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Author Topic:   Poor man's cube
fluffycow
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posted April 12, 2011 10:37 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
I would like a common/uncommon cube that uses all new face cards (post 8th edition?) and for all the cards to be worth less than a dollar (so no top, vial, path or witness). So when I go to tournaments or something, I can play with people that I don't know and not have to worry about my cards getting stolen. Does someone else have a similar idea that may have started a list? I want the games to be fun, so how should I constructed it? aggro, mid range or all over the place? 360 cards would be ideal. thanks guys
 
yakusoku
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posted April 12, 2011 10:59 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by fluffycow:
I would like a common/uncommon cube that uses all new face cards (post 8th edition?) and for all the cards to be worth less than a dollar (so no top, vial, path or witness). So when I go to tournaments or something, I can play with people that I don't know and not have to worry about my cards getting stolen. Does someone else have a similar idea that may have started a list? I want the games to be fun, so how should I constructed it? aggro, mid range or all over the place? 360 cards would be ideal. thanks guys

I have a main cube with rares and mythics and expensive uncommons which is 400 cards, but I have a smaller cube fitting this exact same description for all the reasons you mention.

Ideally, you should try to support aggro, mid range, and control, but that's much more difficult with a no-rare cube, since you lose a lot of big bombs and sweepers. So, it's naturally going to gravitate towards aggro much more. I think the main concern with the cube you're designing is to make sure all the colors are balanced, power-wise and that certain colors like blue, which are not normally geared towards aggro, can still support it in some fashion. I tend to include more creatures costing 3 or less in blue to shift its emphasis some, while still playing with cards like Volition Reins and Mind Control to support some control.

I'll see if I can get you a list later.

 
Lord Crovax
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posted April 12, 2011 06:47 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
Building what you want, might be a little easier if you go back to say Mercadian, then you could easily build a pauper cube and still support aggro, mid-range, and control in each color.

__________________
I shall have the souls of all who defy me. "Lord Crovax"

 
caquaa
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posted April 13, 2011 12:18 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
if you really want to keep cost down you could also exclude all standard legal cards. It would make it a tad more interesting then a standard draft as you wouldn't see cards you've played with too recently. Cards should be all dirt cheap, just might be a pain to track down.
 
ravidell
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posted April 13, 2011 08:54 PM   Click Here to See the Profile for ravidell Click Here to Email ravidell Send a private message to ravidell Click to send ravidell an Instant Message Edit/Delete Message Reply With Quote 
I don't follow the non rare part, many good rares are less than $1.00. You can also proxy cards. I know by me saying this there will be a bunch of people who will post to prove me wrong, but I don't think you are going to have much of an issue with people stealing your junk rares and proxies. The other think you can do is get played cards. Creased and Damaged cards are cheap, even gold bordered. Just something to think about.
 
Volcanon
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posted April 14, 2011 11:19 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
Why not make a low-power cube? Then everything is dirt cheap. There's a lot of cool old cards that nobody ever plays anymore that would be playable; you'd generally have a "perfect" limited format instead of a "turbocharged" cube format.

There's piles of good enchantments from Saga and Legends (Black pacifism!) and nearly every other set, slivers in three different blocks (if you throw them ALL in in a 360 draft somebody will be able to have a sliver deck). Rebels in two blocks, piles and piles of soldiers, zombies and elves, artifacts from two blocks and Antiquities and so on.

Blessed Halo or whatever the "never dies" Holy Strength in Saga is a huge beating, for example. So is cessation.

Everything mentioned above can be found for basically nothing except maybe demonic torment, which might be a dollar in nice condition (though, I doubt it).

 
Lord Crovax
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posted April 14, 2011 11:21 AM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
I'm working on a simple common/uncommon cube, not sure how good it will be, or even fun for that matter, but should be interesting non the less.

Basically going for simple effects, little keywords, and french vanilla creatures.

__________________
I shall have the souls of all who defy me. "Lord Crovax"

 
RitNecroWin
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posted April 14, 2011 11:35 AM   Click Here to See the Profile for RitNecroWin Click Here to Email RitNecroWin Send a private message to RitNecroWin Click to send RitNecroWin an Instant Message Edit/Delete Message Reply With Quote 
At one point in time, I kept a very low value cube. I settled on a tribal cube and it was a blast!
For Blue I had Merfolk, White was Soldiers, Green was Elves, Red was Goblins and Black was Zombies...
Suprisingly, it was very balanced... Also, I played several gold creatures that made it difficult for everyone to stay in one color.
I had to cut Extinction and Tsabo's Decree because they were INSANE.
 
Lord Crovax
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posted April 14, 2011 12:13 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by RitNecroWin:
At one point in time, I kept a very low value cube. I settled on a tribal cube and it was a blast!
For Blue I had Merfolk, White was Soldiers, Green was Elves, Red was Goblins and Black was Zombies...
Suprisingly, it was very balanced... Also, I played several gold creatures that made it difficult for everyone to stay in one color.
I had to cut Extinction and Tsabo's Decree because they were INSANE.

Yea I imagine so, then again any decent mass removal spell would be, as decks likely tend to be more aggro then anything else.

__________________
I shall have the souls of all who defy me. "Lord Crovax"

 
fluffycow
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posted April 14, 2011 12:23 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
quote:
Originally posted by caquaa:
if you really want to keep cost down you could also exclude all standard legal cards. It would make it a tad more interesting then a standard draft as you wouldn't see cards you've played with too recently. Cards should be all dirt cheap, just might be a pain to track down.

Agree and noted

quote:
Originally posted by ravidell:
I don't follow the non rare part, many good rares are less than $1.00. You can also proxy cards. I know by me saying this there will be a bunch of people who will post to prove me wrong, but I don't think you are going to have much of an issue with people stealing your junk rares and proxies. The other think you can do is get played cards. Creased and Damaged cards are cheap, even gold bordered. Just something to think about.

The non rare part is mainly to make things easier. For example austere command is very good and cheap, but so is hallow burial and if I keep going down this path, I will end up with a list that's basically a half-as sed cube and I don't want that. I was to play with cards that I have played with in drafts and you really don't come across the same rare too often

quote:
Originally posted by Volcanon:
Why not make a low-power cube? Then everything is dirt cheap. There's a lot of cool old cards that nobody ever plays anymore that would be playable; you'd generally have a "perfect" limited format instead of a "turbocharged" cube format.

There's piles of good enchantments from Saga and Legends (Black pacifism!) and nearly every other set, slivers in three different blocks (if you throw them ALL in in a 360 draft somebody will be able to have a sliver deck). Rebels in two blocks, piles and piles of soldiers, zombies and elves, artifacts from two blocks and Antiquities and so on.

Blessed Halo or whatever the "never dies" Holy Strength in Saga is a huge beating, for example. So is cessation.

Everything mentioned above can be found for basically nothing except maybe demonic torment, which might be a dollar in nice condition (though, I doubt it).


I wanted to keep it new boarded because some old cards are annoying to read and I don't want to have to explain to anyone what an interrupt is.

The more I think about it the more aggro I want to make the cube, since I will only be playing with people at events, I would rather have faster games and not have a stupid blue/white control deck that's sitting behind a wall of denial and a handful of counterspells.

 
yakusoku
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posted April 14, 2011 07:47 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Here's my old 270 no-rare cube (although some of the red and black creatures are pretty awful, I'll admit):

White (36)

Goldmeadow Harrier
Elite Vanguard
Steppe Lynx
Accorder Paladin
Kami of Ancient Law
Wall of Omens
Mistral Charger
Blade of the Sixth Pride
Stormfront Pegasus
Kor Aeronaut
Leonin Skyhunter
Knight of Meadowgrain
Knight of the Holy Nimbus
Kor Skyfisher
Hand of Honor
White Knight
Flickerwisp
Descendant of Kiyomaro
Aven Mindcensor
Kor Sanctifiers
Celestial Crusader
Calciderm
Cloudgoat Ranger
Serra Angel

Faith's Fetters
Oust
Condemn
Pacifism
Journey to Nowhere
Temporal Isolation
Oblivion Ring
Spectral Procession
Arrest
Harm's Way
Prison Term
Griffin Guide

Blue (36)

Enclave Cryptologist
Il-kor Looter
Welkin Tern
Sea Gate Oracle
Calcite Snapper
Wall of Frost
Aether Adept
Guard Gomazoa
Drift of Phantasms
Pestermite
Neurok Invisimancer
Horizon Drake
Living Tsunami
Thieving Magpie
Riftwing Cloudskate
Air Elemental
Mulldrifter
Jetting Glasskite

Compulsive Research
Broken Ambitions
Cancel
Into the Roil
Mana Leak
Forsee
Mind Control
Vapor Snare
Volition Reins
Domestication
Ponder
Preordain
Remand
Thirst for Knowledge
Jace's Ingenuity
Sleep
Repeal
Careful Consideration


Black (36)


Vampire Lacerator
Gatekeeper of Malakir
Nezumi Graverobber
Child of Night
Reassembling Skeleton
Black Knight
Hand of Cruelty
Vampire Nighthawk
Faerie Macabre
Arrogant Bloodlord
Vampire Hexmage
Gatekeeper of Malakir
Liliana's Specter
Phyrexian Rager
Necrogen Scudder
Nekrataal
Marsh Flitter
Skinrender
Howling Banshee
Shriekmaw

Infest
Nameless Inversion
Night's Whisper
Barter in Blood
Makeshift Mannequin
Doom Blade
Go for the Throat
Terror
Grasp of Darkness
Smother
Incremental Blight
Seal of Doom
Sudden Death
Eyeblight's Ending
Inquisition of Kozilek
Rend Flesh


Red (36)


Ember Hauler
Plated Geopede
Hellspark Elemental
Hearth Kami
Blood Knight
Goblin Wardriver
Mogg War Marshal
Keldon Marauders
Cunning Sparkmage
Skirk Shaman
Manic Vandal
Gathan Raiders
Mudbutton Torchrunner
Inner-Flame Acolyte
Sulfur Elemental
Goblin Ruinblaster
War-Spike Changeling
Reckless Wurm
Spitebellows

Dragon Fodder
Magma Jet
Molten Rain
Rift Bolt
Lash Out
Pyroclasm
Arc Trail
Forked Bolt
Burst Lightning
Lightning Bolt
Flame Javelin
Fireball
Staggershock
Volcanic Fallout
Puncture Blast
Smash to Smithereens
Sulfurous Blast


Green (36)

Arbor Elf
Elves of Deep Shadow
Wild Nacatl
Llanowar Elves
Joraga Treespeaker
Thornweald Archer
River Boa
Mire Boa
Beastbreaker of Bala Ged
Overgrown Battlement
Sakura-Tribe Elder
Imperious Perfect
Carven Caryatid
Gloomwidow
Civic Wayfinder
Farhaven Elf
Mold Shambler
Briarhorn
Imperiosaur
Cudgel Troll
Wickerbought Elder
Wild Leotau
Acidic Slime
Indrik Stomphowler

Sprout Swarm
Kodama's Reach
Cultivate
Harrow
Farseek
Krosan Grip
Naturalize
Bestial Menace
Rampant Growth
Harmonize
Vines of Vastwood
Overrun


Multicolor (40)


Boggart-Ram Gang
Branching Bolt
Vithian Renegades
Firespout

Kitchen Finks
Watchwolf
Qasali Pridemage
Behemoth Sledge

Trygon Predator
Coiling Oracle
Snakeform
Jhessian Infiltrator

Wall of Denial
Azorioius Guildmage
Court Hussar
Momentary Blink

Murderous Redcap
Bituminous Blast
Blightning
Terminate

Mortify
Tidehollow Sculler
Unmake
Shrieking Grotesque

Lightning Helix
Skyknight Legionnaire
Duergar Hedge-Mage
Intimidation Bolt

Electrolyze
Izzet Chronarch
Gelectrode
Nucklavee

Tidehollow Strix
Agony Warp
Soul Manipulation
Moroii

Putrid Leech
Putrefy
Shambling Shell
Necrogenesis


Artifacts (25)


Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet

Mistvein Borderpost
Veinfire Borderpost
Firewild Borderpost
Wildfield Borderpost
Fieldmist Borderpost

Prismatic Lens
Everflowing Chalice
Mindstone
Loxodon Warhammer
Bonesplitter
Juggernaut
Grafted Wargear
Crystal Ball
Moonglove Extract


Land (25)


Simic Growth Chamber
Izzet Boilerworks
Selesnya Sanctuary
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Orzhov Basilica
Rakdos Carnarium
Azorius Chancery

Akoum Refuge
Graypelt Refuge
Jwar Isle Refuge
Kazandu Refuge
Sejiri Refuge

Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow

Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Land
Seaside Citadel

 
Volcanon
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posted April 14, 2011 08:37 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
That's an awful lot of fixing. Doesn't that kill off aggro since people can just play "good stuff" decks?

Anyway, if you want new-face only I'd still go for cards that have synergy like tribes, slivers, and whatever. Since you have two artifact blocks available, you could stick in support cards or whatever like the 1U double birds guy from darksteel. Get enough artifacts and the affinity/metalcraft stuff gets playable.

 
fluffycow
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posted April 15, 2011 11:05 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
quote:
Originally posted by yakusoku:
Here's my old 270 no-rare cube (although some of the red and black creatures are pretty awful, I'll admit):

White (36)

Goldmeadow Harrier
Elite Vanguard
Steppe Lynx
Accorder Paladin
Kami of Ancient Law
Wall of Omens
Mistral Charger
Blade of the Sixth Pride
Stormfront Pegasus
Kor Aeronaut
Leonin Skyhunter
Knight of Meadowgrain
Knight of the Holy Nimbus
Kor Skyfisher
Hand of Honor
White Knight
Flickerwisp
Descendant of Kiyomaro
Aven Mindcensor
Kor Sanctifiers
Celestial Crusader
Calciderm
Cloudgoat Ranger
Serra Angel

Faith's Fetters
Oust
Condemn
Pacifism
Journey to Nowhere
Temporal Isolation
Oblivion Ring
Spectral Procession
Arrest
Harm's Way
Prison Term
Griffin Guide

Blue (36)

Enclave Cryptologist
Il-kor Looter
Welkin Tern
Sea Gate Oracle
Calcite Snapper
Wall of Frost
Aether Adept
Guard Gomazoa
Drift of Phantasms
Pestermite
Neurok Invisimancer
Horizon Drake
Living Tsunami
Thieving Magpie
Riftwing Cloudskate
Air Elemental
Mulldrifter
Jetting Glasskite

Compulsive Research
Broken Ambitions
Cancel
Into the Roil
Mana Leak
Forsee
Mind Control
Vapor Snare
Volition Reins
Domestication
Ponder
Preordain
Remand
Thirst for Knowledge
Jace's Ingenuity
Sleep
Repeal
Careful Consideration


Black (36)


Vampire Lacerator
Gatekeeper of Malakir
Nezumi Graverobber
Child of Night
Reassembling Skeleton
Black Knight
Hand of Cruelty
Vampire Nighthawk
Faerie Macabre
Arrogant Bloodlord
Vampire Hexmage
Gatekeeper of Malakir
Liliana's Specter
Phyrexian Rager
Necrogen Scudder
Nekrataal
Marsh Flitter
Skinrender
Howling Banshee
Shriekmaw

Infest
Nameless Inversion
Night's Whisper
Barter in Blood
Makeshift Mannequin
Doom Blade
Go for the Throat
Terror
Grasp of Darkness
Smother
Incremental Blight
Seal of Doom
Sudden Death
Eyeblight's Ending
Inquisition of Kozilek
Rend Flesh


Red (36)


Ember Hauler
Plated Geopede
Hellspark Elemental
Hearth Kami
Blood Knight
Goblin Wardriver
Mogg War Marshal
Keldon Marauders
Cunning Sparkmage
Skirk Shaman
Manic Vandal
Gathan Raiders
Mudbutton Torchrunner
Inner-Flame Acolyte
Sulfur Elemental
Goblin Ruinblaster
War-Spike Changeling
Reckless Wurm
Spitebellows

Dragon Fodder
Magma Jet
Molten Rain
Rift Bolt
Lash Out
Pyroclasm
Arc Trail
Forked Bolt
Burst Lightning
Lightning Bolt
Flame Javelin
Fireball
Staggershock
Volcanic Fallout
Puncture Blast
Smash to Smithereens
Sulfurous Blast


Green (36)

Arbor Elf
Elves of Deep Shadow
Wild Nacatl
Llanowar Elves
Joraga Treespeaker
Thornweald Archer
River Boa
Mire Boa
Beastbreaker of Bala Ged
Overgrown Battlement
Sakura-Tribe Elder
Imperious Perfect
Carven Caryatid
Gloomwidow
Civic Wayfinder
Farhaven Elf
Mold Shambler
Briarhorn
Imperiosaur
Cudgel Troll
Wickerbought Elder
Wild Leotau
Acidic Slime
Indrik Stomphowler

Sprout Swarm
Kodama's Reach
Cultivate
Harrow
Farseek
Krosan Grip
Naturalize
Bestial Menace
Rampant Growth
Harmonize
Vines of Vastwood
Overrun


Multicolor (40)


Boggart-Ram Gang
Branching Bolt
Vithian Renegades
Firespout

Kitchen Finks
Watchwolf
Qasali Pridemage
Behemoth Sledge

Trygon Predator
Coiling Oracle
Snakeform
Jhessian Infiltrator

Wall of Denial
Azorioius Guildmage
Court Hussar
Momentary Blink

Murderous Redcap
Bituminous Blast
Blightning
Terminate

Mortify
Tidehollow Sculler
Unmake
Shrieking Grotesque

Lightning Helix
Skyknight Legionnaire
Duergar Hedge-Mage
Intimidation Bolt

Electrolyze
Izzet Chronarch
Gelectrode
Nucklavee

Tidehollow Strix
Agony Warp
Soul Manipulation
Moroii

Putrid Leech
Putrefy
Shambling Shell
Necrogenesis


Artifacts (25)


Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet

Mistvein Borderpost
Veinfire Borderpost
Firewild Borderpost
Wildfield Borderpost
Fieldmist Borderpost

Prismatic Lens
Everflowing Chalice
Mindstone
Loxodon Warhammer
Bonesplitter
Juggernaut
Grafted Wargear
Crystal Ball
Moonglove Extract


Land (25)


Simic Growth Chamber
Izzet Boilerworks
Selesnya Sanctuary
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Orzhov Basilica
Rakdos Carnarium
Azorius Chancery

Akoum Refuge
Graypelt Refuge
Jwar Isle Refuge
Kazandu Refuge
Sejiri Refuge

Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow

Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Land
Seaside Citadel


That is definitely too much mana fixing. I am probably just gonna stick to just the ravnica lands and vivids, then have stuff like terramorphic expense and a few random manlands. I haven't played with loxodon warhammer but I remember behemoth sludge was nuts in shards draft. I do think the rest of your stuff is pretty good, thanks for posting

 

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