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Author Topic:   Commander Spoilers
Bugger
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posted June 07, 2011 09:02 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
linky

90% of the cards spoiled so far have been a design home-run IMHO. The only ones that irritate me are Tariel, Reckoner of Souls (random choice renders the ability damn-near useless, yet straight-up "you choose" would make it boring as well) and Vow of Duty, because it smells of lazy design. In comparison, Vow of Wildness is sheer genius, perfect in its color, and great for politicking. Vow of Duty just reads as "we were too lazy to think of a different way to produce a similar result in white so we just jacked the idea and fiddled with the numbers a bit". Hell, I can do better than that, and make it a whole cycle:

Material Aid 2WWW
Enchantment
As ~ enters the battlefield, choose target player.
Creatures that player controls get +1/+1 and can't attack you.

Flavor it as though you're striking an alliance with Mr. Tokens to outfit his army a la USA with Britain in 1941 and boom, done. Much more interesting than a Vow of Wildness ripoff. It can be expanded to a whole cycle. For example, the blue one would be

Psychic Pact 2UU
Enchantment
As ~ enters the battlefield, choose target player.
that player has no maximum hand size.
Spells and abilities that player controls cannot target spells or creatures you control.

That's great politicking right there. You strike a deal with someone, guarantee that they don't just shoot you with the gun you gave them, and even provide them with motivation to help you out when you're in a bind "oh, I don't want my Multani to shrink by half, so I'll spend one of my counters on that Indrik Stomphowler aimed at the Psychic Pact".

Aside from that I see nothing but greatness. They have clearly diversified in trying to tackle every kind of player (Ruhan of the Fomori is a great example) and playstyle preference, and they're delivering amazing generals. Animar, Soul of Elements alone cemented my decision to buy the RUG deck at the prerelease, and he's only the 'backup' general for the deck!

EDIT: Oh, and Command Tower is amazing.
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[Edited 1 times, lastly by Bugger on June 07, 2011]

 
psilence6k
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posted June 07, 2011 09:35 AM   Click Here to See the Profile for psilence6k Click Here to Email psilence6k Send a private message to psilence6k Click to send psilence6k an Instant MessageVisit psilence6k's Homepage  Edit/Delete Message Reply With Quote 
Your version of "Material Aid" is like a better version of Moat. Way too powerful IMHO. Maybe if you added "Destroy this enchantment if there are only 2 players left in the game" it would be more fair?

[Edited 1 times, lastly by psilence6k on June 07, 2011]
 
Myy
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posted June 07, 2011 09:36 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
why would they word cards with, pay any amount of mana, instead of paying X??
 
iccarus
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posted June 07, 2011 10:03 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
quote:
Originally posted by Bugger:
Oh, and Command Tower is amazing.

I'd say it's great to see it as a common...but I don't think rarity really matters for anything with this set. It is a great card though and probably has a place in any 2+ color deck.

I like the Mimeoplasm quite a bit. The BW vampire is cool and I could see building something around him.

I've noticed most places have jacked up the prices on these now. I'm assuming the costs will go down though, once the initial hype is over.

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psrex
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posted June 07, 2011 10:10 AM   Click Here to See the Profile for psrex Click Here to Email psrex Send a private message to psrex Click to send psrex an Instant Message Edit/Delete Message Reply With Quote View psrex's Have/Want ListView psrex's Have/Want List
quote:
Originally posted by iccarus:
I'd say it's great to see it as a common...but I don't think rarity really matters for anything with this set. It is a great card though and probably has a place in any 2+ color deck.

I saw this on twitter today:

The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend.

So this is in all 5 decks.

 
iccarus
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posted June 07, 2011 10:30 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
quote:
Originally posted by psrex:
I saw this on twitter today:

The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend.

So this is in all 5 decks.


That doesn't really surprise me at all. That land was basically the kind of fixing that's needed in a tri-color deck. It will make it easier to pick them up as singles from dealers that break the decks apart for resale.

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[Edited 1 times, lastly by iccarus on June 07, 2011]

 
Devonin
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posted June 07, 2011 10:35 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
quote:
Originally posted by Myy:
why would they word cards with, pay any amount of mana, instead of paying X??

I think it's because each player pays any amount, and then at the end you get X of something where X is the total amount.

It avoids "you pay X, the player next to you pays Y, the player next to you plays Z, get X+Y+Z things" Just a cleaner way of doing the ability.

 
Bugger
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posted June 07, 2011 10:47 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by psilence6k:
Your version of "Material Aid" is like a better version of Moat. Way too powerful IMHO. Maybe if you added "Destroy this enchantment if there are only 2 players left in the game" it would be more fair?

That would be a repulsive line of text to see on the card. I'd rather just raise the mana cost by 1W or something and keep it clean.

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Devonin
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posted June 07, 2011 10:52 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
They should consider some kind of mechanic for a card that is quite strong and has some kind of counter on it that increases as players lose the game, and thus becomes incresingly hard to maintain as the counters increase.

Let them make some really powerful effects that become very expensive as you get closer to winning, and would allow for fun manipulations like proliferating offensively.

 
Myy
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posted June 07, 2011 11:04 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by psrex:
I saw this on twitter today:

The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend.

So this is in all 5 decks.


but wasn't Sol Ring an uncommon? And they ( wizards) said it was in all 5 decks.

 
OGB
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posted June 07, 2011 11:07 AM   Click Here to See the Profile for OGB Click Here to Email OGB Send a private message to OGB Click to send OGB an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Myy:
but wasn't Sol Ring an uncommon? And they ( wizards) said it was in all 5 decks.

Key word is "new".

Any chance they reprint planeswalkers in these things?

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joz
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posted June 07, 2011 11:11 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by OGB:
Key word is "new".

Any chance they reprint planeswalkers in these things?


I forsee the 5 basic planeswalkers making appearnces, possibly, but beyond that, don't think so.

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Bugger
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posted June 07, 2011 11:20 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
They should consider some kind of mechanic for a card that is quite strong and has some kind of counter on it that increases as players lose the game, and thus becomes incresingly hard to maintain as the counters increase.

Let them make some really powerful effects that become very expensive as you get closer to winning, and would allow for fun manipulations like proliferating offensively.


Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something

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joz
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posted June 07, 2011 11:22 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bugger:
Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something


I LOL'd so hard, I was going to say something like that, but I think I'd rather just sit here and bask in the humor.

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Joz - can we ban Leshrac for not fixing the Chrome PM issue?

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Myy
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posted June 07, 2011 11:27 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by OGB:
Key word is "new".

Any chance they reprint planeswalkers in these things?


I see, said the blind man.

Edit: I misunderstood the first comment.

[Edited 1 times, lastly by Myy on June 07, 2011]

 
Devonin
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posted June 07, 2011 11:59 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
quote:
Originally posted by Bugger:
Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something


Except he has no drawback, and nothing about him gets -worse- or -harder to maintain- as players lose. Thanks though.

 
Bugger
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posted June 07, 2011 12:04 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
Except he has no drawback, and nothing about him gets -worse- or -harder to maintain- as players lose. Thanks though.

RTFC, he gets 5 +1/+1 counters on him every time someone loses. That's pretty freaking hard to maintain against, especially considering he's got flying, trample, and grows a bit bigger every turn.

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Devonin
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posted June 07, 2011 12:07 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Read what I said please. How is it harder to maintain a card with no costs to keep it?

Let me give you an example card then, since you don't seem to get what I mean.


Super Moat
2WW
Enchantment

Players can't attack you

Each time a player loses the game, put a Bridge counter on Super Moat.

During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it


Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.

Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.

[Edited 1 times, lastly by Devonin on June 07, 2011]

 
OGB
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posted June 07, 2011 12:16 PM   Click Here to See the Profile for OGB Click Here to Email OGB Send a private message to OGB Click to send OGB an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
Read what I said please. How is it harder to maintain a card with no costs to keep it?

Let me give you an example card then, since you don't seem to get what I mean.


Super Moat
2WW
Enchantment

Players can't attack you

Each time a player loses the game, put a Bridge counter on Super Moat.

During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it


Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.

Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.


You and Bugger are looking at it from different sides of the equation. You mean harder to maintain for yourself, he means harder to maintain for your opponents.

It's the internet, don't take it personally.

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Bugger
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posted June 07, 2011 12:44 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
Read what I said please. How is it harder to maintain a card with no costs to keep it?

Let me give you an example card then, since you don't seem to get what I mean.


Super Moat
2WW
Enchantment

Players can't attack you

Each time a player loses the game, put a Bridge counter on Super Moat.

During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it


Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.


No, I misunderstood what you were saying because the wording in your first post wasn't terribly clear. It sounded as if you meant cards that grew more powerful as players lose the game, that involve counters being placed on them, that interact offensively with proliferate. Blood Tyrant fits that criteria.

For all we know, we might see the kind of card you're talking about.

quote:

Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.


Oh calm down. It was a miscommunication, not an attack on your family's reputation or your mother's morality.

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-- Rodney Dangerfield

 
Devonin
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posted June 07, 2011 12:50 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
And a good thing too, since my mom is dead and all.

Believe me, I hardly take it personally, I was just observing that people seem quick to jump to "Well Actually" kinda of statements here as compared to other places I've talked Magic.

 
southparker2002
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posted June 07, 2011 03:21 PM   Click Here to See the Profile for southparker2002 Click Here to Email southparker2002 Send a private message to southparker2002 Click to send southparker2002 an Instant Message Edit/Delete Message Reply With Quote View southparker2002's Have/Want ListView southparker2002's Have/Want List
they are totally breaking the game of magic more and more. whoever designed and approved this set needs to be slapped repeatedly. very disapointing
 
Bugger
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posted June 07, 2011 03:31 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Hey, it took 20 posts before the first chicken little post showed up. Is that a record?

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Devonin
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posted June 07, 2011 03:45 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Honestly I think 'Death by Dragons' is the single best card Wizards has ever printed, next to Hex. This set is wonderful. Just bear in mind that the new cards aren't Standard legal before you complain about how they've ruined magic.
 
edsillars
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posted June 07, 2011 07:42 PM   Click Here to See the Profile for edsillars Click Here to Email edsillars Send a private message to edsillars Click to send edsillars an Instant Message Edit/Delete Message Reply With Quote 
So, Sol Ring is going to be in all 5 decks, which means that it's coded as a common in this set, which means it will be legal for use in pauper format, right? Does anyone else see this as a problem?
 

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