Author
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Topic: Mikaeus, the Unhallowed + Triskelion Combo
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vexingdelvis Member
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posted March 31, 2013 09:44 PM
I know there is a combo that involves both creatures, but I can't grasp the concept of how it works. I want to put these two cards in my Mimeoplasm EDH deck, but I need to know how the combo works first. Could someone please explain it thoroughly? Thanks.__________________ CJB
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dfitzg88 Member
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posted March 31, 2013 09:54 PM
quote: Originally posted by vexingdelvis: I know there is a combo that involves both creatures, but I can't grasp the concept of how it works. I want to put these two cards in my Mimeoplasm EDH deck, but I need to know how the combo works first. Could someone please explain it thoroughly? Thanks.
remove counters from triskelion to deal damage to your opponent, but the last point of damage needs to be directed at triskelion so it dies and comes back due to undying.
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Swift2210 Member
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posted March 31, 2013 10:01 PM
That's also when any opponent holding instant speed removal should target Mikaeus - when the last counter is removed and Triskelion tries to shoot itself
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caquaa Member
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posted March 31, 2013 10:55 PM
Other non-Human creatures you control get +1/+1 and have undying.Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. P/T: 1 / 1 trisk is actually a 5/5 because mikaeus gives it +1/+1. You remove 1 counter to shoot whatever, then the last 2 counters shoot itself. It has undying and returns as a 6/6 and then you get 2 counters to shoot whatever and 2 counters to shoot itself.... lather, rinse, repeat.
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MasterWolf Member
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posted April 01, 2013 01:57 AM
You're the kind of player that makes me want to quit playing EDH. You have no clue how the interaction works, you just want another way to combo-kill everyone as easily as possible because "winning" is more important than "playing".
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caquaa Member
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posted April 01, 2013 02:39 AM
quote: Originally posted by MasterWolf: You're the kind of player that makes me want to quit playing EDH. You have no clue how the interaction works, you just want another way to combo-kill everyone as easily as possible because "winning" is more important than "playing".
There is a balance however, sometimes playing does have to come to an end. I think trisk in mime is fine, but mikaeus is just an awkward/bad card generally. Same goes for when I played Ghave; mikaeus was super OP but I never bothered to add trisk to the list because it was so awful by itself. Its obvious hes terrible at the game since he can't grasp a simple interaction, adding this combo to the deck isn't really going to help anything.
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mm1983 Member
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posted April 01, 2013 03:48 AM
quote: Originally posted by vexingdelvis:
I know there is a combo that involves both creatures, but I can't grasp the concept of how it works. I want to put these two cards in my Mimeoplasm EDH deck, but I need to know how the combo works first. Could someone please explain it thoroughly? Thanks.
I would suggest not to do combos in EDH as you can only play 1 of each card and the chance of getting the combo pieces are slim. Triskelion starts as a 1/1 and gets the additional counters when it comes into play so because it's a 1/1 it can't be done infinitely with Mikeaus in play but I believe it can be done infinitely using heartless summoning. Again, I would not try this for EDH but the potential is there for modern.
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Zeckk Member
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posted April 01, 2013 03:53 AM
quote: Originally posted by MasterWolf: You're the kind of player that makes me want to quit playing EDH. You have no clue how the interaction works, you just want another way to combo-kill everyone as easily as possible because "winning" is more important than "playing".
9 mana is 9 mana. Are you upset because he got to 9 mana before you?
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mattw Member
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posted April 01, 2013 04:08 AM
quote: Originally posted by mm1983: I would suggest not to do combos in EDH as you can only play 1 of each card and the chance of getting the combo pieces are slim. Triskelion starts as a 1/1 and gets the additional counters when it comes into play so because it's a 1/1 it can't be done infinitely with Mikeaus in play but I believe it can be done infinitely using heartless summoning. Again, I would not try this for EDH but the potential is there for modern.
Have you ever even played EDH? That is the perfect format for combos. I personally don't play with them but there is no easier game to go infinite out of nowhere than a game where the general purpose of it is to have fun and play a long game.
As for the original poster, are you playing competitive edh or kitchen table? Do you wanna have fun and hang out with friends or stroke your "ego" by decimating people with a lame infinite combo? Questions such as these should really be considered before ever building a commander/edh deck.
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MasterWolf Member
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posted April 01, 2013 04:55 AM
quote: Originally posted by Zeckk: 9 mana is 9 mana. Are you upset because he got to 9 mana before you?
I don't play any 2-card combos. By choice. My T&Ns just get some random dudes. Sure, I realize that's a choice I'm making, to play a "sub-optimal" deck or whatever. But again the format (IMO) is for fun. Someone just wanting to know what random combo he can jam into a deck seems contrary to that ideal.
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WeedIan Member
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posted April 01, 2013 07:43 AM
EDH is a tough format to break /sarcasm.__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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mcelraca Member
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posted April 01, 2013 08:45 AM
quote: Originally posted by MasterWolf: You're the kind of player that makes me want to quit playing EDH. You have no clue how the interaction works, you just want another way to combo-kill everyone as easily as possible because "winning" is more important than "playing".
Wow... just wow. You need to take a step back relax and ask yourself why you hate this person. A. Is it possibly because they got trounced by someone else using this combo and want to be in the driver's seat for once? I feel like this makes him an awful person, how dare he try to have his own fun. B. He's new and still very much learning the ropes to the game. Again, these new players who don't know every combo and call themselves a magic player really need to leave the game to us experts, right? (I've played this game for years and still do not see all of the common simple combos until i see them in action.) Okay, I'm laying on the sarcasm a bit heavy here, but really just because someone doesn't get the interaction right away is no reason to go off.
I run several "cheap" combos in edh decks but I don't always use them/seek them out. I have them for long games that need to end or if I'm playing someone I'm not thrilled about. EDH can lead to some crazy and fun upsets. I don't think I'll ever forget the first time i played with Iona in my Kaliaa deck only to have here bribed out of my deck turn 4 and lost instantly. I knew the risks of playing with her, and my friend even asked me if i cared if he pulled her. I told him no because she was in there to be used against him. After i died iona left play and they continued the game as normal. As for the thread. Mikaeus has ridiculous combos, some creatures just shouldn't be given undying. But i think everyone has explained the interaction but I'll be as thorough as I can.
You can pull off infinite damage, you just have to make sure you're killing off triskelion. He is a 1/1 and getting a +1/+1 from mikaeus's ablity. He also comes in with three +1/+1 counters. What you have then is a 5/5. So like said before, when removing counters hit your target then hit triskelion twice. You remove a counter to hit the target, Triskelion becomes a 4/4. You remove two counters and hit triskelion he becomes a 2/2 with 2 damage on himself and dies. Undying will trigger and he'll come back after hitting the graveyard. When he comes back he gets an additional +1/+1 counter on him. He is a 6/6 now, a 1/1 naturally, a 2/2 with the bonus from mikaeus, and then a 6/6 after 4 +1/+1 counters. Now you're able to remove a total of 4 counters. Two damage to your target, two damage to your triskelion. Because you removed all of the +1/+1 counters undying triggers again bringing him back when he dies. You simply rinse and repeat and you've just unleashed infinite damage. I'm sure you get the idea now.
[Edited 1 times, lastly by mcelraca on April 01, 2013]
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vexingdelvis Member
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posted April 01, 2013 10:36 AM
Ah, ok. I understand it a lot better now, thanks. It's weird that there is so much hate toward this combo and why I didn't grasp it at first. I will admit I am new to playing EDH, but no reason to get worked up about something like that, honestly. It looks childish. But thanks anyway for explaining.quote: Originally posted by mcelraca: Wow... just wow. You need to take a step back relax and ask yourself why you hate this person.A. Is it possibly because they got trounced by someone else using this combo and want to be in the driver's seat for once? I feel like this makes him an awful person, how dare he try to have his own fun. B. He's new and still very much learning the ropes to the game. Again, these new players who don't know every combo and call themselves a magic player really need to leave the game to us experts, right? (I've played this game for years and still do not see all of the common simple combos until i see them in action.) Okay, I'm laying on the sarcasm a bit heavy here, but really just because someone doesn't get the interaction right away is no reason to go off.
I run several "cheap" combos in edh decks but I don't always use them/seek them out. I have them for long games that need to end or if I'm playing someone I'm not thrilled about. EDH can lead to some crazy and fun upsets. I don't think I'll ever forget the first time i played with Iona in my Kaliaa deck only to have here bribed out of my deck turn 4 and lost instantly. I knew the risks of playing with her, and my friend even asked me if i cared if he pulled her. I told him no because she was in there to be used against him. After i died iona left play and they continued the game as normal. As for the thread. Mikaeus has ridiculous combos, some creatures just shouldn't be given undying. But i think everyone has explained the interaction but I'll be as thorough as I can.
You can pull off infinite damage, you just have to make sure you're killing off triskelion. He is a 1/1 and getting a +1/+1 from mikaeus's ablity. He also comes in with three +1/+1 counters. What you have then is a 5/5. So like said before, when removing counters hit your target then hit triskelion twice. You remove a counter to hit the target, Triskelion becomes a 4/4. You remove two counters and hit triskelion he becomes a 2/2 with 2 damage on himself and dies. Undying will trigger and he'll come back after hitting the graveyard. When he comes back he gets an additional +1/+1 counter on him. He is a 6/6 now, a 1/1 naturally, a 2/2 with the bonus from mikaeus, and then a 6/6 after 4 +1/+1 counters. Now you're able to remove a total of 4 counters. Two damage to your target, two damage to your triskelion. Because you removed all of the +1/+1 counters undying triggers again bringing him back when he dies. You simply rinse and repeat and you've just unleashed infinite damage. I'm sure you get the idea now.
__________________ CJB
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iccarus Member
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posted April 01, 2013 11:00 AM
quote: Originally posted by vexingdelvis: Ah, ok. I understand it a lot better now, thanks. It's weird that there is so much hate toward this combo and why I didn't grasp it at first. I will admit I am new to playing EDH, but no reason to get worked up about something like that, honestly. It looks childish. But thanks anyway for explaining.
Here's the thing. EDH is a social format, which means many playgroups prefer to have games that don't end when someone assembles cards x and y. There are many people who dislike the idea of any instant win combo in the format. Especially when most of those combos are not very imaginative and are easy to assemble. When considering those combos, the easiest thing to do is look at the people you will be playing with. If they run combos that end games on the spot, then chances are you're fine running with Mike and Trike. If they prefer games that are more about long battles of tossing haymakers back and forth, then you probably want to avoid anything that pulls off an instant win.
__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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marlo213 Member
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posted April 01, 2013 11:01 AM
quote: Originally posted by vexingdelvis: Ah, ok. I understand it a lot better now, thanks. It's weird that there is so much hate toward this combo and why I didn't grasp it at first. I will admit I am new to playing EDH, but no reason to get worked up about something like that, honestly. It looks childish. But thanks anyway for explaining.
combo >>> armageddon/stasis. No one likes a game that goes on for 5 games
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ryan2754 Member
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posted April 01, 2013 11:20 AM
I have two EDH decks. One is Zedruu Donate - the combos are there, but I rarely use them in multiplayer games - I'd rather donate crap like Illusions of Grandeur, bounce it back to my hand and do it again. I know my playgroups decklists usually and know the guys that try to combo off, so I know who to use them with (Body Double/Reveillark or Niv Mizzet/Curiosity, as examples). But most of the cards that are in the deck are good on their own. The other is FOIL Rebel (Lin Sivvi). No combos, mainly my fun deck because some of the foils grab people's attention (Tower of Magistrate, Karmic Guide, etc.).
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mcelraca Member
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posted April 01, 2013 11:21 AM
quote: Originally posted by vexingdelvis: Ah, ok. I understand it a lot better now, thanks. It's weird that there is so much hate toward this combo and why I didn't grasp it at first. I will admit I am new to playing EDH, but no reason to get worked up about something like that, honestly. It looks childish. But thanks anyway for explaining.
just for the record, i think you're a fine edh up and comer, and have no ill will towards you or any combo you want to use. I was giving masterwolf a hard time for over reacting. Two card combo's are cheap, but they happen. It's fun to pull combos off at least once to experience it. You don't want every game ending the same, but trying out new combos like this one is fun. Yeah you might annoy your opponents/friends for a game, but just pop triskelion out for the next game.
quote: Originally posted by ryan2754: I have two EDH decks. One is Zedruu Donate - the combos are there, but I rarely use them in multiplayer games - I'd rather donate crap like Illusions of Grandeur, bounce it back to my hand and do it again. I know my playgroups decklists usually and know the guys that try to combo off, so I know who to use them with (Body Double/Reveillark or Niv Mizzet/Curiosity, as examples). But most of the cards that are in the deck are good on their own. The other is FOIL Rebel (Lin Sivvi). No combos, mainly my fun deck because some of the foils grab people's attention (Tower of Magistrate, Karmic Guide, etc.).
Had to chime in again... I love Zedruu decks. Mine is built around donating fun little items like lich's tomb and illusions of grandeur as well. I've found that zedruu takes a while to get going and a really efficient way to keep yourself safe is by stacking up things like Propganda, Ghostly prison, and others. I'd also like to add I think i currently have 9 edh decks. They differ greatly in power, but like ryan, I'm not huge on combos and just like to play fun cards together. It really is the way to play. Zedruu is one of my favorite generals because the decks aren't necessarily about raw power, but making crappy cards (like primordial ooze) worth playing.
[Edited 2 times, lastly by mcelraca on April 01, 2013]
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walkerdog Member
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posted April 01, 2013 11:35 AM
Games have to end at some point. If you can combo off, I'm fine with that - I let you get to that point apparently. If you're constantly comboing me, I'll either rework my deck a tad or consider not playing with you very often.
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Volcanon Member
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posted April 01, 2013 11:51 AM
Any format with Crypt, Sol Ring, Vault and Monolith legal is certainly prone to the "It's 9 mana!" argument.
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marlo213 Member
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posted April 01, 2013 11:55 AM
quote: Originally posted by vexingdelvis: I know there is a combo that involves both creatures, but I can't grasp the concept of how it works. I want to put these two cards in my Mimeoplasm EDH deck, but I need to know how the combo works first. Could someone please explain it thoroughly? Thanks.
And one more thing that I have been noticing, there's a huge correlation between edh and competitive magic. Generally speaking, the more edh decks you have, the worse you are at competitive magic (constructed or limited). So if you find yourself working on like 3-4 edh decks, you should probably save yourself the money and never draft or sign up for a non-edh tournament
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iccarus Member
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posted April 01, 2013 12:08 PM
quote: Originally posted by marlo213: And one more thing that I have been noticing, there's a huge correlation between edh and competitive magic. Generally speaking, the more edh decks you have, the worse you are at competitive magic (constructed or limited). So if you find yourself working on like 3-4 edh decks, you should probably save yourself the money and never draft or sign up for a non-edh tournament
Just go away. I refuse to feed the troll today. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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Volcanon Member
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posted April 01, 2013 12:11 PM
Getting back on topic:What's a fun EDH deck that isn't to "win-y" but won't autolose to 'good' decks? Anything ramp or too consistent is out. I was thinking Ghave with doubling season and parallel lives and then all of the thallids except the really horrible ones. Win with an absurd number of tokens or something.
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walkerdog Member
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posted April 01, 2013 12:11 PM
quote: Originally posted by Volcanon: Any format with Crypt, Sol Ring, Vault and Monolith legal is certainly prone to the "It's 9 mana!" argument.
Yes it's a pity you don't have 5 colors worth of options and answers yourself, plus all sorts of ways to hate out artifact ramp. What a weird format.
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walkerdog Member
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posted April 01, 2013 12:12 PM
quote: Originally posted by Volcanon: Getting back on topic:What's a fun EDH deck that isn't to "win-y" but won't autolose to 'good' decks? Anything ramp or too consistent is out. I was thinking Ghave with doubling season and parallel lives and then all of the thallids except the really horrible ones. Win with an absurd number of tokens or something.
I can't recommend Grave Pact, Necro, and Academy Rector enough.
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iccarus Member
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posted April 01, 2013 12:35 PM
quote: Originally posted by Volcanon: I was thinking Ghave with doubling season and parallel lives and then all of the thallids except the really horrible ones. Win with an absurd number of tokens or something.
I had a fairly decent Ghave deck at some point that could get a ton of tokens in play. I ended up dismantling the deck after my group started to hate on it too much. It probably had a little too much ramp though to meet your criteria and I don't recall running any thallids. I'm sure a quick google search would probably turn up some fungus tribal decks to help get the ball rolling. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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