Decklists:1. yakusoku
Swamp
Sheltered Valley
Bitterblossom
Noxious Revival
Innocent Blood
WW: Spell pierce bitterblossom. let it hit after revival, kill faeries until I can Zenith for 20. On the draw, it's the same; no need to use gemstone's luck counter because he has no turn 1 play.
2. Magic1264
City of Traitors
Torpor Orb
Lotus Petal
Phyrexian Dreadnought
Phyrexian Dreadnought
WW: Spell pierce the Torpor Orb, charge zenith for game. On the draw, I put out Gemstone, removing Steam vents from the game. If he goes for Torpor Orb ever, I spell pierce it. Otherwise, I just let dwarven hold charge up until I can zenith for 20.
3. Numotflame96
Flash
Woodfall primus
Elvish spirit guide
Island
Dismember
WW: On the play, steam vents, spell pierce the Flash, charge dwarven hold until I can use Zenith for 20. On the draw, I use Gemstone, removing steam vents, and leave gemstone open for spell pierce while I charge dwarven hold to 20 for game.
4. LemonMeringue
**DIFFERENT RESULTS**
Sickening Shoal
Bayou
Slippery Bogle
Dismember
Duress
WW: On the play, I steam vents and spell pierce duress. Then I charge up Dwarven Ruins, Zenithing for 1 each turn. His Bogle is too slow for that (10 turns instead of 20 from bogle). On the draw, I gemstone to spell pierce his duress, removing dwarven hold. He plays bogle, and I zenith him over 20 turns, killing him 1 turn before bogle kills me.
5. dfitz88
Spell Pierce
Gemstone Caverns
Steam Vents
Dwarven Hold
Red Sun's Zenith
XX
6. junichi
City of Traitors
Phyrexian Revoker
Noxious Revival
Steel Overseer
Trip Noose
WW: On the play, I drop steam vents, he can drop revoker or overseer. When i get turn back, I can kill it, and then kill the other, and then whatever he revivals. Charge dwarven hold to zenith for 20. On the draw, I get out Gemstone so I can do it at the same speed, just removing dwarven hold from my hand, and pinging him for 1 each turn after I kill his creatures.
7. mattw
City of Traitors
Bayou
Awakening Zone
Jinxed Idol
Duress
LL: i'm too slow.
8. ryan2754
Commandeer
Moonlace
Misdirection
Saprazzan Cove
Isleback Spawn
WW: I just Zenith for 1 until he plays Spawn, and then if he ever taps out for it, I use Zenith with steam vents open so I can spell pierce either Commandeer or Misdirection (he won't be able to have mana open on the turn after he plays Spawn). If he doesn't fall for the bait ever, he eventually loses to Zenith for 1 over and over.
9. stab107
Elvish Spirit Guide
Fog
City of Traitors
Torpor Orb
Phyrexian Dreadnought
WW: The most mana he can get open is 3, which means I can spell pierce torpor orb. Zenith for game after 20 turns. On the draw, I remove Steam Vents to get out Gemstone on turn 0, incase I need to spell pierce. Then I charge up dwarven hold with 1 mana open to spell pierce if needed.
10. Myy
Chancellor of the Forge
Blazing Shoal
Invigorate
Berserk
Forest
WW: On the play, I put out Steam Vents, and if he goes for his kill, I spell pierce Shoal. On my turn, I zenith for 1 to kill it. I charge up and eventually Zenith for game over. On the draw, I get gemstone (removing dwarven hold) so I can spell pierce Shoal still. Zenith for the kill. If he tries to save his goblin by pumping it, I get extra turns to survive and kill it after 1-2 turns (my life wouldn't dip to 0).
11. SageShadows
Kavu Predator
Skyshroud Cutter
Forest
Grove of the Burnwillows
Nature's Claim
LL: Kavu Predator gets too big too fast
12. edsillars
**DIFFERENT RESULTS**
Saprazzan Skerry
Saprazzan Skerry
Energy Field
Spiketail Hatchling
Imaginary Pet
LL: If he puts out Hatchling, then energy field (into spell pierce, but he just pays 2 with his other skerry), he can force me to try to kill hatchling with Zenith or just die to 1 damage per turn. I target it, he sacrificies it to counter my spell (no target on resolution). This makes him sac his energy field, but because Zenith is countered, I can't get it back. The He then plays Imaginary Pet and kills me.
13. Bugger
**DIFFERENT RESULTS**
City of Traitors
Lotus Petal
Anurid Scavenger
Mind Rot
Oblivion Ring
WW: On the play, I put out steam vents. He plays city, lotus petal, I spell pierce, forcing him to tap out. I play dwarven hold. He plays Anurid Scavenger. I charge Hold to 1, play gemstone caverns, and Zenith him for 1, putting Zenith in my Library. he has nothing to Oblivion ring and I have no cards in my hand. I draw Zenith, charge hold, play zenith for 1, and he goes. I eventually just zenith his scavenger and kill him 1 point at a time. On the draw, I do the same thing but using Gemstone Caverns (removing steam vents), and zenithing for 0 until I can hit his Anurid for 3.
code:
## 1 2 3 4 5 6 7 8 9 10 11 12 13 TOTAL
05 6 6 6 6 X 6 0 6 6 06 00 00 06 54
[Edited 3 times, lastly by dfitzg88 on August 22, 2011]