Author
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Topic: New BR List
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-PoX- Member
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posted June 19, 2010 12:06 AM

Anyone want some 40$ Grim Monolits? http://www.adventureson.com/cgi-bin/shopping/ex_prodshow.cgi?prodid=5360&sid=jGmMf9qZOjaaaaaaaaaaaahahahah
[Edited 1 times, lastly by -PoX- on June 19, 2010]
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Cariboo Legend Member
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posted June 19, 2010 12:07 AM

You mean Tarmogoyf may end up being affordable finally post SoM?
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corsarionegro Member
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posted June 19, 2010 06:19 AM

quote: Originally posted by -PoX-: Anyone want some 40$ Grim Monolits? http://www.adventureson.com/cgi-bin/shopping/ex_prodshow.cgi?prodid=5360&sid=jGmMf9qZOj aaaaaaaaaaaahahahah
Annnnnd their are buying up to 50 @ $10 ea "M/NM english only" So funny, lol.....
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sys41o Member
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posted June 21, 2010 08:41 PM

quote: Originally posted by WeedIan: I wonder how this affects the price of stuff like jitte and shocks.
I don't know legacy/vintage very well but I seem to recall that Jitte gets played in those formats. As for the Ravnica shock lands ... well on MODO the bots aren't even buying them and in real life, at best they will be played by casual players or as a one or two of in Vintage or legacy so the value will be next to nothing. While I know I might take a karma smack for this I have to say it. F*** you Wizards. You just nerfed extended and Standard is brutally expensive. I never thought I would say this but after 15 years I'm losing my interest in magic.
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-PoX- Member
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posted June 22, 2010 04:56 AM

quote: Originally posted by sys41o: I never thought I would say this but after 15 years I'm losing my interest in magic.
Then start playing legacy or vintage, where your cards don't plummet in value randomly and you get to keep playing with the same deck for 10 years. Yeah, an underground sea costs 90$ but that's 90$ you've put in the game an can redeem at any time for any other cards you like depending on what decks you feel like playing. Standard is a money hole. I've never played it nor would I ever. I wasn't about to plop down 20$ for a cursed scroll or a time warp, I'm not about to start doing that now for crap like Gideon or Elspeth.
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stu55 Member
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posted June 22, 2010 09:11 AM

As some one who was played since 1995 and in the HL/FE days, I can't really think of anything WoTC has done recently that I am upset with. You all bitch and complain that they "nerf that" and "only want to make money."Who cares what they did to extended? The format is the LEAST played of the sanctioned formats. I like extended, but I would love to see it replaced with something more exciting. Mystical Tutor made each of the combo decks so redundant that I feel that it was only a matter of time before they would be stupidly broken and more cards would need to be banned. I played reanimator and can't count the number of times I had 1 combo piece or 2 pieces in hand and had to tutor for the 2nd part or protection and then just go off turn 2/3 and win. And if you argue this point, I am willing to bet that A) you don't understand magic and B) are dumb. And about WoTC making $50+ cards or wanting to make money. Would you rather your cards be worth $1 instead? Turns out I want WoTC to make money. I love playing Magic. I want it to stay around, and for that to happen WoTC needs to make money. I love being able to draft or 3v3 and open money cards and make it worth my time to do so. I am pretty sure there are plenty of people that love to gamble on packs to crack that Jace or Gideon. Changes happen. It makes it kind of exciting. Legacy was slowly turning into this stagnant format where all the top decks are known and there wouldn't be any change to this. So what if ANT and ReAni is gone, 2 decks down, 5 more just got better because of this. You guys are all acting like MTGsally people and overreacted to basically nothing in the long term of the game. If they said "we are only printing 10 cards a set now", than that is something to bitch about, but not basically small changes
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dakrum Member
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posted June 22, 2010 09:45 AM

And what combo decks REMAIN that aren't ANT, monotonous, lose to Zoo, or handle the raw efficiency of Bant/Thresh/CTop?
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oneofchaos Member
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posted June 22, 2010 01:12 PM

quote: Originally posted by stu55: As some one who was played since 1995 and in the HL/FE days, I can't really think of anything WoTC has done recently that I am upset with. You all bitch and complain that they "nerf that" and "only want to make money."Who cares what they did to extended? The format is the LEAST played of the sanctioned formats. I like extended, but I would love to see it replaced with something more exciting. Mystical Tutor made each of the combo decks so redundant that I feel that it was only a matter of time before they would be stupidly broken and more cards would need to be banned. I played reanimator and can't count the number of times I had 1 combo piece or 2 pieces in hand and had to tutor for the 2nd part or protection and then just go off turn 2/3 and win. And if you argue this point, I am willing to bet that A) you don't understand magic and B) are dumb. And about WoTC making $50+ cards or wanting to make money. Would you rather your cards be worth $1 instead? Turns out I want WoTC to make money. I love playing Magic. I want it to stay around, and for that to happen WoTC needs to make money. I love being able to draft or 3v3 and open money cards and make it worth my time to do so. I am pretty sure there are plenty of people that love to gamble on packs to crack that Jace or Gideon. Changes happen. It makes it kind of exciting. Legacy was slowly turning into this stagnant format where all the top decks are known and there wouldn't be any change to this. So what if ANT and ReAni is gone, 2 decks down, 5 more just got better because of this. You guys are all acting like MTGsally people and overreacted to basically nothing in the long term of the game. If they said "we are only printing 10 cards a set now", than that is something to bitch about, but not basically small changes
Wizards needs to keep the game alive sure, I agree. However, alienating existing loyal players is not the way to do it. I hated the M10 rules change simply because I loved how magic had complexity, and diminishing it puts us closer to yugioh, pokemon, and duelmasters.
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-PoX- Member
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posted June 22, 2010 04:58 PM

The m10 rules are fine. People complain all the time for every little change. Every time it's "I've been playing for 30 years and have been buying 30 cases of boosters every day since then but now I'll quit the game forever, burn my collection and send scorpions to WOTC employees.". There's few things through the years I didn't like. For one thing, the new borders turning artifacts into white cards. That was clearly a stupid decision and it still is one to this day. Brown all the way. Then there's mythics but I don't really care that much. And the decision to never reprint duals. Talk about a great way to slap players in the face.
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Bugger Member
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posted June 22, 2010 05:26 PM

quote: Originally posted by -PoX-: I've been playing for 30 years and have been buying 30 cases of boosters every day since then but now I'll quit the game forever, burn my collection and send scorpions to WOTC employees.
I want to sig this. __________________ OGB: If I'm paying $8.00 for a Revised Disk, it better come with a reach around.dallaswilliams: That's because you are awful and don't it's potential
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Scopes13mtg Member
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posted June 22, 2010 06:59 PM

quote: Originally posted by oneofchaos: Wizards needs to keep the game alive sure, I agree. However, alienating existing loyal players is not the way to do it. I hated the M10 rules change simply because I loved how magic had complexity, and diminishing it puts us closer to yugioh, pokemon, and duelmasters.
Having actually played Pokemon, I can say that Magic is nowhere near that, and never will be.__________________ seancperry on MTGO
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yakusoku Member
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posted June 23, 2010 09:32 AM

quote: Originally posted by Scopes13mtg: Having actually played Pokemon, I can say that Magic is nowhere near that, and never will be.
This. It puts us closer to these simple minded games, technically, but that's like saying if I move to Los Angeles I'm closer to marrying {insert ridiculous hot actress of choice here}. My chances go from one in a billion to one in 999 million. It's still not significant. As long as Magic makes you actually PAY for spells, it will be nothing like YGO and Pokemon and any other game that has no resource management. Pokemon makes you pay for your creature abilities, but other spells are free. Both YGO and Pokemon had spells that let you draw two cards or a full new hand without any payment of resources. YGO had a Plague Wind that you could play for free. Imagine how broken Goblins or any other aggro deck could be if there were this spell: 0 Sorcery Each other player sacrifices all creatures he or she controls. Even if you restrict it, it would still be ridiculous. At its worst, Magic never let you play the equivalent of: "Ancestral Recall. Ancestral Recall #2. Wheel of Fortune. Recall on my Wheel of Fortune. Wheel of Fortune. Ancestral #3. Wheel of Fortune #2. Regrowth on Wheel of Fortune. Wheel of Fortune. Gaea's Blessing. Gaea's Blessing. Wheel of Fortune. Recall #2 on Wheel of Fortune. Wheel of Fortune. Feldon's Cane. Wheel of Fortune #3. Your turn. Oh, you have no library. I win." WITHOUT ever playing a single land or artifact. You can't just stuff a deck with 20 creatures and 40 sorceries which cost nothing and win. That's EXACTLY what you can do with Pokemon and YGO. Cascading into spells with Suspend (like Hypergenesis) and playing Mind's Desire gives Magic players a glimpse of how broken Magic could get if we didn't have to pay for spells. When Wizards fundamentally changes the game in such a huge way, I'll be concerned about the sky falling down on us, but I haven't seen anything to really suggest we're close to changing Magic into another game.
[Edited 1 times, lastly by yakusoku on June 23, 2010]
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Volcanon Member
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posted June 23, 2010 10:40 AM

quote: Originally posted by yakusoku: This. It puts us closer to these simple minded games, technically, but that's like saying if I move to Los Angeles I'm closer to marrying {insert ridiculous hot actress of choice here}. My chances go from one in a billion to one in 999 million. It's still not significant.As long as Magic makes you actually PAY for spells, it will be nothing like YGO and Pokemon and any other game that has no resource management. Pokemon makes you pay for your creature abilities, but other spells are free. Both YGO and Pokemon had spells that let you draw two cards or a full new hand without any payment of resources. YGO had a Plague Wind that you could play for free. Imagine how broken Goblins or any other aggro deck could be if there were this spell: 0 Sorcery Each other player sacrifices all creatures he or she controls. Even if you restrict it, it would still be ridiculous. At its worst, Magic never let you play the equivalent of: "Ancestral Recall. Ancestral Recall #2. Wheel of Fortune. Recall on my Wheel of Fortune. Wheel of Fortune. Ancestral #3. Wheel of Fortune #2. Regrowth on Wheel of Fortune. Wheel of Fortune. Gaea's Blessing. Gaea's Blessing. Wheel of Fortune. Recall #2 on Wheel of Fortune. Wheel of Fortune. Feldon's Cane. Wheel of Fortune #3. Your turn. Oh, you have no library. I win." WITHOUT ever playing a single land or artifact. You can't just stuff a deck with 20 creatures and 40 sorceries which cost nothing and win. That's EXACTLY what you can do with Pokemon and YGO. Cascading into spells with Suspend (like Hypergenesis) and playing Mind's Desire gives Magic players a glimpse of how broken Magic could get if we didn't have to pay for spells. When Wizards fundamentally changes the game in such a huge way, I'll be concerned about the sky falling down on us, but I haven't seen anything to really suggest we're close to changing Magic into another game.
Lets not forget that not only does yugi have a free one-sided plague wind, but all of its creatures have haste, trample and provoke and have power that is a much larger % of total life. So "free plague wind" is often "I win" or "Take 15, sucker!".
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-PoX- Member
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posted June 23, 2010 10:45 AM

Don't forget the endless coin flipping.
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Tab Member
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posted June 23, 2010 01:32 PM

quote: Originally posted by oneofchaos: Wizards needs to keep the game alive sure, I agree. However, alienating existing loyal players is not the way to do it. I hated the M10 rules change simply because I loved how magic had complexity, and diminishing it puts us closer to yugioh, pokemon, and duelmasters.
I'd say the M10 rules changes made the game more strategic. Now you have to choose between your sacrifice effect/bounce effect and the combat damage whereas before you could have your cake and eat it too. Yes, knowing the rules that let you do both is a skill, but it wasn't a real decision once you knew the rules, since there was no reason not to. I'd much rather force everyone to make real decisions even at the cost of blowing out the little kid who doesn't have all the rules down.
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oneofchaos Member
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posted June 23, 2010 07:27 PM

quote: Originally posted by -PoX-: Don't forget the endless coin flipping.
Type 1 players are used to it.
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Crash46 Member
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posted June 25, 2010 01:03 PM

anybody else a little disappointed in the Tom Lapille article today?
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Myy Member
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posted June 25, 2010 01:31 PM
  
quote: Originally posted by Crash46: anybody else a little disappointed in the Tom Lapille article today?
I found it interesting.
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Ihateworking Member
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posted June 25, 2010 01:57 PM
  
I thought the article was BS.
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oneofchaos Member
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posted June 26, 2010 03:26 PM

quote: Originally posted by Ihateworking: I thought the article was BS.
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