Author
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Topic: Commander Spoilers
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Bugger Member
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posted June 07, 2011 09:02 AM

linky90% of the cards spoiled so far have been a design home-run IMHO. The only ones that irritate me are Tariel, Reckoner of Souls (random choice renders the ability damn-near useless, yet straight-up "you choose" would make it boring as well) and Vow of Duty, because it smells of lazy design. In comparison, Vow of Wildness is sheer genius, perfect in its color, and great for politicking. Vow of Duty just reads as "we were too lazy to think of a different way to produce a similar result in white so we just jacked the idea and fiddled with the numbers a bit". Hell, I can do better than that, and make it a whole cycle: Material Aid 2WWW Enchantment As ~ enters the battlefield, choose target player. Creatures that player controls get +1/+1 and can't attack you. Flavor it as though you're striking an alliance with Mr. Tokens to outfit his army a la USA with Britain in 1941 and boom, done. Much more interesting than a Vow of Wildness ripoff. It can be expanded to a whole cycle. For example, the blue one would be Psychic Pact 2UU Enchantment As ~ enters the battlefield, choose target player. that player has no maximum hand size. Spells and abilities that player controls cannot target spells or creatures you control. That's great politicking right there. You strike a deal with someone, guarantee that they don't just shoot you with the gun you gave them, and even provide them with motivation to help you out when you're in a bind "oh, I don't want my Multani to shrink by half, so I'll spend one of my counters on that Indrik Stomphowler aimed at the Psychic Pact". Aside from that I see nothing but greatness. They have clearly diversified in trying to tackle every kind of player (Ruhan of the Fomori is a great example) and playstyle preference, and they're delivering amazing generals. Animar, Soul of Elements alone cemented my decision to buy the RUG deck at the prerelease, and he's only the 'backup' general for the deck! EDIT: Oh, and Command Tower is amazing. __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
[Edited 1 times, lastly by Bugger on June 07, 2011]
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psilence6k Member
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posted June 07, 2011 09:35 AM

Your version of "Material Aid" is like a better version of Moat. Way too powerful IMHO. Maybe if you added "Destroy this enchantment if there are only 2 players left in the game" it would be more fair?
[Edited 1 times, lastly by psilence6k on June 07, 2011]
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Myy Member
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posted June 07, 2011 09:36 AM
  
why would they word cards with, pay any amount of mana, instead of paying X??
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iccarus Member
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posted June 07, 2011 10:03 AM
  
quote: Originally posted by Bugger: Oh, and Command Tower is amazing.
I'd say it's great to see it as a common...but I don't think rarity really matters for anything with this set. It is a great card though and probably has a place in any 2+ color deck. I like the Mimeoplasm quite a bit. The BW vampire is cool and I could see building something around him. I've noticed most places have jacked up the prices on these now. I'm assuming the costs will go down though, once the initial hype is over. __________________ Wisconsin - smells like dairy air!
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psrex Member
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posted June 07, 2011 10:10 AM
  
quote: Originally posted by iccarus: I'd say it's great to see it as a common...but I don't think rarity really matters for anything with this set. It is a great card though and probably has a place in any 2+ color deck.
I saw this on twitter today: The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend. So this is in all 5 decks.
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iccarus Member
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posted June 07, 2011 10:30 AM
  
quote: Originally posted by psrex: I saw this on twitter today:The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend. So this is in all 5 decks.
That doesn't really surprise me at all. That land was basically the kind of fixing that's needed in a tri-color deck. It will make it easier to pick them up as singles from dealers that break the decks apart for resale. __________________ Wisconsin - smells like dairy air!
[Edited 1 times, lastly by iccarus on June 07, 2011]
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Devonin Member
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posted June 07, 2011 10:35 AM
  
quote: Originally posted by Myy: why would they word cards with, pay any amount of mana, instead of paying X??
I think it's because each player pays any amount, and then at the end you get X of something where X is the total amount. It avoids "you pay X, the player next to you pays Y, the player next to you plays Z, get X+Y+Z things" Just a cleaner way of doing the ability.
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Bugger Member
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posted June 07, 2011 10:47 AM

quote: Originally posted by psilence6k: Your version of "Material Aid" is like a better version of Moat. Way too powerful IMHO. Maybe if you added "Destroy this enchantment if there are only 2 players left in the game" it would be more fair?
That would be a repulsive line of text to see on the card. I'd rather just raise the mana cost by 1W or something and keep it clean. __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Devonin Member
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posted June 07, 2011 10:52 AM
  
They should consider some kind of mechanic for a card that is quite strong and has some kind of counter on it that increases as players lose the game, and thus becomes incresingly hard to maintain as the counters increase.Let them make some really powerful effects that become very expensive as you get closer to winning, and would allow for fun manipulations like proliferating offensively.
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Myy Member
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posted June 07, 2011 11:04 AM
  
quote: Originally posted by psrex: I saw this on twitter today:The rarity for *new* Commander cards is different. Common = in all 5 decks. Unc. = in 3 decks. Rare = in 1 deck. Mythic = new wedge legend. So this is in all 5 decks.
but wasn't Sol Ring an uncommon? And they ( wizards) said it was in all 5 decks.
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OGB Member
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posted June 07, 2011 11:07 AM

quote: Originally posted by Myy: but wasn't Sol Ring an uncommon? And they ( wizards) said it was in all 5 decks.
Key word is "new". Any chance they reprint planeswalkers in these things? __________________ 2010 Homer Simpson Award Winnerhttp://classic.magictraders.com/ubb/Forum12/HTML/016901.html
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joz Banned
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posted June 07, 2011 11:11 AM

quote: Originally posted by OGB: Key word is "new". Any chance they reprint planeswalkers in these things?
I forsee the 5 basic planeswalkers making appearnces, possibly, but beyond that, don't think so. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Bugger Member
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posted June 07, 2011 11:20 AM

quote: Originally posted by Devonin: They should consider some kind of mechanic for a card that is quite strong and has some kind of counter on it that increases as players lose the game, and thus becomes incresingly hard to maintain as the counters increase.Let them make some really powerful effects that become very expensive as you get closer to winning, and would allow for fun manipulations like proliferating offensively.
Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something  __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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joz Banned
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posted June 07, 2011 11:22 AM

quote: Originally posted by Bugger: Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something 
I LOL'd so hard, I was going to say something like that, but I think I'd rather just sit here and bask in the humor. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Myy Member
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posted June 07, 2011 11:27 AM
  
quote: Originally posted by OGB: Key word is "new". Any chance they reprint planeswalkers in these things?
I see, said the blind man. Edit: I misunderstood the first comment.
[Edited 1 times, lastly by Myy on June 07, 2011]
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Devonin Member
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posted June 07, 2011 11:59 AM
  
quote: Originally posted by Bugger: Yeah, and maybe they can make it a Vampire and put it in three arc colors and call it "Blood Tyrant" or something 
Except he has no drawback, and nothing about him gets -worse- or -harder to maintain- as players lose. Thanks though.
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Bugger Member
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posted June 07, 2011 12:04 PM

quote: Originally posted by Devonin: Except he has no drawback, and nothing about him gets -worse- or -harder to maintain- as players lose. Thanks though.
RTFC, he gets 5 +1/+1 counters on him every time someone loses. That's pretty freaking hard to maintain against, especially considering he's got flying, trample, and grows a bit bigger every turn. __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Devonin Member
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posted June 07, 2011 12:07 PM
  
Read what I said please. How is it harder to maintain a card with no costs to keep it?Let me give you an example card then, since you don't seem to get what I mean. Super Moat 2WW Enchantment
Players can't attack you Each time a player loses the game, put a Bridge counter on Super Moat. During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.
Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.
[Edited 1 times, lastly by Devonin on June 07, 2011]
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OGB Member
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posted June 07, 2011 12:16 PM

quote: Originally posted by Devonin: Read what I said please. How is it harder to maintain a card with no costs to keep it?Let me give you an example card then, since you don't seem to get what I mean. Super Moat 2WW Enchantment
Players can't attack you Each time a player loses the game, put a Bridge counter on Super Moat. During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.
Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.
You and Bugger are looking at it from different sides of the equation. You mean harder to maintain for yourself, he means harder to maintain for your opponents. It's the internet, don't take it personally. __________________ 2010 Homer Simpson Award Winnerhttp://classic.magictraders.com/ubb/Forum12/HTML/016901.html
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Bugger Member
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posted June 07, 2011 12:44 PM

quote: Originally posted by Devonin: Read what I said please. How is it harder to maintain a card with no costs to keep it?Let me give you an example card then, since you don't seem to get what I mean. Super Moat 2WW Enchantment
Players can't attack you Each time a player loses the game, put a Bridge counter on Super Moat. During your upkeep, sacrifice a creature for each Bridge Counter on Super Moat, or sacrifice it Do you see? The card is very strong immidiately, and the longer you stay alive and the more players die, the harder it gets to keep it around and benefit from it.
No, I misunderstood what you were saying because the wording in your first post wasn't terribly clear. It sounded as if you meant cards that grew more powerful as players lose the game, that involve counters being placed on them, that interact offensively with proliferate. Blood Tyrant fits that criteria. For all we know, we might see the kind of card you're talking about. quote:
Edit: I love the attitude on this forum where everyone takes the first chance they get to take shots and cop an attitude on people, without bothering to make sure they aren't wrong and looking foolish while they do it.
 Oh calm down. It was a miscommunication, not an attack on your family's reputation or your mother's morality.
__________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Devonin Member
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posted June 07, 2011 12:50 PM
  
And a good thing too, since my mom is dead and all.Believe me, I hardly take it personally, I was just observing that people seem quick to jump to "Well Actually" kinda of statements here as compared to other places I've talked Magic.
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southparker2002 Member
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posted June 07, 2011 03:21 PM
  
they are totally breaking the game of magic more and more. whoever designed and approved this set needs to be slapped repeatedly. very disapointing
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Bugger Member
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posted June 07, 2011 03:31 PM

Hey, it took 20 posts before the first chicken little post showed up. Is that a record?__________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Devonin Member
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posted June 07, 2011 03:45 PM
  
Honestly I think 'Death by Dragons' is the single best card Wizards has ever printed, next to Hex. This set is wonderful. Just bear in mind that the new cards aren't Standard legal before you complain about how they've ruined magic.
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edsillars Member
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posted June 07, 2011 07:42 PM

So, Sol Ring is going to be in all 5 decks, which means that it's coded as a common in this set, which means it will be legal for use in pauper format, right? Does anyone else see this as a problem?
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