Author
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Topic: Mikaeus, the Unhallowed + Triskelion Combo
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marlo213 Member
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posted April 01, 2013 01:00 PM
quote: Originally posted by iccarus: Just go away. I refuse to feed the troll today.
Just saw your h/w list. lol
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stab107 Member
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posted April 01, 2013 01:12 PM
quote: Originally posted by Volcanon: Getting back on topic:What's a fun EDH deck that isn't to "win-y" but won't autolose to 'good' decks? Anything ramp or too consistent is out. I was thinking Ghave with doubling season and parallel lives and then all of the thallids except the really horrible ones. Win with an absurd number of tokens or something.
I recently put together an Angus Mackenzie Planeswalker Token Generator deck. It can hold it's own fairly well and has put high double-digit tokens into play a number of times. The presence of green begets some ramp but the deck is not dedicated to ramp by any means.
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mcelraca Member
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posted April 01, 2013 01:52 PM
My approach to edh deck building is always this.I have an absurd amount of green, blue, white cards i want to use, but all of my decks are filled... search for g/u/w legends... Jenara, Asura of War- nice to meet you. I've always picked my colors then my strategy after i see what generals are available. I don't like to net-deck a lot and especially with edh. The format really promotes creativity if you're playing with the right people. I made a Doran the siege tower deck, but instead of catering specifically to his ability i built in a lot of graveyard manipulation. The deck uses the commander, but has fun synergy on its own. I feel like taking this approach can lead to fun and interesting deck building. My recommendation, pick your favorite colors and go wild!
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mm1983 Member
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posted April 01, 2013 01:59 PM
quote: Originally posted by mattw:
Have you ever even played EDH? That is the perfect format for combos. I personally don't play with them but there is no easier game to go infinite out of nowhere than a game where the general purpose of it is to have fun and play a long game.As for the original poster, are you playing competitive edh or kitchen table? Do you wanna have fun and hang out with friends or stroke your "ego" by decimating people with a lame infinite combo? Questions such as these should really be considered before ever building a commander/edh deck.
Yes, I have played many times. I just meant not to base an EDH deck off of only 1 combo and not to count on winning every game on the same combo. It's why I took Curiosity and Ophidian's Eye out of my Niv-Mizzet EDH which I now use Jhoria as my general in that deck but still keep Niv-Mizzet in the deck. It's more fun to suspend Eldrazi titans or other big creatures for 4 turns.
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keywacat Member
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posted April 01, 2013 02:23 PM
quote: Originally posted by Volcanon: Getting back on topic:What's a fun EDH deck that isn't to "win-y" but won't autolose to 'good' decks? Anything ramp or too consistent is out. I was thinking Ghave with doubling season and parallel lives and then all of the thallids except the really horrible ones. Win with an absurd number of tokens or something.
A fun deck I've put together is Doran with all the good (and some not-so-good) treefolk, Conspiracy, and other kick-ass creatures with higher toughness. Guys like Jareth, Leonin Titan, Adarkar Valkyrie, Necroskitter and so on. The only real combo other than Conspiracy + Timber Protector is Aura Shards + Anurid Brushopper. And Cuombajj Witches + Vhati il-Dal. Vhati, Saffi, Captain Sisay and Glissa the Traitor are my off-theme legends that make everything flow better. Before playing tomorrow I need to make the tough decision of what to pull out for my new Extort guys and Blind Obedience. That's the worst part of being an EDH player, yeah? What to take out for new toys. :P
[Edited 1 times, lastly by keywacat on April 01, 2013]
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iccarus Member
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posted April 01, 2013 02:53 PM
quote: Originally posted by marlo213: Just saw your h/w list. lol
Just because I primarily play EDH doesn't mean I'm bad at magic. It just means I don't have the time required anymore to justify sinking money into competitive constructed magic, where decks and formats change on a constant basis. When I was in college and before I had a family, I spent plenty of time "being good" and winning tournaments. Now, I see little point in wasting the resources to get cards for a standard deck I might get to play 1-2 times before it rotates or the entire format changes. It doesn't mean I suck because I have multiple EDH decks. It means I have different priorities. There's a world of difference there. You'll understand when you are older. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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marlo213 Member
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posted April 01, 2013 03:48 PM
quote: Originally posted by iccarus: Just because I primarily play EDH doesn't mean I'm bad at magic. It just means I don't have the time required anymore to justify sinking money into competitive constructed magic, where decks and formats change on a constant basis. When I was in college and before I had a family, I spent plenty of time "being good" and winning tournaments. Now, I see little point in wasting the resources to get cards for a standard deck I might get to play 1-2 times before it rotates or the entire format changes. It doesn't mean I suck because I have multiple EDH decks. It means I have different priorities. There's a world of difference there. You'll understand when you are older.
Didn't mean for it to be an insult, just a trend that I have been seeing. All the guys here that are huge edh buffs tend to get schooled when they do a draft. It becomes hard to see the best line of play when in edh, all you want to do is cool stuff. I remember when first started back from a hiatus of just playing cube and casual, I lost a match because I was so concerned with needing a 7th land for my cyclonic rift that I missed the fact that I could have bounced my opponent's centaur token with his trostani ability on the stack and swinged for lethal.
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iccarus Member
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posted April 01, 2013 04:22 PM
quote: Originally posted by marlo213: Didn't mean for it to be an insult, just a trend that I have been seeing. All the guys here that are huge edh buffs tend to get schooled when they do a draft. It becomes hard to see the best line of play when in edh, all you want to do is cool stuff. I remember when first started back from a hiatus of just playing cube and casual, I lost a match because I was so concerned with needing a 7th land for my cyclonic rift that I missed the fact that I could have bounced my opponent's centaur token with his trostani ability on the stack and swinged for lethal.
Just be careful about making broad generalizations about types of players, and we'll be fine __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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mcelraca Member
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posted April 01, 2013 05:02 PM
quote: Originally posted by marlo213: Didn't mean for it to be an insult, just a trend that I have been seeing. All the guys here that are huge edh buffs tend to get schooled when they do a draft. It becomes hard to see the best line of play when in edh, all you want to do is cool stuff. I remember when first started back from a hiatus of just playing cube and casual, I lost a match because I was so concerned with needing a 7th land for my cyclonic rift that I missed the fact that I could have bounced my opponent's centaur token with his trostani ability on the stack and swinged for lethal.
See I would say most of the magic players around me are the opposite. However, ill agree there is a learning curve. I went to my first fnm a little while ago and had no idea what to expect. It turns out I underestimated the competition. Well I got my act together in terms of deck building. This past fnm I went 2-1-1 and manage to win back my entry and then a little extra.
Most of the people I know who are big in to edh is because the game gets more complex with longer games. Thus they know the rules and interactions of most cards. I would also apply this same logic to their ability to act through phases, triggers, and so forth. Now we bounce to an average fnm around my town and we will see a decent amount of good players, but we will also see an equal amount of younger and usually less experienced players. I guess my take away is that standard is more popular and as a reult has a wider range of player skill.
[Edited 1 times, lastly by mcelraca on April 01, 2013]
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iccarus Member
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posted April 01, 2013 07:51 PM
Standard is also far easier to get into, from a card availability perspective. Anyone can easily throw together a standard-legal deck by just picking up product readily available in a store. It might not be a very good deck, but you could run it at an FNM.Building a good EDH deck requires a deeper card pool, and some of the pieces are way harder to locate or trade for. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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majicman Member
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posted April 03, 2013 12:54 PM
One of the things that really bugs me in magic is the "elitist sense" that if you don't play competetive magic (Standard/Modern/Legacy) then what are you doing here?Magic came out back in 1993 with the concept of being a fun and social game at Gencon (a place to have fun!). The collectibility was part of that offering where you would trade with folks. It has that part of as well (now called investing/speculating for some). Since then it has now evolved into a lot of different things. It is still a social game. It's a collectible game. It's an art form for some (original art is expensive). It still has its' competetive part (pro-tour/GP's/5K/etc), but for the most part it is still a game. Lose sight of that and what's the point. I myself play EDH Cube to have fun with my older friends who have been here since almost the beginning. The OP was asking a simple question. If he/she doesn't understand it, some people will be "kind" and help him/her out. Flaming a person for not knowing how it works, shows peoples ignorance in understanding that not everyone is as smart as people flaming others or perhaps, their lack of patience. Remember when we all were newb's and perhaps you yourself will understand. Good luck to the OP on their Combo for EDH. Play with it, enjoy it, have fun with it, and if it doesn't work for you, change it. That is Magic. Regards...Greg
[Edited 3 times, lastly by majicman on April 03, 2013]
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daner Member
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posted April 03, 2013 05:06 PM
I can't complain if someone uses a two card combo...my old Teysa deck had about 10 degenerate things it could do...including casting Mind Twist in 1v1 games and another was the trisk-mikeaus combo. You just can't get mad when in mutiplayer everyone guns for you. It's a "fun" format...there is never ANY reason to get salty over what someone does in EDH bc it's not a compettitive format.It is THE format to try out degenerate things.
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MasterWolf Member
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posted April 03, 2013 06:04 PM
quote: Originally posted by daner: I can't complain if someone uses a two card combo...my old Teysa deck had about 10 degenerate things it could do...including casting Mind Twist in 1v1 games and another was the trisk-mikeaus combo. You just can't get mad when in mutiplayer everyone guns for you. It's a "fun" format...there is never ANY reason to get salty over what someone does in EDH bc it's not a compettitive format.It is THE format to try out degenerate things.
I feel the EXACT opposite. It's the "fun" format, not the format where I get to play 3 lands and then watch you play with yourself for 10 mins before ending the game.
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mcelraca Member
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posted April 03, 2013 06:50 PM
quote: Originally posted by MasterWolf: I feel the EXACT opposite. It's the "fun" format, not the format where I get to play 3 lands and then watch you play with yourself for 10 mins before ending the game.
Ok it sounds like you've had some pretty crappy games. Ill have to admit other than I guy who likes to chain mindslaver, the guys I play with dont combo out much so I've lived a nice easy existence. You'll have the occasional niv mizzet deck, but everyone's done it. Edh has always been my go to for fun, abd for that im thankful. I save my combos for 60 card decks. It just seems easier when you can use more than one ;-)
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choco man Member
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posted April 03, 2013 07:38 PM
quote: Originally posted by daner: I can't complain if someone uses a two card combo...my old Teysa deck had about 10 degenerate things it could do...including casting Mind Twist in 1v1 games and another was the trisk-mikeaus combo. You just can't get mad when in mutiplayer everyone guns for you. It's a "fun" format...there is never ANY reason to get salty over what someone does in EDH bc it's not a compettitive format.It is THE format to try out degenerate things.
EDH is different things to each person. It's competitive magic, which by definition winning is the main goal, that players should share the same focus. It's competitive magic where players shouldn't be salty. You suck, you lost, shut up. Everyone follows the same rules, and has the same luck. Yet, even in competitive magic you see patterns that guide "fun." Degenerate is fun, because power is inherently fun. Of course a game where you draw more than one card a turn is more fun than a game where you only draw one card a turn. Same with mana, taking turns, etc. But that's like pushing the easy button or using a cheat code in a video game. Enjoying EDH can be more rewarding. If by "degenerate" you mean goldfish races, those aren't fun. But if by "degenerate" you mean stuff like building the best Norin the Wary deck, tune it like it's your baby, and single-handily creating a cult following for Norin then that's fun. Big picture, though, Mikaeus + Trike is an easy combo that's also easy to disrupt. I would not feel bad about losing against it. And if someone constantly loses to it in the early stages or middle stages of a game, they should really evaluate their play. It was cooler when it was just Triskelion and Mephidross Vampire. Yep, when you couldn't machine-gun players and the combo was weaker...it was cooler. New players don't even know about Mephidross Vampire anymore. I don't blame them. I blame Twilight for making Vampires sucky and Walking Dead for making Zombies the new cool.
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Volcanon Member
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posted April 03, 2013 07:49 PM
EDH is best when you have a playgroup who implicitly agree on a certain power level. If you all want to play crap decks, then great. If you wall want to play power decks, then great. The problem is when some people bring crap decks and some people bring power decks and both groups end up feeling frustrated.So easy solution: Make at least two decks and scope out the meta if you don't have a regular playgroup. Run the according deck. I once had a quite good enchantress deck that beat a lot of 'power' decks. I also had a terrible B/W zombies deck I actually wanted to play. But I couldn't because everybody in the group I was with played with all the best cards.
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daner Member
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posted April 04, 2013 12:05 AM
quote: Originally posted by choco man: [B]If by "degenerate" you mean goldfish races, those aren't fun. But if by "degenerate" you mean stuff like building the best Norin the Wary deck, tune it like it's your baby, and single-handily creating a cult following for Norin then that's fun.[B]
More the latter. By degenerate things I mean work to set up 3-4-5 or even 6 piece combos that are quirky but fun AND game ending. If you can't/don't have answers to this well into the game like you pointed out....you should probably re-think your EDH strategy, play, and card choices. Most super degenerative combos are pretty easily disrupted in an EDH game, if you constantly are losing to cheese....revamp your deck!
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