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Author Topic:   Vanishing 4-Card Blind Tournament, Round 31 (REPOST)
yakusoku
Member
posted July 07, 2010 08:49 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
4-Card Blind (4CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 4 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 4-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3
Card #4

Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.

Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.

The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 4 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.

--------------Current banned list--------------

All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)

Lands:

Blinkmoth Nexus
Dark Depths
Dryad Arbor
Gemstone Caverns
Ghost Quarter
Karakas
Maze of Ith
Mishra's Factory
Mishra's Workshop
Mutavault
Sheltered Valley
Strip Mine
The Tabernacle at Pendrell Vale
Undiscovered Paradise
Urborg, Tomb of Yawgmoth
Wasteland

Colorless:

Emraku, the Aeon Torn
Kozilek, Butcher of Truth
Ulamog, the Infinite Gyre

Artifacts:

Arcbound Ravager
Black Lotus
Chrome Mox
Darksteel Brute
Ensnaring Bridge
Epochrasite
Isochron Scepter
Lion's Eye Diamond
Lodestone Golem
Lotus Bloom
Lotus Petal
Mana Crypt
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Myr Servitor
Platinum Angel
Scalding Tongs
Sol Ring
Sphere of Resistance
Tel-Jilad Stylus
The Rack
Time Vault
Trinisiphere
Voltaic Key

Multi-Colored:

Lightning Helix
Meddling Mage
Wilt-Leaf Liege

Black:

Bitterblossom
Blackmail
Cabal Therapy
Corpulent Corpse
Dark Ritual
Delirium Skeins
Dread
Duress
Encroach
Evil Presence
Gatekeeper of Malakir
Nether Spirit
Raving Oni-Slave
Sarcomancy
Sinkhole
Skittering Skirge
Smallpox
Thoughtseize
Unmask
Vampire Hexmage

Blue:

Daze
Foil
Force of Will
Force Spike
Indentured Djinn
Kira, Great Glass Spinner
Leyline of Singularity
Sphinx of Jwar Isle
Web of Inertia

Green:

Basking Rootwalla
Channel
Durkwood Baloth
Elvish Spirit Guide
Helix Pinnacle
Reckless Wurm
Words of Wilding

Red:

Artifact Blast
Barbed Shocker
Burning Inquiry
Greater Gargadon
Keldon Halberdiers
Magus of the Moon
Raze
Seething Song
Simian Spirit Guide
Sneak Attack
Words of War

White:

Balance
Cenn's Tactician
Chain of Vapor
Isamaru, Hound of Konda
Ivory Giant
Path to Exile
Purity
Restore Balance
Runed Halo
Swords to Plowshares

Banned Decks (History)

Round 1: first of the first, ryan2754

Black Lotus
Indentured Djinn
Force of Will
Kira, Great Glass Spinner

Round 2: second only to the first round winner, Tim Shaffer:

Mishra's Workshop
Trinisphere
Ensnaring Bridge
Scalding Tongs

Round 3: reclaiming the title, Tim Shaffer:

Balance
Crystal Vein
The Rack
Mox Pearl

Round 4: if it weren't for that Meddling yakusoku:

Karakas
Leyline of Singularity
Meddling Mage
Mox Sapphire

Round 5: triple-teamed by Battle_of_Twits, Celeborn006, and ryan2754:

Mountain
Burning Inquiry
Lion's Eye Diamond
Reckless Wurm

Burning Inquiry
Plateau
Mox Ruby
Cenn's Tactician

Gemstone Caverns
Force Spike
Tropical Island
Durkwood Baloth

Round 6: 1-2 punch from MasterWolf and Jtrade77:

Bitterblossom
Sheltered Valley
Mox Jet
Maze of Ith

Icatian Store
Icatian Store
Wilt-Leaf Liege
Wilt-Leaf Liege

Round 7, naming your cards and eating your brains, Battle_of_Twits:

Swamp
Cabal Therapy
Sarcomancy
Tel-Jilad Stylus

Round 8, two mana is too much for Celeborn006:

Daze
Tundra
Path to Exile
Isamaru, Hound of Konda

Round 9, with ZERO total creature spells, coinmagic45 and yakusoku:

Strip Mine
Sol Ring
Isochron Scepter
Lightning Helix

Mox Emerald
Strip Mine
Sol Ring
Words of Wilding

Round 10, with artifacts, artifacts, and more artifacts, Battle_of_Twits:

Mana Crypt
Mana Crypt
Arcbound Ravager
Lodestone Golem

Round 11, with lands, lands, and more lands, Battle_of_Twits:

The Tabernacle at Pendrell Vale
Ghost Quarter
Mutavault
Mishra's Factory

Round 12, smells like Nether Spirit - coinmagic45:

Lotus Bloom
Nether Spirit
Smallpox
Thoughtseize

Round 13, take two - MasterWolf and Battle_of_Twits:

Ancient Tomb
Wasteland
Epochrasite
Sphere of Resistance

Artifact Blast
Simian Spirit Guide
Mountain
Keldon Halberdier

Round 14, it takes TWO baby - damnthedoodle and yakusoku:

Undiscovered Paradise
Helix Pinnacle
Blackmail
Swords to Plowshares

Saprazzan Cove
Web of Inertia
Sphinx of Jwar Isle
Darksteel Brute

Round 15, what a shocker - Battle_of_Twits:

Crystal Vein
Lotus Petal
Seething Song
Barbed Shocker

Round 16, a deck so nice, it got played twice - Battle_of_Twits and yakusoku:

Swamp
Dark Ritual
Delirium Skeins
Basking Rootwalla

Round 17, winning with a 2-D Avatar, yakusoku:

Dark Depths
Urborg, Tomb of Yawgmoth
Duress
Vampire Hexmage

Round 18, he can't lose the game - coinmagic45

Subterranean Hangar
Subterranean Hangar
Gatekeeper of Malakir
Platinum Angel

Round 19, showing you can't spell "Greater Gargadon" without "GG" - coinmagic45:

Raze
Mountain
Dryad Arbor
Greater Gargadon

Round 20, one point is all it takes - coinmagic45:

Swamp
Evil Presence
Encroach
Corpulent Corpse

Round 21, Channeling his life into a winner - WCFmo:

Elvish Spirit Guide
Elvish Spirit Guide
Channel
Emrakul, the Aeons Torn

Round 22, Rookie of the Round - Myy

Icatian Store
Icatian Store
Purity
Runed Halo

Round 22, played by over 1/3 of the field (3/8):

Skittering Skirge

Round 23, Annihilating your permanents, wayne:

Mercadian Bazaar
Mercadian Bazaar
Sneak Attack
Ulamog, the Infinite Gyre

Round 23, played by over 1/3 of the field (3/7):

Dread

Round 24, Myr money, Myr problems - Liq:

Swamp
Myr Servitor
Myr Servitor
Myr Servitor

Round 25, played by over 1/3rd of all players (3/7):

Goblin Guide
Pithing Needle

Round 25, 'cause you gotta have faith - yakusoku:

Icatian Store
Icatian Store
Faith's Fetters
Eternal Dragon

Round 26, Foiled by coinmagic45:

Island
Sand Silos
Foil
Kozilek, Butcher of Truth

Round 27, he's in your tourney, takin' your turns - coinmagic45:

City of Traitors
Blinkmoth Nexus
Time Vault
Voltaic Key

Round 28, leaving you with no hand, no land, or no life - wayne:

Peat Bog
Sinkhole
Unmask
Raving Oni-Slave

Round 29, Magus of the Mooning everyone else - yakusoku:

Chrome Mox
City of Traitors
Magus of the Moon
Words of War

Round 30, keeping us in suspense with Suspend, coinmagic45:

Gemstone Mine
Restore Balance
Ivory Giant
Chain of Vapor

--------------End of Banning list--------------

I will try and post a new round every Monday, allow submissions through Wednesday, reveal deck lists first thing on Thursday and review results posted over the weekend.

NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!

The Winners List (Games won):

8

coinmagic45

7

Battle_of_Twits
coinmagic45
yakusoku

2

Celeborn006
MasterWolf
ryan2754
Tim Shaffer
wayne

1

damnthedoodle
Jtrade77
Liq
Myy
WCFmo

Decklists:

1. Myy

Saprazzan Skerry
Stifle
Phyrexian Dreadnaught
Not of This World

2. yakusoku

Island
Flying Men
Sigil of Sleep
Sea's Claim

3. daner

Calciform Pools
Plains
Temporal Isolation
Gideon Jura

4. wayne

Tundra
Student of Warfare
Sea's Claim
Misdirection

5. MAB_Rapper

Ancient Tomb
Ancient Tomb
Thorn of Amethyst
Eater of Days

6. Wasco

Underground Sea
Inquisition of Kozilek
Sea's Claim
Vampire Lacerator

7. coinmagic45

Keldon Megaliths
Izzet Boilerworks
Branded Brawlers
Riftwing Cloudskate

8. WCFmo

Goblin Lackey
Rishidan Port
Seige Gang Commander
Mountain

 
yakusoku
Member
posted July 07, 2010 08:51 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Since the crash took out the last round before I could declare a winner, I've reposted it.

Due to the lateness of the posting, Round 32 will not be held this week, but will start next week. I appreciate any and all help scoring these decks, as I am just as prone as the next guy to making mistakes. I will NOT penalize anyone who fails to score their deck this week, but I might show more leniency in the future to those who *do* score their deck this week.

Next Monday, I will post Round 32 and begin accepting submissions at that time and on NEXT Thursday, I will post the decks.

Edit to add:

code:

## 1 2 3 4 5 6 7 8 TOTAL
02 6 X 2 4 0 4 0 4 20

1. Myy WW. Sea's Claim takes out his Skerry and I can win with my Men.

2. yakusoku XX

3. daner DD. Sea's Claim stops Calciform Pools and Gideon, but Temporal Isolation stops Flying Men.

4. wayne WD. We played this out in Round 31. On the play, I can play my guy first, then Sea's Claim, and race. Either Sea's Claim stopping him from Levelling up or Sigil bouncing his guy allows me to race. On the draw, I trade with his guy, since he gets to attack first.

5. MAB_Rapper LL. I have a 1/1 to his much larger than 1/1 guy and I can't play Sigil.

6. Wasco WD. On the play, I play out my Men. If he plays Lacerator, I play Sigil and win. If he plays Inquisition, I'm left with either Sea's Claim or Sigil and I win. On the draw, he plays Inquisition taking my Men and I play Sea's Claim on his land.

7. coinmagic45 LL. Riftwing Cloudskate can still be suspended off of Boilerworks turned into an Island and Megaliths and he can just ping my guy and attack for the win after that.

8. WCFmo WD. On the play, I play Men, then Sigil and bounce Lackey forever. On the draw, Men block Lackey and neither of us do anything productive.

[Edited 3 times, lastly by yakusoku on July 07, 2010]

 
MAB_Rapper
Member
posted July 07, 2010 08:54 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
code:

## 1 2 3 4 5 6 7 8 TOTAL
05 6 6 0 6 X 3 6 3 30

__________________
MOTL's Most Likely to Play in the Pro Tour - Three Years Running for 2007, 2008, and 2009
(My Nationals)

Co-Founder of Long Island's Newest Vintage Team - Team of Towers

Cracking the Top 100 Ref Count - 4/1/10 (Currently #92)

 
Wasco
New Member
posted July 07, 2010 03:55 PM   Click Here to See the Profile for Wasco Send a private message to Wasco Click to send Wasco an Instant Message Edit/Delete Message Reply With Quote 
1. Myy

Saprazzan Skerry
Stifle
Phyrexian Dreadnaught
Not of This World

WW
Sea's claim prevents him from doing anything.


2. yakusoku

Island
Flying Men
Sigil of Sleep
Sea's Claim

DL
On the play, I Inquisition his creature, then he uses his Sea's Claim. On the draw, he starts off with his creature, I must inquisition his Sigil, and Sea's Claim locks out my Lacerator.


3. daner

Calciform Pools
Plains
Temporal Isolation
Gideon Jura

WW
Sea's claim takes his Calciform Pools, Inquisition takes his removal.


4. wayne

Tundra
Student of Warfare
Sea's Claim
Misdirection

LL
If I play Inquisition or Sea's Claim, he Misdirects it, then plays his creature. If I play my creature, he levels up his, misdirection at the ready.


5. MAB_Rapper

Ancient Tomb
Ancient Tomb
Thorn of Amethyst
Eater of Days

WL
On the play I steal his Thorn, then Sea's Claim. On the draw, I can only play my Lacerator, which is quickly overpowered.


6. Wasco

Underground Sea
Inquisition of Kozilek
Sea's Claim
Vampire Lacerator

XX


7. coinmagic45

Keldon Megaliths
Izzet Boilerworks
Branded Brawlers
Riftwing Cloudskate

LL
I have Inquisition take his Brawlers. I play the Lacerator, then Sea's claim his Boilerworks. He suspends the Cloudskate. When the Cloudskate resolves, he bounces his Boilerworks(Island). I attack, we trade creatures, and he wins with Keldon Megaliths.


8. WCFmo

Goblin Lackey
Rishidan Port
Seige Gang Commander
Mountain

WL
On the play, I have inquisition take his Lackey, then drop Lacerator. On the play I start with a Lacerator, but staring with it will make me lose, and his Port removes my options, so I attack, and he gets in with his Lackey, bringing the Commander out.


code:


## 1 2 3 4 5 6 7 8 TOTAL
06 6 1 6 0 3 X 0 3 19

 
WCFmo
Member
posted July 07, 2010 07:33 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
1. Myy WL

Saprazzan Skerry
Stifle
Phyrexian Dreadnaught
Not of This World


2. yakusoku DL

Island
Flying Men
Sigil of Sleep
Sea's Claim

3. daner WL

Calciform Pools
Plains
Temporal Isolation
Gideon Jura

4. wayne DD

Tundra
Student of Warfare
Sea's Claim
Misdirection

5. MAB_Rapper WL

Ancient Tomb
Ancient Tomb
Thorn of Amethyst
Eater of Days

6. Wasco WL

Underground Sea
Inquisition of Kozilek
Sea's Claim
Vampire Lacerator

7. coinmagic45 WL

Keldon Megaliths
Izzet Boilerworks
Branded Brawlers
Riftwing Cloudskate

8. WCFmo XX

Goblin Lackey
Rishidan Port
Seige Gang Commander
Mountain


code:


## 1 2 3 4 5 6 7 8 TOTAL
08 3 1 3 2 3 3 3 X 19




[Edited 2 times, lastly by WCFmo on July 08, 2010]

 
daner
Member
posted July 07, 2010 11:41 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
1. Myy LL
Saprazzan Skerry
Stifle
Phyrexian Dreadnaught
Not of This World


2. yakusoku DD

Island
Flying Men
Sigil of Sleep
Sea's Claim

3. daner XX

Calciform Pools
Plains
Temporal Isolation
Gideon Jura

4. wayne WW

Tundra
Student of Warfare
Sea's Claim
Misdirection

5. MAB_Rapper WW

Ancient Tomb
Ancient Tomb
Thorn of Amethyst
Eater of Days

6. Wasco LL

Underground Sea
Inquisition of Kozilek
Sea's Claim
Vampire Lacerator

7. coinmagic45 WW

Keldon Megaliths
Izzet Boilerworks
Branded Brawlers
Riftwing Cloudskate

8. WCFmo WL

Goblin Lackey
Rishidan Port
Seige Gang Commander
Mountain


code:


## 1 2 3 4 5 6 7 8 TOTAL
03 0 2 X 6 6 0 6 3 23


Hey WCFmo...the game I go first you can't ever hit me with Lackey(Isolastion has flash)....so I can build to Gideon and then you have no answer.



[Edited 1 times, lastly by daner on July 07, 2010]

 
WCFmo
Member
posted July 08, 2010 09:18 AM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
quote:
Originally posted by daner:

Hey WCFmo...the game I go first you can't ever hit me with Lackey(Isolastion has flash)....so I can build to Gideon and then you have no answer.


Rishidan Port stops you from ever playing Gideon, hence we draw.

 
daner
Member
posted July 08, 2010 01:36 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
quote:
Originally posted by WCFmo:
Rishidan Port stops you from ever playing Gideon, hence we draw.

No, it doesn't. In respone to port I can tap to add a counter to Pools.

Pools reads, 1, Remove X storage counters from it: add X u/w mana

It doesn't need to tap to remove counters, and like I said I can respond and put a counter on it in response to Port....but you can never deny me the mana from counters or the counter themselves. You win the game you go first because Lackey hits for 1, then you hit 5 a turn before I can get enough counters for Gideon. I can't get Gideon out fast enouh...but you cannot lock out my mana. Might want to read what Calciform Pools does.

[Edited 1 times, lastly by daner on July 08, 2010]

 
WCFmo
Member
posted July 08, 2010 02:52 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
quote:
Originally posted by daner:
No, it doesn't. In respone to port I can tap to add a counter to Pools.

Pools reads, 1, Remove X storage counters from it: add X u/w mana

It doesn't need to tap to remove counters, and like I said I can respond and put a counter on it in response to Port....but you can never deny me the mana from counters or the counter themselves. You win the game you go first because Lackey hits for 1, then you hit 5 a turn before I can get enough counters for Gideon. I can't get Gideon out fast enouh...but you cannot lock out my mana. Might want to read what Calciform Pools does.


Woops your right. I edited it in my results but I already had the correct amount of points.

Sorry about that.

 
daner
Member
posted July 09, 2010 01:06 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
quote:
Originally posted by WCFmo:
Woops your right. I edited it in my results but I already had the correct amount of points.

Sorry about that.


no biggie.

 
MOTL temp account
New Member
posted July 11, 2010 02:57 PM   Click Here to See the Profile for MOTL temp account Click Here to Email MOTL temp account Send a private message to MOTL temp account Click to send MOTL temp account an Instant Message Edit/Delete Message Reply With Quote 
coinmagic45 here...

code:

## 1 2 3 4 5 6 7 8 TOTAL
07 0 6 0 6 0 6 X 1 19

 
Myy
Member
posted July 12, 2010 06:35 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
1. Myy Xx

Saprazzan Skerry
Stifle
Phyrexian Dreadnaught
Not of This World


2. yakusoku LL

Island
Flying Men
Sigil of Sleep
Sea's Claim

3. daner WW

Calciform Pools
Plains
Temporal Isolation
Gideon Jura

4. wayne LL

Tundra
Student of Warfare
Sea's Claim
Misdirection

5. MAB_Rapper LL

Ancient Tomb
Ancient Tomb
Thorn of Amethyst
Eater of Days

6. Wasco LL

Underground Sea
Inquisition of Kozilek
Sea's Claim
Vampire Lacerator

7. coinmagic45 WW

Keldon Megaliths
Izzet Boilerworks
Branded Brawlers
Riftwing Cloudskate

8. WCFmo LW

Goblin Lackey
Rishidan Port
Seige Gang Commander
Mountain

code:
## 1 2 3 4 5 6 7 8 TOTAL
01 0 6 0 0 0 0 6 3 15

 
yakusoku
Member
posted July 12, 2010 08:42 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Final Scores:

code:

01 0 6 0 0 0 0 6 3 15
02 6 X 2 4 0 4 0 4 20
03 0 2 X 6 6 0 6 3 23
04 6 1 0 X 0 6 0 2 15
05 6 6 0 6 X 3 6 3 30 <= winner!
06 6 1 6 0 3 X 0 3 19
07 0 6 0 6 0 6 X 1 19
08 3 1 3 2 3 3 3 X 19

 
MAB_Rapper
Member
posted July 12, 2010 08:47 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
Clearly, me winning caused the MOTL Crash.

__________________
MOTL's Most Likely to Play in the Pro Tour - Three Years Running for 2007, 2008, and 2009
(My Nationals)

Co-Founder of Long Island's Newest Vintage Team - Team of Towers

Cracking the Top 100 Ref Count - 4/1/10 (Currently #92)

 

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