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Author Topic:   Vanishing 5-Card Blind Tournament, Round 3
yakusoku
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posted March 21, 2011 07:40 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
5-Card Blind (5CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 5 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3
Card #4
Card #5
Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.

NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!


--------------Current banned list--------------
All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)

Colorless non-artifacts:

Lands:

Mishra's Workshop

Artifacts:

Black Lotus
Ensnaring Bridge
Mox Pearl
The Rack
Scalding Tongs
Trinisphere

Blue:

Force of Will
Leyline of Anticipation

White:

Balance

Banned Decks (History)

Round 1, eschewing Black Lotus and Force of Will - yakusoku:

Mishra's Workshop
Ensnaring Bridge
Trinisphere
Scalding Tongs
Scalding Tongs

Round 1, played by over 1/3 of players:

Black Lotus
Force of Will

Round 2, from s4sh3r:

Mox Pearl
City of Traitors
Balance
The Rack
The Rack

Round 1, played by over 1/3 of all players:

Leyline of Anticipation

Winners List:

1

Myy
yakusoku

Decklists:

1. yakusoku

Leyline of Singularity
Karakas
Karakas
Mishra's Factory
Mishra's Factory

2. Magic1264

Underground Sea
Cabal Therapy
Bazaar of Baghdad
Foil
Nether Spirit

3. ScottyStyles

Bazaar of Baghdad
Basking Rootwalla
Circular Logic
Dark Withering
Underground Sea

4. SageShadows

Dark Depths
Urborg, Tomb of Yawgmoth
Vampire Hexmage
Unmask
Innocent Blood

5. LemonMeringue

Foil
Nether Spirit
Underground Sea
Cabal Therapy
Daze

6. LegendaryFerret

Memnite
Strip Mine
Basking Rootwalla
Tropical Island
Foil

7. Numotflame96

Bazaar of Baghdad
Cabal Therapy
Vengevine
Basking Rootwalla
Memnite

8. AGO

Tropical Island
Thallid
Daze
Foil
Nether Spirit

9. Liq

Maze of Ith
Karakas
Kjeldoran Outpost
Plains
Mistveil Plains

10. coinmagic45

Foil
Nether Spirit
Volcanic Island
Strip Mine
Burning Inquiry

11. s14sh3r

Leyline of Singularity
Karakas
Mox Jet
Thoughtseize
Tidehollow Sculler

12. JoshSherman

Ancient Tomb
Mox Sapphire
Show and Tell
Kiki-Jiki, Mirror Breaker
Blightsteel Colossus

[Edited 7 times, lastly by yakusoku on March 24, 2011]

 
AGO
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posted March 21, 2011 08:13 PM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
Hey yakusoku wasen't i suppose to get a bloodbraid elf for the first round since my deck was last?
 
yakusoku
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posted March 21, 2011 08:17 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by AGO:
Hey yakusoku wasen't i suppose to get a bloodbraid elf for the first round since my deck was last?

Yes, I'm still waiting for your address. I have it all packaged up ready to mail, but no address.

 
SageShadows
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posted March 21, 2011 08:22 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
I believe Myy's deck had Leyline of Anticipation, not Leyline of Singularity.
EDIT: And even if Myy loses, does Leyline of Anticipation meet the 1/3 threshhold as we only have 17 legal decks?
Edited again for grammar. D:

[Edited 2 times, lastly by SageShadows on March 21, 2011]
 
ScottyStyles
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posted March 21, 2011 08:54 PM   Click Here to See the Profile for ScottyStyles Click Here to Email ScottyStyles Send a private message to ScottyStyles Click to send ScottyStyles an Instant Message Edit/Delete Message Reply With Quote 
In. Still surprises me that there was so much difference in points between the Elvish Spirit Guide and the Mox Emerald. Besides that, we had identical decks.
 
yakusoku
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posted March 21, 2011 08:56 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
This seems to be happening more frequently, so let me post this again as a reminder:


PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to
your name on the decklist.

I got two submissions last round with scores for the same deck number (and many rounds before that), so please take care to note YOUR number in the list of decks. Your name should follow your number.

If you copy and paste from another player's score, please remember to change your deck number. It makes figuring out the outcome of the tournament much more difficult.

Thanks for playing!

Edit:

quote:


And even if Myy loses, does Leyline of Anticipation meet the 1/3 threshhold as we only has 17 legal decks?


No. A card must be played in OVER 1/3 decks. There were 5 decks with Leyline of Anticipation and 17 legal decks. One deck ran Leyline of Singularity and one ran Leyline of Sanctity.

[Edited 1 times, lastly by yakusoku on March 21, 2011]

 
coinmagic45
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posted March 21, 2011 09:21 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
quote:
Originally posted by ScottyStyles:
In. Still surprises me that there was so much difference in points between the Elvish Spirit Guide and the Mox Emerald. Besides that, we had identical decks.

That's because you messed up one score, I think. Also, Tabernacle is really good against ESG's...

#6 - You WW. Just cast Emrakul on his turn. You take your 1st turn and attack for 15, then for the win on your extra turn.

#7 - ESG's are much worse against Tabernacle.

#8 - Tabernacle again.

#15 - Tabernacle.

__________________
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Blackborder.com Grading Guide

 
SageShadows
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posted March 21, 2011 09:25 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by yakusoku:
No. A card must be played in OVER 1/3 decks. There were 5 decks with Leyline of Anticipation and 17 legal decks. One deck ran Leyline of Singularity and one ran Leyline of Sanctity.

If I'm counting correctly (and I could be wrong, as I'm distracted), Leyline of Anticipation is run in 1, 4, 5, 12, 17, 18. That makes for 6 decks.

 
yakusoku
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posted March 21, 2011 09:49 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
You're right. I missed deck #18. His Leyline is NOT at the beginning of the deck, unlike most of the other Leyline decks. I'll change the banned list now.
 
yakusoku
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posted March 23, 2011 02:05 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
TODAY is the last day to submit a deck. Decklists go up tomorrow morning.
 
coinmagic45
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posted March 23, 2011 07:23 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
In!

I mentioned I'd be interested in giving prizes for one of the rounds. I'm going to go with Round 7. I'll do the same prize structure that yakusoku used. I don't know what they will be yet, but you'll have to check back in Round 7 :-)

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Blackborder.com Grading Guide

 
yakusoku
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posted March 24, 2011 07:11 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first.

Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no

points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:


code:

[CODE]
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
?? ? ? ? ? ? ? ? ? ? ?? ?? ??


[/CODE]
 
coinmagic45
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posted March 24, 2011 08:19 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
Wow, I think my tech is tech. Turns out everyone had the same idea!

code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
10 2 2 6 6 2 2 4 0 6 XX 02 06 38

1. yakusoku - Inquiry empties hands but Karakas bounces Nether Spirit and we draw. DD

2. Magic1264 - If he plays a spell, then I counter and get Nether Spirit into play. If he discards his to Bazaar, then I can play Inquiry to get Nether Spirit into play. So we stare. DD

3. ScottyStyles - He can't stop my turn 1 Inquiry. My 2/2 is better than his 1/1. WW

4. SageShadows - Turn 1 Inquiry wins. WW

5. LemonMeringue - On the play, I play Strip Mine. I can't play Inquiry or he will counter. He plays Underground Sea and Cabal Therapy on himself. I Strip Mine his land so he can't Daze, then we both Foil our Spirits into play and draw. On the draw, he plays turn 1 Therapy on himself to get his Spirit into play. I Strip his land then am free to play Inquiry when he can't Daze. So we stare. DD

6. LegendaryFerret - When he plays Memnite or Rootwalla, I counter with Foil. Even if he Foils back, I still get my 2/2 into play next upkeep. My recurring 2/2 is better than his 1/1's. So his better play is to do nothing. DD

7. Numotflame96 - On the draw, I counter his Memnite to get Spirit into play. Then I chump Vengevine every turn if he only attacks with it. If he attacks with the Rootwalla, I block and kill it them go back to chumping every turn. On the play, I play turn 1 Inquiry. He can't keep and play 2 creatures to get back Vengevine, so my 2/2 is better than the Memnite that he can play. WD

8. AGO - On the play, I play turn 1 Strip Mine. If he plays Thallid, then I Strip his land so he can't Daze but he can still Foil my Foil. Thallid wins. LL

9. Liq - I play turn 1 Strip Mine, turn 2 Inquiry and win. WW

11. s14sh3r - If he plays Mox, I counter. Then Karakas bounces Spirit and we stare. DD

12. JoshSherman - He can't play Show and Tell or I counter and win. Then Inquiry wins. WW

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SageShadows
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posted March 24, 2011 08:55 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
1. yakusoku LL
2. Magic1264 LL
3. ScottyStyles WW
Going first, I Unmask away the Circular Logic. He doesn’t have enough to disrupt me before I spring a 20/20 flier.
Going second, he gets a land down before I do the same thing.
4. SageShadows XX
5. LemonMeringue DL
Going first, I unmask for the Foil. The best move for him is to let that resolve and then shoot a therapy at me next turn to grab my Hexmage. Draw.
Going second, he can cabal therapy away his own Nether Spirit. I Unmask his Daze, but his recurring Nether Spirit first steals my Hexmage via Cabal Therapy, then beats me up.
6. LegendaryFerret LL
Strip Mine spells GG for me.
7. Numotflame96 DL
Going first, I unmask a Memnite. He responds by madness-ing in a Basking Rootwalla, which he has to Cabal Therapy away to get my Vampire Hexmage. We tie.
Going second, he dumps his hand and can Cabal Therapy my Vampire Hexmage. I lose.
8. AGO DL
Going first, I go for the Daze again with Unmask. The prudent choice is to let that slide. We then stare off as he can’t play that island without opening himself to a 20/20. Draw.
Going second, his first play is a Thallid. I go for the Unmask on Daze, he plays his daze and has Foil up for my Hexmage. I lose.
9. Liq LL
Maze of Ith and Karakas make me sad.
10. coinmagic45 LL
Strip mine makes me sad.
11. s14sh3r LL
Karakas stops my token from ever doing anything, let alone the disruption.
12. JoshSherman WW
On the play, I unmask for the Show and Tell and I win.
On the draw, he Show and Tells for Mr. Blighty. I’m content playing a land. I then Innocent Blood away the Colossus and go off a turn later.

code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
04 0 0 6 X 1 0 1 1 0 00 00 06 15

Well, that was mildly depressing…I have never before hated Nether Spirit and Cabal Therapy so much before.


[Edited 2 times, lastly by SageShadows on March 24, 2011]

 
yakusoku
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posted March 24, 2011 10:03 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
01 X 6 6 6 6 2 6 6 2 02 06 06 52

1. yakusoku XX

Leyline of Singularity
Karakas
Karakas
Mishra's Factory
Mishra's Factory

2. Magic1264 WW. Cabal Therapy does nothing to me and Foil can't do anything but counter his own Cabal Therapy. During his turn, I use Karakas to bounce Nether Spirit on his turn, then attack for 2 on my turn.

3. ScottyStyles WW. If he holds back Dark Withering, I will hold back my Karakas to bounce my land in response. Circular Logic does nothing and my 2/2 beats a 1/1.

4. SageShdows WW. Unmake does nothing. Innocent Blood does nothing. During his turn I use Karakas to bounce his Hexmage. If he lets the ability resolve, I can use one Mishra's Factory to make the other a creature and attack for 2 each turn. If he sacrifices in response, I use Karakas on my turn to bounce the token.

5. LemonMeringue WW. This plays out like #2, except he can't get Nether Spirit back after I bounce it. I have no spells to counter.

6. LegendaryFerret DD. I have two Karakas, so he won't use Strip Mine to destroy it. If he saves the Strip Mine to pump Basking Rootwalla, I bounce it with Karakas. He has to use Strip Mine to destroy one Mishra's Factory, then he can't attack into my 2/2. Unfortunately, he gets in some attacks and I can't race, either, so we stare.

7. Numotflame96 WW.

On the draw, he plays Memnite, Bazaar, discard his hand and play Basking Rootwalla, bringing back Vengevine (16-20). I play Karakas and bounce Vengevine and take 2 the next turn (14-20). Then, I play Mishra's Factory and he can't attack. I play a second Mishra's Factory use it to make the first a 2/2 and attack. He can't block with both or I bounce one with Karakas and he loses. He can't block with one, or he loses the one and loses. So, he takes 2 (14-18). He attacks for 2 (12-18). EOT, I bounce Memnite, then attack for 2 on my turn (12-16). He replays Memnite, attacks for 1 (11-16) and I bounce the Memnite EOT and attack for 2. I keep doing this every turn until he's forced to block with Rootwalla, and then loses the next turn.

8. AGO WW. He can't use Foil (on his own Thallid by playing Daze, then Foil) or I will bounce his Nether Spirit with Karakas and he will have nothing left but a land. However, I can block Thallid each turn and attack for the win.

9. Liq DD. Leyline of Singularity means he can't make more than one creature, but I can block with Mishra's Factory forever. Maze keeps me from killing him.

10. coinmagic45 DD. Burning Inquiry strips me of everything but Karakas, which I use to bounce Nether Spirit for the draw.

11. s14sh3r

Leyline of Singularity WW. On the play I play Karakas first and he can't play Tidehollow Sculler. On the draw, I play Karakas to kill both of ours, then I play a second Karakas and bounce his Tidehollow Sculler. Either way, I win with Mishra's Factory after that.

12. JoshSherman WW. Karakas bounces the creature he brings onto the battlefield and he can't replay either one. I attack with Mishra's Factory after that.

 
LemonMeringue
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posted March 24, 2011 10:49 PM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
Hey sage, I think you made a mistake when you go first, I win when you go first:

If you unmask the foil, I can let it resolve, use sea to therapy myself for the nether spirit, and then have the underground sea in play to daze the hexmage by the time you have 2 lands in play.

Will do this stuff tomorrow, too sleepy tonight

Edit: You can draw if you unmask for the Daze instead when you go first. If you do that, then it is a tie. If I counter it, nether spirit is there to block marit lage forever and I don't have a land. If I let it resolve, I can therapy nether spirit, but you can play hexmage before I can sac him to therapy you. It was a tie, sorry

[Edited 1 times, lastly by LemonMeringue on March 24, 2011]

 
JoshSherman
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posted March 24, 2011 11:18 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
Son of a bitch. I must have been thinking about Eureka.

3. ScottyStyles WW- as he described below
Bazaar of Baghdad
Basking Rootwalla
Circular Logic
Dark Withering
Underground Sea


7. Numotflame96 WL- can't nuke my SnT on the play
Bazaar of Baghdad
Cabal Therapy
Vengevine
Basking Rootwalla
Memnite

9 points. Could've been worse.

code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
01 0 0 6 0 0 0 3 0 0 00 00 XX 9

__________________
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Mottle Salvation- a new place to play Mafia and WW



[Edited 5 times, lastly by JoshSherman on March 26, 2011]

 
LegendaryFerret
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posted March 25, 2011 01:13 AM   Click Here to See the Profile for LegendaryFerret Send a private message to LegendaryFerret Click to send LegendaryFerret an Instant Message Edit/Delete Message Reply With Quote 
Wow - I figured everyone would play the "I win" decks. Didn't expect a field of graveyard manipulation.

Me:

Memnite
Strip Mine
Basking Rootwalla
Tropical Island
Foil


1. DD - Strip a factory, the other factory trades with my team.

2. DD - Nether spirit chumps rootwalla forever

3. WW - I strip one of the lands and counter rootwalla. Memnite kills him

4. WW - Strip mine takes out urborg, memnite or rootwalla finishes him.

5. DD - Spirit chumps rootwalla forever

6. xx

7. LL - Vengevine eats my head.

8. DL - On the play, I can get the strip mine out to stop thallid (you play thallid, I strip the land, you daze your own thallid - you can foil the daze, but then I foil back and we still stare) and then we stare. On the draw thallid is just better than any of my creatures.

9. WW - Strip a mana land, beat down with two guys and he doesn't have the mana to use the outpost

10. DD - My rootwalla is small and frail but he can't get by me either.

11. WW - Counter jet, strip Karakas

12. WW - Counter Sapphire


--------------------------------------------------------------------------------

code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 
06 2 2 6 6 2 x 0 1 6 02 06 06 39

--------------------------------------------------------------------------------





[Edited 3 times, lastly by LegendaryFerret on March 26, 2011]
 
Myy
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posted March 25, 2011 11:16 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
got super busy at work. but It's all OK, cuz My decks wasn't gonna win this week enyway
 
ScottyStyles
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posted March 26, 2011 01:15 AM   Click Here to See the Profile for ScottyStyles Click Here to Email ScottyStyles Send a private message to ScottyStyles Click to send ScottyStyles an Instant Message Edit/Delete Message Reply With Quote 
Perfect score! I thought I was being smart

code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
03 0 0 X 0 0 0 0 0 0 0 0 0

(WLD designation is me first, them first)

1. yakusoku - LL

Unlimited bounce on my 1/1, I lose

2. Magic1264 - LL

He steals away my threat, then Nether Spirit keeps coming back. 2/2 > 1/1

3. ScottyStyles - XX

4. SageShadows - LL

Unmask, and I'm done.

5. LemonMeringue - LL

Nether Spirit pwns me

6. LegendaryFerret - LL

Two creatures versus one. Strip Mine brings it home for him.

7. Numotflame96 - LL

He has bigger, and faster, and more creatures than me.

8. AGO - LL

He can force his Thallid through with double counter backup.

9. Liq - LL

I can't kill the Outpost. It runs rampant.

10. coinmagic45 - LL

Nether Spirit shennanigans

11. s14sh3r - LL

His turn 1, he steals my basilisk. From then, 2/2 > 1/1


12. JoshSherman - LL

Josh - you get 6 points off of me. I can't counter until I've had two turns; one land per turn, and I have to discard Circular Logic (Bazaar) AND pay U to counter something (Underground Sea). Play turn 1 Show and Tell, and it's all yours.

 
Numotflame96
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posted March 26, 2011 09:05 AM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
07 0 1 6 4 2 6 x 6 0 01 00 03 29

1. yakusoku LL
He bounces vengevine then attacks with factories

2. Magic1264 DL

Underground Sea
Cabal Therapy
Bazaar of Baghdad
Foil
Nether Spirit

i madness for my 3 creatures. he can pitch spirit to foil and infinitly chump block me. on the draw, he can therapy away menite, then foil rootwalla and a lose

3. ScottyStyles WW


i get my 3 creatures out, he can kill vengevine and trade for 1 creature but loses to the 3rd.

4. SageShadows WD

i can trn 1 therapy away his hexmage on the play. on the draw he can unmask my memnite, so i have to pitch rootwalla to therapy so we draw.

5. LemonMeringue DD

he pitches spirit to foil and chumps vengvine infinitely.

6. LegendaryFerret WW


he pitches rootwalla to counter memnite, then my rootwalla traded for his, and vengvine beats his memnite.

7. Numotflame96 XX

8. AGO WW

he can pitch to foil to counter menite, but i pitch rootwalla to therapy to send thallid to the grave and spirit wont return. the nezt game it he plays thallid turn 1, he can't foil and spirit sits in his hand.

9. Liq LL

i can't race fast enough. he stabilizes on 7 life and wins

10. coinmagic45 LD

game 1 we end up with tthe ininite chump block again. game 2 he iniquiries and spirit beats rootwalla and memnite.

11. s14sh3r LL

he bouces vine and scullers. GG

12. JoshSherman WL

Ancient Tomb
Mox Sapphire
Show and Tell
Kiki-Jiki, Mirror Breaker
Blightsteel Colossus


i therapy away snt game 1 and lose to colosus game 2

 
LegendaryFerret
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posted March 26, 2011 09:18 AM   Click Here to See the Profile for LegendaryFerret Send a private message to LegendaryFerret Click to send LegendaryFerret an Instant Message Edit/Delete Message Reply With Quote 
Scotty - you don't have to counter to stop the show and tell. You can just dark withering whatever he puts out on your next turn. In fact, I think you can do it on both the play and the draw. On the draw, he turn 1 show and tells, you put out sea, he puts out colossus. On your first turn, you play bazaar and kill it and win.
 
Magic1264
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posted March 26, 2011 10:22 AM   Click Here to See the Profile for Magic1264 Click Here to Email Magic1264 Send a private message to Magic1264 Click to send Magic1264 an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
02 0 X 6 6 2 2 4 0 0 02 02 06 30

 
ScottyStyles
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posted March 26, 2011 07:47 PM   Click Here to See the Profile for ScottyStyles Click Here to Email ScottyStyles Send a private message to ScottyStyles Click to send ScottyStyles an Instant Message Edit/Delete Message Reply With Quote 
Ferret - Colossus is indestructible.
 
LegendaryFerret
Member
posted March 26, 2011 08:21 PM   Click Here to See the Profile for LegendaryFerret Send a private message to LegendaryFerret Click to send LegendaryFerret an Instant Message Edit/Delete Message Reply With Quote 
Oh, right - good call
 

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