Author
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Topic: Vanishing 5-Card Blind Tournament, Round 3
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yakusoku Member
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posted March 21, 2011 07:40 PM
5-Card Blind (5CB) is a very unique game. The rules are as follows: * Your deck is composed of 5 cards, all of which start in your hand. * You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing). * Random effects always go against the owner of the card. * You can see your opponent's hand, so you can always make the best possible play. * You don't lose as a result of not being able to draw a card. * You will play each opponent twice, once going first, once going second. * For each win, you score 3. * For each draw, you score 1. * For each loss, you get nothing. * A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points. * Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC! Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.) If you want to play PM me a message in this format. Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.) Card #1 Card #2 Card #3 Card #4 Card #5 Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry. Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks. The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.NO MISE DECKS! Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot. ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions! --------------Current banned list-------------- All Unglued cards All Unhinged cards All Ante cards All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)
Colorless non-artifacts: Lands: Mishra's Workshop Artifacts: Black Lotus Ensnaring Bridge Mox Pearl The Rack Scalding Tongs Trinisphere Blue: Force of Will Leyline of Anticipation White: Balance Banned Decks (History) Round 1, eschewing Black Lotus and Force of Will - yakusoku: Mishra's Workshop Ensnaring Bridge Trinisphere Scalding Tongs Scalding Tongs Round 1, played by over 1/3 of players: Black Lotus Force of Will Round 2, from s4sh3r: Mox Pearl City of Traitors Balance The Rack The Rack Round 1, played by over 1/3 of all players: Leyline of Anticipation Winners List: 1 Myy yakusoku Decklists: 1. yakusoku Leyline of Singularity Karakas Karakas Mishra's Factory Mishra's Factory 2. Magic1264 Underground Sea Cabal Therapy Bazaar of Baghdad Foil Nether Spirit 3. ScottyStyles Bazaar of Baghdad Basking Rootwalla Circular Logic Dark Withering Underground Sea 4. SageShadows Dark Depths Urborg, Tomb of Yawgmoth Vampire Hexmage Unmask Innocent Blood 5. LemonMeringue Foil Nether Spirit Underground Sea Cabal Therapy Daze 6. LegendaryFerret Memnite Strip Mine Basking Rootwalla Tropical Island Foil 7. Numotflame96 Bazaar of Baghdad Cabal Therapy Vengevine Basking Rootwalla Memnite 8. AGO Tropical Island Thallid Daze Foil Nether Spirit 9. Liq Maze of Ith Karakas Kjeldoran Outpost Plains Mistveil Plains 10. coinmagic45 Foil Nether Spirit Volcanic Island Strip Mine Burning Inquiry 11. s14sh3r Leyline of Singularity Karakas Mox Jet Thoughtseize Tidehollow Sculler 12. JoshSherman Ancient Tomb Mox Sapphire Show and Tell Kiki-Jiki, Mirror Breaker Blightsteel Colossus
[Edited 7 times, lastly by yakusoku on March 24, 2011]
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AGO Member
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posted March 21, 2011 08:13 PM
Hey yakusoku wasen't i suppose to get a bloodbraid elf for the first round since my deck was last?
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yakusoku Member
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posted March 21, 2011 08:17 PM
quote: Originally posted by AGO: Hey yakusoku wasen't i suppose to get a bloodbraid elf for the first round since my deck was last?
Yes, I'm still waiting for your address. I have it all packaged up ready to mail, but no address.
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SageShadows Member
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posted March 21, 2011 08:22 PM
I believe Myy's deck had Leyline of Anticipation, not Leyline of Singularity. EDIT: And even if Myy loses, does Leyline of Anticipation meet the 1/3 threshhold as we only have 17 legal decks? Edited again for grammar. D:
[Edited 2 times, lastly by SageShadows on March 21, 2011]
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ScottyStyles Member
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posted March 21, 2011 08:54 PM
In. Still surprises me that there was so much difference in points between the Elvish Spirit Guide and the Mox Emerald. Besides that, we had identical decks.
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yakusoku Member
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posted March 21, 2011 08:56 PM
This seems to be happening more frequently, so let me post this again as a reminder: PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.
I got two submissions last round with scores for the same deck number (and many rounds before that), so please take care to note YOUR number in the list of decks. Your name should follow your number. If you copy and paste from another player's score, please remember to change your deck number. It makes figuring out the outcome of the tournament much more difficult. Thanks for playing! Edit: quote:
And even if Myy loses, does Leyline of Anticipation meet the 1/3 threshhold as we only has 17 legal decks?
No. A card must be played in OVER 1/3 decks. There were 5 decks with Leyline of Anticipation and 17 legal decks. One deck ran Leyline of Singularity and one ran Leyline of Sanctity.
[Edited 1 times, lastly by yakusoku on March 21, 2011]
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coinmagic45 Member
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posted March 21, 2011 09:21 PM
quote: Originally posted by ScottyStyles: In. Still surprises me that there was so much difference in points between the Elvish Spirit Guide and the Mox Emerald. Besides that, we had identical decks.
That's because you messed up one score, I think. Also, Tabernacle is really good against ESG's... #6 - You WW. Just cast Emrakul on his turn. You take your 1st turn and attack for 15, then for the win on your extra turn. #7 - ESG's are much worse against Tabernacle. #8 - Tabernacle again. #15 - Tabernacle. __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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SageShadows Member
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posted March 21, 2011 09:25 PM
quote: Originally posted by yakusoku: No. A card must be played in OVER 1/3 decks. There were 5 decks with Leyline of Anticipation and 17 legal decks. One deck ran Leyline of Singularity and one ran Leyline of Sanctity.
If I'm counting correctly (and I could be wrong, as I'm distracted), Leyline of Anticipation is run in 1, 4, 5, 12, 17, 18. That makes for 6 decks.
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yakusoku Member
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posted March 21, 2011 09:49 PM
You're right. I missed deck #18. His Leyline is NOT at the beginning of the deck, unlike most of the other Leyline decks. I'll change the banned list now.
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yakusoku Member
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posted March 23, 2011 02:05 PM
TODAY is the last day to submit a deck. Decklists go up tomorrow morning.
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coinmagic45 Member
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posted March 23, 2011 07:23 PM
In!I mentioned I'd be interested in giving prizes for one of the rounds. I'm going to go with Round 7. I'll do the same prize structure that yakusoku used. I don't know what they will be yet, but you'll have to check back in Round 7 :-) __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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yakusoku Member
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posted March 24, 2011 07:11 PM
The decklists have been posted.PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist. Scoring: Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly. For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss. Some examples: 2 wins (WW) is 6 points. A win and a draw (WD) is 4 points. A win and a loss (WL) is 3 points. 2 draws (DD) is 2 points. A draw and a loss (DL) is 1 point. 2 losses (LL) is 0 points. Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots. Do not play your deck against itself. Just enter an 'x' in the chart under your deck number. Please copy-and-paste the following code into your Message box in order to assist you with scoring:
code:
[CODE] ## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL ?? ? ? ? ? ? ? ? ? ? ?? ?? ??
[/CODE]
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coinmagic45 Member
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posted March 24, 2011 08:19 PM
Wow, I think my tech is tech. Turns out everyone had the same idea! code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 10 2 2 6 6 2 2 4 0 6 XX 02 06 38
1. yakusoku - Inquiry empties hands but Karakas bounces Nether Spirit and we draw. DD 2. Magic1264 - If he plays a spell, then I counter and get Nether Spirit into play. If he discards his to Bazaar, then I can play Inquiry to get Nether Spirit into play. So we stare. DD 3. ScottyStyles - He can't stop my turn 1 Inquiry. My 2/2 is better than his 1/1. WW 4. SageShadows - Turn 1 Inquiry wins. WW 5. LemonMeringue - On the play, I play Strip Mine. I can't play Inquiry or he will counter. He plays Underground Sea and Cabal Therapy on himself. I Strip Mine his land so he can't Daze, then we both Foil our Spirits into play and draw. On the draw, he plays turn 1 Therapy on himself to get his Spirit into play. I Strip his land then am free to play Inquiry when he can't Daze. So we stare. DD 6. LegendaryFerret - When he plays Memnite or Rootwalla, I counter with Foil. Even if he Foils back, I still get my 2/2 into play next upkeep. My recurring 2/2 is better than his 1/1's. So his better play is to do nothing. DD 7. Numotflame96 - On the draw, I counter his Memnite to get Spirit into play. Then I chump Vengevine every turn if he only attacks with it. If he attacks with the Rootwalla, I block and kill it them go back to chumping every turn. On the play, I play turn 1 Inquiry. He can't keep and play 2 creatures to get back Vengevine, so my 2/2 is better than the Memnite that he can play. WD 8. AGO - On the play, I play turn 1 Strip Mine. If he plays Thallid, then I Strip his land so he can't Daze but he can still Foil my Foil. Thallid wins. LL 9. Liq - I play turn 1 Strip Mine, turn 2 Inquiry and win. WW 11. s14sh3r - If he plays Mox, I counter. Then Karakas bounces Spirit and we stare. DD 12. JoshSherman - He can't play Show and Tell or I counter and win. Then Inquiry wins. WW __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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SageShadows Member
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posted March 24, 2011 08:55 PM
1. yakusoku LL 2. Magic1264 LL 3. ScottyStyles WW Going first, I Unmask away the Circular Logic. He doesn’t have enough to disrupt me before I spring a 20/20 flier. Going second, he gets a land down before I do the same thing. 4. SageShadows XX 5. LemonMeringue DL Going first, I unmask for the Foil. The best move for him is to let that resolve and then shoot a therapy at me next turn to grab my Hexmage. Draw. Going second, he can cabal therapy away his own Nether Spirit. I Unmask his Daze, but his recurring Nether Spirit first steals my Hexmage via Cabal Therapy, then beats me up. 6. LegendaryFerret LL Strip Mine spells GG for me. 7. Numotflame96 DL Going first, I unmask a Memnite. He responds by madness-ing in a Basking Rootwalla, which he has to Cabal Therapy away to get my Vampire Hexmage. We tie. Going second, he dumps his hand and can Cabal Therapy my Vampire Hexmage. I lose. 8. AGO DL Going first, I go for the Daze again with Unmask. The prudent choice is to let that slide. We then stare off as he can’t play that island without opening himself to a 20/20. Draw. Going second, his first play is a Thallid. I go for the Unmask on Daze, he plays his daze and has Foil up for my Hexmage. I lose. 9. Liq LL Maze of Ith and Karakas make me sad. 10. coinmagic45 LL Strip mine makes me sad. 11. s14sh3r LL Karakas stops my token from ever doing anything, let alone the disruption. 12. JoshSherman WW On the play, I unmask for the Show and Tell and I win. On the draw, he Show and Tells for Mr. Blighty. I’m content playing a land. I then Innocent Blood away the Colossus and go off a turn later. code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 04 0 0 6 X 1 0 1 1 0 00 00 06 15
Well, that was mildly depressing…I have never before hated Nether Spirit and Cabal Therapy so much before.
[Edited 2 times, lastly by SageShadows on March 24, 2011]
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yakusoku Member
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posted March 24, 2011 10:03 PM
code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 01 X 6 6 6 6 2 6 6 2 02 06 06 52
1. yakusoku XX Leyline of Singularity Karakas Karakas Mishra's Factory Mishra's Factory 2. Magic1264 WW. Cabal Therapy does nothing to me and Foil can't do anything but counter his own Cabal Therapy. During his turn, I use Karakas to bounce Nether Spirit on his turn, then attack for 2 on my turn. 3. ScottyStyles WW. If he holds back Dark Withering, I will hold back my Karakas to bounce my land in response. Circular Logic does nothing and my 2/2 beats a 1/1. 4. SageShdows WW. Unmake does nothing. Innocent Blood does nothing. During his turn I use Karakas to bounce his Hexmage. If he lets the ability resolve, I can use one Mishra's Factory to make the other a creature and attack for 2 each turn. If he sacrifices in response, I use Karakas on my turn to bounce the token. 5. LemonMeringue WW. This plays out like #2, except he can't get Nether Spirit back after I bounce it. I have no spells to counter. 6. LegendaryFerret DD. I have two Karakas, so he won't use Strip Mine to destroy it. If he saves the Strip Mine to pump Basking Rootwalla, I bounce it with Karakas. He has to use Strip Mine to destroy one Mishra's Factory, then he can't attack into my 2/2. Unfortunately, he gets in some attacks and I can't race, either, so we stare. 7. Numotflame96 WW. On the draw, he plays Memnite, Bazaar, discard his hand and play Basking Rootwalla, bringing back Vengevine (16-20). I play Karakas and bounce Vengevine and take 2 the next turn (14-20). Then, I play Mishra's Factory and he can't attack. I play a second Mishra's Factory use it to make the first a 2/2 and attack. He can't block with both or I bounce one with Karakas and he loses. He can't block with one, or he loses the one and loses. So, he takes 2 (14-18). He attacks for 2 (12-18). EOT, I bounce Memnite, then attack for 2 on my turn (12-16). He replays Memnite, attacks for 1 (11-16) and I bounce the Memnite EOT and attack for 2. I keep doing this every turn until he's forced to block with Rootwalla, and then loses the next turn. 8. AGO WW. He can't use Foil (on his own Thallid by playing Daze, then Foil) or I will bounce his Nether Spirit with Karakas and he will have nothing left but a land. However, I can block Thallid each turn and attack for the win. 9. Liq DD. Leyline of Singularity means he can't make more than one creature, but I can block with Mishra's Factory forever. Maze keeps me from killing him. 10. coinmagic45 DD. Burning Inquiry strips me of everything but Karakas, which I use to bounce Nether Spirit for the draw. 11. s14sh3r Leyline of Singularity WW. On the play I play Karakas first and he can't play Tidehollow Sculler. On the draw, I play Karakas to kill both of ours, then I play a second Karakas and bounce his Tidehollow Sculler. Either way, I win with Mishra's Factory after that. 12. JoshSherman WW. Karakas bounces the creature he brings onto the battlefield and he can't replay either one. I attack with Mishra's Factory after that.
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LemonMeringue Member
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posted March 24, 2011 10:49 PM
Hey sage, I think you made a mistake when you go first, I win when you go first:If you unmask the foil, I can let it resolve, use sea to therapy myself for the nether spirit, and then have the underground sea in play to daze the hexmage by the time you have 2 lands in play. Will do this stuff tomorrow, too sleepy tonight Edit: You can draw if you unmask for the Daze instead when you go first. If you do that, then it is a tie. If I counter it, nether spirit is there to block marit lage forever and I don't have a land. If I let it resolve, I can therapy nether spirit, but you can play hexmage before I can sac him to therapy you. It was a tie, sorry
[Edited 1 times, lastly by LemonMeringue on March 24, 2011]
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JoshSherman Member
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posted March 24, 2011 11:18 PM
Son of a bitch. I must have been thinking about Eureka.3. ScottyStyles WW- as he described below Bazaar of Baghdad Basking Rootwalla Circular Logic Dark Withering Underground Sea 7. Numotflame96 WL- can't nuke my SnT on the play Bazaar of Baghdad Cabal Therapy Vengevine Basking Rootwalla Memnite
9 points. Could've been worse. code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 01 0 0 6 0 0 0 3 0 0 00 00 XX 9
__________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Mottle Salvation- a new place to play Mafia and WW
[Edited 5 times, lastly by JoshSherman on March 26, 2011]
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LegendaryFerret Member
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posted March 25, 2011 01:13 AM
Wow - I figured everyone would play the "I win" decks. Didn't expect a field of graveyard manipulation.Me: Memnite Strip Mine Basking Rootwalla Tropical Island Foil 1. DD - Strip a factory, the other factory trades with my team.
2. DD - Nether spirit chumps rootwalla forever 3. WW - I strip one of the lands and counter rootwalla. Memnite kills him 4. WW - Strip mine takes out urborg, memnite or rootwalla finishes him. 5. DD - Spirit chumps rootwalla forever 6. xx 7. LL - Vengevine eats my head. 8. DL - On the play, I can get the strip mine out to stop thallid (you play thallid, I strip the land, you daze your own thallid - you can foil the daze, but then I foil back and we still stare) and then we stare. On the draw thallid is just better than any of my creatures. 9. WW - Strip a mana land, beat down with two guys and he doesn't have the mana to use the outpost 10. DD - My rootwalla is small and frail but he can't get by me either. 11. WW - Counter jet, strip Karakas 12. WW - Counter Sapphire --------------------------------------------------------------------------------
code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 06 2 2 6 6 2 x 0 1 6 02 06 06 39 --------------------------------------------------------------------------------
[Edited 3 times, lastly by LegendaryFerret on March 26, 2011]
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Myy Member
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posted March 25, 2011 11:16 AM
got super busy at work. but It's all OK, cuz My decks wasn't gonna win this week enyway
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ScottyStyles Member
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posted March 26, 2011 01:15 AM
Perfect score! I thought I was being smart code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 03 0 0 X 0 0 0 0 0 0 0 0 0
(WLD designation is me first, them first) 1. yakusoku - LL Unlimited bounce on my 1/1, I lose 2. Magic1264 - LL He steals away my threat, then Nether Spirit keeps coming back. 2/2 > 1/1 3. ScottyStyles - XX 4. SageShadows - LL Unmask, and I'm done. 5. LemonMeringue - LL Nether Spirit pwns me 6. LegendaryFerret - LL Two creatures versus one. Strip Mine brings it home for him. 7. Numotflame96 - LL He has bigger, and faster, and more creatures than me. 8. AGO - LL He can force his Thallid through with double counter backup. 9. Liq - LL I can't kill the Outpost. It runs rampant. 10. coinmagic45 - LL Nether Spirit shennanigans 11. s14sh3r - LL His turn 1, he steals my basilisk. From then, 2/2 > 1/1 12. JoshSherman - LL
Josh - you get 6 points off of me. I can't counter until I've had two turns; one land per turn, and I have to discard Circular Logic (Bazaar) AND pay U to counter something (Underground Sea). Play turn 1 Show and Tell, and it's all yours.
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Numotflame96 Member
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posted March 26, 2011 09:05 AM
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 07 0 1 6 4 2 6 x 6 0 01 00 03 291. yakusoku LL He bounces vengevine then attacks with factories 2. Magic1264 DL Underground Sea Cabal Therapy Bazaar of Baghdad Foil Nether Spirit i madness for my 3 creatures. he can pitch spirit to foil and infinitly chump block me. on the draw, he can therapy away menite, then foil rootwalla and a lose 3. ScottyStyles WW i get my 3 creatures out, he can kill vengevine and trade for 1 creature but loses to the 3rd.
4. SageShadows WD i can trn 1 therapy away his hexmage on the play. on the draw he can unmask my memnite, so i have to pitch rootwalla to therapy so we draw. 5. LemonMeringue DD he pitches spirit to foil and chumps vengvine infinitely. 6. LegendaryFerret WW he pitches rootwalla to counter memnite, then my rootwalla traded for his, and vengvine beats his memnite.
7. Numotflame96 XX 8. AGO WW he can pitch to foil to counter menite, but i pitch rootwalla to therapy to send thallid to the grave and spirit wont return. the nezt game it he plays thallid turn 1, he can't foil and spirit sits in his hand. 9. Liq LL i can't race fast enough. he stabilizes on 7 life and wins 10. coinmagic45 LD game 1 we end up with tthe ininite chump block again. game 2 he iniquiries and spirit beats rootwalla and memnite. 11. s14sh3r LL he bouces vine and scullers. GG 12. JoshSherman WL Ancient Tomb Mox Sapphire Show and Tell Kiki-Jiki, Mirror Breaker Blightsteel Colossus i therapy away snt game 1 and lose to colosus game 2
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LegendaryFerret Member
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posted March 26, 2011 09:18 AM
Scotty - you don't have to counter to stop the show and tell. You can just dark withering whatever he puts out on your next turn. In fact, I think you can do it on both the play and the draw. On the draw, he turn 1 show and tells, you put out sea, he puts out colossus. On your first turn, you play bazaar and kill it and win.
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Magic1264 Member
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posted March 26, 2011 10:22 AM
code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL 02 0 X 6 6 2 2 4 0 0 02 02 06 30
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ScottyStyles Member
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posted March 26, 2011 07:47 PM
Ferret - Colossus is indestructible.
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LegendaryFerret Member
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posted March 26, 2011 08:21 PM
Oh, right - good call
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