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Author Topic:   Why these cards?
Soldier Boi
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posted July 04, 2011 03:32 PM   Click Here to See the Profile for Soldier Boi Click Here to Email Soldier Boi Send a private message to Soldier Boi Click to send Soldier Boi an Instant Message Edit/Delete Message Reply With Quote 
I have been doing a lot of research on decks and these cards show up a lot when people are describing how they came up with there deck.

1. Phyrexian Dreadnought - 1 mana for a 12/12 trample seems awesome but sacrificing up to 12 power doesnt seem very smart. In the best situation you just traded 2+ smaller creatures for 1 with trample. But if they path it or STP it then you just sac'd those creatures for a land or 12 life. I just dont see how this card is good.

2. Veteran Explorer - I dont see how giving your opponents 2 lands is a good idea. Maybe vs Team America where just about all their lands are non basic but most decks have at least a few basic lands to get.

3. Mirran Crusader - This wasnt actually in a deck list was just wondering why no one used it if like 80% of the decks played have Goyf.

[Edited 1 times, lastly by Soldier Boi on July 04, 2011]

 
implode
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posted July 04, 2011 03:36 PM   Click Here to See the Profile for implode Click Here to Email implode Send a private message to implode Click to send implode an Instant MessageVisit implode's Homepage  Edit/Delete Message Reply With Quote View implode's Have/Want ListView implode's Have/Want List
1) I think very few people hard cast dreadnaught, so sac requirement is frequently ignored.

3) Probably because better solutions exist in response to goyf.

 
Zakman86
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posted July 04, 2011 03:36 PM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
Dreadnaught is usually used with Stifle or Torpor Orb to negate the necessity to sacrifice 12 power worth of creatures.
 
thror
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posted July 04, 2011 03:40 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
Ive been following standard and legacy for a few years now, and I've literally NEVER seen/heard of veteran explorer before. People don't play this card.

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joz
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posted July 04, 2011 03:42 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Soldier Boi:
I have been doing a lot of research on decks and these cards show up a lot when people are describing how they came up with there deck.

1. Phyrexian Dreadnought - 1 mana for a 12/12 trample seems awesome but sacrificing up to 12 power doesnt seem very smart. In the best situation you just traded 2+ smaller creatures for 1 with trample. But if they path it or STP it then you just sac'd those creatures for a land or 12 life. I just dont see how this card is good.


It's triggered ability can be negated using cards like Stifle, Torpor Orb and others.

quote:

2. Veteran Explorer - I dont see how giving your opponents 2 lands is a good idea. Maybe vs Team America where just about all their lands are non basic but most decks have at least a few basic lands to get.


Some decks find it useful, but it also gets you lands, making it a rattlesnake card both ways. I'm not sure what decks are even running this ??

quote:

3. Mirran Crusader - This wasnt actually in a deck list was just wondering why no one used it if like 80% of the decks played have Goyf.

[/quote]

Because Goyf costs 1 mana less.

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yukizora
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posted July 04, 2011 03:44 PM   Click Here to See the Profile for yukizora Click Here to Email yukizora Send a private message to yukizora Click to send yukizora an Instant Message Edit/Delete Message Reply With Quote 
Veteran explorer isn't played.
Mirran crusader is good, but only if you intend to play UW Equipments. Otherwise goyf does it.
 
Goaswerfraiejen
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posted July 04, 2011 05:38 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
Dreadnought no longer sees much Legacy play (it was very popular a couple years ago). The idea was that casting it in the early game and backing it with counterspells (FoW, Daze, Counterspell) while attacking an opponent's manabase (Wasteland, Stifle, Trickbind) would be backbreaking. And it was. Even a late-game Dreadnought was scary.

Veteran Explorer HAS seen play--I've designed and played a number of Legacy decks that tried to capitalize upon it in the past, and a few decks today have flirted with it (some Rock variants, Death Cloud, and a few others, usually in the BG colour combination). Giving your opponents lands can be troublesome, but you should remember that most Legacy decks don't run many basic lands--usually, they run two at most. The other part of the equation has to do with exploiting Explorer by using it (for example) to flash back Cabal Therapy to empty out the opponent's hand and to cast a bomb like Pernicious Deed (one of my half-decent-but-not-quite competitive ideas was to combine it with Therapy, Deed, Ob Nixilis, and Korlash--it works quite well, but is vulnerable to a big chunk of the metagame). In fact, Deed alone can negate most of the drawback by immediately blowing up whatever is on the board. The thing to remember is that Veteran Explorer is not synergistic with strategies that aim to cut off the opponent's mana sources (only with those that render them irrelevant). By the way, it's also an amazing piece of tech against Stax. Just sayin'.

Mirran Crusader is quite good, but needs more time to find a proper home. Its cost is not very friendly to three-coloured decks, which many Legacy decks are.

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-PoX-
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posted July 04, 2011 05:44 PM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Soldier Boi:

1. Phyrexian Dreadnought
2. Veteran Explorer
3. Mirran Crusader

1.Good questions. Phyrexian Dreadnought is crazy because you can cast a ball lightning, berserk it and then sac it for a dreadnaught after dealing 12! It's a wonder it's not banned.

2.Giving your opponents land is great because you can destroy them to trigger your Dingus Eggs. And if he doesn't want the lands then you win anyway!

3.It costs one mana too much. Or too few. All the good cards cost 2 or 4.

 
Volcanon
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posted July 05, 2011 10:03 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by -PoX-:
1.Good questions. Phyrexian Dreadnought is crazy because you can cast a ball lightning, berserk it and then sac it for a dreadnaught after dealing 12! It's a wonder it's not banned.

2.Giving your opponents land is great because you can destroy them to trigger your Dingus Eggs. And if he doesn't want the lands then you win anyway!

3.It costs one mana too much. Or too few. All the good cards cost 2 or 4.


You noob.
1. Dreadnaught is crazy because the best removal spell in the format, Terror, can't hit it. Tarmogoyf is terrible because it dies to removal. Nobody plays artifact removal. If somebody plays noob cards like Krosan Grip then you should be happy because they are noobs and you will win.
2. The explorer gets more land into play quickly so that you can cast your Annexes and Conquors to steal their land faster so that you can cast Polar Kraken faster. Alternatively, it also powers your Mana Barbs which drains them of all their life.
3. Crusader is bad because it's a white creature that dies to removal. Sure, it's protected from Terror, but it's not protected from Swords to Plowshares, Lightning Bolt, or Ember Shot. Heck, even Infest kills it, and that card is rockin' the metagame! (And is far superior to Massacre).

 
Soldier Boi
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posted July 05, 2011 11:02 AM   Click Here to See the Profile for Soldier Boi Click Here to Email Soldier Boi Send a private message to Soldier Boi Click to send Soldier Boi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
You noob.
1. Dreadnaught is crazy because the best removal spell in the format, Terror, can't hit it. Tarmogoyf is terrible because it dies to removal. Nobody plays artifact removal. If somebody plays noob cards like Krosan Grip then you should be happy because they are noobs and you will win.
2. The explorer gets more land into play quickly so that you can cast your Annexes and Conquors to steal their land faster so that you can cast Polar Kraken faster. Alternatively, it also powers your Mana Barbs which drains them of all their life.
3. Crusader is bad because it's a white creature that dies to removal. Sure, it's protected from Terror, but it's not protected from Swords to Plowshares, Lightning Bolt, or Ember Shot. Heck, even Infest kills it, and that card is rockin' the metagame! (And is far superior to Massacre).

I really hope you were joking when you wrote this.

 
gcowhsu
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posted July 05, 2011 11:11 AM   Click Here to See the Profile for gcowhsu Click Here to Email gcowhsu Click to send gcowhsu an Instant Message Edit/Delete Message Reply With Quote View gcowhsu's Trade Auction or SaleView gcowhsu's Trade Auction or Sale
Mirran crusader isn't big enough. 2/2 for 3 is very very sad. The average goyf is 4/5 (creature, land, instant, sorcery) so crusader can't even kill it. It just sits as a blocker and does nothing else.
 
oneofchaos
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posted July 05, 2011 01:40 PM   Click Here to See the Profile for oneofchaos Click Here to Email oneofchaos Send a private message to oneofchaos Click to send oneofchaos an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by gcowhsu:
Mirran crusader isn't big enough. 2/2 for 3 is very very sad. The average goyf is 4/5 (creature, land, instant, sorcery) so crusader can't even kill it. It just sits as a blocker and does nothing else.

4/5 goyf + leyline of punishment kills mirran crusader .

Also goyf/dreadnought/mirran crusader all fail jace test you newbs.

Play more goblin piledrivers.

 
Havoc Demon
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posted July 05, 2011 02:09 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant MessageVisit Havoc Demon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by oneofchaos:

Play more goblin piledrivers.


Damn right! I ain't losing to that Psychatog clown!

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