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Author Topic:   Commander Events - Best way to run them
rockondon
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posted January 16, 2013 09:54 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
We had a couple EDH tournaments here that were pretty fun. For the first one they constructed a banlist to stop some of the more degenerate decks and combos (eg, no hermit druid, power artifact, etc). Some of my better cards were banned but my combo deck still steamrolled everyone that day though. The banlist helped but still wasn't enough to prevent combo decks from taking over.

For the second tournament there was a general rule about 'no infinite combos' and we were politely asked to not bring degenerate decks because its a casual game and novice players should be given a chance. Everybody was pretty cool about that and it went well.

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MAB_Rapper
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posted January 17, 2013 04:22 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
quote:
Originally posted by stab107:
I am in agreement with caquaa here. I have played EDH in several LGS settings and both the random achievements game play and the rewarding players for comboing the table out made me not want to return and play again. One of the local shops here runs a set of achievements that enables players to exploit it for packs via collusion. For example:

5 players start a 5-man pod, $5 each with 2 packs per player price pool.

Colluder A: "f I kill your dude here then you have this achievement."
Colluder B: "Yeah dude, let's get PACKS!"
Colluder A: "Ok, kill your guy."

This went down despite itbeing a very bad decision in terms of threat assessment. This then followed:

Colluder B: "Yeah! Got my fourth pack!"
Colluder A: "OK, I got my six. There are no more packs? OK, let's scoop and start another game and buy in for more packs!"

Are we playing EDH here or just pack farming? The thing with achievement systems is you have to be careful, as you could end up playing something that looks like it has some EDH qualities but isn't actually EDH.

One of my favorite casual groups had a rule at our LGS that every EDH game we started we would all chip in $2 for the shop. At the end of the game everyone had the chance to vote on best/most interesting/most fun player or best/most interesting/most fun play. We found that this encouraged interesting deck building and great interactions.

Keeping it casual and encouraging people to simply come out, play some cards and build up a community is what I recommend. Once it becomes about the achievements/packs/winning you lose (for lack of a better term) the spirit of the game.


Believe me when I say this. Combo players will still get their packs, but they will have little to no chance of winning packs from the remaining 25% of the prize pool. I am intentionally designing my prize structure this way to keep exactly this scenario from happening.

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