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Author Topic:   Help me math prize support
FlashFrozen
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posted March 24, 2014 11:04 PM   Click Here to See the Profile for FlashFrozen Click Here to Email FlashFrozen Send a private message to FlashFrozen Click to send FlashFrozen an Instant Message Edit/Delete Message Reply With Quote View FlashFrozen's Have/Want ListView FlashFrozen's Have/Want List
I'm pretty bad at math so I was hoping the smart people could help me out. If I wanted to give out 2 packs per person. Is there a way for me to math a fair prize support to distribute those packs based on record after 4 rounds of swiss. I want to be able to list prize support before people show up, but I also don't want to overgive away. Is there a way to math this out? thanks.
 
oneofchaos
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posted March 25, 2014 12:15 AM   Click Here to See the Profile for oneofchaos Click Here to Email oneofchaos Send a private message to oneofchaos Click to send oneofchaos an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by FlashFrozen:
I'm pretty bad at math so I was hoping the smart people could help me out. If I wanted to give out 2 packs per person. Is there a way for me to math a fair prize support to distribute those packs based on record after 4 rounds of swiss. I want to be able to list prize support before people show up, but I also don't want to overgive away. Is there a way to math this out? thanks.

I guess technically you can't quite math it out unless you cap the playerbase. Any estimates on an upperbound of players?

 
JensK
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posted March 25, 2014 01:22 AM   Click Here to See the Profile for JensK Click Here to Email JensK Send a private message to JensK Click to send JensK an Instant Message Edit/Delete Message Reply With Quote 
You should figure out a prize per score instead of based on standings. This makes it easier for players to understand what they can win and I think it's preferred by most in event with no top 8.

For each 16 players, four rounds of swiss gives this:
One player 4-0
Four players 3-1
Six players 2-2
Four players 1-3
One player 0-4

So your prize support could be:
4-0: 10 boosters
3-0-1: 7 boosters (if the final is split)
3-1: 4 boosters
2-1-1: 2 boosters (this saves you a pack and encourages players not to draw)
2-2: 1 booster

[Edited 1 times, lastly by JensK on March 25, 2014]

 
dfitzg88
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posted March 25, 2014 01:52 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
The only way to split the packs without having to say "prizes based on attendance" is by wins. 1 pack per win. This equals the number of packs in your prize pool.

If you have a more competitive group who wants the prizes split only to the top x players, you have to do math based on attendance.

You could make an excel spreadsheet with your prize structure if you want to have everything before the tournament. I have one of these where you just type in the # of players and it splits packs only to the top half of the tournament, and gives the rest to the top 4 players based on 5-3-2-2 structure, if you want it.

 
wayne
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posted March 25, 2014 04:58 AM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
quote:
Originally posted by JensK:
You should figure out a prize per score instead of based on standings. This makes it easier for players to understand what they can win and I think it's preferred by most in event with no top 8.

For each 16 players, four rounds of swiss gives this:
One player 4-0
Four players 3-1
Six players 2-2
Four players 1-3
One player 0-4

So your prize support could be:
4-0: 10 boosters
3-0-1: 7 boosters (if the final is split)
3-1: 4 boosters
2-1-1: 2 boosters (this saves you a pack and encourages players not to draw)
2-2: 1 booster


This is good to estimate payout, I was about to post this. Calculate it based on 16 players, you might end up giving out slightly more or less depending on turnout. I would suggest finding some way to take care of the bottom 5 though.

 
Animosity
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posted March 25, 2014 08:11 AM   Click Here to See the Profile for Animosity Click Here to Email Animosity Send a private message to Animosity Click to send Animosity an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JensK:
You should figure out a prize per score instead of based on standings. This makes it easier for players to understand what they can win and I think it's preferred by most in event with no top 8.

For each 16 players, four rounds of swiss gives this:
One player 4-0
Four players 3-1
Six players 2-2
Four players 1-3
One player 0-4

So your prize support could be:
4-0: 10 boosters
3-0-1: 7 boosters (if the final is split)
3-1: 4 boosters
2-1-1: 2 boosters (this saves you a pack and encourages players not to draw)
2-2: 1 booster


I run FNM's with a similar pay out.

4-0: 10 boosters
3-0-1: 7 boosters
3-1: 5 boosters
2-1-1: 2 boosters (Because sometimes draws happen at fnm and gives player options to just draw so both get packs.)

We end up giving out about 2 packs per player sometimes a bit more sometimes a bit less. Depends on how many draws there are. Also the size of the FNM is not capped but the rounds are capped at 4. We also dont give out packs for 2-2 but give out random door prizes. Sometimes singles or sealed product such as duel decks. We also have a sale on something for people who play FNM. Some times it is a percentage off a certain item or something like fat packs for 29.99. Depending on what we have in stock.

 
TimeBeing
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posted March 25, 2014 11:26 AM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Animosity:
I run FNM's with a similar pay out.

4-0: 10 boosters
3-0-1: 7 boosters
3-1: 5 boosters
2-1-1: 2 boosters (Because sometimes draws happen at fnm and gives player options to just draw so both get packs.)


So your prize support could be:
4-0: 10 boosters
3-0-1: 7 boosters (if the final is split)
3-1: 4 boosters
2-1-1: 2 boosters (this saves you a pack and encourages players not to draw)
2-2: 1 booster


You really want your draw prizes to be exactly half of the the prizes from the recored above and below.

In example 1 it should be 10/7/4 or 10/8/6

In example 2 4/3/2 is better.

Why? well you both answered you own questions
"this saves you a pack and encourages players not to draw"
"Because sometimes draws happen at fnm and gives player options to just draw so both get packs."

No it doesn't do ether of these. It encourages people to conceded for prizes. Or make offers that will get the Dq'd (concede to me and i'll give you packs.)

In both examples it doesn't encourage people not to draw it does the opposite, since they get more packs if someone concedes. If it was even they can agree to split packs and no matter what (win lose draw) they get the same number of packs.

[Edited 1 times, lastly by TimeBeing on March 25, 2014]

 
Animosity
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posted March 25, 2014 01:04 PM   Click Here to See the Profile for Animosity Click Here to Email Animosity Send a private message to Animosity Click to send Animosity an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by TimeBeing:
You really want your draw prizes to be exactly half of the the prizes from the recored above and below.

In example 1 it should be 10/7/4 or 10/8/6

In example 2 4/3/2 is better.

Why? well you both answered you own questions
"this saves you a pack and encourages players not to draw"
"Because sometimes draws happen at fnm and gives player options to just draw so both get packs."

No it doesn't do ether of these. It encourages people to conceded for prizes. Or make offers that will get the Dq'd (concede to me and i'll give you packs.)

In both examples it doesn't encourage people not to draw it does the opposite, since they get more packs if someone concedes. If it was even they can agree to split packs and no matter what (win lose draw) they get the same number of packs.


You would be surprised at how many people at my store just draw so they both get 2 packs. You would also be surprised how horrible some of the other local stores pay outs are. Makes them appreciate it more. Last thing they want to do is try and cheat the system because they won't get treated nearly as good at the other stores. I'm sure people have conceded for the extra pack but the few I caught I have taken aside and explained to them. Right now we are letting people who finish with 3-0-1 or better trade that nights prize for a pre-release. We give plenty of incentives to the players and they respond in a positive way.

 
JoshSherman
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posted March 25, 2014 06:06 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
Drawing is awful and should never be rewarded.

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jbark
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posted March 25, 2014 06:18 PM   Click Here to See the Profile for jbark Click Here to Email jbark Send a private message to jbark Click to send jbark an Instant Message Edit/Delete Message Reply With Quote View jbark's Have/Want ListView jbark's Have/Want List
quote:
Originally posted by JoshSherman:
Drawing is awful and should never be rewarded.


Especially when you miss a T8 due to guys drawing...

 
FlashFrozen
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posted March 25, 2014 07:39 PM   Click Here to See the Profile for FlashFrozen Click Here to Email FlashFrozen Send a private message to FlashFrozen Click to send FlashFrozen an Instant Message Edit/Delete Message Reply With Quote View FlashFrozen's Have/Want ListView FlashFrozen's Have/Want List
Thanks everyone for your responses, theyre very helpful. I'm trying to figure out a very flat payout structure that's easy to understand. The number of shops in my area is fairly dense and the players at my shop are very new and very casual. Mostly just looking for a lot of incentive to play and a tiny incentive to win.
 
wayne
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posted March 25, 2014 09:03 PM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
quote:
Originally posted by FlashFrozen:
Thanks everyone for your responses, theyre very helpful. I'm trying to figure out a very flat payout structure that's easy to understand. The number of shops in my area is fairly dense and the players at my shop are very new and very casual. Mostly just looking for a lot of incentive to play and a tiny incentive to win.


If they are very casual, you gotta take care of the 1-3s

 
thror
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posted March 25, 2014 11:17 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by FlashFrozen:
Thanks everyone for your responses, theyre very helpful. I'm trying to figure out a very flat payout structure that's easy to understand. The number of shops in my area is fairly dense and the players at my shop are very new and very casual. Mostly just looking for a lot of incentive to play and a tiny incentive to win.

in that case, you might consider an alternative payout structure. an LGS here gave out random store credit (in addition to packs based on performance). At the end of the night, everyone would get to draw from a bag, and grab a poker chip. they were all labeled with a value, and they worked as store credit. values ranged from $1-16, with a few oddballs like 'free pack' and 'free fnm'. also made sure everyone stayed all night.

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chaos021
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posted March 26, 2014 12:21 AM   Click Here to See the Profile for chaos021 Click Here to Email chaos021 Send a private message to chaos021 Click to send chaos021 an Instant Message Edit/Delete Message Reply With Quote View chaos021's Have/Want ListView chaos021's Have/Want List
quote:
Originally posted by thror:
in that case, you might consider an alternative payout structure. an LGS here gave out random store credit (in addition to packs based on performance). At the end of the night, everyone would get to draw from a bag, and grab a poker chip. they were all labeled with a value, and they worked as store credit. values ranged from $1-16, with a few oddballs like 'free pack' and 'free fnm'. also made sure everyone stayed all night.


That is actually amazing. I love this idea. Now if only we could get rid of people drawing out.

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mm1983
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posted March 26, 2014 02:02 PM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
For constructed play 2 packs per person goes into a prize pool or for booster draft 1 pack per person goes into a prize pool. Entry fees should always cover the cost of packs. Each store distributes pack prizes differently. Some stores give pack prizes to anyone with a 3 1 or better rating for 4 rounds or 2 1 or better rating if the tournament is only 3 rounds. Other stores just give prizes to only undefeated people which for an 8 man tournament with 3 rounds it usually means 1st and 2nd who split the whole prize of either 8 or 16 packs.

 

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