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Author Topic:   tournament report
felixcat
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posted October 08, 2001 09:18 AM   Click Here to See the Profile for felixcat Click Here to Email felixcat Send a private message to felixcat Click to send felixcat an Instant Message Edit/Delete Message Reply With Quote 
We decided to play a few decks that will be Standard format come November. We managed to find twelve players with enough Odyssey to make it a somewhat competitive tournament. This took place at Hairy T in Toronto.
I decided to play Neo tempo because I really wanted to see if i could abuse Standstill.

Game one
The fist deck I played was an LD deck using some green to accelerate the mana curve and some red spells. It was a pretty easy matchup.I countered a few early spells and Diverted an LD spell then layed a few creatures out. Standstill then joined the party. I ended up drawing about seven extra cards asnd coasted home. Idid not sideboard fo game two. I took a bit of damage early but managed to lay a few ceatues out and a Standstill again. I soon contolled the board and won.

Game two
Neo stompy is tough. His deck came out quick and fast. I lost game one simply because i could not chump enough creatures and take control.
I side in Repels and Leaf Dances. Game two was quite diffeent. Once Leaf Dancers hit the table, I bounced and countered until i got my Standstills. Mystic Snakes finish the onslaught.
See game two.

so far so good -
games 4-1
matches 2-0

I need one more win for semis.

Game three
He's playing an Angel deck. This was not even difficult. I just held out and made sue Angels did not hit the table. I noticed discard so i kept Divets handy and sided in the 'Pods. Game two was easier.

Games 6-1
Matches 3-0

Okay. I admit that I'm feeling cocky.

Semis -
I play a B/R deck that desttoys me fist game. Discad, Spectes, Teminates, Skizziks, et all run me over. I never got going.
Game two has repels (so so) and the great Dodecapod go in. This is much better as I get going early, counte a bit Divert a Discad spell stabalize and play Standstill.
Game thee is much like game two but a bit closer.
Whew

Finals
The wheels come off. I play a WW deck that has an answer for anything i play with po and Lynxes and pump and...
Sideboading does little for game two.

The deck I played

4x Nimble Mongoose
4x Blurred Mongoose
4x Wild Mongrel
4x Gaea's Skyfolk
4x Mystic Snakes

4x Memory Lapse
4x Temporal Spring
4x Standstill
2x Exclude
2x Divert

4x Yavimaya Coast
10x Forest
10x Island

sb:
4 gainsay
3 repel
4 leaf dancer
4 dodecapod

Overall it perfomed to perfection. Both Mongeese were awesome ( especially against the B/R deck). Standstill was often broken.
No cards were wasted in the deck as I could always discad to the Mongrel.
Memory Lapse poved very useful. I was told it was weak without Predict but I had tested Predict and was not impressed ( I had better uses for those slots - Exclude and Divert).
I know there was an Opposition deck and a Lich in the tournament but they got rocked before I had a chance to play them.
How does Tempo beat ww though? This seems to be a major problem. I would stay with the deck if I did not think it had this autoloss as I expect a number of WW decks to be aound.


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kingkyle3
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posted October 08, 2001 12:41 PM   Click Here to See the Profile for kingkyle3 Send a private message to kingkyle3 Click to send kingkyle3 an Instant Message Edit/Delete Message Reply With Quote 
Add Oppositions.

-DA king

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felixcat
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posted October 09, 2001 06:05 PM   Click Here to See the Profile for felixcat Click Here to Email felixcat Send a private message to felixcat Click to send felixcat an Instant Message Edit/Delete Message Reply With Quote 
And Squirrel Nests and Temporal Adept and...
Ya, sounds good but maybe just Aura Blasts?
 
DarkDamion
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posted October 11, 2001 09:46 AM   Click Here to See the Profile for DarkDamion Click Here to Email DarkDamion Send a private message to DarkDamion Click to send DarkDamion an Instant MessageVisit DarkDamion's Homepage  Edit/Delete Message Reply With Quote 
The deck looks pretty cool. Have you mabe considered using Repulses or Rivers over Springs, just for the fact that a second turn Lynx is almost impossible to deal with.

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LotusVejl
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posted October 11, 2001 09:53 AM   Click Here to See the Profile for LotusVejl Click Here to Email LotusVejl Send a private message to LotusVejl Click to send LotusVejl an Instant Message Edit/Delete Message Reply With Quote 
igoner this
 
felixcat
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posted October 11, 2001 10:15 AM   Click Here to See the Profile for felixcat Click Here to Email felixcat Send a private message to felixcat Click to send felixcat an Instant Message Edit/Delete Message Reply With Quote 
The deck has actually evolved some since this post.

4 Nimble Mongoose
4 Blurred Mongoose
4 Wild Mongrel
4 Gaeas Skyfolk
4 Mystic Snake

4 Aether burst
4 Standstill
3 Memory Lapse
3 Syncopate
2 Rushing River

10 Islands
10 Forests
4 Yavimaya Coast

The sideboard
3 Gainsay
3 Divert
3 Leaf Dancers
3 Dodecapod
2 Jungle Barriers
1 Rushing River

Temporal Spring was clearly sub-optimal to Rushing River. Diverts went to the sideboard. Syncopate can be quite strong. Aura Blast has been excellent bouncing a creature and a Snake. The sideboard is metagamed for my environment but it is working well.


[Edited 1 times, lastly by felixcat on October 11, 2001]

 
DarkDamion
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posted October 11, 2001 11:32 AM   Click Here to See the Profile for DarkDamion Click Here to Email DarkDamion Send a private message to DarkDamion Click to send DarkDamion an Instant MessageVisit DarkDamion's Homepage  Edit/Delete Message Reply With Quote 
Aura Blast... Bounce a creature? I could of swore Aura Blast destroyed an enchantment and you cantriped.

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felixcat
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posted October 11, 2001 11:58 AM   Click Here to See the Profile for felixcat Click Here to Email felixcat Send a private message to felixcat Click to send felixcat an Instant Message Edit/Delete Message Reply With Quote 
Meant Aether Burst
 

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