5-Card Blind (5CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 5 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad where neither player has any means to win the subgame will result in an incomplete game and both players will receive ZERO points for that game, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3
Card #4
Card #5
Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.NO MISE DECKS!
Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.
ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!
--------------Current banned list--------------
All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)
Multicolored:
Progenitus
Colorless non-artifacts:
Emrakul, the Aeons Torn
Lands:
Dark Depths
Ghost Quarter
Inkmoth Nexus
Karakas
Maze of Ith
Mishra's Factory
Mishra's Workshop
Mutavault
Strip Mine
Tabernacle at Pendrell Vale
Tolarian Academy
Urborg, Tomb of Yawgmoth
Wasteland
Artifacts:
Black Lotus
Ensnaring Bridge
Mana Crypt
Mana Vault
Mox Emerald
Mox Jet
Mox Pearl
Mox Sapphire
Pithing Needle
The Rack
Scalding Tongs
Trinisphere
Black:
Cabal Therapy
Nether Spirit
Thoughtseize
Vampire Hexmage
Blue:
Chain of Vapor
Foil
Force of Will
Hive Mind
Leyline of Anticipation
Leyline of Singularity
Show and Tell
Green:
Channel
Red:
Burning Inquiry
Pact of the Titan
Simian Spirit Guide
White:
Balance
Banned Decks (History)
Round 1, eschewing Black Lotus and Force of Will - yakusoku:
Mishra's Workshop
Ensnaring Bridge
Trinisphere
Scalding Tongs
Scalding Tongs
Round 1, played by over 1/3 of players:
Black Lotus
Force of Will
Round 2, from s14sh3r:
Mox Pearl
City of Traitors
Balance
The Rack
The Rack
Round 2, played by over 1/3 of all players:
Leyline of Anticipation
Round 3, uncounterable - yakusoku:
Leyline of Singularity
Karakas
Karakas
Mishra's Factory
Mishra's Factory
Round 3, played by over 1/3rd of all players:
Foil
Round 4, almost perfect - yakusoku:
Mox Emerald
Mox Emerald
Channel
Emrakul, the Aeons Torn
Pithing Needle
Round 4, played by over 1/3rd of the field (3/7):
Strip Mine
Inkmoth Nexus
Maze of Ith
Round 5, he's in your mind, making you cast spells - LegendaryFerret:
Tolarian Academy
Mana Crypt
Mana Vault
Hive Mind
Pact of the Titan
Round 6, winning with A Rib of Cysts, A Parch of Vino, A Bleach Party, and some other stuff that's all mixed up - coinmagic45:
City of Brass
Chain of Vapor
Cabal Therapy
Burning Inquiry
Nether Spirit
Round 6, played by over 1/3rd of all players:
Mox Sapphire
Round 7, winning with lands and only lands - Magic1264:
Tabernacle at Pendrell Vale
Wasteland
Ghost Quarter
Mutavault
Mutavault
Round 7, played by over 1/3rd of all players:
Mesmeric Fiend
Round 8, out of the Depths, I cry to you, oh Marit Lage - SageShadows:
Dark Depths
Urborg, Tomb of Yawgmoth
Thoughtseize
Vampire Hexmage
Vampire Hexmage
Round 9, look at what he brought to Show and Tell - joz:
Island
Simian Spirit Guide
Simian Spirit Guide
Show and Tell
Progenitus
Round 9, played by over 1/3 of all players:
Mox Jet
Winners List:
3
yakusoku
1
coinmagic45
joz
LegendaryFerret
Magic1264
SageShadows
s14sh3r
Decklists:
1. yakusoku
Mox Ruby
Scrubland
Inquisition of Kozilek
Bitterblossom
Island Sanctuary
2. Magic1264
Lotus Petal
Dark Ritual
Lion's Eye Diamond
Yawgmoth's Will
Empty the Warrens
3. joz
Swamp
Blackmail
Vault Skirge
Vault Skirge
Innocent Blood
4. Numotflame96
Lion's Eye Diamond
Lion's Eye Diamond
Call to the netherworld
Grave Titan
Leyline of Sanctity
5. Myy
Blightsteel Colossus
Sneak Attack
Mox Ruby
City of Traitors
Seething Song
6. LemonMeringue
City of Traitors
Mox Ruby
Magus of the Moon
Thunderclap
Mental Misstep
7. SageShadows
Havenwood Battleground
City of Traitors
Aluren
Parasitic Strix
Cavern Harpy
8. Liq
Mox Ruby
Sol Ring
Sol Ring
City of Traitors
Red Sun's Zenith
[Edited 3 times, lastly by yakusoku on May 12, 2011]