Author
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Topic: Legacy counters
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Soldier Boi Member
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posted July 11, 2011 12:05 PM

There are just so many good ones, how do you decide which ones to use?Most used from what I've seen. Force of Will - Its FOW Mental Misstep - great vs almost everything Counterspell - the basics Spell Snare - for goyf and hymn Spell Pierce - good early game vs control decks Daze - amazing early game vs everything Flusterstorm - good vs storm decks (high tide and ANT)
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WeedIan Member
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posted July 11, 2011 12:10 PM
  
Stifle is likely better vs Storm than Flusterstorm is.It depends on the metagame, Counterspell isn't played in Legacy ever since you can play Drain since there is no drawback. __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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otrtrader Member
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posted July 11, 2011 12:14 PM

quote: Originally posted by WeedIan:
It depends on the metagame, Counterspell isn't played in Legacy ever since you can play Drain since there is no drawback.
Mana drain is banned in legacy.... and forbid is awesome
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SageShadows Member
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posted July 11, 2011 12:14 PM

quote: Originally posted by WeedIan: Stifle is likely better vs Storm than Flusterstorm is.It depends on the metagame, Counterspell isn't played in Legacy ever since you can play Drain since there is no drawback.
There's just the small problem of Mana Drain being banned in Legacy. EDIT: Damn, beat to the punch.
[Edited 1 times, lastly by SageShadows on July 11, 2011]
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Soldier Boi Member
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posted July 11, 2011 12:19 PM

I never seen anyone play forbid. What deck would that help in? Its cancel with buy back.I seem someone play mana leak on mtgo yesterday I was shocked. It's actually pretty good since most decks only have like 10'mana producing lands.
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WeedIan Member
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posted July 11, 2011 12:27 PM
  
While don't i have egg on my face, either way i don't think Drain would be that great in legacy either.It doesn't add much over Counterspell which doesn't get played.
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fluffycow Member
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posted July 11, 2011 12:38 PM
  
quote: Originally posted by WeedIan: While don't i have egg on my face, either way i don't think Drain would be that great in legacy either.It doesn't add much over Counterspell which doesn't get played.
You might want to reword that before you get hated on
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James_Hetfield2 Member
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posted July 11, 2011 01:13 PM
  
quote: Originally posted by WeedIan: While don't i have egg on my face, either way i don't think Drain would be that great in legacy either.It doesn't add much over Counterspell which doesn't get played.
You are making it worse  Drain is insane. Can you imagine the price of Drain if it was legacy legal?!?!
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otrtrader Member
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posted July 11, 2011 02:02 PM

Forbid is played by ppl who can't get money counters, I know quite a few ppl who use them.
[Edited 1 times, lastly by otrtrader on July 11, 2011]
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gcowhsu Member
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posted July 11, 2011 02:04 PM
  
Mana leak isn't that strong in Legacy because a lot of the spells are cheap so it's easy to get out of range for it and have them lose their speed just to hope for a counter. Run Daze over Leak so you can still be aggressive and have room to counter. At worst it becomes fodder for FOW. I would not run Daze without FOW or it can become a dead card very fast. Mental Misstep has made Daze a lot better since you can stop turn 1 hierarchs on the draw. It has also made spell snare more relevant since you can stop 1 and 2 cc cards. However, at the same time it can be stopped by opposing missteps. Misdirection is better against hymn and goyf can just be killed. I would use flusterstorm over stifle since stifle can be misstepped. Usually SB spell pierce is good enough vrs ant and is more useful against Show and tell/hive mind stuff/control decks... I don't think flusterstorm has a place in Legacy. Most decks go 4 force 4 misstep 2-4 daze/spell snare SB 2-3 spell pierce It looks like Daze is dying though because many decks run 20+ land nowadays.
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yukizora Member
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posted July 11, 2011 02:05 PM

Here are IMO the play-worthy counters for legacy (ultimately depends on your strategy, some deep blue decks will probably run the most expensive ones)Force of Will Daze Mental Misstep Commandeer Counterspell Stifle Spell Pierce Spell Snare Misdirection And that should be it!
[Edited 1 times, lastly by yukizora on July 11, 2011]
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airwalk Member
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posted July 11, 2011 03:35 PM

quote: Originally posted by James_Hetfield2: You are making it worse  Drain is insane. Can you imagine the price of Drain if it was legacy legal?!?!
I'd love to Drain into Fact or Fictions all day long like I used to do in Vintage, good times . On Topic: Circular Logic? =p Maybe Madness will be good again someday.
[Edited 1 times, lastly by airwalk on July 11, 2011]
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coasterdude84 Member
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posted July 11, 2011 05:19 PM
  
quote: Originally posted by airwalk: I'd love to Drain into Fact or Fictions all day long like I used to do in Vintage, good times .On Topic: Circular Logic? =p Maybe Madness will be good again someday.
Actually ran into a Circular Logic the other day. I had forgotten just how annoying it was. Disagreeing with gcowhsu, I think Misstep has actually made Daze a little less playable. Daze was a popular choice because it could get you around turn 1 and 2 plays while still allowing you to play spells. The problem is you're now a land drop behind, which early game, is like being an entire turn back. So while you may have Dazed that Sinkhole, it still more or less did its job. Now, if you're on the draw, you can still stop turn 1 plays with Misstep without losing any board position, and with Spell Snare, you have an answer for their turn 2 play. Though I do agree, most decks go or should go: 4x Force of Will 4x Misstep 2-4x Spell Snare Stifle has some utility in Legacy. Even if you're not stopping a storm combo, it can be used annoyingly to stop Fetches and Wastelands. And if it gets Misstepped, better that than a critical Swords or Brainstorm. Whether it's maindeck worthy is open to debate, but I believe it could be justified.
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revenger Member
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posted July 12, 2011 11:29 PM
  
They might not be tourney staples or big $$$, but i always had a fondness for Dissipate & Logic Knot. I once dissipated a teekas dragon, opponent threw his deck across the room. lol and what about disperse or dispel? not worthy enough to go ina deck?
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coasterdude84 Member
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posted July 13, 2011 06:57 AM
  
quote: Originally posted by revenger: They might not be tourney staples or big $$$, but i always had a fondness for Dissipate & Logic Knot. I once dissipated a teekas dragon, opponent threw his deck across the room. lol and what about disperse or dispel? not worthy enough to go ina deck?
Dissipate and Logic Knot are strictly worse than Counterspell, so outside of their respective sets and possibly EDH, they probably won't see much play. As for Disperse and Dispel, bounce spells don't see much play unless they're recursive, and even then they fell out of favor a few years ago (see Tradewind Rider). Dispel is less useful than Spell Pierce, as most of the time unexpectedly raising the cost of a spell by 2 is enough to stop it.
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simbayu Member
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posted July 13, 2011 06:40 PM

Force of Will - Good against high velocity decks. Bad for attrition games. Mental Misstep - Good against decks that play one drops...obviously  Counterspell - Good in pure control decks. Bad in tempo oriented decks. Spell Snare - Good against decks with a lot of 2 drops which is most legacy decks Spell Pierce - good vs decks that play high cc instants/sorceries or decks that run all instants/sorceries. Daze - good in a tempo deck. bad in decks that play 4 drops. Flusterstorm - good vs storm decks and landstill mirrors.
quote: Originally posted by WeedIan: While don't i have egg on my face, either way i don't think Drain would be that great in legacy either.It doesn't add much over Counterspell which doesn't get played.
Dont be silly. This would be really really good in legacy and a HUGE upgrade to counterspell. The format is slower so people are playing higher cc spells including jace, tms, wrath of god, pernicious deed, etc. Counterspell has been seeing play ever since mental misstep was legal.
[Edited 4 times, lastly by simbayu on July 13, 2011]
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SageShadows Member
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posted July 13, 2011 07:17 PM

quote: Originally posted by simbayu: Force of Will - Good against high velocity decks. Bad for attrition games.
Not exactly. FoW is horrible against Zoo and pretty damn good in those long protracted games.
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caquaa Member
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posted July 13, 2011 10:19 PM
  
quote: Originally posted by SageShadows: [QUOTE]Originally posted by simbayu: Force of Will - Good against high velocity decks. Bad for attrition games.
Not exactly. FoW is horrible against Zoo and pretty damn good in those long protracted games. [/QUOTE] So you're saying hes completely wrong, yet don't even offer "proof" to back it up? In that case, you're wrong... just cause.
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Sovarius Member
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posted July 13, 2011 10:57 PM
  
quote: Originally posted by coasterdude84: Dissipate and Logic Knot are strictly worse than Counterspell
just because it costs more dones' tmean it's strictly worse. that's not what strictly means. those two cards have additional effects so obviousl the costs are different. whatever card you think is better is just an opininon. but to whomever asked about those; legacy doens't really have a use for those effects. you dont need to remove cards in your yards unless you accidentally dump phage in there with buried alive like me. and most everything you can counter probalby isns't coming back from the yard anyway so there's not reason to pay more mana. disapate is basically better than counterpsell in terms of effects but it's just extra flashyness. that costs slows you down so much. if it really weren't such an issues competeitivly peoepl would play last word. that is relevant flashyness but just too expenesive.
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coasterdude84 Member
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posted July 14, 2011 07:55 AM
  
quote: Originally posted by Sovarius: just because it costs more dones' tmean it's strictly worse. that's not what strictly means.those two cards have additional effects so obviousl the costs are different. whatever card you think is better is just an opininon. but to whomever asked about those; legacy doens't really have a use for those effects. you dont need to remove cards in your yards unless you accidentally dump phage in there with buried alive like me. and most everything you can counter probalby isns't coming back from the yard anyway so there's not reason to pay more mana. disapate is basically better than counterpsell in terms of effects but it's just extra flashyness. that costs slows you down so much. if it really weren't such an issues competeitivly peoepl would play last word. that is relevant flashyness but just too expenesive.
When the alternate effects are irrelevant, it's strictly worse. Yes, I understand what you mean, technically only Cancel is strictly worse than counterspell, but when you stop to consider what actually matter in the game, Dissipate's and Logic Knot's side effects almost never will. Thus, we ignore them and look at what we actually net.
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oneofchaos Member
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posted July 14, 2011 08:44 AM

quote: Originally posted by Sovarius: just because it costs more dones' tmean it's strictly worse. that's not what strictly means.those two cards have additional effects so obviousl the costs are different. whatever card you think is better is just an opininon. but to whomever asked about those; legacy doens't really have a use for those effects. you dont need to remove cards in your yards unless you accidentally dump phage in there with buried alive like me. and most everything you can counter probalby isns't coming back from the yard anyway so there's not reason to pay more mana. disapate is basically better than counterpsell in terms of effects but it's just extra flashyness. that costs slows you down so much. if it really weren't such an issues competeitivly peoepl would play last word. that is relevant flashyness but just too expenesive.
Strictly better/strictly worse doesn't exist anymore. If this is a single magic situation in which one card trumps the other then they are not strictly better/strictly worse. Lightning bolt vs shock, strictly better or strictly worse? You are at 3 you opponent is at 2. You aim your burn spell...and it is misdirected.
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CubFan81 Member
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posted July 14, 2011 10:00 AM
  
quote: Originally posted by coasterdude84: When the alternate effects are irrelevant, it's strictly worse. Yes, I understand what you mean, technically only Cancel is strictly worse than counterspell, but when you stop to consider what actually matter in the game, Dissipate's and Logic Knot's side effects almost never will. Thus, we ignore them and look at what we actually net.
Eh, Counterspell can be Spell Snared. Cancel can't. Dissipate seems pretty good against Life from the Loam.
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coasterdude84 Member
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posted July 14, 2011 10:57 AM
  
Yes, I'm sure we could all sit around and think up situations where any given card is better than something else. My point is, all of the counter spells recently mentioned (including counterspell) are generally weaker than others within the format, and since you're trying to balance maximum utility with cost, it would unwise to play those cards instead. Happy?
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CubFan81 Member
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posted July 14, 2011 01:16 PM
  
quote: Originally posted by coasterdude84: Yes, I'm sure we could all sit around and think up situations where any given card is better than something else. My point is, all of the counter spells recently mentioned (including counterspell) are generally weaker than others within the format, and since you're trying to balance maximum utility with cost, it would unwise to play those cards instead. Happy?
Yes. 
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Sovarius Member
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posted July 14, 2011 01:29 PM
  
The extra effects being irrelevant still doesn't mean anything. When i say they are irrelevant that is my opinion. I think dissipate has a useless extra effect in the metagame, but just because the meta changes to heavy graveyard manipulation doesn't mean it suddenly becomes "strictly" better or worse than counterspell. It's worse in your opinion (and believe me, mine as well. it's pretty clearly the 'correct' opinion, if you will).Lightning Bolt is better than Shock because it does more damage. Just because it can be used against you doesn't mean anything. The point of the card is instant speed damage for one red mana; which does that better? Cancel is worse than counterspell because it costs more. The point is to counter a spell (not do extra stuff like exile it afterwards) and one does it cheaper by 1 generic. If cancel were 2U then you could argue which is better since that's a different cost entirely, but they both are UU at least. Cards that are similar but strictly better/worse can be used different in different situations. You COULD say Vapor Snag is dumb to use in multiplayer when you're bouncing your teammates creatures (who have awesome ETB effects) because it hurts them, but when talking about strictly better/worse you comapre the cards. Losing one life puts them closer to losing. If it were temporal Diffusion and bounced a creature for U at instant speed and milled 3 cards, that puts them closer to losing, it's better. Obviously don't play it against any dredge or reanimator decks, but that's a specific situation. Obviously don't hurt your teammates if you doesn't gain you anything, that's a speciic situation. If Temporal Diffusion were UU, bounce a creature at sorcery speed; it's crappier than Unsummon; that's a card difference. Strictly better or worse is basically irrelevant but a lot of people seem to not even understand what it means so i just don't understand why the term pops up so often. I guess i don't really care, we could talk all day about this but i don't think people are going to change their minds about when they use certain terms.
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