Author
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Topic: Vanishing 3-Card Blind Tournament, Vintage Round 2
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yakusoku Member
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posted February 17, 2013 08:38 PM

3-Card Blind (3CB) is a very unique game. The rules are as follows: * Your deck is composed of 3 cards, all of which start in your hand. * You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing). * Random effects always go against the owner of the card. * You can see your opponent's hand, so you can always make the best possible play. * You don't lose as a result of not being able to draw a card. * You will play each opponent twice, once going first, once going second. * For each win, you score 3. * For each draw, you score 1. * For each loss, you get nothing. * A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points. * Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC! Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.) If you want to play PM me a message in this format. Subject should include "Vanishing 3-Card Blind" (Just click on the little PM icon above my post and it should work out that way.) Card #1 Card #2 Card #3Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry. Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks. The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 3 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules. --------------Current banned list--------------
White: Chancellor of the Annex Blue: Laboratory Maniac Artifacts: Black Lotus Land: Dryad Arbor Strip Mine Wasteland Banned Decks (history): Round 1: yakusoku and walkerdog Chancellor of the Annex Strip Mine Dryad Arbor Chancellor of the Annex Wasteland Dryad Arbor --------------End of Banning list-------------- I will try and post a new round every Sunday, allow submissions through Tuesday, reveal deck lists first thing on Wednesday and allow scoring until Saturday. NO MISE DECKS! Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot. ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions! Instead of the normal 40+ weeks that I normally try to drag out the tournament, with no clear winner until our numbers diminish into nothing, we will instead be running each round for only 10 weeks, and at the end declare a winner. Winner's List: 1 walkerdog yakusoku Decks: 1. yakusoku Mishra's Workshop Ensnaring Bridge Scalding Tongs 2. Magic1264 Mishra's Workshop Trinisphere Steel Golem 3. ectomanic mercadian bazaar chancellor of the forge chancellor of the forge 4. Link139232 Mishra's Workshop Trinisphere Steel Golem 5. MAB_Rapper Saprazzan Cove Force of Will Misthollow Griffin 6. junichi Mishra's Workshop Trinisphere Steel Golem 7. Moonkeeper Mishra's Workshop Ensnaring Bridge Scalding Tongs 8. walkerdog Force of Will Misdirection Memnite 9. Bugger Mercadian Bazaar Vexing Shusher Devil's Play 10. MTGEngineer Channel Emrakul, the Aeons Torn Rushwood Grove
[Edited 6 times, lastly by yakusoku on February 20, 2013]
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yakusoku Member
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posted February 17, 2013 08:41 PM

I'll let the scoring lapses go this time, but PLEASE try to get them done by Saturday. I'm trying to give people a few weekdays and a weekend day to finish it up so that Sunday I can post the new round.quote: The Rules:
I will try and post a new round every Sunday, allow submissions through Tuesday, reveal deck lists first thing on Wednesday and allow scoring until Saturday.
Also, I can't stress this enough: Please, PLEASE use the scoring grid as a model. That means actually giving me number, rather than a long list of your wins, losses, and draws, and remembering to REPLACE YOUR DECK NUMBER when you score your deck. It adds a lot of time to go back and fix errors. If I made any errors on the final scores, please let me know.
[Edited 1 times, lastly by yakusoku on February 17, 2013]
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bushe Member
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posted February 19, 2013 10:45 AM
  
Mental Misstep Force of Will Memnite
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walkerdog Member
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posted February 19, 2013 10:55 AM
  
Bushe you might want to hide that.
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yakusoku Member
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posted February 19, 2013 11:55 AM

Last day to submit. Decks go up tomorrow!
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bushe Member
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posted February 19, 2013 02:00 PM
  
lol great deck idea for anyone So good at internetting!
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yakusoku Member
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posted February 20, 2013 06:04 AM

The decklists have been posted.You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist. Scoring: Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly. For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss. Some examples: 2 wins (WW) is 6 points. A win and a draw (WD) is 4 points. A win and a loss (WL) is 3 points. 2 draws (DD) is 2 points. A draw and a loss (DL) is 1 point. 2 losses (LL) is 0 points. Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots. Do not play your deck against itself. Just enter an 'x' in the chart under your deck number. Please copy-and-paste the following code into your Message box in order to assist you with scoring: code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL XX X X X X X X X X X XX XX
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MTGEngineer New Member
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posted February 20, 2013 06:28 AM

10. MTGEngineer Channel Emrakul, the Aeons Torn Rushwood Grove1. yakusoku LL 0 Mishra's Workshop Ensnaring Bridge Scalding Tongs 2. Magic1264 LL 0 Mishra's Workshop Trinisphere Steel Golem 3. ectomanic LL 0 mercadian bazaar chancellor of the forge chancellor of the forge 4. Link139232 LL 0 Mishra's Workshop Trinisphere Steel Golem 5. MAB_Rapper WW 6 Saprazzan Cove Force of Will Misthollow Griffin 6. junichi LL 0 Mishra's Workshop Trinisphere Steel Golem 7. Moonkeeper LL 0 Mishra's Workshop Ensnaring Bridge Scalding Tongs 8. walkerdog WW 6 Force of Will Misdirection Memnite 9. Bugger WW 6 Mercadian Bazaar Vexing Shusher Devil's Play
code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 10 0 0 0 0 6 0 0 6 6 XX 18
Chargingrhinos is right.
[Edited 1 times, lastly by MTGEngineer on February 21, 2013]
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MAB_Rapper Member
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posted February 20, 2013 07:42 AM
  
5. MAB_RapperSaprazzan Cove Force of Will Misthollow Griffin And the results... 1. yakusoku DD 2 - He will never play Bridge if I have Force/Griffin in hand. So, I have to counter Tongs and I can't get around Bridge. Mishra's Workshop Ensnaring Bridge Scalding Tongs 2. Magic1264 LL 0 - Golem being a 3/4 wins. Mishra's Workshop Trinisphere Steel Golem 3. ectomanic LL 0 mercadian bazaar chancellor of the forge chancellor of the forge 4. Link139232 LL 0 - See #2 Mishra's Workshop Trinisphere Steel Golem 6. junichi LL 0 - See #2 Mishra's Workshop Trinisphere Steel Golem 7. Moonkeeper DD 2 - See #1 Mishra's Workshop Ensnaring Bridge Scalding Tongs 8. walkerdog DD 2 - I counter Memnite. If he counters, he loses. He counters Griffin. Force of Will Misdirection Memnite 9. Bugger LL 0 Mercadian Bazaar Vexing Shusher Devil's Play 10. MTGEngineer LL 0 Channel Emrakul, the Aeons Torn Rushwood Grove code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 05 2 0 0 0 X 0 2 2 0 00 06
Workshop is banned. Good enough for me. So much for Force of Will working... __________________ My 2008 Nationals MOTL's Pro-Tour Winner 2007-2009 Tower Magic FacebookhilikuS: Also, as much as MAB's list has become the list on the T/A Forum, I do miss Slinga's.
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yakusoku Member
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posted February 20, 2013 12:12 PM

1. yakusoku XXMishra's Workshop Ensnaring Bridge Scalding Tongs
2. Magic1264 WW Mishra's Workshop Trinisphere Steel Golem I play Ensnaring Bridge first, stopping him from attacking, then cast Tongs to win. 3. ectomanic WW mercadian bazaar chancellor of the forge chancellor of the forge I cast Ensnaring Bridge, take some damage from Goblins, cast Tongs and he can't attack, then Tongs goes all the way. 4. Link139232 WW Mishra's Workshop Trinisphere Steel Golem Same as #2. 5. MAB_Rapper DD Saprazzan Cove Force of Will Misthollow Griffin I hold onto Ensnaring Bridge until he casts Misthollow Griffin. He waits until Bridge to Force of Will Tongs and we draw. 6. junichi WW Mishra's Workshop Trinisphere Steel Golem Same as #2 7. Moonkeeper WL Mishra's Workshop Ensnaring Bridge Scalding Tongs First to cast Tongs wins. 8. walkerdog DD Force of Will Misdirection Memnite He lets Bridge resolve, counters Tongs and he can't attack and I can't win. 9. Bugger WW Mercadian Bazaar Vexing Shusher Devil's Play I play Tongs turn 1 and Bridge turn 2. He can't attack and Tongs races Devil's Play for 20. 10. MTGEngineer WW Channel Emrakul, the Aeons Torn Rushwood Grove I cast Bridge before he can cast Emrakul and he can't attack. Tongs goes all the way. code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 01 X 6 6 6 2 6 3 2 6 06 43
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Moonkeeper New Member
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posted February 20, 2013 03:02 PM

## 1 2 3 4 5 6 7 8 9 10 TOTAL 07 3 6 6 6 2 6 x 2 6 06 43Thanks for doing my scoring for me  I'm pretty sure we won this round. We WW'd 6 out of 9 opponents and tied each other. I'm surprised no one ran an anti-workshop list along the lines of Ghost Quarter, Memnite and (fill in the blank...The Rack?). Hopefully next week with Lotus and Workshop gone we'll start getting some diversity.
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Bugger Member
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posted February 20, 2013 03:13 PM

code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 09 0 6 0 6 6 6 0 6 X 00 30
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Chargingrhinos New Member
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posted February 21, 2013 01:42 AM
  
I'm curious about this part of a post because it doesn't seem quite correct to me.10. MTGEngineer Channel Emrakul, the Aeons Torn Rushwood Grove 3. ectomanic WW 6 mercadian bazaar chancellor of the forge chancellor of the forge When Ectomanic is on the play, doesn't he start with 2 hasty goblins. Deal 2 on 1st turn. Play storage land tapped Engineer can play a rushwood tapped on the first turn. Ecto swings for another 2 tick up storage land once (counters 1) Engineer can tick up the land once (counters 1) Ecto swings for 2 now putting engineer at 14 Engineer can tick up the land (counters 2) Ecto swings for 2 putting engineer at 12 Engineer can now cast channel but only has 12 for Emrakul The other way around it's MTG: Rushwood Grove Ecto: swing 2 MTG: Tap rushwood(counters 1) Ecto: swing 2 MTG: Tap Rushwood(counters 2) Ecto: Swing 2 (14 life left)
[Edited 2 times, lastly by Chargingrhinos on February 21, 2013]
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walkerdog Member
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posted February 21, 2013 07:54 AM
  
## 1 2 3 4 5 6 7 8 9 10 TOTAL X8 2 0 0 0 0 0 2 X 0 0 4
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ectomanic Member
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posted February 21, 2013 01:25 PM

code:
# 1 2 3 4 5 6 7 8 9 10 total 3 0 6 x 6 6 6 0 6 6 06 42
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junichi Moderator
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posted February 22, 2013 04:39 PM
  
code:
# 1 2 3 4 5 6 7 8 9 10 total 6 0 2 0 2 6 X 0 6 0 06 22
__________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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yakusoku Member
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posted February 23, 2013 09:07 PM

Please finish scoring your decks ASAP so I can start the next round.
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Magic1264 Member
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posted February 23, 2013 09:48 PM

code:
# 1 2 3 4 5 6 7 8 9 10 total 2 0 X 0 2 6 2 0 6 0 06 22
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yakusoku Member
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posted February 23, 2013 09:52 PM

Final scores:code:
01 X 6 6 6 2 6 3 2 6 06 43 <- winner! 02 0 X 0 2 6 2 0 6 0 06 22 03 0 6 x 6 6 6 0 6 6 06 42 04 0 2 0 X 6 2 0 6 0 06 22 05 2 0 0 0 X 0 2 2 0 00 06 06 0 2 0 2 6 X 0 6 0 06 22 07 3 6 6 6 2 6 x 2 6 06 43 <- winner! 08 2 0 0 0 0 0 2 X 0 00 04 09 0 6 0 6 6 6 0 6 X 00 30 10 0 0 0 0 6 0 0 6 6 XX 18
[Edited 1 times, lastly by yakusoku on February 23, 2013]
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