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Author Topic:   Design your card game 1
slurpee
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posted September 03, 2014 01:03 PM   Click Here to See the Profile for slurpee Click Here to Email slurpee Send a private message to slurpee Click to send slurpee an Instant Message Edit/Delete Message Reply With Quote View slurpee's Trade Auction or SaleView slurpee's Trade Auction or Sale
Collector's Sword of Unhinged and Unglued

Protection from Silver and Gold bordered cards. Equipped creature gets +2/+2, double strike, and trample. Whenever equiped creature deals damage to a player tear up one of their lands in front of them and point a laugh. Creature loses double strike if you don't point and laugh...

Text: 24k and pure silver are better then black everywhere but in Magic.


Planeswalker
Timmy the Cheat (any combination of 5 colored mana)

Loyalty start of 3

+1 Gain 3 life. If you manage to gain more then 3 life and your opponent doesn't notice till the start of their turn gain another 3 life and a loyalty counter

+0 Draw Three cards and put two back on your library in any order. Should you manage to draw more then 3 cards or put less then 2 cards back on top of your library before the start of your opponents turn, keep the additional cards and gain 2 loyalty counters.

-10 receive an emblem that states any opponents cards placed onto your cards or in your battlefield are yours and you keep throughout the match, you keep the cards even after the Match is over. Your opponent must have at least 60 cards in their deck for each game or they forfeit any other games.

Text: Some say winning isn't everything, but to Timmy he will do anything to win, including stealing your cards...

Palming
U
Have your opponent draw a card from your deck, show it to everyone but you and put it back into the deck. If you can correctly guess the card, put it into your hand and put any other card into your hand from your deck. If you guess wrong, tear up the chosen card.

Text: There is no such thing as Magic.

For the record I don't expect my cards to be realistic, but to provide some sort of laugh content.


[Edited 8 times, lastly by slurpee on September 03, 2014]

 
ryan2754
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posted September 05, 2014 09:25 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Freyalise, Shardbreaker
Planeswalker - Freyalise
1RG

Loyalty {2}
+1: Put a 1/1 Elf creature into play with "Tap: Add G to your mana pool (Reference to her elven background)
-1: Freyalise deals 4 damage to target creature or 2 damage to target player (Reference to her Firemage side)
-6: Destroy all snow permanents. (Reference to her World Spell over the Ice Age)

I know her final ability really restricts her usage, but had Coldsnap been preceded by two sets into a full snow permanent block, I think this would have worked well.

Urza's Insight
U
Instant
If an opponent countered a spell that you cast this turn, draw 2 cards.

__________________
-Schmitty, MOTL's Psychiatrist
T-71st in Refs [331] on MOTL (5 behind MOT)
2nd in Refs [331] in OH-IO
(100 behind souladvocate)
1st in Posts in OH-IO
(Passed the legendary ValMTG)

“If Brad Stevens is the future of coaching in college basketball, the sport is in a good place" - Rick Pitin

Card#1: Teferi, Master of Zhalfir (Daner)

Card#2: Third time's the charm (YoungQuakerBoy)


[Edited 2 times, lastly by ryan2754 on September 08, 2014]

 
fluffycow
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posted September 08, 2014 12:12 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
End of round 2!

So our round 1 winner is mm1983. Please post if you want to host next week's design.

For those that participated in round 2, please cast your votes now. Remember you get 2 votes, one for each card design

 
fluffycow
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posted September 08, 2014 12:30 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
Round 3:

This week, I would like for you to submit 2 designs. Same voting system as round 2.

Card 1:
Design an edh card that would be in the MYTHIC rarity of a set. So think Liliana's Realm or Nicol Bolas. The card can be any type, can be constructed playable but it is mainly meant for the edh audience.

Out of the box ideas are encouraged!

Card 2:
Design a manland (mutavault, treetop village, ect) in the RARE slot of a set. You can choose for it to be a part of a cycle (celestial colonnade, stirring wildwood) or just by itself.

Cards that would not count as manland: gargoyle castle, hellion crucible, Urza's factory

Cards that would count as manland: stalking sands, dread statuary

Again, this round ends on Sunday at midnight!

 
daner
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posted September 08, 2014 08:12 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
Round 3


CARD #1

Idol of Mass Hysteria

Artifact

CC {4}

Each player's lands may tap for a color of mana they do not normally tap for. If tapped for mana this way it deals one damage to that player.

You may play another player's General from the Command Zone.


Castle Innistrad, Sorin's Domain

Legendary Land

Tap ~ Add B or W to your mana pool.

Vampires get +2+2.

5WB: Until EOT this land become's a creature named Sorin, Lord of the Damned. Treat this token as a 6/6 flying, indestructible, lifelink, deathtouch vampire. When this deals damage to a creature, if that creature would be placed into a graveyard this turn put that card into play under your control instead as a Vampire in addition to it's other types.

[Edited 2 times, lastly by daner on September 09, 2014]

 
fluffycow
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posted September 08, 2014 08:50 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
Card 1:
New World Order (9UUUU)
Sorcery

Put all cards from all zones (command zone, library, exile, stack, graveyard and on the battlefield) into their owner's hand.

For the reminder of the game:
-Players do not lose the game from failing to draw.
-Each player may cast one spell a turn without paying its mana cost.
-Each player skips his or her discard phase.
-All nonland cards have flash

Card 2:
Gate of Utopia
Land

Tap: Each player adds a mana of any color into his or her mana pool.

2: Gate of Utopia and a land of each other player's choice that he or she controls become a 4/4 Elemental creature of all colors until end of turn.

Welcomes to paradise...for all

edit: more grammar, changed NWO

Vote:
YoungQuakerBoy
dfitzg88


[Edited 4 times, lastly by fluffycow on September 17, 2014]

 
harbingerofthevoid
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posted September 08, 2014 09:30 PM   Click Here to See the Profile for harbingerofthevoid Click Here to Email harbingerofthevoid Send a private message to harbingerofthevoid Click to send harbingerofthevoid an Instant MessageVisit harbingerofthevoid's Homepage  Edit/Delete Message Reply With Quote View harbingerofthevoid's Have/Want ListView harbingerofthevoid's Have/Want List
Card 1
Ulterior Philanthropist
WWUU
Creature - Human Cleric
Hexproof
Each player may only cast one spell per turn.
Whenever a player casts a spell, each opponent may search thier library for a card with the same converted mana cost, reveal it and play it without paying its casting cost.
1/5


Card 2
Swindling Crest
Land
T: Add 1 to your mana pool.
GWR: Target land you don't control becomes a 3/2 red and green beast creature with haste until the end of turn. ~this becomes a 1/6 green and white treefolk with reach until the end of turn. Whenever ~this deals combat damage to a land, you gain control of that land.

Edit, sheesh phone and motl...


[Edited 2 times, lastly by harbingerofthevoid on September 08, 2014]

 
mm1983
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posted September 09, 2014 04:56 AM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
Card 1

Vraska's Death Chamber

3BBGG

Enchantment

When Vraska's Death Chamber enters the battlefield put 3 1/1 black Assassin tokens into play with the ability "Whenever an assassin token deals combat damage to a player that player loses the game."

All Assassin tokens gain Tap: Sacrifice this creature to destroy target creature, that creature can't be regenerated.

3BG: Put a 1/1 black Assassin token onto the battlefield. Play this ability only as a sorcery.

Card 2

Fiery Waterfall

Land

Fiery Waterfall enters the battlefield tapped

Tap: Add a U or R to your mana pool

3UR: Fiery Waterfall becomes a 3/3 red and blue elemental creature with double strike until end of turn.

[Edited 2 times, lastly by mm1983 on September 09, 2014]

 
YoungQuakerBoy
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posted September 09, 2014 08:50 AM   Click Here to See the Profile for YoungQuakerBoy Click Here to Email YoungQuakerBoy Send a private message to YoungQuakerBoy Click to send YoungQuakerBoy an Instant Message Edit/Delete Message Reply With Quote 
Card 1

Final Plan
Sorcery - (5UUU)

After each opponents next turn, they take an extra turn after it.

After your next turn you take 3 extra turns.

"They have a chance, but if they can't stop me in time, I will wipe the memory of their existence from the multiverse!"

Card 2

Shrine to Brad Nelson
Land (R)

Shrine to Brad Nelson comes into play tapped.

When Shrine to Brad Nelson Enters the Battlefield, put 2 0/1 White goat creature tokens onto the Battlefield.

Tap - add (W) to your mana pool

Sacrifice a goat creature: Until end of turn, Shrine to Brad Nelson becomes your choice of:
- a 2/4 Long-Legged Goat creature with reach
- a 3/3 Fat Goat creature with trample
- a 4/2 Raging Goat creature with Haste
It is still a land.

"They liked that he liked his goats... A little too much."

Vote:
Card 1: fluffycow
Card 2: dfitzg88


[Edited 2 times, lastly by YoungQuakerBoy on September 22, 2014]

 
skizzikmonger
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posted September 09, 2014 12:17 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote View skizzikmonger's Have/Want ListView skizzikmonger's Have/Want List
EDH Card
Corrupter of Souls
1WUBRG
Legendary Creature-Hydra
When Corrupter of Souls enters the
battlefield, each player loses 6 life,
then discards 6 cards, then sacrifices
6 permanents.
6/6

Manland
Rotting Pit
Land
Rotting Pit enters the battlefield tapped
T: Add B or G to your mana pool
2BG: Rotting Pit becomes a 5/3 black
and green Zombie creature with trample
until end of turn. It's still a land.

 
dfitzg88
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posted September 10, 2014 06:06 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote 
Card #1:
Malfegor, Heir of Bolas
2URB
Legendary creature - Zombie Wizard

Flying

If Malfegor would enter the battlefield from the Command zone, instead you may put a token onto the battlefield that is a copy of any permanent or Commander other than Malfegor and put a Command counter on Malfegor.

Malfegor costs {URB} more to cast for each command counter on him.

6/6

Card #2:
Kuldotha Crag
Legendary Land

Whenever Kuldotha Crag becomes tapped, flip a coin. If you win the flip, untap Kuldotha Crag. Otherwise, Kuldotha Crag deals 4 damage to you.

{T}: Add {R} to your mana pool
{RRR},{T}: Kuldotha Crag becomes a 4/4 Phoenix creature with flying until end of turn.

Squee's scouting report listed the Crag as a resting point. Unfortunately, the report was lost along with the Goblin Platoon carrying it.


Edited for flavor

Votes:
coasterdude84
fluffycow


wanted to vote for daner's manland out of flavor but jeez that thing is overpowered! also sorry fluffycow for not posting my design criteria. i had to work some double shifts this past week and then i got called in for jury duty.

[Edited 2 times, lastly by dfitzg88 on September 22, 2014]

 
ryan2754
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posted September 12, 2014 05:00 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Card 1

Yawgmoth's Memorial (7)
Artifact

You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead and discard a card.

When a creature you control deals damage to a player, that player discards a card.

When you cast a creature spell, add BB to your mana pool.

When you do not control a black creature, sacrifice CARDNAME and it deals 7 damage to you.


Card 2
Dune-Brood Hatchery
Comes into play tapped.
T, Pay 1 Life: Add B or R or G or W to your mana pool.
BRGW: Dune-Brood Hatchery becomes a BRGW Nephilim Creature with "Whenever this creature deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control."

__________________
-Schmitty, MOTL's Psychiatrist
T-71st in Refs [331] on MOTL (5 behind MOT)
2nd in Refs [331] in OH-IO
(100 behind souladvocate)
1st in Posts in OH-IO
(Passed the legendary ValMTG)

“If Brad Stevens is the future of coaching in college basketball, the sport is in a good place" - Rick Pitin

 
fluffycow
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posted September 14, 2014 10:10 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
mm1983, please post if you want to host next week's design. If not, I think the honor goes to dfitzg88.
 
mm1983
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posted September 15, 2014 06:46 PM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
I would like to post next weeks design. Please let me know when the design week starts and I will post my idea.
 
coasterdude84
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posted September 16, 2014 02:31 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote 
EDH Card

Dark Moon - 4BBBB
Enchantment

At the beginning of your upkeep, each opponent sacrifices a creature.

Whenever a creature attacks you, it's controller sacrifices it at the end of combat.

Whenever an opponent sacrifices a creature, you may put a creature card from your graveyard onto the battlefield.

Manland

Glimmerhost
Land

Glimmerhost enters the battlefield tapped.

T: Add one mana of any color to your mana pool. Glimmerhost deals 1 damage to you unless you control an artifact.

WUBRG: Unitl end of turn, Glimmerhost becomes a 6/6 Golem artifact creature of every color with flying, first strike, trample, and protection from nonartifacts.

 
fluffycow
Member
posted September 17, 2014 10:55 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
It seems that we still haven't gotten the ball really rolling on this yet. I was hoping to generate more enthusiasm, but I guess until then we'll have to play it by ear.

Everyone should keep their own score and should know if he/she is the winner or the runner up for the following week.

dfitzg88 will hopefully post criteria for this week since he's the runner up and mm1983 has stated that he doesn't want to do it this week.

So from now on, if no one steps up by Midnight on Wednesday to post criteria, then ANY MEMBER that participated in the last round may post the criteria

 
mm1983
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posted September 17, 2014 02:33 PM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
I was unclear of when I was to post a design idea but I will pass it onto dfitzg88 since I don't really have any great ideas in mind.
 
slurpee
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posted September 17, 2014 03:17 PM   Click Here to See the Profile for slurpee Click Here to Email slurpee Send a private message to slurpee Click to send slurpee an Instant Message Edit/Delete Message Reply With Quote View slurpee's Trade Auction or SaleView slurpee's Trade Auction or Sale
Here is an idea if anyone wants to run with it.

Design a Gift/wish card that could be used in standard, be playable with four in a deck and would not be overpowered.

[Edited 2 times, lastly by slurpee on September 17, 2014]

 
ryan2754
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posted September 17, 2014 07:03 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
I'd be down.
 
fluffycow
Member
posted September 19, 2014 05:51 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by mm1983:
I was unclear of when I was to post a design idea but I will pass it onto dfitzg88 since I don't really have any great ideas in mind.

I am fine with it. But in the future, to make things easier for everyone, have an example of what you are looking for. The card doesn't have to be good, just sufficient to get the formatting across to everyone. By wish, I am going to assume you mean things that falls along the line of:

mana cost
sorcery or instant
search your your sideboard for "condition(s)" and put it into your hand. Exile this card.

 
fluffycow
Member
posted September 19, 2014 06:23 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote 
Dragonball Wish (1B)
Rare
Sorcery

You may choose a card you own from outside of the game with converted mana cost 2 or less, reveal it, and put it into your hand.

If your devotion to black is exactly seven, instead, sacrifices all black permanents you can control and you may choose any nonland card you own from outside of the game and cast it without paying its cost(s).

Exile Dragonball Wish.

edit: rarity, grammar

[Edited 3 times, lastly by fluffycow on September 19, 2014]

 
mm1983
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posted September 22, 2014 11:53 AM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
Gift of Affinity (3)
Rare
Artifact

Imprint - When Gift of Affinity enters the battlefield exile a card from your hand.

All spells you control have affinity of the imprinted cards color. If a multicolor spell is imprinted then all spells you control have affinity of the imprinted cards colors.

(Affinity : Spells cost 1 less to cast for each permanent of that color.)



[Edited 3 times, lastly by mm1983 on September 22, 2014]

 
slurpee
Member
posted September 22, 2014 02:46 PM   Click Here to See the Profile for slurpee Click Here to Email slurpee Send a private message to slurpee Click to send slurpee an Instant Message Edit/Delete Message Reply With Quote View slurpee's Trade Auction or SaleView slurpee's Trade Auction or Sale
Indian Giver 3 colorless
Enchantment

Choose one:
If Indian Giver remained in play at the end of the game regardless of who won, give your opponent Indian Giver and take back a card that you have loaned them and never returned. Start with the card in your hand for the next game and it counts as one of your seven cards. At the end of the match take back Indian Giver.

If Indian Giver remained in play at the end of the game regardless of who won, give your opponent Indian Give and you get a free muligan on your next game.

Flavor
Wishing you had that card back you loaned your friend for a moment like this can come in handy. So can wishing you had a better starting hand.

[Edited 4 times, lastly by slurpee on September 23, 2014]

 
dfitzg88
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posted September 22, 2014 05:44 PM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote 
Gaea's Wish {GGG}
Mythic Rare
Sorcery
Exile any number of lands you control. You may choose a green creature or planeswalker card you own from outside the game and reveal it. If its converted mana cost is less than or equal to the number of lands in your Exile zone, put it into play. Exile Gaea's Wish.
"I've never seen them stand back up before." -Lug, Orcish Lumberjack

Edit for flavor!

[Edited 1 times, lastly by dfitzg88 on September 22, 2014]

 
skizzikmonger
Member
posted September 22, 2014 07:13 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote View skizzikmonger's Have/Want ListView skizzikmonger's Have/Want List
Unholy Revival
BBG
Instant
You may choose a creature card you own
from outside the game and put it onto the
battlefield tapped. It becomes a Zombie in
addition to its other types. You lose life equal
to its converted mana cost.

Exile Unholy Revival

[Edited 1 times, lastly by skizzikmonger on September 22, 2014]

 

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