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Author Topic:   Rules Question
B-Town
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posted April 21, 2017 01:44 PM   Click Here to See the Profile for B-Town Click Here to Email B-Town Send a private message to B-Town Click to send B-Town an Instant Message Edit/Delete Message Reply With Quote View B-Town's Have/Want ListView B-Town's Have/Want List
I mainly play a pretty casual version of EDH with some friends. Recently, though, we've had some arguments mid game stemming from the fact that it's tough to enforce rules equally when we're not following them as closely as we could be. So that said, I have a question about the main phase for any experts/judges on the board.

I play a Breya deck and have the following cards on the battlefield: Marionette Master (with 3 +1/+1 counters), Daretti Scrap Savant, and Dack Fayden. My main phase starts and I do the following.

+1 loyalty counter on Dack Fayden - draw 2 cards, then discard 2 artifact cards

+2 loyalty counter on Daretti - discard 2 artifacts, draw 2 cards

So at this point, I've put 4 artifacts in the graveyard during the main phase, each triggering 4 damage per Marionette Master's static ability.

Do I have to resolve each of these instances of damage as they happen? Or can I continue with my main phase, and tally everything prior to starting my combat phase?

Thanks in advance.

 
chaos021
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posted April 21, 2017 01:50 PM   Click Here to See the Profile for chaos021 Send a private message to chaos021 Click to send chaos021 an Instant Message Edit/Delete Message Reply With Quote View chaos021's Have/Want ListView chaos021's Have/Want List
That's wrong. Marionette Master's ability literally says "Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power." The artifacts that are hitting your graveyard are coming from your hand. They don't trigger Marionette Master's ability.

Even if it did work that way (which it doesn't), you have to resolve all triggers before "moving on" to whatever is next. That's just the way Magic works in general.

Btw, we have a forum thread for rules questions.

[Edited 1 times, lastly by chaos021 on April 21, 2017]

 
B-Town
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posted April 21, 2017 07:30 PM   Click Here to See the Profile for B-Town Click Here to Email B-Town Send a private message to B-Town Click to send B-Town an Instant Message Edit/Delete Message Reply With Quote View B-Town's Have/Want ListView B-Town's Have/Want List
quote:
Originally posted by chaos021:
That's wrong. Marionette Master's ability literally says "Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power." The artifacts that are hitting your graveyard are coming from your hand. They don't trigger Marionette Master's ability.

Even if it did work that way (which it doesn't), you have to resolve all triggers before "moving on" to whatever is next. That's just the way Magic works in general.

Btw, we have a forum thread for rules questions.


I tried to find that thread, but must not have gone far enough back. And this was a hastily thrown together scenario, but I think I get the gist from your answer. Thanks for clarifying.

 
mm1983
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posted April 22, 2017 06:45 AM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
Plus abilities for Dack and Daretti won't work with Marionette Master however Daretti's -2 ability would trigger the Marionette Master.
 
B-Town
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posted April 24, 2017 12:09 PM   Click Here to See the Profile for B-Town Click Here to Email B-Town Send a private message to B-Town Click to send B-Town an Instant Message Edit/Delete Message Reply With Quote View B-Town's Have/Want ListView B-Town's Have/Want List
quote:
Originally posted by mm1983:
Plus abilities for Dack and Daretti won't work with Marionette Master however Daretti's -2 ability would trigger the Marionette Master.

Thanks. And like I said earlier, bad example on my part. I was trying to recreate something that happened with someone else's deck in my game, but used cards from my deck because I didn't remember which cards were involved. I put together a flawed scenario and failed miserably!

I guess I should have just asked if triggered abilities in the main phase have to be used/resolved immediately once they triggered, or can a player resolve any number of them at the end of their main step?

Based on what I've seen in this thread, the triggered abilities would have to be initiated immediately after the action that triggered them.

[Edited 3 times, lastly by B-Town on April 24, 2017]

 
iccarus
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posted April 24, 2017 12:33 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by B-Town:
Based on what I've seen in this thread, the triggered abilities would have to be initiated immediately after the action that triggered them.

Correct. Once a trigger is on the stack, it must be resolved before the game can proceed. You can put other triggers on the stack at instant speed, but you can't actually cast a non-instant spell or play a land until the stack is clear again.

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