Author
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Topic: Why these cards?
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Soldier Boi Member
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posted July 04, 2011 03:32 PM
I have been doing a lot of research on decks and these cards show up a lot when people are describing how they came up with there deck.1. Phyrexian Dreadnought - 1 mana for a 12/12 trample seems awesome but sacrificing up to 12 power doesnt seem very smart. In the best situation you just traded 2+ smaller creatures for 1 with trample. But if they path it or STP it then you just sac'd those creatures for a land or 12 life. I just dont see how this card is good. 2. Veteran Explorer - I dont see how giving your opponents 2 lands is a good idea. Maybe vs Team America where just about all their lands are non basic but most decks have at least a few basic lands to get. 3. Mirran Crusader - This wasnt actually in a deck list was just wondering why no one used it if like 80% of the decks played have Goyf.
[Edited 1 times, lastly by Soldier Boi on July 04, 2011]
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implode Member
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posted July 04, 2011 03:36 PM
1) I think very few people hard cast dreadnaught, so sac requirement is frequently ignored.3) Probably because better solutions exist in response to goyf.
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Zakman86 Member
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posted July 04, 2011 03:36 PM
Dreadnaught is usually used with Stifle or Torpor Orb to negate the necessity to sacrifice 12 power worth of creatures.
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thror Member
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posted July 04, 2011 03:40 PM
Ive been following standard and legacy for a few years now, and I've literally NEVER seen/heard of veteran explorer before. People don't play this card.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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joz Banned
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posted July 04, 2011 03:42 PM
quote: Originally posted by Soldier Boi: I have been doing a lot of research on decks and these cards show up a lot when people are describing how they came up with there deck.1. Phyrexian Dreadnought - 1 mana for a 12/12 trample seems awesome but sacrificing up to 12 power doesnt seem very smart. In the best situation you just traded 2+ smaller creatures for 1 with trample. But if they path it or STP it then you just sac'd those creatures for a land or 12 life. I just dont see how this card is good.
It's triggered ability can be negated using cards like Stifle, Torpor Orb and others.
quote:
2. Veteran Explorer - I dont see how giving your opponents 2 lands is a good idea. Maybe vs Team America where just about all their lands are non basic but most decks have at least a few basic lands to get.
Some decks find it useful, but it also gets you lands, making it a rattlesnake card both ways. I'm not sure what decks are even running this ??quote:
3. Mirran Crusader - This wasnt actually in a deck list was just wondering why no one used it if like 80% of the decks played have Goyf.
[/quote]Because Goyf costs 1 mana less. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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yukizora Member
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posted July 04, 2011 03:44 PM
Veteran explorer isn't played. Mirran crusader is good, but only if you intend to play UW Equipments. Otherwise goyf does it.
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Goaswerfraiejen Member
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posted July 04, 2011 05:38 PM
Dreadnought no longer sees much Legacy play (it was very popular a couple years ago). The idea was that casting it in the early game and backing it with counterspells (FoW, Daze, Counterspell) while attacking an opponent's manabase (Wasteland, Stifle, Trickbind) would be backbreaking. And it was. Even a late-game Dreadnought was scary.Veteran Explorer HAS seen play--I've designed and played a number of Legacy decks that tried to capitalize upon it in the past, and a few decks today have flirted with it (some Rock variants, Death Cloud, and a few others, usually in the BG colour combination). Giving your opponents lands can be troublesome, but you should remember that most Legacy decks don't run many basic lands--usually, they run two at most. The other part of the equation has to do with exploiting Explorer by using it (for example) to flash back Cabal Therapy to empty out the opponent's hand and to cast a bomb like Pernicious Deed (one of my half-decent-but-not-quite competitive ideas was to combine it with Therapy, Deed, Ob Nixilis, and Korlash--it works quite well, but is vulnerable to a big chunk of the metagame). In fact, Deed alone can negate most of the drawback by immediately blowing up whatever is on the board. The thing to remember is that Veteran Explorer is not synergistic with strategies that aim to cut off the opponent's mana sources (only with those that render them irrelevant). By the way, it's also an amazing piece of tech against Stax. Just sayin'. Mirran Crusader is quite good, but needs more time to find a proper home. Its cost is not very friendly to three-coloured decks, which many Legacy decks are. __________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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-PoX- Member
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posted July 04, 2011 05:44 PM
quote: Originally posted by Soldier Boi:
1. Phyrexian Dreadnought 2. Veteran Explorer 3. Mirran Crusader
1.Good questions. Phyrexian Dreadnought is crazy because you can cast a ball lightning, berserk it and then sac it for a dreadnaught after dealing 12! It's a wonder it's not banned. 2.Giving your opponents land is great because you can destroy them to trigger your Dingus Eggs. And if he doesn't want the lands then you win anyway! 3.It costs one mana too much. Or too few. All the good cards cost 2 or 4.
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Volcanon Member
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posted July 05, 2011 10:03 AM
quote: Originally posted by -PoX-: 1.Good questions. Phyrexian Dreadnought is crazy because you can cast a ball lightning, berserk it and then sac it for a dreadnaught after dealing 12! It's a wonder it's not banned.2.Giving your opponents land is great because you can destroy them to trigger your Dingus Eggs. And if he doesn't want the lands then you win anyway! 3.It costs one mana too much. Or too few. All the good cards cost 2 or 4.
You noob. 1. Dreadnaught is crazy because the best removal spell in the format, Terror, can't hit it. Tarmogoyf is terrible because it dies to removal. Nobody plays artifact removal. If somebody plays noob cards like Krosan Grip then you should be happy because they are noobs and you will win. 2. The explorer gets more land into play quickly so that you can cast your Annexes and Conquors to steal their land faster so that you can cast Polar Kraken faster. Alternatively, it also powers your Mana Barbs which drains them of all their life. 3. Crusader is bad because it's a white creature that dies to removal. Sure, it's protected from Terror, but it's not protected from Swords to Plowshares, Lightning Bolt, or Ember Shot. Heck, even Infest kills it, and that card is rockin' the metagame! (And is far superior to Massacre).
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Soldier Boi Member
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posted July 05, 2011 11:02 AM
quote: Originally posted by Volcanon: You noob. 1. Dreadnaught is crazy because the best removal spell in the format, Terror, can't hit it. Tarmogoyf is terrible because it dies to removal. Nobody plays artifact removal. If somebody plays noob cards like Krosan Grip then you should be happy because they are noobs and you will win. 2. The explorer gets more land into play quickly so that you can cast your Annexes and Conquors to steal their land faster so that you can cast Polar Kraken faster. Alternatively, it also powers your Mana Barbs which drains them of all their life. 3. Crusader is bad because it's a white creature that dies to removal. Sure, it's protected from Terror, but it's not protected from Swords to Plowshares, Lightning Bolt, or Ember Shot. Heck, even Infest kills it, and that card is rockin' the metagame! (And is far superior to Massacre).
I really hope you were joking when you wrote this.
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gcowhsu Member
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posted July 05, 2011 11:11 AM
Mirran crusader isn't big enough. 2/2 for 3 is very very sad. The average goyf is 4/5 (creature, land, instant, sorcery) so crusader can't even kill it. It just sits as a blocker and does nothing else.
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oneofchaos Member
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posted July 05, 2011 01:40 PM
quote: Originally posted by gcowhsu: Mirran crusader isn't big enough. 2/2 for 3 is very very sad. The average goyf is 4/5 (creature, land, instant, sorcery) so crusader can't even kill it. It just sits as a blocker and does nothing else.
4/5 goyf + leyline of punishment kills mirran crusader . Also goyf/dreadnought/mirran crusader all fail jace test you newbs. Play more goblin piledrivers.
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Havoc Demon Member
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posted July 05, 2011 02:09 PM
quote: Originally posted by oneofchaos:
Play more goblin piledrivers.
Damn right! I ain't losing to that Psychatog clown! __________________ Most References in Massachusetts 85th All-timeSupport my friend's store: http://www.tabletoparena.com
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