Author
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Topic: Does anyone have a type 4 stack?
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ravidell Member
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posted March 09, 2014 06:01 PM
  
I am looking to build a type 4 stack. All the info I can find is outdated by a year or more. I am looking to PM or email back and forth with someone who has a type 4 stack and list, that can help me out. I have only played a few times and that was with guys I have never met (like at GP's) and their builds seemed week. But then again who would have a crazy stack and play with anyone at a GP? thanks, ravidell
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oneofchaos Member
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posted March 09, 2014 06:03 PM

I have one that hasn't been updated since 2008. If you have interest, I can send you my stack or just post it here if this has interest. Some cards might be missing (I know I took emrakul out to use in legacy etc). I think the cube killed a lot of type 4 stacks sadly.
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iccarus Member
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posted March 09, 2014 06:14 PM

Cube and EDH (to some extent). One of the fun things about T4 was being able to play with those overcosted cards that never worked anywhere else. I seem to recall several popular EDH cards showing up in stacks around here.__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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caquaa Member
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posted March 09, 2014 06:42 PM
  
Thats the interesting thing about T4, you don't need a perfect list. Just throw something together. If you're missing some cards, you really don't notice a difference like you would in EDH or cube.I'm curious as to variations on rules. I play w/ shared deck/graveyard and just don't include tutor/mill cards play w/ 7 card starting hands, and arcane lab effect in place. I've heard of others playing w/ splitting the stack into 60 card decks, 3 card starting hands, X spells but w/ a limitation of x=5, and loose arcane lab rules where things like madness aren't actually casting spells just to make the cards more interesting. I wanted to keep things as simple as possible, so I forego the X spells and keep things strictly to the arcane lab rules. What rules do you guys use? I might be rebuilding one soon as some friends were asking about it.
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choco man Member
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posted March 09, 2014 07:45 PM
  
quote: Originally posted by caquaa: Thats the interesting thing about T4, you don't need a perfect list. Just throw something together. If you're missing some cards, you really don't notice a difference like you would in EDH or cube.I'm curious as to variations on rules. I play w/ shared deck/graveyard and just don't include tutor/mill cards play w/ 7 card starting hands, and arcane lab effect in place. I've heard of others playing w/ splitting the stack into 60 card decks, 3 card starting hands, X spells but w/ a limitation of x=5, and loose arcane lab rules where things like madness aren't actually casting spells just to make the cards more interesting. I wanted to keep things as simple as possible, so I forego the X spells and keep things strictly to the arcane lab rules. What rules do you guys use? I might be rebuilding one soon as some friends were asking about it.
I try to keep it simple also, none of that alternate casting cost stuff and no custom cards. 4 cards to start and 5 hand max at the end of each turn. You dont need a perfect stack but an adequate proportion of threats and answers is needed to provide a good experience. There also needs to be a balance in the power level of threats available. I have a stack that's current. Pm or email me if youre interested. I have it organized by color and by card roles (eg removal, counters, fatties, etc.).
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bigballashotcaller Member
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posted March 10, 2014 05:50 AM

I have a very good list available on EC here: http://www.eternalcentral.com/type-4-introduction-and-eternal-central-stack-update-february-2013/I haven't updated it the last few sets, but an update should be coming maybe later this month when I carve some time out. That list above is a great starting point though. It's very interactive, with lots of removal and none of the stupid stuff like Door to Nothingness, and is good for anywhere from 2-10 players. Check it out and get started!
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MTGEngineer New Member
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posted March 10, 2014 06:45 AM

My stack is played with shared deck, shared graveyard, opening hand of 7, one spell per turn, and spells played for alternate casting costs don't count towards your spell limit. I think that this is up to date: http://store.tcgplayer.com/collection/view/38212Ignore the squires (tcgplayer is weird, and I'm too lazy to remove them from this list), although there is a foil one in the stack. If you have any questions, feel free to PM me.
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