Click Here!
         
  Magic Online Trading League Bulletin Board
  Magic Discussion
  Vanishing 3-Card Blind Tournament, Round 4

Post New Topic  Post A Reply
profile | register | preferences | faq | rules | memberlist | search

UBBFriend: Email This Page to Someone!   next newest topic | next oldest topic
Author Topic:   Vanishing 3-Card Blind Tournament, Round 4
yakusoku
Member
posted December 03, 2012 04:43 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
3-Card Blind (3CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 3 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 3-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3

Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 3 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.


--------------Current banned list--------------

Black:

Appetite for Brains
Duress

Blue:

Laboratory Maniac

Red:

Bonfire of the Damned

Multicolored:

Abrupt Decay
Detention Sphere
Izzet Charm
Sigarda, Host of Herons

Artifacts:
Elixir of Immortality

Banned Decks (History)

Round 1: s14sh3r

Duress
Izzet Charm
Laboratory Maniac

Round 2: tritoch

Abrupt Decay
Appetite for Brains
Sigarda, Host of Herons

Round 3: tritoch

Elixir of Immortality
Detention Sphere
Bonfire of the Damned

--------------End of Banning list--------------

I will try and post a new round every Sunday, allow submissions through Tuesday, reveal deck lists first thing on Wednesday and allow scoring until Saturday.

NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!

Edit to add:

1) We will only be using cards from Standard. I know some veterans of the game will gripe and say that Standard is awful in general and worse when you can only use three cards, and you won't get to use your broken decks like Black Lotus, Black Vise, Balance. However, the smaller card pool is less intimidating to newer players and less mental strain to us all. We can change the format soon.

2) Instead of the normal 40+ weeks that I normally try to drag out the tournament, with no clear winner until our numbers diminish into nothing, we will instead be running each round for only 10 weeks, and at the end declare a winner. If you don't like Standard, wait 10 weeks and we'll have a new format. I'd even be willing to put the next format to a popular vote (sorry, no electoral college in this game) and see what most people would like to play. There will be a clear-cut winner after 10 weeks AND the play will rotate more often than usual, so it doesn't get stale.

3) Due to the limitations of the Standard pool, I don't want to restrict everyone to boring decks like Plains, Dryad Militant, Dryad Militant versus Mountain, Pillar of Flame, Rakdos Cackler. So, instead, just for this round, there will be a major alteration of the rules:

Each turn, you may put a token land onto the battlefield on your side. This counts as your land for the turn. If a token land leaves play for any reason, it ceases to exist. The ONLY lands you may play this way are the five basic (non-Snow Covered) lands available in Standard - Forest, Island, Mountain, Plains, Swamp.

You are free to play with other non-basic lands, but these will count towards your three cards in your deck if you do so.


Winner's List:

2

tritoch

1

S14sh3r

Decklists:

1. yakusoku

Lingering Souls
Memory's Journey
Runic Repetition

2. LemonMeringue

Geist of Saint Traft
Devil's Play
Sever the Bloodline

3. MAB_Rapper

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

4. Bugger

Pack Rat
Worldspine Wurm
Nevermore

5. Myy

Syncopate
Restoration Angel
Negate

6. junichi

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

7. bushe

syncopate
snapcaster mage
devil's play

8. tritoch

Avacyn's Pilgrim
Nevermore
Syncopate

9. Numotflame96

Pithing Needle
Syncopate
Olivia Voldaren

10. Dimh

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic

ray of revelation
unburial rites
zealous conscripts

12. FleeceItOut

Mind Rot
Sever the Bloodline
Army of the Damned


[Edited 6 times, lastly by yakusoku on December 05, 2012]

 
yakusoku
Member
posted December 04, 2012 07:27 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Today is the last day to submit.
 
Myy
Member
posted December 04, 2012 08:52 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
I believe I have the metagame all figured out. we'll see
 
yakusoku
Member
posted December 04, 2012 09:17 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
I'd also like to remind everyone that if you copy and paste someone else's scores to use the grid as a template for your own, I have no problem, but PLEASE, remember to change the deck number to match your own. There were several "duplicates" last round that makes it confusing.
 
FleeceItOut
Member
posted December 04, 2012 07:59 PM   Click Here to See the Profile for FleeceItOut Click Here to Email FleeceItOut Send a private message to FleeceItOut Click to send FleeceItOut an Instant MessageVisit FleeceItOut's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Myy:
I believe I have the metagame all figured out. we'll see

Good luck sir!

 
yakusoku
Member
posted December 05, 2012 05:52 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:

code:


## 1 2 3 4 5 6 7 8 9 10 11 12 13 14 TOTAL
?? 0 0 0 0 0 0 0 0 0 00 00 00 00 00 XX


 
tritoch
New Member
posted December 05, 2012 07:32 AM   Click Here to See the Profile for tritoch Click Here to Email tritoch Send a private message to tritoch Click to send tritoch an Instant Message Edit/Delete Message Reply With Quote 
code:


## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
08 6 2 0 0 1 0 2 0 6 00 06 02 25


No listings for decks 13/14.


[Edited 1 times, lastly by tritoch on December 05, 2012]

 
MAB_Rapper
Member
posted December 05, 2012 07:57 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
3. MAB_Rapper

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

Well, I was bored so I stayed boring. TO see how it failed...

1. yakusoku LL 0 - I think we call this the infinite block plan until he overwhelms me with little buggers.

Lingering Souls
Memory's Journey
Runic Repetition

2. LemonMeringue LL 0 - He has just enough to get past all 3 guys and kill me some 15-20 turns later.

Geist of Saint Traft
Devil's Play
Sever the Bloodline

4. Bugger LL 0 - Obvious...

Pack Rat
Worldspine Wurm
Nevermore

5. Myy WW 6 - He can counter one guy, but not three. Pretty much doesn't matter which one.

Syncopate
Restoration Angel
Negate

6. junichi LL 0 - The one deck more Aggro than me...

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

7. bushe LL 0 - Ick...

syncopate
snapcaster mage
devil's play

8. tritoch WW 6 - He can deal with 2 threats, but not three.

Avacyn's Pilgrim
Nevermore
Syncopate

9. Numotflame96 LL 0 - Olivia for the Loss.

Pithing Needle
Syncopate
Olivia Voldaren

10. Dimh LL 0 - Obvious

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic WW 6 - The only thing Conscripts does to keep Silverblade from being Soulbound is I play it first. I just beat in the air after he plays it and make Rites irrelevant.

ray of revelation
unburial rites
zealous conscripts

12. FleeceItOut WW 6 - This is a tough one.

On the play, Paladin comes out first. If he Mind Rots, he pretty much loses, as I attack for 12 before he can Sever once. If he doesn't, I play Angel, swing for 8, get something Severed and still beat him down before turn 8.

On the draw, Mind Rot takes care of Paladin and I get a free 4/4 (if he plays it). Turn 3 I swing for 4. Sever can take care of Smiter, but I swing for 4 per turn on my turns 5-8, with lethal being right after he plays Army. If he doesn't, I play turn 3 Paladin. I drop Angel turn 4 regardless of his play. If he didn't Sever, I swing for 8 and no matter what, I will have enough damage after he Severs anything. If he did, I drop Smiter and swing for 5 for 4 turns, which is just enough. And if he Mind Rot's on Turn 4 after I play Paladin, he will take 12 on my turn 4. 8 damage I can do in 4 turns, since all his tokens come into play tapped.

Mind Rot
Sever the Bloodline
Army of the Damned


code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
03 0 0 X 0 6 0 0 6 0 00 06 06 24

__________________
My 2008 Nationals

The Official Tower Magic Facebook Page

hilikuS: Also, as much as MAB's list has become the list on the T/A Forum, I do miss Slinga's.

 
LemonMeringue
Member
posted December 05, 2012 07:58 AM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
code:
code:


## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
02 6 X 6 6 2 6 0 2 6 06 06 06 52


1. yakusoku - WW - I win the race.

Lingering Souls
Memory's Journey
Runic Repetition

2. LemonMeringue

Geist of Saint Traft
Devil's Play
Sever the Bloodline

3. MAB_Rapper - WW - Remove everything with devils plays and severs, geist beatdown

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

4. Bugger - WW - Has to play nevermore on sever or I win. Has to wait until t5 to play pack rats or I just devil's play it out. I get geist online t3 and win the race with help from devil's play.

Pack Rat
Worldspine Wurm
Nevermore

5. Myy - DD - Good catch! Syncopate for devil's play, flash in resto angel to block geist.

Syncopate
Restoration Angel
Negate

6. junichi - WW - Blow up 3 creatures, geist beats

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

7. bushe - LL My DP and Geist get syncopated, i get played

syncopate
snapcaster mage
devil's play

8. tritoch - DD - Nevermore on devil's play or geist, syncopate on the other. I sever the pilgrim, 1/1

Avacyn's Pilgrim
Nevermore
Syncopate

9. Numotflame96 - WW - He can only syncopate 1 card, I can always remove olivia and have either geist or devil's play to win.

Pithing Needle
Syncopate
Olivia Voldaren

10. Dimh - WW - Sever both pack rats and worldspine, charm doesn't do anything

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic - WW - Geist beatdown, sever for the conscripts

ray of revelation
unburial rites
zealous conscripts

12. FleeceItOut - WW - Way too slow, geist beats down by himself

Mind Rot
Sever the Bloodline
Army of the Damned

[Edited 2 times, lastly by LemonMeringue on December 07, 2012]

 
bushe
Member
posted December 05, 2012 08:48 AM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
Really wish I would have gone with my first choice of dissipate. Talked myself into thinking mind rots would abound so needed synco...
code:


## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
07 ? 6 2 6 2 0 X 4 6 06 06 06 44+


yaku ?? too complicated, figure it out later, leaning towards LL

lemon WW - I counter your geist and when you go to burn me out I counter that too, then burn you out

MAB_Rapper DD - Can't counter the smiter so I have to burn him out at some point which allows you to cast your others without fear of synco so we end up trading snappy for paladin

bugger WW

Myy DD - On the play you resto on my turn 6, i synco for 2, you pay it or negate and I snapcast and synco for 1 with you tapped out. So you never play resto and I never play anything. On the draw I play snappy on turn 2, if you synco then play kills the angel and we draw. If not then you have to wait until my end step turn 6 to play the angel, at which point you are at 12 life so you can't race the snapcaster so they just stare at each other.

juni LL - too fast for my counters and when your guys flip I can't trade mage for any of them even though I kill 2.

tritoch WD - on the play you pilgrim, i devils play it. Then if you nevermore I can syncopate it and when with either the play or snapcaster.

Numot WW - I flash in snapcaster early and then hold syncopate for olivia - which i can always pay for yours and have enough to tap you out

Dimh WW - counter rat and wurm, win with play

ecto WW - synco zealous and win

fleece WW - synco rot and army and play ftw

[Edited 1 times, lastly by bushe on December 05, 2012]

 
Numotflame96
Member
posted December 07, 2012 07:20 AM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
Respectable preformance but not going to get there...
I was expeciting more rats and planeswalkers. apparently not this week

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
09 6 0 6 6 0 3 0 0 X 06 06 02 35


1. yakusoku WW

Lingering Souls
Memory's Journey
Runic Repetition
I hold mana Up for syncopate making sure he can't cast lingering souls. Eventually I have enough mana to cast olivia nad just gattling gun his tokens


2. LemonMeringue LL

Geist of Saint Traft
Devil's Play
Sever the Bloodline

I can hold syncopate for geist. in that case he just casts a devil's play for lethal forcing me to counter it. then he casts geist, I have to cast olivia and he severs it.


3. MAB_Rapper Ww

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

assuming MAB's math is right on this since I got too lazy to play it out and count life and stuff

4. Bugger WW

Pack Rat
Worldspine Wurm
Nevermore

T1 needle naming rats, syncopate takes care of nevermore, olivia kills him.

5. Myy LL

Syncopate
Restoration Angel
Negate

turn 6, he casts angel at my Eot. I syncopate it and he negates it instead of paying. then he untaps and I still can't resolve olivia

6. junichi WL

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

turn 1 he casts captive. I cast needle naming Krallenhorde Killer. he casts mayor and swings for 2 (18) I hold syncopate up staying off the ranger. mayor and captive flip and I get bashed for 6. he gets a 2/2 wolf (12) I cast olivia turn 4 and he casts ranger bashes me with the captive and wolf for 6 and gets another wolf. (6) I untap and pass. I shoot the ranger before it flips, but he just swings with the team forthe win.
on the play, I cast T1 needle. he casts the captive. I untap to have my syncopate up, stoping the turn 2 mayor. even if he runs out the ranger to bait the syncopate, I still get the extra turns I needed to get olivia active.

7. bushe LL

syncopate
snapcaster mage
devil's play

he just casts SCM turn 2. If I cast my syncopate then, then I'm dead to the devils play. If I don' he just hold his syncopate for olivia nad smashes me.


8. tritoch LL

Avacyn's Pilgrim
Nevermore
Syncopate

I can couter syncopate or nevermore but not both so i can't land olivia. I lose to 1/1 pilgrim.


10. Dimh WW

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic WW

ray of revelation
unburial rites
zealous conscripts

I beat him down with olivia for more than he can race with conscripts. If he dies before he gets enough mana to cast conscripts an steal olivia permanently.

12. FleeceItOut DD

Mind Rot
Sever the Bloodline
Army of the Damned

I hold syncopate for army of the damned and pitch olivia and needle to rot.

 
bushe
Member
posted December 07, 2012 08:19 AM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
quote:
Originally posted by LemonMeringue:

5. Myy - WW - He can't counter everything

Syncopate
Restoration Angel
Negate



He flashes in resto in your combat step and kills the geist when your sorceries can't help you, then syncopates your big devil's play, this should be DD.


 
junichi
Moderator
posted December 07, 2012 10:57 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
1. yakusoku WL?

Lingering Souls
Memory's Journey
Runic Repetition

2. LemonMeringue LL

Geist of Saint Traft
Devil's Play
Sever the Bloodline

3. MAB_Rapper WW (Ranger wins)

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

4. Bugger WW

Pack Rat
Worldspine Wurm
Nevermore

(On the play, his nevermore can shut down my ranger, but he won't be able to make his 2nd rat until turn 4, which by then, my Captive and Mayor are both flipped, and the wolf tokens will start coming out. He has to block my 7/7 Captive while the 3/3 wolves overwhelm him.)

5. Myy WW (Captive wins.)

Syncopate
Restoration Angel
Negate

6. junichi XX

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

7. bushe WW

syncopate
snapcaster mage
devil's play

(Captive is too fast. If he tries to Devil's play my captive, he won't have mana to counter my other creatures.)

8. tritoch WW (Captive wins.)

Avacyn's Pilgrim
Nevermore
Syncopate

9. Numotflame96 WL

Pithing Needle
Syncopate
Olivia Voldaren

10. Dimh WW

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic WW

ray of revelation
unburial rites
zealous conscripts

(I have a faster clock and bigger creatures.)

12. FleeceItOut WW

Mind Rot
Sever the Bloodline
Army of the Damned

(On the play, he dies before he can flashback Sever.)


code:


## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
06 3?0 6 6 6 x 6 6 3 06 06 06 54?


I tried various line of play against Yaku, and it seems like I barely win on the play. If anyone wants to double check for me, that would be great.
__________________
****Attention****

DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd
Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.



[Edited 3 times, lastly by junichi on December 08, 2012]

bushe
Member
posted December 07, 2012 01:27 PM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
quote:
Originally posted by junichi:
code:


## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
06 ? 0 6 6 6 x 6 6 3 06 06 06 51?


I tried various line of play against Yaku, and it seems like I barely win on the play. If anyone wants to double check for me, that would be great.


I hear ya, Yaku's deck is remarkably complicated to score

 
Dimh
Member
posted December 07, 2012 03:01 PM   Click Here to See the Profile for Dimh Click Here to Email Dimh Send a private message to Dimh Click to send Dimh an Instant Message Edit/Delete Message Reply With Quote View Dimh's Have/Want ListView Dimh's Have/Want List
1. yakusoku - WW

Lingering Souls
Memory's Journey
Runic Repetition

He can chump rats for a while, but I am net 1 every turn, and will eventually play worldspine wurm to trample for the win.

2. LemonMeringue - LL

Geist of Saint Traft
Devil's Play
Sever the Bloodline

This was a Syncopate round I think...

3. MAB_Rapper - WW

Loxodon Smiter
Silverblade Paladin
Sublime Archangel

Rats race double striking, exalted elephants.

4. Bugger - WW

Pack Rat
Worldspine Wurm
Nevermore

Golgari Charm will kill rats turn 2-4 (in response to activation). Nevermore cannot be played until turn 6 as I can Charm in response to kill the rats. With that, I can beat down with my rats, with regen mana and activation mana up, allowing me to kill him.


5. Myy - WL

Syncopate
Restoration Angel
Negate

On the play, rats race angel. On the draw, Syncopate gets the rats.

6. junichi - LL

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

Doggies can't race the Pack of Rats.

7. bushe LL

syncopate
snapcaster mage
devil's play

8. tritoch - WW

Avacyn's Pilgrim
Nevermore
Syncopate

Rats come out on the play and do their pack thing. Plays Elf turn 1, then sits on Syncopate the rest of the game. Elf is a 20 turn clock, allows plenty of time to get a threat down to kill. If he Nevermores Rat, I can Golgari Charm it then play Rats. If he Syncopates either card, Wurm comes in for the win.

9. Numotflame96 - LL

Pithing Needle
Syncopate
Olivia Voldaren

So much hate for the rats

10. Dimh XX

Pack Rat
Worldspine Wurm
Golgari Charm

11. ectomanic - WW

ray of revelation
unburial rites
zealous conscripts

Rats kills before COnscripts hits the board on the play, on the draw he gets me to 16.

12. FleeceItOut - LL

Mind Rot
Sever the Bloodline
Army of the Damned

Sever = lose

code:
## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
10 6 0 6 6 3 0 0 6 0 XX 06 00 33



[Edited 2 times, lastly by Dimh on December 09, 2012]
 
junichi
Moderator
posted December 07, 2012 03:41 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
6. junichi

Wolfbitten Captive
Mayor of Avabruck
Daybreak Ranger

10. Dimh

Pack Rat
Worldspine Wurm
Golgari Charm


On my draw
Turn:
1.)You: Nothing
1.)Me: Wolfbitten Captive (WC)

If you go with the Pack Rat route...
2.)You: Pack Rat 1/1
2.)Me: Mayor of Avabruck, Attack with 2/2 WC. (-2)

If you wipe the board with Golgari Charm...
3.)You: Golgargi Charm, everything dies.
3.)Me: Daybreak Ranger

4.)You: Nothing. Ranger flips.
4.) Attack you for 4. (-6)

etc...and you die before you have the mana to cast Worldspine Wurm.

If you go with making more rats...
3.)You: Making rat. 2x 2/2. WC & Mayor flips.
3.)Me: Daybreak Ranger. Attack with 3/3 WC, holding Mayor back, making a 3/3 wolf. (-5)

4.)You: Make a rat. 3x 3/3. Ranger flips.
4.)Me: Ranger kills a rat. Attack with WC and 3/3 Wolf, making another 3/3 wolf (2x).(-11)

5.)You: Make a rat. 3x 3/3.
5.)Me: Attack with WC and 2x 3/3 Wolf. If you block and cast Charm to regen, I will kill one of the rat with ranger in response.

eventually, I will overwhelm you with Wolf tokens before you have enough mana to cast wurm out. Ranger will keep your rats population under control.

If you go with Charm route on turn 2...
2.)You: Charm, kill my WC.
2.)Me: Mayor of Avabruck.

3.)You: Rat.
3.)Me: Ranger, attack with Mayor. (-1)

4.)You: Make rat. 2x 2/2. Mayor & Ranger flips.
4.)Me: Shoot rat down. Attack, make wolf token.

etc...

__________________
****Attention****

DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd
Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.

ectomanic
Member
posted December 08, 2012 11:37 AM   Click Here to See the Profile for ectomanic Click Here to Email ectomanic Send a private message to ectomanic Click to send ectomanic an Instant Message Edit/Delete Message Reply With Quote 
Wow. Really crapped one out this week. Was expecting more discard and creature hate.

code:

1 2 3 4 5 6 7 8 9 10 11 12 total
0 0 0 0 0 0 0 0 0 00 xx 00 0000

 
Dimh
Member
posted December 09, 2012 09:38 AM   Click Here to See the Profile for Dimh Click Here to Email Dimh Send a private message to Dimh Click to send Dimh an Instant Message Edit/Delete Message Reply With Quote View Dimh's Have/Want ListView Dimh's Have/Want List
Good call Junichi, my notes are at work so not sure if I had any other plays. I'll adjust accordingly.
 
yakusoku
Member
posted December 09, 2012 11:11 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 7 8 9 10 11 12 TOTAL
01 X 0 6 0 2 3 0 0 0 00 06 00 17

1. yakusoku XX

Lingering Souls
Memory's Journey
Runic Repetition

2. LemonMeringue LL. He can play Sever on turn 4, then attack for 6. I rebuild my army, but he can flashback Sever, attack for another 6, Devil's play, flash it back and I lose before I can recover.


3. MAB_Rapper WW. I can stave off his attack and attack back enough to race, until the point where I lingering souls multiple times.


4. Bugger LL. He plays Nevermore on Lingering Souls and I lose to multiple Pack Rats.

5. Myy DD. I can't go infinite on him, since he can Syncopate Runic Repition at any time, but he can't stop me from making at least 4 Spirits, which is enough to race or block and kill Restoration Angel, but I can't push through enough damage, either. So, we stare.

6. junichi WL. On the play, I am able to minimize the number of wolves he has, create two spirits a turn and race his creatures with spirits. On the draw, his creatures are too much.

7. bushe LL. He can Syncopate Lingering Souls and Runic and stop me cold. Eventually, he just builds enough land to Devil's Play and flash it back.

8. tritoch LL. Nevermore names Lingering Souls on turn 2.

9. Numotflame96 LL. Olivia Voldaren > Lingering Souls. Syncopate just buys him extra time.

10. Dimh LL. He can create Pack Rats to no end and Golgari Charm my army away if it gets too big. I can't rebuild fast enough to stop him.

11. ectomanic WW. Zealous Conscripts is not very good against my deck; I just make Spirits and Spirits and Spirits and he can steal one, but I can easily race.

12. FleeceItOut LL. He Mind Rots on turn 3, Severs if I ever flashback lingering souls, flashbacks sever if I ever flashback lingering souls again and turn 8 plays Army to win.

 
yakusoku
Member
posted December 09, 2012 11:16 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Yesterday was supposed to be the last day to score, but I was too sick to post a notice, so I'll let it slide this round.

SCORES:

code:

01 X 0 6 0 2 3 0 0 0 00 06 00 17
02 6 X 6 6 2 6 0 2 6 06 06 06 52
03 0 0 X 0 6 0 0 6 0 00 06 06 24
04
05
06 3 0 6 6 6 x 6 6 3 06 06 06 54 <= winner!
07 6 6 2 6 2 0 X 4 6 06 06 06 50
08 6 2 0 0 1 0 2 0 6 00 06 02 25
09 6 0 6 6 0 3 0 0 X 06 06 02 35
10 6 0 6 6 3 0 0 6 0 XX 06 00 33
11 0 0 0 0 0 0 0 0 0 00 xx 00 00
12

Although it's wildly incomplete, all the remaining decks are eliminated, mathematically from getting first.

 

All times are PDT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | MOTL Home Page | Privacy Statement & TOS

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e