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Author Topic:   Vanishing 5-Card Blind Tournament, Round 15
yakusoku
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posted June 13, 2011 05:30 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
5-Card Blind (5CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 5 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad where neither player has any means to win the subgame will result in an incomplete game and both players will receive ZERO points for that game, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3
Card #4
Card #5
Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds.

Any lands that only provide mana are exempted from the banning rules.


NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!


--------------Current banned list--------------
All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)

Multicolored:

Lightning Helix
Progenitus

Colorless non-artifacts:

Emrakul, the Aeons Torn

Lands:

Dark Depths
Ghost Quarter
Inkmoth Nexus
Karakas
Maze of Ith
Mishra's Factory
Mishra's Workshop
Mutavault
Strip Mine
Tabernacle at Pendrell Vale
Tolarian Academy
Urborg, Tomb of Yawgmoth
Wasteland

Artifacts:

Black Lotus
Blightsteel Colossus
Ensnaring Bridge
Isochron Scepter
Mana Crypt
Mana Vault
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Pithing Needle
The Rack
Scalding Tongs
Trinisphere

Black:

Cabal Therapy
Contagion
Dark Ritual
Nether Spirit
Oona's Prowler
Reanimate
Thoughtseize
Unmask
Vampire Hexmage

Blue:

Chain of Vapor
Daze
Disrupting Shoal
Foil
Force of Will
Force Spike
Hive Mind
Leyline of Anticipation
Leyline of Singularity
Mental Misstep
Show and Tell
Sphinx of Jwar Isle
Tidal Warrior
Web of Inertia

Green:

Channel

Red:

Burning Inquiry
Pact of the Titan
Seething Song
Simian Spirit Guide
Sneak Attack

White:

Balance
Chancellor of the Annex

Winning decks that caused cards to be banned (History):

Round 1, eschewing Black Lotus and Force of Will - yakusoku:

Mishra's Workshop
Ensnaring Bridge
Trinisphere
Scalding Tongs
Scalding Tongs

Round 1, played by over 1/3 of players:

Black Lotus
Force of Will

Round 2, from s14sh3r:

Mox Pearl
City of Traitors
Balance
The Rack
The Rack

Round 2, played by over 1/3 of all players:

Leyline of Anticipation

Round 3, uncounterable - yakusoku:

Leyline of Singularity
Karakas
Karakas
Mishra's Factory
Mishra's Factory

Round 3, played by over 1/3rd of all players:

Foil

Round 4, almost perfect - yakusoku:

Mox Emerald
Mox Emerald
Channel
Emrakul, the Aeons Torn
Pithing Needle

Round 4, played by over 1/3rd of the field (3/7):

Strip Mine
Inkmoth Nexus
Maze of Ith

Round 5, he's in your mind, making you cast spells - LegendaryFerret:

Tolarian Academy
Mana Crypt
Mana Vault
Hive Mind
Pact of the Titan

Round 6, winning with A Rib of Cysts, A Parch of Vino, A Bleach Party, and some other stuff that's all mixed up - coinmagic45:

City of Brass
Chain of Vapor
Cabal Therapy
Burning Inquiry
Nether Spirit

Round 6, played by over 1/3rd of all players:

Mox Sapphire

Round 7, winning with lands and only lands - Magic1264:

Tabernacle at Pendrell Vale
Wasteland
Ghost Quarter
Mutavault
Mutavault

Round 7, played by over 1/3rd of all players:

Mesmeric Fiend

Round 8, out of the Depths, I cry to you, oh Marit Lage - SageShadows:

Dark Depths
Urborg, Tomb of Yawgmoth
Thoughtseize
Vampire Hexmage
Vampire Hexmage

Round 9, look at what he brought to Show and Tell - joz:

Island
Simian Spirit Guide
Simian Spirit Guide
Show and Tell
Progenitus

Round 9, played by over 1/3 of all players:

Mox Jet

Round 10, from a sneaky, sneaky guy - Myy:

Blightsteel Colossus
Sneak Attack
Mox Ruby
City of Traitors
Seething Song

Round 11, doing bad, evil things with black mana (like winning) - yakusoku

Chancellor of the Annex
Swamp
Dark Ritual
Oona's Prowler
Reanimate

Round 12, making Lightning strike the same place every turn - Myy:

Isochron Scepter
Lightning Helix
City of Traitors
Unmask
Contagion

Round 13, Dazing and Confusing - yakusoku:

Island
Tidal Warrior
Tidal Warrior
Mental Misstep
Daze

Round 14 - Blue spells for the win, Magic1264:

Disrupting Shoal
Force Spike
Saprazzan Cove
Web of Inertia
Sphinx of Jwar Isle

Winners List:

5

yakusoku

2

Magic1264
Myy

1

coinmagic45
joz
LegendaryFerret
SageShadows
s14sh3r

Decklists:

1. yakusoku

Chrome Mox
Scrubland
Seal of Cleansing
Bitterblossom
Island Sanctuary

2. Magic1264

City of Traitors
Chrome Mox
Magus of the Moon
Words of War
Phyrexian Revoker

3. Numotflame96

Path to exile
Serra Ascendant
Plains
exlixir of imortality
city of traitors

4. junichi

Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Eureka

5. Myy

City of Traitors
Grim Monolith
Torpor Orb
Phyrexian Dreadnaught
Phyrexian Dreadnaught

6. SageShadows

City of Traitors
Sol Ring
Sol Ring
Lodestone Golem
Wurmcoil Engine

[Edited 1 times, lastly by yakusoku on June 16, 2011]

 
mattw
Member
posted June 14, 2011 06:38 AM   Click Here to See the Profile for mattw Click Here to Email mattw Send a private message to mattw Click to send mattw an Instant Message Edit/Delete Message Reply With Quote View mattw's Have/Want ListView mattw's Have/Want List
sorry i didn't get a chance to score myself. Have been out on a canadian camping trip all weekend and couldn't function when i got back.
 
Myy
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posted June 14, 2011 06:56 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
I didn't get a chance to submit a deck last week, but I will try my best this one. just gotta come up with something awesome
 
yakusoku
Member
posted June 15, 2011 07:36 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Today is the LAST day to submit.
 
yakusoku
Member
posted June 16, 2011 05:52 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first.

Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no

points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:

code:

## 1 2 3 4 5 6 TOTAL
?? ? ? ? ? ? ? ??

 
Numotflame96
Member
posted June 16, 2011 07:19 PM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
1. yakusoku WW

Chrome Mox
Scrubland
Seal of Cleansing
Bitterblossom
Island Sanctuary

T1: serra
T1: blosom rfg sanctuary/seal(both useless)
t2: elixir pop, 25, atk 26
t2: get token, 18
t3:, draw elixir, go to 31, ascendant becomes a 6/6. he can only kill ascendant if he doesn't block for 5 more turns. even if he somehow did that without dying, i just have a crap load of life and can recycle ascendant. eventually he loses to his own blossom.

2. Magic1264 WW

City of Traitors
Chrome Mox
Magus of the Moon
Words of War
Phyrexian Revoker

t1: revoker, naming elixir
t1 path
t2 words
t2 elixir, recylce
t3 shoot with words 18
t3 draw path
t4 shoot 16
t4 elixir, go to 21
t5 shoot 19
t5 elixir 24
t6 shoot 22
t6 elixir 26
....
elixir 32
shoot, 30
cast ascendant as a 6/6, win

3. Numotflame96 XX

Path to exile
Serra Ascendant
Plains
exlixir of imortality
city of traitors


4. junichi LL

Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Eureka

great deck here.

5. Myy WW

City of Traitors
Grim Monolith
Torpor Orb
Phyrexian Dreadnaught
Phyrexian Dreadnaught

t1: orb
t1: elxiir
t2: 2 dreadnaughts
t2: path 1, pop elixir go to 25
t3: atk, i go to 13
t4 i draw elixir, cast it and serra
t4, atk, i let it through, draw path and kill dread naught then atk him to death

6. SageShadows

City of Traitors
Sol Ring
Sol Ring
Lodestone Golem
Wurmcoil Engine

he has T1 golem. i play nothing. he casts WCE and attacks for 5. i pte his engine then play elixir. he hits for 5 putting me on 10. i gain 5 from elixir and shuffle pte and elixir. he attacks me to 10 again. i draw elixir and cast ascendant. he attacks, igo to 5. i draw pte, kills his golem and attack to death with ascendant.

## 1 2 3 4 5 6 TOTAL
03 6 6 X 0 6 6 24

i think i tie with junichi for the win this time just by looking and seeing that i think both of us have 1 loss. thanks Yak XD

 
junichi
Moderator
posted June 16, 2011 08:26 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
I am definitely not winning this one.

code:

## 1 2 3 4 5 6 TOTAL
04 0 6 6 x 2 3 17


__________________
MOTL Fantasy NBA 2010 Champion

Get a brain, Morans!


[Edited 1 times, lastly by junichi on June 17, 2011]

SageShadows
Member
posted June 18, 2011 09:29 AM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
1. yakusoku WD
On the play, a Lodestone Golem was all she said.
On the draw, he can land an Island Sanctuary, which totally invalidates my gameplan, but I cut off his ability to play Bitterblossom.

2. Magic1264 WL
On the play, I can get out a Lodestone Golem. He can revoker away my sol ring, but I still will win.
On the draw, Magus kills me.

3. Numotflame96 LL
Covered this before.

4. junichi WL
On the play, I stop Eureka. On the draw, I don’t.

5. Myy DL
On the play, I get lodestone out. He drops a dreadnaught. I play my Wurmcoil. He plays his second dreadnaught. Wurmcoil offers enough defenses so that he can’t swing without losing both his Dreadnaughts one at a time to the deathtouch, so we stare.
I lose on the draw.

6. SageShadows XX

## 1 2 3 4 5 6 TOTAL
06 4 3 0 3 1 X 11

New decklist soon, I suppose

[Edited 1 times, lastly by SageShadows on June 18, 2011]

 
yakusoku
Member
posted June 18, 2011 10:59 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 TOTAL
01 X 3 0 6 6 1 16

1. yakusoku

Chrome Mox
Scrubland
Seal of Cleansing
Bitterblossom
Island Sanctuary

2. Magic1264 WL.

On the draw, he plays Revoker naming Chrome Mox and I can't do anything. On the play, I play Bitterblossom (removing Sanctuary) and if he plays Magus, I still win. If he plays Words, I play Seal and destroy his words. If he plays Revoker naming Chrome Mox, I win.

3. Numotflame96 LL. See above.

4. junichi WW. Island Sanctuary saves me from a gruesome death, then I ride tokens for the win.

5. Myy WW. Island Sanctuary stops his creatures, then I win with Bitterblossom.

6. SageShadows DL. Island Sanctuary forces a draw on the play, but I can't play Bitterblossom after he plays Lodestone Golem.

 
Myy
Member
posted June 20, 2011 07:45 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
1. yakusoku LL

Chrome Mox
Scrubland
Seal of Cleansing
Bitterblossom
Island Sanctuary

2. Magic1264 WL

City of Traitors
Chrome Mox
Magus of the Moon
Words of War
Phyrexian Revoker

3. Numotflame96 LL

Path to exile
Serra Ascendant
Plains
exlixir of imortality
city of traitors

4. junichi DD

Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Chancellor of the Tangle
Eureka

5. Myy Xx

City of Traitors
Grim Monolith
Torpor Orb
Phyrexian Dreadnaught
Phyrexian Dreadnaught

6. SageShadows DW

City of Traitors
Sol Ring
Sol Ring
Lodestone Golem
Wurmcoil Engine


## 1 2 3 4 5 6 TOTAL
05 0 3 0 2 X 4 09


WHooo, Single digits, YEAH!. Oh wait. dang. =/

 
Magic1264
Member
posted June 20, 2011 07:51 AM   Click Here to See the Profile for Magic1264 Click Here to Email Magic1264 Send a private message to Magic1264 Click to send Magic1264 an Instant Message Edit/Delete Message Reply With Quote 
code:

3 X 0 0 3 3 9

 

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