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Author Topic:   Across the Board, October 9: Prepping for States, Finkel and Fish Primers
iakae
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posted October 09, 2001 08:47 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
Nothing motivates someone to write up an article quite like having Instant Messenger completely and totally break down, eh?

Well, it’s all good. I was planning on writing up these thoughts anyway. I just hadn’t been able to find the time between my busy schedule of work, playtesting, and sleep. Without any uncertainty, I can say this: I may not post the best record at States this year, but I’m going in as one of the most prepared people in the world. Hours upon endless hours of playtesting, plugging away at deck designs by tweaking every single deck concept available even if it’s not one seriously being considered for States. I’d like to give huge props to the small group of people that have worked with me on this unholy project. We may not be teammates 364 days out of the year, but on that one day, the day that States is held, we’re all going in with the collective knowledge that we’ve acquired.

Last year before States, I posted quite a bit about what deck I would be playing and different information regarding its playability and its strengths/weaknesses. In the first two rounds of States, I played against people who had read that particular writing piece, and they both admitted after the match that they had sideboarded according to my suggestions in game two. I was flattered, of course, but somehow the impossible had happened and I had played against two members of MOTL that remembered my real name as they sat down to play against me. Luckily, that didn’t go against my record at all (I was 1-0-1 in the first two rounds), but it made me realize something that Zvi Mowshowitz and Nate Heiss must have come to grips with a long time ago: while it’s often improbable, your own information can be used against you in any tournament if the stars fall in the right pattern.

Trust me, I’m dying to give out my current decklist for States. It’s something that I’m proud of, and it’s something that some people have outright told me won’t work. In fact, MOTL’s own staff member, Tedman, has told me this on multiple occasions. They were wrong, though. U/W/g Control does indeed have what it takes to hang with the other archetypes, and it packs more of a punch than most people give it credit for. I might be willing to go against my better judgment and post a list anyway, along with a long and patient explanation of why it’s not as big of a pile as it appears, but I’m not the only one playing my design this time. At least two other players that I know of are saddling up their Questing Phelddagrifs and preparing to go to war. It’s more than a little frustrating to have a deck that you truly believe in and have tested day in and day out, and not be able to tell people outside of your makeshift team the workings of it.

However, U/W/g Control (affectionately called Crouching Hippo) isn’t the only deck that I’ve personally tested. I’ve stayed more towards the control and aggro-control deck designs throughout testing, more out of a need for board control than any sort of metagaming. I always like to be packing a control deck in a new format, just because a good control deck never gets completely hosed by any deck. It always has a fighting chance, no matter how bad the matchup. I went the same route last year at States, with U/B/r Nether-Go (I’m proud to say I was one of the few control players packing Obliterate in the sideboard that day), and it went quite well. Going even farther back, I can’t recall a time where a new block has rotated in and I haven’t started out playing something controllish.

The very first design that I tested out was U/B Control, complete with Shadowmage Infiltrators and the standard U/B base. The original decklist looked like this:

Finkel-Go

Creatures
4x Shadowmage Infiltrator
2x Air Elemental

Spells
4x Counterspell
4x Undermine
4x Recoil
4x Duress
3x Syncopate
4x Fact or Fiction
4x Tainted Pact
2x Yawgmoth’s Agenda
25x Land of the U/B variety

Two things jump out right from the beginning, I know. Air Elemental and Tainted Pact. I’ll deal with Air Elemental first.

When I was assigned by the group, whom I half-jokingly call Project: Blue Book, to work on a deck abusing the Infiltrator, I knew that most of the deck would build itself. Obviously Counterspell and Undermine went in the deck. The same with Fact or Fiction. Yawgmoth’s Agenda would be a key card for the complete lockdown. However, what I was left with was a lack of a quality kill mechanism. Finkel may be the man, but even he has its limits. The option of trying to get him to deal 20 damage was something akin to taking away a Twinky from Marlon Brando: a very dangerous proposition. So I pulled out current list of Standard cards and began going up and down the list.

Air Elemental was the standard win condition for Nether-Go back when the deck design was really popular right after the Urza Block rotated out. I put it in the pile for consideration and moved on. Other cards that caught my attention were Mahamoti Djinn, Amugaba, and Abyssal Specter. I went through some brainstorming with all of the options before I made my choice. Abyssal Specter, while making for some serious card advantage after a few turns, simply wasn’t much faster of a clock than the Infiltrator itself. Fat Moti and Amugaba were absolute sticks when they hit play…assuming that they made it into play and weren’t removed before the next untap phase. While Amugaba is less vulnerable to removal than Fat Moti, both choices suffered from large casting costs. Early testing results from other members of Blue Book indicated that counter wars were being seen in every shape and form, and having to tap down such a large amount of mana, especially with the removal of Foil, was risky. So for my first test run, I went with Air Elemental. At five mana, it was normally a four turn clock (the Infiltrators and Undermines normally made sure of that), and it was a mana cheaper than Fat Moti, which turned out to be more important than it first sounded.

Tainted Pact was originally there as a replacement for Vampiric Tutor. In testing, though, it proved strong in its own right. However, looking back I see that it really is more of a card for an aggressive design than a control design.

Testing the deck was a study in patience. The repetition of the thing was in some way good and some ways bad. Obviously, consistency is a key part of a control deck, as control is much less able to recover from inconsistent draws than a more aggressive design, but it was so repetitive that this deck made me want to go to sleep. It was almost exactly like playing Nether-Go, and I worked with Nether-Go in one form or another since Masques Block Constructed. This wasn’t the deck for me, I knew, but I continued the testing anyway. After all, other people in Blue Book were playing decks they hated; it was for the good of all mankind.

Well, okay, maybe not for all mankind, but for the dozen or so people in the testing group, yes.

The results were actually much as I thought they would be. The deck faltered against aggressive decks such as Sligh and Stompy, not to mention White Weenie with its Mystic Crusaders, but it smacked around aggro-control designs such as Liquid Tempo and Neo-Squirrel Prison. It had a hard time against the Merfolk version of OrbOp, but it was a field day against the G/U version. I tweaked around the design and managed to get it to the point where it would have a good match against the aggro designs, but that in turn weakened the aggro-control matchup. Both versions had the same type of match against control, where it would have the advantage against U/W Control and U/W/splash only if the Infiltrator managed to get an engine going.

Throughout the testing, I came to realize that U/B alone was too limiting. While you may at this point say, “Yeah, obviously, look at the Invitational decks”, keep in mind that I was testing this quite a while before the Invitational took place. Since Invasion Block Constructed is the obvious measuring stick for the first metagame of the rotation, I almost immediately dug up a strong Go-Mar list and looked it over. Here’s the decklist that I was using, for those interested:

Go-Mar (Alexander Strakhov)

Land
4 Caves of Koilos
4 Coastal Tower
4 Salt Marsh
1 Dromar's Cavern
5 Island
4 Plains
3 Swamp

Creatures
4 Spectral Lynx
4 Meddling Mage
1 Dromar, the Banisher

Spells
4 Dromar's Charm
4 Absorb
4 Disrupt
4 Fact or Fiction
4 Vindicate
1 Rout
1 Yawgmoth's Agenda

The metagaming of this version is obvious, with four Disrupts in the maindeck. However, looking over the decks being tested, nearly every deck had a number of valid targets for a Disrupt. In any case, this version was more controllish than other Go-Mar listings, as it passes up Gerrard’s Verdict for the Disrupts, and that’s what I was looking for. The Finkel-Go/Go-Mar hybrid decklist that I came up with was much like Jon Finkel’s version from the Sideboard and the Invitational, except for the fact that I ran three Duresses in the slots that Jon used for two Absorbs and one Dromar, the Banisher. Here’s Jon’s deck, dubbed Finkula due to the presence of both Finkel and Pikula’s Invitational cards:

Finkula

Land
4 Adarkar Wastes
4 Caves of Koilos
4 Coastal Tower
1 Darkwater Catacombs
4 Salt Marsh
3 Skycloud Expanse
4 Underground River

Creatures
2 Dromar, the Banisher
4 Meddling Mage
4 Shadowmage Infiltrator
4 Spectral Lynx

Spells
2 Absorb
4 Counterspell
4 Dromar's Charm
4 Fact or Fiction
4 Recoil
4 Vindicate

As I said, my list was very close to this, although my mana base was a bit different (I was using two Darkwater Catacombs and two Skycloud Expanse rather than the 1/3 split) and I maindecked Duress. In retrospect, Duress really does belong in the sideboard, although I firmly believe that one Dromar needs to get the boot for a Yawgmoth’s Agenda. Some people may not agree with me on that, but I’ve found myself using the Agenda as a lockdown more often than a Dromar has come in handy.

White offered a much better kill condition than was previously avaiable; in fact, it added quite a few. Meddling Mage is just an amazing card, although it’s not broken by any means. Spectral Lynx will stand against pretty much any creature in the format without trample, and is one of the decks best answers to a quick Wild Mongrel (if a card isn’t pitched to the Mongrel it bites the dust, and if one is the Lynx becomes a regenerator with a Funeral Charm built in). Shadowmage Infiltrator is obviously da man. And Dromar…well, if Dromar stays in play long enough to become active, it’s almost always game right there.

However, my final version removed Dromar altogether for Desolation Angel. In my opinion, it’s simply the superior finisher, as if it resolves with kicker it’s time for your opponent to start entering the scoop phase. Dromar is a fine dragon, don’t get me wrong, but autowin cards are always nice. While Dromar’s ability bounces himself a lot of the time if used, Scoop Angel’s ability magically makes your opponent start shuffling for the next game.

Satisfied that it was an acceptable design, I mass emailed it to the rest of Blue Book and went to work on the second deck on the list: Fish. I’ve had a soft spot in my heart for Fish ever since I took a tourney by storm back in the day, riding on the power of Manta Rider and Merfolk Looter. It’s seemingly so simplistic, but it requires more concentration than most other aggro-control designs. To begin, I took the deck that Alex Borteh used at Worlds this year:

Fish Opposition

Land
20 Island

Creatures
2 Darting Merfolk
4 Lord of Atlantis
4 Merfolk Looter
4 Merfolk of the Pearl Trident
4 Vodalian Merchant
2 Waterfront Bouncer

Spells
4 Counterspell
4 Gush
4 Opposition
4 Static Orb
4 Thwart

Now obviously this needed some revamping (and yes, I’m well aware that this isn’t technically Fish, but it was agreed upon that an Opposition build was the strongest possible archetype). Darting Merfolk, Waterfront Bouncer, Gush, and Thwart have all rotated out. After some brainstorming, I came up with this first design:

Creatures
4x Coral Merfolk
4x Lord of Atlantis
4x Merfolk Looter
4x Merfolk of the Pearl Trident
4x Voldalian Merchant

Spells
4x Counterspell
4x Memory Lapse
4x Sleight of Hand
4x Opposition
4x Static Orb

Land
20x Island

Basically, I just replaced elements rather than rebuild the design totally. The deck itself was still quite viable without the cards that rotated out, even though it was weakened by the removal of Thwart and Gush. However, Memory Lapse is a perfectly acceptable counter in the design, and Sleight of Hand works well enough for a cheap cost.

Coral Merfolk is what I found to replace Darting Merfolk and Waterfront Bouncer. While it doesn’t have any abilities to speak of, making it inferior to the two Masques cards, it’s still a 2 power creature for two mana, a rarity in mono-blue. With a Lord of Atlantis in play, it really becomes a stick. The faster clock that it provides is enough to earn it the slot.

Testing the deck was very interesting. One of the matches that I feared most going into the testing stage, Stompy, turned out not to be that hard of a matchup if the Fish do their job like good little guppies and become little Icy Manipulators. Liquid Tempo was a much different story, though. It’s a nightmare match. Gaea’s Skyfolk also becomes larger thanks to the Lord, and between Rushing River, Repulse, and Temporal Spring, the Fish deck just doesn’t get the tempo advantage going. The control matches were interesting, to say the least. If the design was running a number of basic Islands, such as U/W Control and U/B Control, the Fish deck had the advantage. However, if it was, say, Finkula, a deck with zero basic lands, it was a MUCH more difficult match. Against these style of control decks, the Fish themselves became a subpar group of Stompy creatures. A resolving Wrath of God was often game.

A second version of the deck became popular in the subgroup of Blue Book that I was playing against, a version without the Oppositions. The current decklist for that design is:

Creatures
4x Coral Merfolk
4x Lord of Atlantis
4x Merfolk Looter
4x Merfolk of the Pearl Trident
4x Voldalian Merchant

Spells
4x Counterspell
4x Memory Lapse
4x Sleight of Hand
4x Rushing River
2x Repulse

Land
22x Island

This version of Fish (an ACTUAL Fish deck, too, not just in name) managed to increase the tempo advantage of the deck at the expense of the heavier control aspect of Static Orb and Opposition. Static Orb was originally still in the deck in the Rushing River slot, but it was discovered that it didn’t matter if an opponent was able to utilize all his/her mana once a threat or three was on the table. Rushing River and Repulse allow for just enough time to deal lethal damage to your opponent before he/she gains board control. The card advantage of Repulse was nice, and it was originally occupying four slots while Rushing River had two; however, it was soon learned that board advantage was more important than card advantage. That should have been obvious by the success of Sleight of Hand in the original design, of course, but it was somehow overlooked.

The list of decks that I’ve tested is quite a bit longer. However, I believe that I’ve prattled on long enough for one article, and I’ve certainly got enough notes to write up quite a few of these buggers. Hopefully in the near future I’ll find time to sit down and write up more findings to hopefully help out people scrambling around for a deck for States, and I still owe that second part of my Extended article.

 
Soupboy
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posted October 10, 2001 01:33 PM   Click Here to See the Profile for Soupboy Click Here to Email Soupboy Send a private message to Soupboy Click to send Soupboy an Instant Message Edit/Delete Message Reply With Quote View Soupboy's Trade Auction or SaleView Soupboy's Trade Auction or Sale
Hehe-- That'll teach me to read articles about cards I know nothing about. For the longest time I thought that was Sleight of MIND x4 and I was thinking "What the HECK?!" Guess I'll go look up Sleight of Hand to see what the fuss is about

The Soup

 
Valmtg
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posted October 10, 2001 04:24 PM   Click Here to See the Profile for Valmtg Click Here to Email Valmtg Send a private message to Valmtg Click to send Valmtg an Instant MessageVisit Valmtg's Homepage  Edit/Delete Message Reply With Quote 
Ah, so I wasn't blocked then when it seemed you suddenly logged off? Ok, All is forgiven.

So, you're saying that this year's main decks for States will be...?
U/W/g Control
U/B Control
U/W Control


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Master
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posted October 10, 2001 04:50 PM   Click Here to See the Profile for Master Click Here to Email Master Send a private message to Master Click to send Master an Instant Message Edit/Delete Message Reply With Quote 
soup! havent seen you for a while!

and iakae, love your articles, as always

do you plan on doing a post about the non-blue or the other builds of decks this time? i remember last year you had 2 diff post with just summarys of the decks!

anyway, keep up the good work!

 
iakae
Banned
posted October 10, 2001 09:03 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Valmtg:

So, you're saying that this year's main decks for States will be...?
U/W/g Control
U/B Control
U/W Control


No, not at all. These were just archetypes that were on my list to test. Basically everyone was given a list of decks to work with and submit the results of testing; I pulled the majority of the Blue-based control decks and their foils because of my past work in the area. Control has always been my strongest category to work in.

I'm going to pretty much be posting the information that I have from testing that hasn't been "locked away", as one of the testing partners put it. That means pretty much everything that I have on the control designs, and I'll probably throw in the results that I have from other testing pods, which include notes for decks like Machine Head, Ponza, Stompy, R/G Beats, Liquid Tempo, and such. Heck, even a new Blue Skies was tried (although it pretty much died a bloody and horrible death). I don't have the full notes on anything not on my list, as only the person playing it has everything about it (which means even the not-so-noteworthy items), but I'll give what I can.

 
Dom!
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posted October 11, 2001 02:47 AM   Click Here to See the Profile for Dom! Click Here to Email Dom! Send a private message to Dom! Click to send Dom! an Instant Message Edit/Delete Message Reply With Quote 
An interesting article, to be sure. I look forward to the rest of it

My main question: no testing of U/B opposition in your control pod (hope I'm not letting the cat out of the bag)? My (albeit preliminary) tests show it works pretty well.

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iakae
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posted October 11, 2001 02:31 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Dom!:
An interesting article, to be sure. I look forward to the rest of it

My main question: no testing of U/B opposition in your control pod (hope I'm not letting the cat out of the bag)? My (albeit preliminary) tests show it works pretty well.


No testing of U/B Opposition, because it just has suboptimal creatures to fuel it when compared to U/G and mono-U.

 
MAGIC is CARDBOARD crack
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posted October 12, 2001 08:35 PM   Click Here to See the Profile for MAGIC is CARDBOARD crack Click Here to Email MAGIC is CARDBOARD crack Send a private message to MAGIC is CARDBOARD crack Click to send MAGIC is CARDBOARD crack an Instant MessageVisit MAGIC is CARDBOARD crack's Homepage  Edit/Delete Message Reply With Quote 
for the straight fish deck, you could include oppo + orb in the SB maybe? i dont know though, but it might help in certain situations

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iakae
Banned
posted October 14, 2001 07:17 AM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by MAGIC is CARDBOARD crack:
for the straight fish deck, you could include oppo + orb in the SB maybe? i dont know though, but it might help in certain situations



Oddly enough, just including Static Orb in the sideboard made enough of an impact to not clutter up the sideboard with Opposition as well. The reason behind it is that the bouncing makes up for the advantage Opposition has.

 
da-odd-templar
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posted October 14, 2001 09:31 AM   Click Here to See the Profile for da-odd-templar Click Here to Email da-odd-templar Send a private message to da-odd-templar Click to send da-odd-templar an Instant MessageVisit da-odd-templar's Homepage  Edit/Delete Message Reply With Quote 
Thought about Standstill for the fish deck? Play some beats, drop standstill, and hopefully peep a counter (or lapse) off the standstill. And, if you're really lucky, draw another standstill too.

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iakae
Banned
posted October 14, 2001 09:59 AM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by da-odd-templar:
Thought about Standstill for the fish deck? Play some beats, drop standstill, and hopefully peep a counter (or lapse) off the standstill. And, if you're really lucky, draw another standstill too.


Um, you tend to play out too many spells for Standstill to be effective, and Sleight of Hand is better for the archetype anyway.

 
Master
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posted October 14, 2001 09:30 PM   Click Here to See the Profile for Master Click Here to Email Master Send a private message to Master Click to send Master an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iakae:
No testing of U/B Opposition, because it just has suboptimal creatures to fuel it when compared to U/G and mono-U.



did you see kai buddes invitational deck?

 
*Tedman*
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posted October 15, 2001 07:10 AM   Click Here to See the Profile for *Tedman* Click Here to Email *Tedman* Send a private message to *Tedman* Click to send *Tedman* an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Master:

did you see kai buddes invitational deck?

Yeah, how can you say the deck is suboptimal if it won the invitational?

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Scavenger4
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posted October 15, 2001 09:57 AM   Click Here to See the Profile for Scavenger4 Click Here to Email Scavenger4 Send a private message to Scavenger4 Click to send Scavenger4 an Instant Message Edit/Delete Message Reply With Quote 
i actually think counter-stompy has a place for states i would build something to stop decks like this (straight stompy usually beats fast enough)

get your mongooses fast! with temporal adept ruling the boards and counters to take out last minute threats blurred mongoose is a staple

just my 2 cents on states

 
iakae
Banned
posted October 15, 2001 03:30 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by *Tedman*:
Yeah, how can you say the deck is suboptimal if it won the invitational?



No...Kai Budde won the Invitational through a number of formats. His deck didn't win the Invitational, BUDDE won it.

Here's a quick listing of Budde's matchups for Standard:

Round 10- Wise (U/B/G) 2-0 Wise admits even in the title of his deck that he just threw the deck together. This can hardly be called a matchup of decks that have been tested against the field.

Round 11- Clegg (U/B/W Finkula) 2-0 This is the matchup where Budde's deck shined. Obviously, Thieving Magpie and Shadowmage Infiltrator are huge in the match, allowing Budde to draw into more threats than his opponent can produce solutions.

Round 12- Pikula (G/R) 0-2 Quite frankly, Budde's deck got smacked around. Too many efficient threats from Pikula and not enough answers to those threats from Budde. Bad matchup for Budde's deck even after sideboarding.

Finals (Standard portion) Clegg (U/B/W) 2-1 Obviously, Budde should win this match, as he proved the first time he played against Clegg.

So in other words, Budde's deck beat a deck twice that it SHOULD beat, beat a deck that was thrown together before the format, and lost to a very popular design. Sorry, not impressed.

On the other end of the spectrum, the players playing U/G Opposition (which were Chris Benafel, Brian Kibler, and Mike Pustilnik, who was splashing Red) went as follows:

Benafel
Round 10- 0-2 Finkel (U/B/W)
Round 11- 2-1 Pustilnik (U/G/r)
Round 12- 2-0 Van de Logt (U/B/R)

Kibler
Round 10- 0-2 Richards (G/R)
Round 11- 2-1 A. Ruel (G/R)
Round 12- 1-2 Johns (U/B)

Pustilnik
Round 10- 2-0 O. Ruel (U/B/W)
Round 11- 1-2 Benafel (U/G)
Round 12- 0-2 Clegg (U/B/W)

This is a much better representation of the field. However, take a look at Round 11; Benafel and Pustilnik faced each other, which obviously can't count towards the field in a near mirror match if we talking which deck is better.

In Round Ten, Benafel was land screwed for the first three turns, only having Islands and no Forests. Not being able to cast a creature until turn three? Not good for the deck, obviously. In game two, he was ALSO landscrewed, only having one land, which made him unable to cast creatures and back it up with countermagic.

The U/G decks also hit a number of the same decks, since this was such a small tournament by the numbers. With Finkula having such a good showing, and U/G having problems with Finkula (although it's certainly not unwinnable), that brought down the stats as well.

In all honestly, Budde's deck wasn't really tested at any juncture to the extent that the U/G Opposition decks were. Yes, Budde has a strong deck, but through my testing, I find the creatures in U/B to be inferior to Green's.

 
Valmtg
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posted October 16, 2001 08:37 AM   Click Here to See the Profile for Valmtg Click Here to Email Valmtg Send a private message to Valmtg Click to send Valmtg an Instant MessageVisit Valmtg's Homepage  Edit/Delete Message Reply With Quote 
I can see Fish swimming into tourney play. It's simple to make, not very difficult to construct, quite a fast deck to catch you opponent off-guard, and is annoying as all!

However, I don't think that Fish will go the distance... from what I can figure out, there's other decks that will beat it senseless... just my thoughts.

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iakae
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posted October 16, 2001 02:44 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Valmtg:
I can see Fish swimming into tourney play. It's simple to make, not very difficult to construct, quite a fast deck to catch you opponent off-guard, and is annoying as all!

However, I don't think that Fish will go the distance... from what I can figure out, there's other decks that will beat it senseless... just my thoughts.


Fish has always been a metagame deck. If blue-based control decks are popular, Fish becomes an amazing deck to play. If, say, Green/Red beatdown is popular, then you're in trouble. However, with the sheer amount of blue running around at the moment, it was definitely worth testing, and it will have a place in my backpack for States...just in case.

 
kingkyle3
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posted October 21, 2001 03:45 PM   Click Here to See the Profile for kingkyle3 Send a private message to kingkyle3 Click to send kingkyle3 an Instant Message Edit/Delete Message Reply With Quote 
Hey, Do U think that Reef Shamen is better then MOTPT? I mean if ur opponent isn't playin blue U can use the shamen's ability to turn there lands into an island and attack. Just a thought...

-DA king

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[Edited 1 times, lastly by kingkyle3 on October 21, 2001]

 
iakae
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posted October 21, 2001 06:03 PM   Click Here to See the Profile for iakae Click Here to Email iakae Send a private message to iakae Click to send iakae an Instant MessageVisit iakae's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by kingkyle3:
Hey, Do U think that Reef Shamen is better then MOTPT? I mean if ur opponent isn't playin blue U can use the shamen's ability to turn there lands into an island and attack. Just a thought...

-DA king


Not really, no. Reef Shaman isn't a threat if a Lord of Atlantis isn't in play, and even when one is it only deals one on the power. You want to be able to play a threat right off the bat and after any Merfolk are removed from play somehow. With a Lord in play, a late drawn Merfolk of the Pearl Trident is still a serious threat while a Reef Shaman is much less fierce. Remember, Fish isn't an early game deck so much as it tries to take things into the mid-game stage.

 

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