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Author Topic:   November Type 2: The New Frontier
Notherin
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posted September 27, 2001 08:09 PM   Click Here to See the Profile for Notherin Send a private message to Notherin Click to send Notherin an Instant Message Edit/Delete Message Reply With Quote 
In about a month's time, the State/Provincial/Territorial/Island Championships will begin. This will be the first major DCI-sanctionned event for Invasion/Odyssey/Seventh type two. This environment is uncharted, for pratically all decks from the past Type 2 season included cards from Masques. There are many questions to be answered: Can Fires make the transition? Will Merfolk-Opp dominate? Can Black/Red aggro survive with the loss of Dark Ritual? Is Blue/White control too slow for the current environment? Will IBC decks be all the rage? And what new decks may rear their ugly heads in the future? In this article, I will try to dig for some answers. Some may be wrong, so may be right, so please don't hold anything against me, alrighty .

LAST YEAR'S METAGAME

These are the decks that dominated the type two scene last year:
Counter-Rebel
King Red
Fires in all its incarnations
Sap-Orb
Merfolk-Orb
U/W Control
Machine Head
Probe-Go, Nether-Go and all other Gos
Skies
And near the end of the season Pink Rebel which dominated NGO Grudge Match.

Which decks no longer exist? Counter and Pink Rebel, all go decks, Skies and Sap-Orb(No more Spontaneous Generation means loss of win condition). All the other decks lose something, be it Fires Sap.Burst, Blasto and Port or Blue/White's Foil and Accumulated Knoweledge. So this means that each of these decks must find replacement cards or fall out of Tier-One. Odyssey may provided some subsitutions but from what i've seen in the set, there isn't much. So that means all new decks or old decks taking new directions.

IBC DECKS: CROSS-OVER?

IBC is one of the most competitive Constructed formats ever, and many great decks have been made: Domain, Solution, No-Mar, Counter-Trenches, Liquid Tempo, Rocketshoes, B/R Aggro, Hippo-Control and the list goes on. A few of these decks may make the cross-over to Type 2, like G/R Beats and No-Mar, but the majority won't be able to handle the old veterans of the format unless they evole, which will happen because of some great cards for them in Odyssey. But I don't feel like going into specifics for this is all speculation.

POSSIBLE NEW DECKS AND ARCHTYPES

A lot of new deck types are floating around since the release of Odyssey, such as Mirari decks, Traumatize and Haunting Echo decks, the return of Stompy, ect. I have been personally trying to build decks that could end up being Tier-One, but, of course, without knowing what will be in the field, I can't tell. First up is a replacement to the old Skies deck:

Voyage in the Skies dec.
4x Aether Burst
4x Memory Laspe
4x Sleight of Hand
4x Opt
4x Standstill
4x Counterspell
4x Thought Devourer
4x Thought Eater
4x Thought Nibbler
4x Spell Book
4x Syncopate
16x Islands

(Land count is unusually low because of the amount of card drawing.)

As you can see, this deck completely relies on getting a Spell Book in play so that you still have a hand after you cast your crits. The deck plays with a very, very low curve, so it can beat almost any control deck with its speed and counter back up. It also should be able to use the time advantage that memory laspe and Aether burst provides to outrace beatdown decks.

Next up is a combo deck that I have been thinkering around with for a while. This is probably the first deck in about a year that can get a thrid-turn kill:

Power of the Lich dec.

The Combo:
3x Nefarious Lich
4x Wild Mongrel
4x Confessor

The Tutors:
2x Eldameri's Call
2x Diabolic Tutor
2x Sterling Grove

Mana Excel:
4x Birds of Paradise
4x Lay of the Land

The Safeguards:
4x Devoted Caretaker
1x Overground Estate
4x Duress
4x Life Burst

Lands:
4x Llanowar Wastes
3x Caves of Koilos
3x Brushlands
5x Forest
3x Swamp
2x Plains

(Land count subject to change)

For those of you who do not know what the combo parts do, here they are directly from the spoiler:
Card Name: Confessor
Mana Cost: W
Type & Class: Creature - Cleric
Pow/Tou: 1/1
Card Text: Whenever a player discards a card from his or her hand, you may gain 1 life.
Flavor Text: "There will be gains for our losses. There will be rights for our wrongs."
Artist: John Avon
Rarity: C
Card #: 15/350

Card Name: Wild Mongrel
Mana Cost: 1G
Type & Class: Creature - Hound
Pow/Tou: 2/2
Card Text: Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Flavor Text: It teaches you to play dead.
Artist: Anthony S. Waters
Rarity: C
Card #: 283/350

Card Name: Nefarious Lich
Mana Cost: BBBB
Type & Class: Enchantment

Card Text: If you would be dealt damage, remove that many cards in your graveyard from the game instead.
If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
Artist: Jerry Tiritilli
Rarity: R
Card #: 153/350

Just to show you how you can kill your opponent in three turns, here is the turn by turn:

Turn 1: Drop Llanowar Wastes, play Birds of Paradise
Turn 2: Drop a Swamp, play a Wild Mongrel and a Confessor
Turn 3: Drop a Cave of Koilos, play the Nefarious Lich and watch your opponent squirm as you deal him twenty+ damage with your Mongrel.

This deck has a lot of things going for it, like the lack of quality counterspells, the low number of decks playing main-decked enchantment removal and the speed factor against aggro. The deck's main weakness is the fact that if you get rid of the Confessor, it makes winning very difficult.

And finally, the last decklist that I will be posting today, new-age Ponza. Ponza never got so many potent land destruction cards as it did in Odyssey. So without futher ado, the deck:

LD Wins 2001-2002 dec.
4x Pillage
4x Stone Rain
4x Firebolt
3x Demolish
4x Flame Burst
3x Lava Blister
4x Urza's Rage
3x Millstone
2x Price of Glory
2x Mirari
4x Fire Diamonds
22x Mountains

With all this LD, it's nice to know that you can double it with Mirari. With two kill conditions (Burn and Milling), this deck should be a force to reckon with if multi-colored and mana-intensive decks rule the format.

CONCLUSION

Like all good things, this article must come to an end . I will be updating my theories on the Type 2 environment right before and right after the States/Provincials/Territories/Islands Championships to see if anything I have said today is true. Anyways, I hope that this article was coherent enought to understand and you enjoyed reading it.

Thank you and Goodnight,

Notherin



[Edited 1 times, lastly by Notherin on October 02, 2001]

 
Radiant2000
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posted October 01, 2001 04:02 PM   Click Here to See the Profile for Radiant2000 Click Here to Email Radiant2000 Send a private message to Radiant2000 Click to send Radiant2000 an Instant Message Edit/Delete Message Reply With Quote 
Nice article. Have you ever tried Zombie Infestation w/ your Lich deck?

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Vegeta2711
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posted October 01, 2001 04:23 PM   Click Here to See the Profile for Vegeta2711 Click Here to Email Vegeta2711 Send a private message to Vegeta2711 Click to send Vegeta2711 an Instant Message Edit/Delete Message Reply With Quote 
Good work, but one thing. On your LD deck do you mean Price of Glory? Because Price of Progress is in 1.X not T2.

Vegeta2711

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Notherin
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posted October 02, 2001 03:07 PM   Click Here to See the Profile for Notherin Send a private message to Notherin Click to send Notherin an Instant Message Edit/Delete Message Reply With Quote 
Oops! I really should pay more attention to what I'm writing. Thanks for telling me .
Also, there are three reasons why I don't like Zombie Infestation for the kill card of the Lich deck. First, it takes at least one more turn to beat your opponent with the Infestation instead of the Mongrel. Second, it is much more difficult to defend the tokens from sweeping burn spells exp: Earthquake, Pyroclasm, ect, than the Mongrel. Thridly, and most importantly, it ads one more enchantement to the deck that could easily be stopped by a variety of spot removal. And a bonus reason, if the combo fails with the Mongrel, you don't lose too many cards in your library, but with Infestation, your automatically decked if it doesn't work out.

[Edited 1 times, lastly by Notherin on October 02, 2001]
 
Someguy
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posted October 02, 2001 03:26 PM   Click Here to See the Profile for Someguy Click Here to Email Someguy Send a private message to Someguy Click to send Someguy an Instant Message Edit/Delete Message Reply With Quote 
One deck that you should look into is a type II Squirrel Prison deck. The build I'm currently running is extremely controling, as well as very fast.
 
implode
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posted October 04, 2001 03:03 PM   Click Here to See the Profile for implode Click Here to Email implode Send a private message to implode Click to send implode an Instant MessageVisit implode's Homepage  Edit/Delete Message Reply With Quote View implode's Have/Want ListView implode's Have/Want List
The first time you get smacked around on the lich deck because your opponents counters the combo cards/burns out the combo card--will probably be the first time you play it.
 
Notherin
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posted October 07, 2001 08:42 AM   Click Here to See the Profile for Notherin Send a private message to Notherin Click to send Notherin an Instant Message Edit/Delete Message Reply With Quote 
You know Implode, you can say that about every combo deck that ever existed. Why? Because the entire point of the deck is for the combo to go off! Combo decks are made to ever win big or not at all.
 
implode
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posted October 08, 2001 01:56 PM   Click Here to See the Profile for implode Click Here to Email implode Send a private message to implode Click to send implode an Instant MessageVisit implode's Homepage  Edit/Delete Message Reply With Quote View implode's Have/Want ListView implode's Have/Want List
quote:
Originally posted by Notherin:
You know Implode, you can say that about every combo deck that ever existed. Why? Because the entire point of the deck is for the combo to go off! Combo decks are made to ever win big or not at all.

No offense but this combo is a lot weaker then some of them. It loses to way too many of the archetypes--and is NOT tuned to any metagame per say.

 
mattm
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posted October 14, 2001 10:48 AM   Click Here to See the Profile for mattm Click Here to Email mattm Send a private message to mattm Click to send mattm an Instant Message Edit/Delete Message Reply With Quote 
for the new skies deck with 12 fliers that reduce your hand. if you have 2 nibblers and a devourer in play, then yuo have a hand size of -1, right.
 
Mr. Ruboonia
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posted October 14, 2001 10:57 AM   Click Here to See the Profile for Mr. Ruboonia Click Here to Email Mr. Ruboonia Send a private message to Mr. Ruboonia Click to send Mr. Ruboonia an Instant Message Edit/Delete Message Reply With Quote View Mr. Ruboonia's Have/Want ListView Mr. Ruboonia's Have/Want List
quote:
Originally posted by mattm:
for the new skies deck with 12 fliers that reduce your hand. if you have 2 nibblers and a devourer in play, then yuo have a hand size of -1, right.

that is what the spellbooks are for.

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Archreaper
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posted October 14, 2001 07:23 PM   Click Here to See the Profile for Archreaper Click Here to Email Archreaper Send a private message to Archreaper Click to send Archreaper an Instant Message Edit/Delete Message Reply With Quote 
While Nefarious Lich may be kinda fun, I really don't think it's for tourney play. Counterspell decks and burn decks will just consistantly destroy it. my 2 cents though. Good article!

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