Author
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Topic: Let's Take a Trip Down Memory Lane...
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JayC Member
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posted February 23, 2014 09:25 PM

This is a thread for remembering the OLD school decks that we remember, I'm talking about the old days when Shivan Dragon was the real deal and Juzam Djinn was incredibly costed. Before I post my deck, I'm hoping someone will remember an old school deck that I believe tried to abuse Rukh Egg, Diamond Valley, Vesuvan Doppelganger, etc. I don't exactly remember it all. I just hope someone else will. Anyhow, I remember this deck running people over like a train back in the day... what do you remember? 4x Flying Men 4x Scryb Sprite 4x Ball Lightning 4x Kird Ape 4x Psionic Blast 1x Berserk 4x Giant Growth 4x Lightning Bolt 1x Ancestral Recall 1x Time Walk 1x Time Twister 2x Fork 1x Black Lotus 1x Mox Sapphire 1x Mox Ruby 1x Mox Emerald 4x Taiga 4x Volcanic Island 4x Tropical Island 4x Forest 2x Island 4x Mountain
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Sidian Member
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posted February 23, 2014 09:39 PM
  
was never fond of the super-overpowered early decks with lotuses and moxes and such (no pride in winning that way imo). however i have fond memories of Necro-Bloom back in the day...
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Volcanon Member
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posted February 23, 2014 09:51 PM

20 black lotus 20 lightning bolt 20 wheel of fortune20 black lotus 20 ancestral recall 20 timetwister
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bucknutty New Member
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posted February 24, 2014 06:55 AM
  
I had fun running a deck with sengir vampires, royal assassins, and lord of the pit. I would swing for 90 in multiplayer games and take out the people sitting next to me.__________________ I am looking for signed legacy cards! Here is my want list
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James_Hetfield2 Member
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posted February 24, 2014 07:30 AM

I use to try the Royal/Icy/Norrit combo, but never had too much success (4th edition Royals were $15 back then haha, I was too poor to get more than 2 beat ones).Erhnamgeddon was the deck to beat at our shop, I'm guessing this was around 95/96. Necro decks were also great (with Drain Life). CREATURES (18) 4 Erhnam Djinn 4 Llanowar Elves 1 Elvish Archers 2 Savannah Lions 4 White Knight 3 Serra Angel ENCHANTMENTS (4) 1 Sylvan Library 3 Land Tax SORCERIES (6) 2 Wrath of God 3 Armageddon 1 Balance INSTANTS (7) 4 Swords to Plowshares 3 Disenchant ARTIFACTS (4) 1 Sol Ring 1 Mox Emerald 1 Mox Pearl 1 Black Lotus LANDS (21) 1 Strip Mine 4 Savannah 8 Forest 8 Plains SIDEBOARD 1 Disenchant 2 Wrath of God 3 Whirling Dervish 3 Karma 3 Circle of Protection: Red 3 Tsunami
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iccarus Member
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posted February 24, 2014 10:52 AM

My first deck that actually did well in my group was sort of a turbo-Shivan concoction, around the Alliances era. I certainly don't remember all of it, but this was the core of the deck. 4x Llanowar Elves 4x Fyndhorn Elves 4x Shivan Dragon 4x Tinder Wall 4x Lightning Bolt 4x Surge of Strength (Berserk was soooo out of my budget) The deck obviously folded to anything with counters or that used targeted removal wisely. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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mm1983 Member
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posted February 24, 2014 01:15 PM
  
My first decks on a local competitive level were a U/W Stasis deck involving Time Elemental, Force of Will, and Vigilance creatures, mainly Serra Angel. Eventually Tradewind Rider became part of the deck and Time Elemental got cut from the deck and I had a R/G deck around that same time that played Oath of Druids along with Gaea's Blessing. That deck also had Tinder Walls and numerous dragons in the deck, including Shivan Dragon. Oath or double Tinder Wall in play on turn 2 allowed for a turn 3 dragon. This deck also had burn and creature pump effects that would constantly get cycled back into the deck.
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jbark Member
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posted February 24, 2014 02:48 PM
  
Kamigawa block constructed heartbeat was my favorite deck. Also back in the days of extended 6-7 years ago I played a MUC that wrecked at a gpt for the GP at worlds NYC. Oh the good old days.
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JoshSherman Member
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posted February 24, 2014 04:47 PM

quote: Originally posted by Sidian: was never fond of the super-overpowered early decks with lotuses and moxes and such (no pride in winning that way imo). however i have fond memories of Necro-Bloom back in the day...
Your post makes no sense. There's "no pride" in winning that way, but Necro-Bloom is ok?
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Sidian Member
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posted February 24, 2014 08:51 PM
  
quote: Originally posted by JoshSherman: Your post makes no sense. There's "no pride" in winning that way, but Necro-Bloom is ok?
theres no comparison between loading your deck up with power 9 and seeing who can out draw the other and a deck relying heavily on a specific combination of cards which can be halted in a number of ways and potentially fatal if your gambit fails due to necropotence taking life from you... im not even sure how you could possibly compare the two. necro-bloom was powerful yes but its not the same as playing p9. sorry if you have a hard time comprehending the difference.
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junichi Moderator
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posted February 24, 2014 09:13 PM
  
quote: Originally posted by Sidian: theres no comparison between loading your deck up with power 9 and seeing who can out draw the other and a deck relying heavily on a specific combination of cards which can be halted in a number of ways and potentially fatal if your gambit fails due to necropotence taking life from you...im not even sure how you could possibly compare the two. necro-bloom was powerful yes but its not the same as playing p9. sorry if you have a hard time comprehending the difference.
You are giving P9s way too much credit. Games don't end just because someone starts the game with a mox or two, especially decks from early days. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
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Sidian Member
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posted February 24, 2014 09:36 PM
  
quote: Originally posted by junichi: You are giving P9s way too much credit. Games don't end just because someone starts the game with a mox or two, especially decks from early days.
yes you're right im giving the most powerful cards in the game far too much credit for being so powerful that to this day they are the most valuble cards in the game compared to a deck that was popular in standard once upon a time, an entire playset of both cards might set you back a whopping 25 bucks. and yet im not basing my opinion on value im basing it on the fact that theres no question the p9 is broke beyond belief, hence why its called the power 9 in the first place. edit: by the way i pretty clearly stated it was my opinion that there was no pride in winning that way...if you can afford them and you have fun destroying your opponents with a deck worth more than their car then have at it. im just saying its not the same as playing a combo deck.
[Edited 1 times, lastly by Sidian on February 24, 2014]
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junichi Moderator
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posted February 24, 2014 09:55 PM
  
quote: Originally posted by Sidian: yes you're right im giving the most powerful cards in the game far too much credit for being so powerful that to this day they are the most valuble cards in the game compared to a deck that was popular in standard once upon a time, an entire playset of both cards might set you back a whopping 25 bucks. and yet im not basing my opinion on value im basing it on the fact that theres no question the p9 is broke beyond belief, hence why its called the power 9 in the first place. edit: by the way i pretty clearly stated it was my opinion that there was no pride in winning that way...if you can afford them and you have fun destroying your opponents with a deck worth more than their car then have at it. im just saying its not the same as playing a combo deck.
It sounds like you have zero experience playing with P9's, and you simply classified them as broken because they have the P9 reputation.
__________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
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Sidian Member
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posted February 24, 2014 10:15 PM
  
quote: Originally posted by junichi: It sounds like you have zero experience playing with P9's, and you simply classified them as broken because they have the P9 reputation.
i classify them as broken because even THE PEOPLE WHO MADE THE GAME know they are broken. why do you think they never got reprinted and any card that does something similar has either a higher mana cost, a weaker version of the ability or some sort of other drawback. i used to have a bunch of them (my first collection was stolen from my locker in 1998.) and i had a distinct advantage over any of my friends who didnt. ive also played them against people who also had them and it turned into a game of who drew the better opening hand which is a topic that was talked about quite a bit in the early days of the game hence the banned/restricted list coming about, although i freely admit other cards were overpowered as well...i remember all too well the channel/fireball days. also around the time the mirrodin and kamigawa blocks were being released we used to have weekly vintage tourney's in my town which was a blast except when one wallet warrior showed up a couple times and played with those cards and was able to win most of the time even against our normal top players, myself included. im not sure how i sound inexperienced in the least. the MTG Salvation wiki itself states word for word "Due to their power, these nine cards are considered "broken" (overwhelmingly powerful)." im not stupid enough to believe that a mox will win you the game but im realistic enough to understand the advantage p9 gives most decks in terms of mana and card acceleration is often insurmountable if the player has even marginal ability..
[Edited 2 times, lastly by Sidian on February 24, 2014]
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junichi Moderator
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posted February 24, 2014 10:59 PM
  
quote: Originally posted by Sidian: i used to have a bunch of them (my first collection was stolen from my locker in 1998.) and i had a distinct advantage over any of my friends who didnt.
This has nothing to do with P9's being broken or not. This has more to do with available card choice pool. Playing with a handicap deck does not make other cards broken. quote: Originally posted by Sidian: ive also played them against people who also had them and it turned into a game of who drew the better opening hand...
This happens a lot in formats where P9's isn't legal, so I am not sure what your point is. quote: Originally posted by Sidian: also around the time the mirrodin and kamigawa blocks were being released we used to have weekly vintage tourney's in my town which was a blast except when one wallet warrior showed up a couple times and played with those cards and was able to win most of the time even against our normal top players, myself included.
I don't get this at all. A vintage tournament is meant for full power decks. If your expectation of a vintage tournament is a bunch of kitchen table rogue decks that win with a 6 card combo or standard decks that runs a few dual lands, then you are definitely mistaken. Honestly, I am not sure if you understand what is broken. Being powerful =/= broken. Academy back in its standard days was broken. Artifact lands in their standard days were broken. P9's in vintage is not broken. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
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Sidian Member
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posted February 24, 2014 11:11 PM
  
quote: Originally posted by junichi: This has nothing to do with P9's being broken or not. This has more to do with available card choice pool. Playing with a handicap deck does not make other cards broken.This happens a lot in formats where P9's isn't legal, so I am not sure what your point is. I don't get this at all. A vintage tournament is meant for full power decks. If your expectation of a vintage tournament is a bunch of kitchen table rogue decks that win with a 6 card combo or standard decks that runs a few dual lands, then you are definitely mistaken. Honestly, I am not sure if you understand what is broken. Being powerful =/= broken. Academy back in its standard days was broken. Artifact lands in their standard days were broken. P9's in vintage is not broken.
ill simply agree to disagree mate. i love those cards and have some fond memories of them, absolutely love their artwork and it harkens me back to the days of magic's roots. while i will agree with you that the other cards such as academy and artifact lands were broken in standard (affinity decks were annoying as hell for a while), it doesnt change the idea for me that p9 is broken. it was talked about 20 years ago and for good reason. its why for several sets the power level almost dropped to ridiculously low levels in comparison...fallen empires? homelands?
im not saying theres not an element of luck to the game and that often a game can come down to the opening hand...we try our best as deck builders to control the outcome of our draws but lady luck can of course decide the outcome. but again i remember days when it was the first one to draw channel/fireball won. it wasnt fun and it was severely unbalanced. i believe thats what the power 9 cards do...throw the balance of the game off and offers a far greater "skill cushion". but i respect your opinion and will argue mine no further. i believe i made at least a respectable argument even if it doesnt change your mind.
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stu55 Member
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posted February 25, 2014 08:03 AM

Why is every post this yutz Sidian is involved in breakdown? Guy doesn't have a clue... My first 3 decks, I don't remember the deck list but remember the premises:
1st: R/W Flanking 2nd: Full English Breakfast (At this time no idea what it was, just knew discarding a dragon and using Volrath's Shapeshifter worked...lol) 3rd: Stompy, actually first deck I foiled out..
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sdarmst107 Member
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posted February 25, 2014 08:36 AM
  
mono blue counter-wizard deck...mana leaks, counterspells and rethinks everywhere! standstills and voidmages! nobody wanted to play me... then my saproling deck... deck i used before i quit was a mono Green Redirect deck, Thorn Elementals, Lone Wolves and Pride of Lions with Llanowar Elves and Thicket Elementals.
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junichi Moderator
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posted February 25, 2014 09:28 AM
  
quote: Originally posted by stu55: 2nd: Full English Breakfast (At this time no idea what it was, just knew discarding a dragon and using Volrath's Shapeshifter worked...lol)
Personal favorite right there. Won me quite a few tournaments with that deck. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
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AEther Storm Member
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posted February 25, 2014 01:00 PM
  
My first (and only) T8 came on the back of a R/G Zoo build with Blurred Mongoose and Call of the Herd. However, I used to play Vintage with mono-U Control running 15 counters or so. Started out as UR-Phid (took Smenendian's or whatever his name is spelled build as base, then made it mono-U with some twitches of my own).I believe it was: 4 Ophidian 2 Morphling 1 Serendib Efreet 1 Ancestral Recall 1 Time Walk 4 Brainstorm 4 Force of Will 4 Mana Leak 3 Misdirection 4 Back to Basics 4 Counters (can't remember) 3 Boomerang 7 SoLoMoxen 4 Wasteland 1 Strip Mine 4 Fetch Basics I don't know what a yutz is by the way, but Junichi's 100% correct here. __________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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superpup Member
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posted February 25, 2014 01:48 PM
  
My fond memories are of group games at the card shop with 8-10 people, and I often played a favorite deck that was 150-200 cards, just stuffing in it any good card I had (Fork, Shivan, Assassin, Howling Mine, Serra, duals, etc). Not a whole lot of strategy in most of the group game decks people played there, compared to today, but was a lot of fun to just to be playing the game.This was around 1994/95 or so, and even by that time there were very few players around my area that had Moxes and such, so didn't have to deal with those often at a casual player level.
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JayC Member
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posted February 25, 2014 02:38 PM

quote: Originally posted by superpup: My fond memories are of group games at the card shop with 8-10 people, and I often played a favorite deck that was 150-200 cards, just stuffing in it any good card I had (Fork, Shivan, Assassin, Howling Mine, Serra, duals, etc). Not a whole lot of strategy in most of the group game decks people played there, compared to today, but was a lot of fun to just to be playing the game.This was around 1994/95 or so, and even by that time there were very few players around my area that had Moxes and such, so didn't have to deal with those often at a casual player level.
Damn man, that just got to me... I totally remember these days, as well. Nothing can replace those memories... what a great time.
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majicman Member
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posted February 25, 2014 06:05 PM

quote: Originally posted by JayC: Damn man, that just got to me... I totally remember these days, as well. Nothing can replace those memories... what a great time.
Ah yes, just a deck, some friends and a multi-player game and political allies to assist you in a free for all. Stay up until ungodly hours and then go get donuts at 3 am in the morning. The deck wasn't as important (blue/red/white control), but the friendship and good times were (1994-1995).
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airwalk Member
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posted February 25, 2014 06:55 PM
  
20 Deserts Lots of rods/cups/stars/net's Brassmen Obsianus Golem was the game winner lol.Eventually I went on to blue... was a big fan of Segovian Leviathans and Deep Spawns lol. Something about the art of blue cards and Islands, I could fantasize for hours about them, wrote a lot of crappy short stories based off what I imagined from the artwork back then. Very few cards today even remotely pique my interest for their art...
[Edited 1 times, lastly by airwalk on February 25, 2014]
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JayC Member
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posted February 25, 2014 09:39 PM

quote: Originally posted by airwalk: 20 Deserts Lots of rods/cups/stars/net's Brassmen Obsianus Golem was the game winner lol.Eventually I went on to blue... was a big fan of Segovian Leviathans and Deep Spawns lol. Something about the art of blue cards and Islands, I could fantasize for hours about them, wrote a lot of crappy short stories based off what I imagined from the artwork back then. Very few cards today even remotely pique my interest for their art...
RIGHT? Circa 1996 I was looking at my binder of cards ( Plague Rats, Scathe Zombies, Lord of the Pit ) my parents thought I had gotten into a 'cult' because I was obsessed.
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