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Author Topic:   hard ruling scenarios that stumps judges
ogre
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posted May 15, 2011 04:54 PM   Click Here to See the Profile for ogre Click Here to Email ogre Send a private message to ogre Click to send ogre an Instant Message Edit/Delete Message Reply With Quote View ogre's Have/Want ListView ogre's Have/Want List
quote:
Originally posted by Yukizora:
Only non-mandatory actions should be stopped to avoid an infinite loop.
There is no optional (Or "may do..." )effect there, only a mandatory, binary choice to be made, exile or shuffle.
So, if the player owning progenitus wants, he can make the game end in a draw.

Not to hijack the thread, but is that how it would in this situation? Would the player who had the progenitus Helm'd into their graveyard w/ their opponent having Leyline of the void out be able to make the game end in a draw?

Only thing I could add to this is not about stumping the judge but what judge rulings have you seen made that were wrong?

Way back in the day, back to Arena, I had a judge make a ruling against me that cone of flame could be done to one target all three times! Was not cool.

.02,
Jesse

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MeddlingMage
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posted May 15, 2011 06:44 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
quote:
Originally posted by ogre:
Not to hijack the thread, but is that how it would in this situation? Would the player who had the progenitus Helm'd into their graveyard w/ their opponent having Leyline of the void out be able to make the game end in a draw?

Only thing I could add to this is not about stumping the judge but what judge rulings have you seen made that were wrong?

Way back in the day, back to Arena, I had a judge make a ruling against me that cone of flame could be done to one target all three times! Was not cool.

.02,
Jesse


Well the card reads:

Card Text: Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Does that not hold true as the card is read?

~MM

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Sovarius
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posted May 15, 2011 10:36 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by MeddlingMage:
Well the card reads:

Card Text: Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Does that not hold true as the card is read?
~MM


It didn't look that way when in it's first printing in Weatherlight. "Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, a 3 damage to the third." I could see where someone might be mistaken, those words don't say they must be separate targets, or use the word "another". I used to play lots of cards like that in the old days.

Edit: And as far as stumping the judge, no one around here seems to understand that creatures/cards can hit the battlefield or graveyard at the same time. Everyone is challenging me that i can use Kalastria Highborn when my army runs into a Pyroclasm or BSZ. I played a mirrormatch where the guy didn't know he could use HIS Highborn that same way.
Also things like Genesis Wave popping lands and Avenger of Zendikar into play, etc.

[Edited 1 times, lastly by Sovarius on May 15, 2011]

 
ScottyStyles
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posted May 16, 2011 12:00 AM   Click Here to See the Profile for ScottyStyles Click Here to Email ScottyStyles Send a private message to ScottyStyles Click to send ScottyStyles an Instant Message Edit/Delete Message Reply With Quote 
I can kind of understand why there can be difficulty understanding multiple things coming into play / leaving play at the same time. Intuitively, a lot of players want to put an order on how they enter / leave play. The logic I think is something like "The stack works that way, after all... why shouldn't the rest of Magic?" The stack is fairly easy to understand, then hopping from the stack to "Everything on the field just saw everything else die" is odd.
 
Sovarius
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posted May 16, 2011 12:11 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
that's true.

Somoene had once told me when you Genesis wave, you choose which order they stack in and what comes into play after everything else. He didn't understand they would affect each other and originally thought they came into play the order they were in from the library. So he was very excited that he had recently found out otherwise.

That, i don't understand how someone comes up with that. I imagine you would either know it or not, not something from somewhere in between. I guess he probably misundertood or from someone who did when they were told the individual effects go on the stack in whatever order.

 
ScottyStyles
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posted May 16, 2011 12:21 AM   Click Here to See the Profile for ScottyStyles Click Here to Email ScottyStyles Send a private message to ScottyStyles Click to send ScottyStyles an Instant Message Edit/Delete Message Reply With Quote 
Somebody probably tried to explain to him a bunch of comes into play triggers from creatures coming in off the Genesis Wave, and he got it a bit confused.

*Edit: Reading for the win... I read your whole post, but didn't actually comprehend the last sentence until I read it again.

[Edited 1 times, lastly by ScottyStyles on May 16, 2011]

 
TimeBeing
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posted May 16, 2011 01:37 AM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
Yeah thing comng into play and leaving are tricky. See the grave troll question. And then mix it up with when a clone gets living death into play. And why it can't clone anything else coming into play.
 
Zakman86
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posted May 16, 2011 06:54 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by yukizora:
Seemed easy, but it wasn't

Only non-mandatory actions should be stopped to avoid an infinite loop.
There is no optional (Or "may do..." )effect there, only a mandatory, binary choice to be made, exile or shuffle.
So, if the player owning progenitus wants, he can make the game end in a draw.


Actually, this is incorrect. If someone has 2 replacement effects and one creates a loop and one does not, at some point the player must choose the effect that breaks the loop. The player with Progenitus can't draw because at some point he HAS to exile it or get nailed for stalling.

 
bushe
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posted May 16, 2011 08:25 AM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
quote:
Originally posted by ogre:

Way back in the day, back to Arena, I had a judge make a ruling against me that cone of flame could be done to one target all three times! Was not cool.

I had a friend at the weatherlight PR that lost on turn 1 to a firestorm where his opponent went Mountain>Firestorm>discard 5 cards to deal 25 damage to you. The judge ruled that it was legal Then to complete the ownage he bought a bunch of copies for like $20 each. That price didn't hold when we found out it didn't win on turn 1 automatically.

 
joz
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posted May 16, 2011 08:43 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
Don't you mean:
Sonic Burst?

Firestorm is X(1) damage for each card discarded...

 
Cyno
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posted May 16, 2011 09:50 AM   Click Here to See the Profile for Cyno Click Here to Email Cyno Send a private message to Cyno Click to send Cyno an Instant Message Edit/Delete Message Reply With Quote 
no, he means firestorm
 
bushe
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posted May 16, 2011 12:11 PM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
5 targets, 5 damage per target = 25 to player is the ruling that was handed out
 
caquaa
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posted May 17, 2011 01:54 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
Maybe its because I'm tired, but I'm having a bit of a difficult time reading what this rule says. Anyone want to clarify into plain English what this is saying? The example given in the rules doesn't match up w/ what I thought would happen:

614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine how and whether these replacement effects apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield, continuous effects generated by the resolution of spells or abilities that changed the permanent’s characteristics on the stack (see rule 400.7a), and continuous effects from the permanent’s own static abilities, but ignoring continuous effects from any other source that would affect it.

Example: Orb of Dreams is an artifact that says “Permanents enter the battlefield tapped.” It will not affect itself, so Orb of Dreams enters the battlefield untapped.

 
joz
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posted May 17, 2011 01:58 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
Maybe its because I'm tired, but I'm having a bit of a difficult time reading what this rule says. Anyone want to clarify into plain English what this is saying? The example given in the rules doesn't match up w/ what I thought would happen:

614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine how and whether these replacement effects apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield, continuous effects generated by the resolution of spells or abilities that changed the permanent’s characteristics on the stack (see rule 400.7a), and continuous effects from the permanent’s own static abilities, but ignoring continuous effects from any other source that would affect it.

Example: Orb of Dreams is an artifact that says “Permanents enter the battlefield tapped.” It will not affect itself, so Orb of Dreams enters the battlefield untapped.



Orb of Dreams needs to be on the battlefield for its static ability to work; and therefore ETB untapped.


if that was your question?

 
WestWycke
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posted May 17, 2011 11:23 AM   Click Here to See the Profile for WestWycke Click Here to Email WestWycke Send a private message to WestWycke Click to send WestWycke an Instant Message Edit/Delete Message Reply With Quote 
In plain english, this says that if a permanent has a replacement ability that affects itself AND ONLY itself, it can modify how it will enter the battlefield. Otherwise, it can't.

Shivan Oasis has an ability that says "Shivan Oasis enters the battlefield tapped." Because this ability affects Shivan Oasis AND ONLY Shivan Oasis, it will modify how it enters the battlefield.

Orb of Dreams does not affect ONLY itself, so it can not affect itself as it enters the battlefield.

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nero-blackheart
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posted May 19, 2011 07:46 PM   Click Here to See the Profile for nero-blackheart Click Here to Email nero-blackheart Send a private message to nero-blackheart Click to send nero-blackheart an Instant Message Edit/Delete Message Reply With Quote 
thats crazzy tokens go on top of the copy of right of replecation on the stackif you have 2 precursers out that would be a non optional infinit combo whitch if im corect on that is considered a lock witch means the player who starts the combo loses. i may be wrong on that but wow kinda blows your mind.

[Edited 1 times, lastly by nero-blackheart on May 19, 2011]
 
caquaa
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posted May 19, 2011 09:00 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by nero-blackheart:
thats crazzy tokens go on top of the copy of right of replecation on the stackif you have 2 precursers out that would be a non optional infinit combo whitch if im corect on that is considered a lock witch means the player who starts the combo loses. i may be wrong on that but wow kinda blows your mind.

lol.... this is a troll post, right?

 
Sovarius
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posted May 19, 2011 10:30 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by nero-blackheart:
thats crazzy tokens go on top of the copy of right of replecation on the stackif you have 2 precursers out that would be a non optional infinit combo whitch if im corect on that is considered a lock witch means the player who starts the combo loses. i may be wrong on that but wow kinda blows your mind.

It's not infinite. Copies of Rite don't copy even more just because more golems come into play. Only as you cast.

 
nero-blackheart
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posted May 19, 2011 10:51 PM   Click Here to See the Profile for nero-blackheart Click Here to Email nero-blackheart Send a private message to nero-blackheart Click to send nero-blackheart an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
It's not infinite. Copies of Rite don't copy even more just because more golems come into play. Only as you cast.

oh think you for clearing that up for me. i was on gatherer and the way the ruleing reads is uderly hard to follow.

 
nero-blackheart
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posted May 19, 2011 10:55 PM   Click Here to See the Profile for nero-blackheart Click Here to Email nero-blackheart Send a private message to nero-blackheart Click to send nero-blackheart an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
lol.... this is a troll post, right?

Sorry about the awfull spelling I was in a bit of a rush when I posted. I have it figured out now wow what confusion.

 

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