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Author Topic:   Vanishing 5-Card Blind Tournament, Round 29
yakusoku
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posted October 10, 2011 03:45 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
5-Card Blind (5CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 5 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad where neither player has any means to win the subgame will result in an incomplete game and both players will receive ZERO points for that game, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me or send me an e-mail in this format:
Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3
Card #4
Card #5
Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds.

Any lands that only provide mana are exempted from the banning rules. Exceptions may be made for lands which are deemed too powerful for the environment such as Mishra's Workshop and Tolarian Academy.


NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!


--------------Current banned list--------------
All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)

Multicolored:

Lightning Helix
Meddling Mage
Progenitus
Tidehollow Sculler

Colorless non-artifacts:

Emrakul, the Aeons Torn
Ulamog, the Infinite Gyre

Lands:

Dark Depths
Gemstone Caverns
Ghost Quarter
Inkmoth Nexus
Karakas
Maze of Ith
Mishra's Factory
Mishra's Workshop
Mutavault
Shelldock Isle
Sheltered Valley
Strip Mine
Tabernacle at Pendrell Vale
Tolarian Academy
Undiscovered Paradise
Urborg, Tomb of Yawgmoth
Wasteland

Artifacts:

Amulet of Vigor
Black Lotus
Blightsteel Colossus
Chalice of the Void
Chrome Mox
Elixir of Immortality
Ensnaring Bridge
Isochron Scepter
Lion's Eye Diamond
Lodestone Golem
Lotus Petal
Mana Crypt
Mana Vault
Memnite
Mox Diamond
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Ornithopter
Phyrexian Processor
Pithing Needle
The Rack
Scalding Tongs
Sol Ring
Sphere of Resistance
Trinisphere

Black:

Bitterblossom
Blackmail
Bloodghast
Cabal Therapy
Contagion
Cry of Contrition
Culling the Weak
Dark Ritual
Duress
Exanguinate
Funeral Charm
Inquisition of Kozilek
Leyline of the Void
Mesmeric Fiend
Nether Spirit
Oona's Prowler
Phyrexian Obliterator
Reanimate
Smallpox
Thoughtseize
Unmask
Vampire Hexmage

Blue:

Chain of Vapor
Daze
Disrupting Shoal
Echoing Truth
Foil
Force of Will
Force Spike
Gitaxian Probe
Hive Mind
Laboratory Maniac
Leyline of Anticipation
Leyline of Singularity
Mental Misstep
Sea Drake
Show and Tell
Spell Snare
Sphinx of Jwar Isle
Tidal Warrior
Web of Inertia
Wistful Thinking

Green:

Berserk
Chancellor of the Tangle
Channel
Elvish Spirit Guide
Eureka
Fastbond
Invigorate
Nature's Claim
Noxious Revival

Red:

Blazing Shoal
Burning Inquiry
Chancellor of the Forge
Pact of the Titan
Red Sun's Zenith
Seething Song
Simian Spirit Guide
Sneak Attack

White:

Balance
Balancing Act
Chancellor of the Annex
Decree of Justice
Leonin Relic-Warder
Leyline of Sanctity
Path to Exile
Serra Ascendant
Swords to Plowshares

Winning decks that caused cards to be banned (History):

Round 1, eschewing Black Lotus and Force of Will - yakusoku:

Mishra's Workshop
Ensnaring Bridge
Trinisphere
Scalding Tongs
Scalding Tongs

Round 1, played by over 1/3 of players:

Black Lotus
Force of Will

Round 2, from s14sh3r:

Mox Pearl
City of Traitors
Balance
The Rack
The Rack

Round 2, played by over 1/3 of all players:

Leyline of Anticipation

Round 3, uncounterable - yakusoku:

Leyline of Singularity
Karakas
Karakas
Mishra's Factory
Mishra's Factory

Round 3, played by over 1/3rd of all players:

Foil

Round 4, almost perfect - yakusoku:

Mox Emerald
Mox Emerald
Channel
Emrakul, the Aeons Torn
Pithing Needle

Round 4, played by over 1/3rd of the field (3/7):

Strip Mine
Inkmoth Nexus
Maze of Ith

Round 5, he's in your mind, making you cast spells - LegendaryFerret:

Tolarian Academy
Mana Crypt
Mana Vault
Hive Mind
Pact of the Titan

Round 6, winning with A Rib of Cysts, A Parch of Vino, A Bleach Party, and some other stuff that's all mixed up - coinmagic45:

City of Brass
Chain of Vapor
Cabal Therapy
Burning Inquiry
Nether Spirit

Round 6, played by over 1/3rd of all players:

Mox Sapphire

Round 7, winning with lands and only lands - Magic1264:

Tabernacle at Pendrell Vale
Wasteland
Ghost Quarter
Mutavault
Mutavault

Round 7, played by over 1/3rd of all players:

Mesmeric Fiend

Round 8, out of the Depths, I cry to you, oh Marit Lage - SageShadows:

Dark Depths
Urborg, Tomb of Yawgmoth
Thoughtseize
Vampire Hexmage
Vampire Hexmage

Round 9, look at what he brought to Show and Tell - joz:

Island
Simian Spirit Guide
Simian Spirit Guide
Show and Tell
Progenitus

Round 9, played by over 1/3 of all players:

Mox Jet

Round 10, from a sneaky, sneaky guy - Myy:

Blightsteel Colossus
Sneak Attack
Mox Ruby
City of Traitors
Seething Song

Round 11, doing bad, evil things with black mana (like winning) - yakusoku

Chancellor of the Annex
Swamp
Dark Ritual
Oona's Prowler
Reanimate

Round 12, making Lightning strike the same place every turn - Myy:

Isochron Scepter
Lightning Helix
City of Traitors
Unmask
Contagion

Round 13, Dazing and Confusing - yakusoku:

Island
Tidal Warrior
Tidal Warrior
Mental Misstep
Daze

Round 14 - Blue spells for the win, Magic1264:

Disrupting Shoal
Force Spike
Saprazzan Cove
Web of Inertia
Sphinx of Jwar Isle

Round 15 - he may be immortal, but he can be killed, just not by more than one person, Numotflame96:

Path to Exile
Serra Ascendant
Plains
Elixir of Imortality
City of Traitors

Round 16, winning with Ulamog, but not *THAT* Ulamog deck - Numotflame96 and junichi:

Swords to Plowshares
Leonin Relic Warder
Plains
Ulamog, the Infinite Gyre
Fountain of Cho

Lion's Eye Diamond
Ulamog, the Infinite Gyre
Shelldock Isle
Underground Sea
Funeral Charm

Round 16, played by over 1/3rd of all players:

Channel
Chancellor of the Tangle
Eureka

Round 17, 2 artifacts that tap 2 add 2 mana allowing 1st turn 4 cost spells are 2 good 4 this round - Magic1264:

City of Traitors
Sol Ring
Sol Ring
Lodestone Golem
Phyrexian Processor

Round 18, Resistance is futile - yakusoku:

Ancient Tomb
Chalice of the Void
Decree of Justice
Fountain of Cho
Sphere of Resistance

Round 19, NO, you can't cast that, so says - yakusoku:

Leyline of Sanctity
Meddling Mage
Echoing Truth
Plains
Island

Round 20, better than 39 other decks - LemonMeringue:

Swamp
Inquisition of Kozilek
Bloodghast
Undiscovered Paradise
Smallpox

Round 21, Izzet for real? Turn one counter every game - dfitzg88

Spell Pierce
Gemstone Caverns
Steam Vents
Dwarven Hold
Red Sun's Zenith

Round 22, No Johnny-Combo-Come-Lately; he wins on turn 1 - LemonMeringue:

Fastbond
Elven Spirit Guide
Amulet of Vigor
Golgari Rot Farm
Exsanguinate

Round 23, Fiery, juiced-up Goblins with bear shirts for the win - Sage Shadows:

Chancellor of the Forge
Forest
Invigorate
Blazing Shoal
Berserk

Round 23, played by over 1/3rd of all players:

Duress

Round 24, if you aren't playing with double Lotus Petal, you just aren't trying - stab107 and Myy:

Lotus Petal
Lotus Petal
Crystal Vein
Balancing Act
Memnite

Swamp
Lotus Petal
Lotus Petal
Blackmail
Tideholow Sculler

Round 25 - Twist on the ol' yakusoku special, stab107:

Bayou
Sheltered Valley
Nature's Claim
Bitterblossom
Leyline of the Void

Round 25, played by over 1/3rd of all players:

Noxious Revival

Round 26, his win makes you want to cry, dfitzg88:

Culling the Weak
Ornithopter
Phyrexian Obliterator
Cry of Contrition
Swamp

Round 27, winner of the Laboratory Maniac Round - Pringlesman:

Gitaxian Probe
City of Traitors
Chrome Mox
Laboratory Maniac
Laboratory Maniac

Round 28, getting a Mox banned back to back - Alexisonfyre:

City of Traitors
Mox Diamond
Island
Wistful Thinking
Sea Drake


Winners List:

7

yakusoku

3

Magic1264
Myy

2

dfitzg88
LemonMeringue
Numotflame96
SageShadows
stab107

1

Alexisonfyre
coinmagic45
joz
junichi
LegendaryFerret
Pringlesman
s14sh3r

Decklists:

1. yakusoku

Mountain
Rite of Flame
Rite of FLame
Barbed Shocker
Eater of Days

2. dfitzg88

Tundra
Tundra
Island Sanctuary
Runed Halo
Invisible Stalker

3. Pringlesman

Lotus Bloom
Lotus Bloom
Pyrite Spellbomb
Conjurer's Bauble
Second Sunrise

4. LemonMeringue

Smokestack
Ancient Tomb
City of Traitors
Eater of Days
Thorn of Amethyst

5. MAB_Rapper

City of Traitors
Grim Monolith
Time Vault
Voltaic Key
Slash Panther

6. Numotflame96

piracy charm
kozilek the butcher
oath of druids
island
forbidden orchard

7. Bugger

City of Traitors
Forest
Beast Within
Soldevi Digger
Mayor of Avabruck

8. Magic1264

Remote Farm
Scrubland
Nevermore
Vindicate
Cenn's Tactician

9. Alexisonfyre

Mountain
Rite of Flame
Rite of Flame
Barbed Shocker
Shah of Naar Isle



[Edited 3 times, lastly by yakusoku on October 13, 2011]

 
yakusoku
Member
posted October 12, 2011 06:56 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Last day to submit.
 
dfitzg88
Member
posted October 12, 2011 10:36 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
quite a turnout...
 
LemonMeringue
Member
posted October 12, 2011 01:50 PM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
Hope nobody saw my decklist when I accidentally posted it to the thread instead of PMing it to yaku again...
 
yakusoku
Member
posted October 13, 2011 07:22 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first.

Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no

points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other

slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:

code:

## 1 2 3 4 5 6 7 8 9 TOTAL
?? ? ? ? ? ? ? ? ? ? ??

 
Alexisonfyre
Member
posted October 13, 2011 07:44 AM   Click Here to See the Profile for Alexisonfyre Send a private message to Alexisonfyre Click to send Alexisonfyre an Instant Message Edit/Delete Message Reply With Quote 
Nice deck yakusoku :P
 
yakusoku
Member
posted October 13, 2011 07:54 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 7 8 9 TOTAL
01 X 6 6 3 4 6 6 3 3 37

1. yakusoku XX

Mountain
Rite of Flame
Rite of FLame
Barbed Shocker
Eater of Days

2. dfitzg88 WW. Both games he is too slow to stop me from playing Barbed Shocker and making him discard everything else.

3. Pringlesman WW. He can suspend the Blooms, but I make him discard the other combo pieces.

4. LemonMeringue WL. On the play, he loses everything. On the draw, Thorn stops me.

5. MAB_Rapper WD. On the play, I make him discard his hand. On the draw, our creatures trade.

6. Numotflame96 WW. See below.

7. Bugger WW. I win before he can Beast Within or play Mayor.

8. Magic1264 WL. On the play, he loses everything. On the draw, he can play Cenn's Tactician and lose everything else, but build his guy up until it's a 20/20 and I'm forced to block and lose the next turn.

9. Alexisonfyre WL. First to play wins.

[Edited 3 times, lastly by yakusoku on October 13, 2011]

 
MAB_Rapper
Member
posted October 13, 2011 08:27 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
1. yakusoku DL 1 - On the draw, Shocker blows me out. On the draw, I can play Slash Panther turn 1, which means he can't "Shock" me. If he does, I block, then get infinite turns. If he doesn't, I get infinite turns and can't win.

Mountain
Rite of Flame
Rite of FLame
Barbed Shocker
Eater of Days

2. dfitzg88 DD 2 - I will get a ton of turns, but by the time I can get there, I won't be able to attack.

Tundra
Tundra
Island Sanctuary
Runed Halo
Invisible Stalker

3. Pringlesman WW 6 - I get infinite turns before Bloom comes into play.

Lotus Bloom
Lotus Bloom
Pyrite Spellbomb
Conjurer's Bauble
Second Sunrise

4. LemonMeringue DL 1 - On the draw, can't get past Thorn. On the play, I just do infinite turns and can't swing into an Eater.

Smokestack
Ancient Tomb
City of Traitors
Eater of Days
Thorn of Amethyst

5. MAB_Rapper XX X

City of Traitors
Grim Monolith
Time Vault
Voltaic Key
Slash Panther

6. Numotflame96 WD 4 - On the play, I can go off before he gets the dumb eldrazi in play. On the draw, he has a 12/12 and I can not attack.

piracy charm
kozilek the butcher
oath of druids
island
forbidden orchard

7. Bugger LL 0

City of Traitors
Forest
Beast Within
Soldevi Digger
Mayor of Avabruck

8. Magic1264 LL 0

Remote Farm
Scrubland
Nevermore
Vindicate
Cenn's Tactician

9. Alexisonfyre DL 1 - Same as yaku.

Mountain
Rite of Flame
Rite of Flame
Barbed Shocker
Shah of Naar Isle


code:

## 1 2 3 4 5 6 7 8 9 TOTAL
05 1 2 6 1 X 4 0 0 1 15

__________________
MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009
(My Nationals)

The Official Tower Magic Facebook Page

 
Alexisonfyre
Member
posted October 13, 2011 08:32 AM   Click Here to See the Profile for Alexisonfyre Send a private message to Alexisonfyre Click to send Alexisonfyre an Instant Message Edit/Delete Message Reply With Quote 
quote:
6. Numotflame96 LL. Kozilek gives him everything back and he can eventually win.

I don't agree with this. The rules say that random effects go against the owner to the card. I believe that Kozilek's shuffle effect should be considered random, and since its owner is Numotflame96, its effects should go against him. That is, if he shuffles his graveyard back in his library, the cards should be shuffled in the worst possible way for him. He should then draw Kozilek first. The next turn, when Barbed Shocker deals damage, he has to discard Kozilek and shuffle him back to his library. Kozilek should then always be shuffled on top of his library, until Numotflame96 dies.

[Edited 1 times, lastly by Alexisonfyre on October 13, 2011]

 
yakusoku
Member
posted October 13, 2011 08:50 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Good point. I changed my score.
 
LemonMeringue
Member
posted October 13, 2011 10:23 AM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
1. yakusoku - WL On the play thorn wins, on the draw I get a shocker

Mountain
Rite of Flame
Rite of FLame
Barbed Shocker
Eater of Days

2. dfitzg88 - WW Thorn to stop halo wins, or I can play smokestack and let him sac all his stuff

Tundra
Tundra
Island Sanctuary
Runed Halo
Invisible Stalker

3. Pringlesman - WW - Thorn wins

Lotus Bloom
Lotus Bloom
Pyrite Spellbomb
Conjurer's Bauble
Second Sunrise

4. LemonMeringue

Smokestack
Ancient Tomb
City of Traitors
Eater of Days
Thorn of Amethyst

5. MAB_Rapper - WD - Thorn keeps him from playing anything besides key on the play, on the draw eater of days holds him back.

City of Traitors
Grim Monolith
Time Vault
Voltaic Key
Slash Panther

6. Numotflame96 - WW - Thorn keeps him from ever doing anything

piracy charm
kozilek the butcher
oath of druids
island
forbidden orchard

7. Bugger - WL - On the play, I get down a smokestack T2, and I think I win the race. On the draw I think I lose the race, have to recheck this one

City of Traitors
Forest
Beast Within
Soldevi Digger
Mayor of Avabruck

8. Magic1264 - WW - Thorn takes it, Cenn's Tactician vs. Eater of Days

Remote Farm
Scrubland
Nevermore
Vindicate
Cenn's Tactician

9. Alexisonfyre - WL - Thorn wins on the play, another shocker on the draw

Mountain
Rite of Flame
Rite of Flame
Barbed Shocker
Shah of Naar Isle


Barbed shocker is the sickest tech I've seen hats off to you two gentlemen

code:
code:

## 1 2 3 4 5 6 7 8 9 TOTAL
?? 3 6 6 ? 4 6 3 6 3 37




[Edited 2 times, lastly by LemonMeringue on October 13, 2011]

 
dfitzg88
Member
posted October 14, 2011 10:26 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
1. yakusoku

Mountain
Rite of Flame
Rite of FLame
Barbed Shocker
Eater of Days

LL

2. dfitzg88

Tundra
Tundra
Island Sanctuary
Runed Halo
Invisible Stalker

XX

3. Pringlesman

Lotus Bloom
Lotus Bloom
Pyrite Spellbomb
Conjurer's Bauble
Second Sunrise

WW

4. LemonMeringue

Smokestack
Ancient Tomb
City of Traitors
Eater of Days
Thorn of Amethyst

LL

5. MAB_Rapper

City of Traitors
Grim Monolith
Time Vault
Voltaic Key
Slash Panther

DD

6. Numotflame96

piracy charm
kozilek the butcher
oath of druids
island
forbidden orchard

WW

On the play, I put out island sanctuary, and then he puts out kozilek, but can't hit me (too bad cuz piracy charm would be sick tech lol). On the draw, he plays land. I play land. He plays land, oath. I play land, Sanctuary. He gets out kozilek, I skip a draw and he can't attack.

7. Bugger

City of Traitors
Forest
Beast Within
Soldevi Digger
Mayor of Avabruck

LL

8. Magic1264

Remote Farm
Scrubland
Nevermore
Vindicate
Cenn's Tactician

LL

9. Alexisonfyre

Mountain
Rite of Flame
Rite of Flame
Barbed Shocker
Shah of Naar Isle

LL

code:

# 1 2 3 4 5 6 7 8 9 TOTAL
2 0 X 6 0 2 6 0 0 0 14

 
Alexisonfyre
Member
posted October 16, 2011 08:00 AM   Click Here to See the Profile for Alexisonfyre Send a private message to Alexisonfyre Click to send Alexisonfyre an Instant Message Edit/Delete Message Reply With Quote 
code:

# 1 2 3 4 5 6 7 8 9 TOTAL
9 3 6 6 3 4 6 6 3 X 37

 
Pringlesman
Member
posted October 16, 2011 11:03 AM   Click Here to See the Profile for Pringlesman Click Here to Email Pringlesman Send a private message to Pringlesman Click to send Pringlesman an Instant Message Edit/Delete Message Reply With Quote 
code:

XX 1 2 3 4 5 6 7 8 9 Total
03 0 0 X 0 0 6 6 0 0 12

 
dfitzg88
Member
posted October 17, 2011 12:03 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
so much 37

kevin smith week

 
Magic1264
Member
posted October 17, 2011 01:17 AM   Click Here to See the Profile for Magic1264 Click Here to Email Magic1264 Send a private message to Magic1264 Click to send Magic1264 an Instant Message Edit/Delete Message Reply With Quote 
## 1 2 3 4 5 6 7 8 9 TOTAL
08 3 6 6 0 6 2 3 X 3 29
 
yakusoku
Member
posted October 17, 2011 03:59 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Final scores:

code:

01 X 6 6 3 4 6 6 3 3 37 <= winner!
02 0 X 6 0 2 6 0 0 0 14
03 0 0 X 0 0 6 6 0 0 12
04 3 6 6 X 4 6 3 6 3 37 <= winner!
05 1 2 6 1 X 4 0 0 1 15
06 0 0 0 0 1 X 0 3 0 04
07 0 6 0 3 6 6 X 3 0 18
08 3 6 6 0 6 2 3 X 3 29
09 3 6 6 3 4 6 6 3 X 37 <= winner!



[Edited 1 times, lastly by yakusoku on October 17, 2011]
 

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