Author
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Topic: Opinions on drafting Volition Reins in Draft
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gcowhsu Member
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posted October 06, 2010 01:29 PM
I'm looking to draft this Thursday and so I did some practice drafts online. I took this card very early, but as the draft went on and at the end I decided that it usually did not fit in any of my decks. The reason is because of the 3 Blue and the weakness of blue in SOM. In order to effectively use this card I felt I needed to get at least 2 silver myrs and the blue cards just don't have the power of the other colors. Also I'm not a big fan of running 3 colors if a card has 3 of one color in the casting cost. I have made exceptions when my main color is green to help the manabase. You can't splash this card and pretty much if anyone else picks blue you are going to be in competition for the 3 or 4 good cards blue has. I mean it is plausible that blue is so weak that no one plays it giving you all the cards to have a dominating deck. I played against this card in sealed and it really hasn't completely owned me. I didn't talk with any of the people with it to see if it helped them in other games because at that time I felt it was a bomb as well. Is this card worth drafting or should you pass on it?
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daner Member
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posted October 06, 2010 02:03 PM
I really don't think this needs it's own thread but I'l lanswer your question.Volition Reins is good, but it's very expensive, blue heavy, and the creatures mostly suck. It's good to steal a bomb with it, but most games your going to get run over by little guys. Against the infect deck this card is usually a blank. You're dead usually before you can cast it....seriously. Or you are so far behind stealing a 1/1 flying infect creature hardly stops anything. Blue is just bad IMO. I'd advise you stay far far away from it while drafting. Blue can be good in spurts, like 2/2 flying bounce guy for 4 and metal craft is good, because it costs 1 U mana. Darkslick Drake is good, because it blocks all day, and replaces itself if it dies, always a good feature. Yet, blue is just a secondary color. There is no card that I would open and force myself into blue. Even if I opened Venser...I'd look to just splash him. White, Red, Green, and Black are all balanced. Blue is just a secondary color for the others right now. The way I see it there are 3 decks you can draft. B/G infect, R/W Metalcraft, or W/u Metalcraft. I've seen a B/u infect proliferate deck, it was ok but the person was lucky enough to pick up 3xThrumming Bird. In short....blue sucks. Don't first pick Volition Reins.
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iccarus Member
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posted October 06, 2010 02:06 PM
I think it's good, but probably at its weakest in draft. I would almost never pick it early now. I grabbed one P1P2 last week when my 2nd color was undetermined, then never saw another blue card worth grabbing. I would pick almost any efficient creature or disenchant effect over this right now.Everytime it's been played against me in draft so far, I've pretty much thanked them for the time walk by destroying it and getting my permanent back. That may change though once people start putting a priority on the common removal spells that hit enchantments as well (replica and revoke existence primarily). In sealed though, it's an auto-include if your pool supports blue. __________________ Wisconsin - smells like dairy air!
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ry-t Member
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posted October 12, 2010 10:05 AM
It's a good card,it's just Mind Control.It steals things for you.But I probably wouldn't take it early.
[Edited 1 times, lastly by ry-t on October 12, 2010]
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daner Member
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posted October 12, 2010 10:40 AM
quote: Originally posted by ry-t: It's a good card,it's just Mind Control.It steals things for you.But I probably wouldn't take it early.
If it was Mind Control I would take it early. Fact is it's NOT Mind control, far from it to be exact. MC cost 5 and only 2 U, while VR costs 6 and 3 U. The extra turn to cast and extra U mana cost is a VERY big difference/major reason why MC was a 1st pick while VR is not. If it was MC I would take it early, even though blue is not that good in SOM. The cards might do the same things but are two very different cards. Please don't offer advice if you are going to offer wrong advice.
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darius vitrosoo Member
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posted October 12, 2010 11:25 AM
i am not trying to offer bad advice i just want to clearfy something.Danar, you siad blue is the worst in draft i must disagree heavily, i have donw 15 drafts so far i have been r/w it was ok u/w flyers that was fun. blue blue blue blue blue blue and mostly blue. i tried the b/g poison deck it was horrible, i tried green red baetdown, also horrible i find that unless you have a bomb, stay the heck out of green. blue has decent flyers, the best replica, conuter magic and the artitect. i am not saying you should always go blue, but i will. blue metalcraft is a deck that i see myself drafting allot more of and anything with green will never see my play pile again
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OGB Member
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posted October 12, 2010 11:40 AM
quote: Originally posted by darius vitrosoo: i am not trying to offer bad advice i just want to clearfy something.Danar, you siad blue is the worst in draft i must disagree heavily, i have donw 15 drafts so far i have been r/w it was ok u/w flyers that was fun. blue blue blue blue blue blue and mostly blue. i tried the b/g poison deck it was horrible, i tried green red baetdown, also horrible i find that unless you have a bomb, stay the heck out of green. blue has decent flyers, the best replica, conuter magic and the artitect. i am not saying you should always go blue, but i will. blue metalcraft is a deck that i see myself drafting allot more of and anything with green will never see my play pile again
Maybe you should stop drafting and take some typing lessons. __________________ My sig: just another victim of dallaswilliams.
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stu55 Member
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posted October 12, 2010 12:34 PM
quote: Originally posted by darius vitrosoo: i am not trying to offer bad advice i just want to clearfy something.Danar, you siad blue is the worst in draft i must disagree heavily, i have donw 15 drafts so far i have been r/w it was ok u/w flyers that was fun. blue blue blue blue blue blue and mostly blue. i tried the b/g poison deck it was horrible, i tried green red baetdown, also horrible i find that unless you have a bomb, stay the heck out of green. blue has decent flyers, the best replica, conuter magic and the artitect. i am not saying you should always go blue, but i will. blue metalcraft is a deck that i see myself drafting allot more of and anything with green will never see my play pile again
Turns out you are offering bad advice. 1) Green is a fine color to draft with the Asper and the Spider and other decent stuff, it is a fine supplement to other colors 2) The blue replica is not the best by a mile. The green one is far far above it. 3) The r/w aggressive deck is probably the best archetype in the format 4) You might just need to stop drafting if you are actually thinking all of your statements are right 5) Your typing is awful and you should really take the time to proofread and edit before you post next time.
[Edited 1 times, lastly by stu55 on October 12, 2010]
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darius vitrosoo Member
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posted October 12, 2010 01:02 PM
1. the aspect is a rare, you can never count on always having a rare. 2. the blue replica and absorb damage better then the green. the green is only good if you want to destroy something right there and now. 3.i like blue/white flyers. and red/w control best. when i say control i mean stuff like shatter/revoke/ and that. 4. my statements are only my veiws, they are right in my case but maybe not yours. 5. i type fast and hard, so pardon a mistake here and there. i have much more important stuff to do then to make sure i spell every little word right.
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hilikuS Member
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posted October 12, 2010 01:27 PM
The green replica destroys just about everything in the set, and absolutely everything in the set if you have Liquimetal Coating. That makes it the best one. Second best seems like the black one if I had to pick.__________________ Originally posted by Gawain: Have you HAD gravy???
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darius vitrosoo Member
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posted October 12, 2010 01:28 PM
i am not denying that he destroys allot. i just only see him being good as a 4 mana naturalize, white the blue one can actually hold the fort some. that was my only point.
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hilikuS Member
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posted October 12, 2010 01:38 PM
quote: Originally posted by darius vitrosoo: i am not denying that he destroys allot. i just only see him being good as a 4 mana naturalize, white the blue one can actually hold the fort some. that was my only point.
All you're really getting is one more toughness. The blue replica is a 5 mana unsummon. Green guy can hit any artifact or enchantment, not just a an artifact creature, and still has 3 toughness which does a decent job of holding down the fort. Not to mention it gets rid of something for good, instead of just bouncing. __________________ Originally posted by Gawain: Have you HAD gravy???
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stu55 Member
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posted October 12, 2010 03:17 PM
quote: Originally posted by darius vitrosoo: 1. the aspect is a rare, you can never count on always having a rare. 2. the blue replica and absorb damage better then the green. the green is only good if you want to destroy something right there and now. 3.i like blue/white flyers. and red/w control best. when i say control i mean stuff like shatter/revoke/ and that. 4. my statements are only my veiws, they are right in my case but maybe not yours. 5. i type fast and hard, so pardon a mistake here and there. i have much more important stuff to do then to make sure i spell every little word right.
1) The Asper is an uncommon, the 1/5 that draws guys in to block 2) In all honesty, the 1 pt of toughness doesnt matter as much in this format and being able to kill a lot more things makes it so much better 3) R/W is not a control deck, it is a fast aggro deck with Glint hawks and what not, I dont think there is a quality control deck for those colors 4) I don't see how they can only be right in your case since everyone in the world has the same playing field when it comes to opening packs and picking an archetype 5) Doesn't matter if you type "hard and fast" take 30 secs and edit your mistakes
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darius vitrosoo Member
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posted October 12, 2010 03:36 PM
1. ok wrong card my bad 2. i really haven't drafted green one so i cannot say anything eles on it. 3. i consider allot of removal and slow creatues a control deck. i see ur idea of agression mind you. i just am not a usaul agression player. i am trying to work on that. 4.in my case that i prefer controling cards over agressive cards. 5. i try
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Havoc Demon Member
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posted October 12, 2010 04:03 PM
quote: Originally posted by darius vitrosoo:
2. i really haven't drafted green one so i cannot say anything eles on it.
You don't have to draft any green to realize that its the best replica by far. I've already traded it with a Steel Hellkite and Myr Battlesphere in one round alone, that's probably more than I'll get out of the rest of replicas combined. __________________ AIM: Wings0298Rares: 2305
[Edited 1 times, lastly by Havoc Demon on October 12, 2010]
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darius vitrosoo Member
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posted October 12, 2010 04:11 PM
until i draft a card i usally reserve judgement on it. since i do not plan to draft green again, i probably wil not know how good he is. maybe i will draft green again if i see no other choice and ill get to use him.
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stu55 Member
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posted October 12, 2010 04:59 PM
quote: Originally posted by darius vitrosoo: 1. ok wrong card my bad 2. i really haven't drafted green one so i cannot say anything eles on it. 3. i consider allot of removal and slow creatues a control deck. i see ur idea of agression mind you. i just am not a usaul agression player. i am trying to work on that. 4.in my case that i prefer controling cards over agressive cards. 5. i try
1) Fair 2) But you did try to say something on it without drafting it 3) Most of the creatures in the r/w deck are fast... 4) Doesn't make the green replica worse than the blue one 5) No you don't, your typing is awful, much like I think you are at limited now
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Myy Member
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posted October 12, 2010 06:24 PM
quote: Originally posted by stu55: 1) Fair 2) But you did try to say something on it without drafting it 3) Most of the creatures in the r/w deck are fast... 4) Doesn't make the green replica worse than the blue one 5) No you don't, your typing is awful, just try to check more.
now doesn't that sound nicer
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stu55 Member
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posted October 12, 2010 10:24 PM
quote: Originally posted by Myy: now doesn't that sound nicer
I guess, but it isn't very stu-ish
Did another 3v3 at CMU tonight, went 2-0 again before we won, but was r/w aggro and was easily turn 5ing people
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darius vitrosoo Member
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posted October 14, 2010 01:17 PM
i meant to type i will try. i apoligize for my typing i tend to type like i think. i think unedited. I did some drafts and built some agressive blue decks, and i built a red/white agressive deck. At least i think it was. The r/w one did not do very well i was very unsecure when playing it. but it was fun. The blue/splash black for geth deck, on the other hand did very well. i found it much more agressive.Maybe i should try to draft more agressive in red/white so i can fell more comfortable about it. i do see some points on drafting volition reins too earlt though. Even if you do like blue sometimes the uuu is just not right for your deck. Unlike mid control uuu can be very hard to actually pull off.
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mm1983 Member
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posted October 14, 2010 01:22 PM
quote: Originally posted by daner:
If it was Mind Control I would take it early. Fact is it's NOT Mind control, far from it to be exact.MC cost 5 and only 2 U, while VR costs 6 and 3 U. The extra turn to cast and extra U mana cost is a VERY big difference/major reason why MC was a 1st pick while VR is not. If it was MC I would take it early, even though blue is not that good in SOM. The cards might do the same things but are two very different cards. Please don't offer advice if you are going to offer wrong advice.
Mind Control is better than Volition Reins even though Reins can gain control of anything including a Planeswalker. During M11 a friend of mine took Mind Control as a first pick in 2 of his packs then at some point in the draft had one passed to him so he was playing 3 of them. Needless to say it helped him win the draft.
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Valor007 Member
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posted October 14, 2010 06:01 PM
Another reason why MC was so good as compared to VR is because of the targets. In scars, generally speaking, nothing is as huge and hulking as in M11. 9 times out of 10 in m11 you're stealing a game swinging card when 9 out of 10 times in scars your targets are 2/2s.
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Malice327 Member
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posted October 14, 2010 07:27 PM
Darius, if you're drafting U/W, with your heavy color being U, and you're winning at your local events, keep doing what works. Most of the really experienced limited players here are referring to general facts about cards, or from the perspective of a group of experienced and highly competitive players drafting together (large events etc). No one other than you has any actual experience in your local metagame. If you're planning on going to larger regional type events, then that is when I would take some notes from these guys if you want to do better, as some of these guys are very good at the game. Ignore people saying you should stop playing MTG. Apparently their mothers squeezed them out already experienced at this game, and the rest of us not born with their skill level should .... just.... plain.... die. In addition, I wouldn't apologize about your typing to Stu. If he couldn't belittle you for that, then he'd have to find something else to try and be a dickhead about. He should be thanking you for saving him some brain cells. Stu55 noooooooooooooooooooooooooooo! (I really should save myself some time and effort and make this my sig)
[Edited 1 times, lastly by Malice327 on October 14, 2010]
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stu55 Member
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posted October 14, 2010 10:54 PM
quote: Originally posted by Malice327: Darius, if you're drafting U/W, with your heavy color being U, and you're winning at your local events, keep doing what works. Most of the really experienced limited players here are referring to general facts about cards, or from the perspective of a group of experienced and highly competitive players drafting together (large events etc). No one other than you has any actual experience in your local metagame. If you're planning on going to larger regional type events, then that is when I would take some notes from these guys if you want to do better, as some of these guys are very good at the game. Ignore people saying you should stop playing MTG. Apparently their mothers squeezed them out already experienced at this game, and the rest of us not born with their skill level should .... just.... plain.... die. In addition, I wouldn't apologize about your typing to Stu. If he couldn't belittle you for that, then he'd have to find something else to try and be a dickhead about. He should be thanking you for saving him some brain cells. Stu55 noooooooooooooooooooooooooooo! (I really should save myself some time and effort and make this my sig)
Ok you ignorant, stupid, wanna be some one important from the planet *******....you wanted me to come back at ya and here I am. You are some hobby shop employee nobody that has been here for a little over the year, yet you think you can police these boards like you are something awesome.
You should actually really save the time and not post at all. Or, in fact, take your own advice and ".... just.... plain.... die."
His typing was horrendous and if you don't have a problem with that or him not taking the 30 seconds to fix it, then you just hold your self at a far lower standards than most normal people on this board.
Just because he is doing something and winning doesn't make it right. And by encouraging that, you are in fact trying to breed the same stupidity that I see spewing from your posts. In conclusion: Darrius: If you want to get better at drafting, listen to people that know what they are doing like me or daner or hilikuS and not some random hobby shop punk Malice: Well....you suck
[Edited 1 times, lastly by stu55 on October 14, 2010]
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Malice327 Member
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posted October 15, 2010 03:36 AM
GG stu... Why would he change how he is drafting if he is winning and having fun doing it? If he has no aspirations to play further than local FNM at this time, he should just play the game for fun, like most people do. Me recommending that is far less damaging to his game than you telling him he's a horrible player and he should quit.... cause yah.... that kind of criticism is... well... effective <sarcasm>. I am not trying to police this board, not even remotely. I will however, continue to post in EVERY single thread where you get your nerdrage high from belittling and insulting people. The unfortunate thing, is that for you to continue doing it on such a regular basis, means you're getting something positive out of it. I can only cross my fingers, that you edited the more asinine comments out of your previous posts to other people because some small part of you might agree that being insulting and mean to people is wrong. If someone was being an ass to another person at the store I play at, I wouldn't just sit there and not do or say anything. I too, would be doing something morally reprehensible by ignoring it. The most I can do on a message board Stu, is to post, which is what i will continue to do. If I catch flak from you and your friends because of it, it's a very small price to pay for doing the right thing. On a side note, kudos to the constructive responses from others. You read a post like Daner's and you can tell he is great at drafting, and politely civil. Even in our province, it seems like the higher up in ratings you get, the more cheaters / rude players you get. We had to ban a player who is #1 in Canada in a bunch of categories (like constructed i think it was) because he was so rude to people prior to the start of the tournament, that the majority of our regulars decided to play casual instead of participating in a tourney with him. __________________ Stu55 nooooooooooooooooooooo!
[Edited 3 times, lastly by Malice327 on October 15, 2010]
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