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Author Topic:   September 2011 Banned & Restricted Update Instant Analysis
stu55
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posted September 20, 2011 01:48 PM   Click Here to See the Profile for stu55 Click Here to Email stu55 Send a private message to stu55 Click to send stu55 an Instant Message Edit/Delete Message Reply With Quote 
Anyone else realize that there weren't very many aggro decks that successfully ran MM?
 
Soldier Boi
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posted September 20, 2011 02:25 PM   Click Here to See the Profile for Soldier Boi Click Here to Email Soldier Boi Send a private message to Soldier Boi Click to send Soldier Boi an Instant Message Edit/Delete Message Reply With Quote 
I only know of 3 successful aggro decks. Junk Depths, Zoo, and GW maverick. Zoo really doesn't care if you loose 2 life to counter a creature. And with GW with the absence of high tide their isnt really much need for it.
 
Goaswerfraiejen
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posted September 20, 2011 02:29 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
Opalshine, I don't necessarily disagree with your overarching argument (Misstep benefits decks running blue more than others--that's definitely true, in much the same way that Faerie Macabre benefits decks that run black much more than others, or that Phyrexian Metamorph is of greater use with blue than without it), but there are problems with two of your arguments.

quote:
Originally posted by Opalshine:

2) The turn lost by the aggro player (when their creature, Vial, Ritual-->Hippie, or whatever is countered) closes part of his/her damage-dealing window. With the 1-drop dead, aggro decks had to do more damage in the mid game when control decks were largely established--which didn't work. Resolving some spells too late is tactically equivalent to not resolving them. Not all 1-drops are created equal. The 1-drops in an aggro deck are far more important to that deck winning or losing. So an environment in which all 1-drops are at risk benefits blue decks more because their 1-drops are less valuable.


This is just a fact of Magic--the very same arguments apply in the other direction. A resolved Vial effectively neuters much of a control (here used synonymously with Aggro-Control) player's strategy (often--but not always--countering important spells) by allowing the Vial player to avoid interacting with that strategy, thereby closing (or at least reducing) the control player's damage prevention window, and shortening the available response time. As you said, "resolving some spells too late is tactically equivalent to not resolving them." Just as not all 1-drops are created equal, neither are all control elements created equal. The advantage that removal has over counterspells is that it comes 'too late' far less frequently, since it can make an immediate difference; counterspells sacrifice this time-related advantage (they have to be in-hand or otherwise accessible) in order to gain breadth of application. Thus, the counterspells in a control or aggro-control deck are far more important to it winning or losing than, say, its creatures are. Thus, in an environment in which all counterspells are at risk of being invalidated (via Vial, Lackey, or whatever else), non-blue decks benefit more because their own control elements are less valuable.

quote:

3) Adding misstep to aggro decks reduces the threat density of those decks, clogging them with a very situational answer-to-an-answer. Blue decks get to use misstep as an direct answer, which is way better than an answer-to-an-answer because direct answers don't get in the way of everything else you're trying to do.

I disagree here because Misstep, even in an aggro deck, is not necessarily (or even primarily) an answer to Misstep, although it may well function that way on the first turn. It was still a very effective control element versus much of the field--which is to say, it allowed decks to dodge removal or prevent tempo gains--which is pretty much exactly what it did for blue decks too. So I'm not convinced that the direct/indirect distinction is properly applicable here.

quote:

Also, control decks have the card draw and card selection to bypass their situational cards and get the stuff they want. So an environment in which the best answer is situational benefits blue decks more because they have a smaller downside to playing with situational spells.

Once again, I don't disagree with the point itself, but am not convinced that MM is quite as situational as you make it out to be here (see above).

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[Edited 1 times, lastly by Goaswerfraiejen on September 20, 2011]

 
JoshSherman
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posted September 20, 2011 02:54 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
This makes me not want any part of Modern, honestly.
 
farsk8dutch
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posted September 20, 2011 06:27 PM   Click Here to See the Profile for farsk8dutch Click Here to Email farsk8dutch Send a private message to farsk8dutch Click to send farsk8dutch an Instant MessageVisit farsk8dutch's Homepage  Edit/Delete Message Reply With Quote View farsk8dutch's Have/Want ListView farsk8dutch's Have/Want List
quote:
Originally posted by JoshSherman:
This makes me not want any part of Modern, honestly.

What about that coombo deck you posted in the Deck Help Forum. Would it be viable in Modern.

I know what you mean though, it's a bit discouraging.

 
Swift2210
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posted September 20, 2011 08:11 PM   Click Here to See the Profile for Swift2210 Click Here to Email Swift2210 Send a private message to Swift2210 Click to send Swift2210 an Instant Message Edit/Delete Message Reply With Quote View Swift2210's Have/Want ListView Swift2210's Have/Want List
quote:
Originally posted by James_Hetfield2:
GSZ

That was a card I was hoarding (when they were $4-5). Just finished my Russian playset too. Didn't see that coming.

Preordain and Ponder?!

Mental Misstep didn't last long at all haha


I picked up a bunch, 12 of them. =( Never thought they would ban it.

 
Jtrade77
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posted September 20, 2011 08:12 PM   Click Here to See the Profile for Jtrade77 Send a private message to Jtrade77 Click to send Jtrade77 an Instant Message Edit/Delete Message Reply With Quote 
I don't see how it is discouraging. Everything they banned except Blazing Shoal has a direct replacement a little less efficient.

Ponder --> Sleight of Hand
Preordain --> Serum Visions
Rite of Flame --> Desperate Ritual/Pyretic Ritual
Cloudpost --> Urza Lands
Green Sun's Zenith --> More actual creatures

If you really want to keep playing the same decks, you can still do it, just have to rebuild them because they no longer get turn 2 and 3 kills like before. I think that's a good thing.

 
farsk8dutch
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posted September 20, 2011 08:59 PM   Click Here to See the Profile for farsk8dutch Click Here to Email farsk8dutch Send a private message to farsk8dutch Click to send farsk8dutch an Instant MessageVisit farsk8dutch's Homepage  Edit/Delete Message Reply With Quote View farsk8dutch's Have/Want ListView farsk8dutch's Have/Want List
quote:
Originally posted by Jtrade77:
I don't see how it is discouraging. Everything they banned except Blazing Shoal has a direct replacement a little less efficient.

Ponder --> Sleight of Hand
Preordain --> Serum Visions
Rite of Flame --> Desperate Ritual/Pyretic Ritual
Cloudpost --> Urza Lands
Green Sun's Zenith --> More actual creatures

If you really want to keep playing the same decks, you can still do it, just have to rebuild them because they no longer get turn 2 and 3 kills like before. I think that's a good thing.


Where the hell was all the removal for Blighted Agent. GftT, Dismember, PtE, Condemn, Punishing Fire, Bolt, hell shock would've shined. Cute little combo gets the can for being lucky. The creature made it possible but the other card got the boot. Disappointed in WotC's ability to make competent and informed (not hasty) decisions that do not result in immediate bannings. The Shoal getting the axe is where I'm concerned, the others I could care less.

 
choco man
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posted September 20, 2011 09:27 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Opalshine:
I agree that losing to storm combo, high tide, glimpse of nature elf combo, or painter servant is lame but Misstep had too many unintended consequences. Either Wizards will print more combo hate or we'll have to sideboard more aggressively against that archetype. Going back to the pre-misstep era is great for the overall game.

Yep, like I said, Zoo has much better chances in a Misstep world that without it.

quote:
Originally posted by Jtrade77:
I don't see how it is discouraging. Everything they banned except Blazing Shoal has a direct replacement a little less efficient.

Ponder --> Sleight of Hand
Preordain --> Serum Visions
Rite of Flame --> Desperate Ritual/Pyretic Ritual
Cloudpost --> Urza Lands
Green Sun's Zenith --> More actual creatures

If you really want to keep playing the same decks, you can still do it, just have to rebuild them because they no longer get turn 2 and 3 kills like before. I think that's a good thing.


You can't replace GSZ with more creatures.


[Edited 1 times, lastly by choco man on September 20, 2011]

 
junichi
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posted September 20, 2011 09:38 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by choco man:
Yep, like I said, Zoo has much better chances in a Misstep world that without it.

You can't replace GSZ with more creatures.



I am toying with glittering wish, and it isn't too bad in a slower meta.

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choco man
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posted September 20, 2011 09:52 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by junichi:
I am toying with glittering wish, and it isn't too bad in a slower meta.

A Wish @ 2cc is potentially powerful, no doubt.

 
JoshSherman
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posted September 21, 2011 07:12 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
quote:
Originally posted by farsk8dutch:
What about that coombo deck you posted in the Deck Help Forum. Would it be viable in Modern.

I know what you mean though, it's a bit discouraging.


I don't know. Hopefully.

 

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