Author
|
Topic: Cognivore...playable?
|
Stoney New Member
|
posted December 27, 2001 10:39 AM
Ok ok....call me crazy but I have just playtested a deck that is a force to be reckon with. That's right! And it includes the biggest, baddest fatty in Odyssey! If you haven't guessed it already, Cognivore! Here is how the deck looks:4x fact or fiction 4x exclude 2x cognivore 4x counterspell 4x syncopate 3x disrupt 4x force spike 3x brainstorm 3x prohibit 2x scrivener 3x repulse 2x fervent denial 2x washout 24x island Here is how you play the deck: Basically, you just counter everything! Of course, with 24 main deck counters it is not that difficult...plus the fervent denials flash back. Always make sure you have a counter in your hand at all times. When you decide to drop the fatty, make sure he is counterspell protected. I like to play an early daring apprentice so that I can drop the cognivore earlier, but that is not necessary, just a fun idea. The cognivore works a lot better in this deck than amugaba because of all of the instants you will have in your graveyard. By the time you pull him out, he should be at least a 12/12 flyer. Boom, bam, slam, snap, crack! Two turns disaster for your opponent. The syncopates work well with all of the flashback crap that is played these days like call of the herd and beast attack. Exclude and repulse are in there for creature control and hand advantage. Use washouts when only necessary, and you can always scrivener to get them back if you need them. Use prohibits whenever you can; these are pretty weak. Also, don't hold the disrupts in your hand. Even if your opponent has the mana to pay for the disrupted spell, play disrupt anyway. Three reasons: Draw a card. Put an instant in your graveyard. Possibly thwart your opponents plan for the rest of the turn when he realizes he needs another mana. I also like playing with opportunity in this deck. An end of opponent's turn opportunity is a good thing! Plus, another instant in the graveyard. Geez, is this sounding like a theme? Play the big blue! Make your opponent fear the counter! Drop the fatty! Lights out! Sound easy? Who needs to spend 60 bucks on four shadowmage infiltrators when you can practically take the cognivore of the hands of many who question its power! Ok ok, a joke. But seriously, this deck, which includes only two rares, is a strong competitor with every deck out there. Don't believe me? Play against it. __________________ Bradley J.
|
implode Member
|
posted December 28, 2001 01:19 PM
I don't think this is long enough to be an article, so it may be better suited to deck help for discussion.
|
yamon Banned
|
posted December 29, 2001 07:56 AM
Thats not an arcticle, and cognivore's not playable.__________________ I like spatulas, they help me flip my burgers.
|
Boris999 Member
|
posted December 29, 2001 11:11 AM
Yamon, you can't just flatly say that Cognivore isn't playable - who knows, in six months it could be the new biggest chase rare, and could be dominating the Type Two environment.Of course, I wouldn't count on it, but I certainly wouldn't go so far as to outright state that it simply isn't playable.
__________________ Boris (house_ordos@yahoo.co.uk) 'Wayne, did you ever get turned on when Bugs Bunny came out dressed in a girl bunny suit?' - Garth in Wayne's World
|
yamon Banned
|
posted December 29, 2001 01:00 PM
ok im sorry, cognivore can be playable. It costs a little to much mana though i think. By the time you have that much out i would think that the would have beaten u down.__________________ I like spatulas, they help me flip my burgers.
|
Grga Member
|
posted December 29, 2001 01:49 PM
A first turn nimble mongoose is nasty, as well as kavu chameleon and blurred moongose
|
da-odd-templar Member
|
posted December 29, 2001 02:42 PM
Hmmm...since Brainstorm isn't type 2, I would use Opt. Good luck on the deck.__________________ Stinky cheese is still cheese.Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. - Stephen Wright Rice Cube - The next Azn Sensation! Proud member of The Rice Collective! Valmtg is my Goddess.
|
Magic1264 Member
|
posted December 30, 2001 09:47 AM
quote: Originally posted by Boris999:
Of course, I wouldn't count on it, but I certainly wouldn't go so far as to outright state that it simply isn't playable.
I would, Cognovore bites the big one. 8 mana is a little to much for me for any spell. It might be playable in T2 if it cost was 6. Also, I highly doubt that you could counter every threat before cognovore comes out. Waiting to get 8 mana(or ten that you proposed) is just too long to wait in t2.
|
Trelocke Member
|
posted December 31, 2001 01:43 PM
How can you say 8 mana is too much for any card? Obliterate? Kicked Rage? Both cost at least 8 and both are/have been well played, game turning cards.Why is 8-10 mana such a bad thing? Infestation-Upheaval is a high profile, good deck in type 2 and nobody complains about the 8-10 turn requirement this takes. I've been playing a simular (in concept) deck since my average States finish and not only does it seem to win a lot more often then my States deck, I also have a lot more fun playing it. The decklist is, for anyone interested: 4 Counterspell 4 Undermine 4 Shadowmage Infiltrator 4 Nightscape Familier 4 Fact or Fiction 3 Peek 3 Duress 3 Repulse 3 Opt 3 Recoil 2 Cognivore 1 Thieving Magpie 4 Underground River 2 Salt Marsh 2 Darkwater Catacombs 7 Island 7 Swamp SB 4 Gainsay 4 Divert 3 Washout 2 Standstill 2 Zombie Infestation I tweek this deck according to my mood and enough to keep from getting metagamed out, but it keeps the bulk of the deck intact. For example, I'll splash red for Crosis and FTK or white for Dromar and Vindicates or I can change it to Infestation-Upheaval without splashing. Either way, the point of the deck is the same. Bounce, draw lots of cards and drop a stick with which to beat your opponent senseless. Any deck that doesn't play blue, I win, plain and simple. Other blue decks tend to be a battle, but I almost always have card advantage with my cantrips. Not to mention that I RARELY need the entire casting cost of my kill cards because of the Familiars. The Familiars also stop Call of the Herd, FTKs and Infiltrators ALL DAY LONG. Most of the decks in existence in Type 2 rarely finish an opponent before turn 10 and I can't think of any that can do it on a consistent basis. I can almost always drop Cognivore turn 6 or 7 against any deck that doesn't play blue and it's over by turn 9 barring any chump blocks. Other then Terminate or Vindicate, most decks don't have anything that can deal with a threat a large as an 8/8 or 10/10 (or larger) whether you drop it 6th turn or 12th turn. Anyway, I guess my point is: Any deck that is fast, consistent and says "I win" 1-2 turns after you drop your kill card can't be a bad thing and running Cognivore works very well in such a deck. On a side note, I do want to say that I don't think Cognivore is the best choice for this deck. Splashing red for Crosis and FTKs is one of my more favorite alterations in the deck and doesn't even need Crosis to win. Right now, I'm splashing white because of the metagame where I'm at. Sabortooth Nishoba is a HUGE problem against the deck when splashed with red. Vindicates at least give me something that can deal with it. However, splashing red is still my favorite alteration and running Cognivore would have to be my second favorite. Splashing white just seems to be ready for a larger variety. Other cards I like to run in the deck include: Exclude, Index, Fire/Ice and Prophetic Bolt. It's even surprisingly competitive in Extended (mainly because your opponent is expecting something else), running Sapphire Medallion, Force of Will, Brainstorm, AK and Intuition. __________________ I never said I don't believe in God. I just happen to believe he's an a-hole.
|
yamon Banned
|
posted January 01, 2002 02:02 PM
Trelockes reply is longer than ur arcticle__________________ All hail Hansolo6385Proud to be in the penguin clan And val is not a goddess
|
VorKaan Member
|
posted January 05, 2002 02:16 PM
a short reply. Cognavore is playable. But like many single cards and many rares before it.. the deck it is in has to be made to sustain it. There was even an article posted by WotC R&D staff about cognavore (as to why it costs 8 mana instead of 5,6, or 7) Most people do not see the value of a card unless it comes with a decklist (just an observation) however some monoblue opposition decks played 2 cognavores at states in my region.. so do not discount a card just because its casting cost it 8.. (look at polar kraken, and leviathan.. and they were HEAVILY played cards when they came out against decks that consistantly killed by turn 6) .. oh well.
__________________ Vor'KaanAsk the wrong question, and you will get the correct answer. :send all e-mail to raokiadan@aol.com thanx ;>
|
Arch-Zealot Banned
|
posted January 05, 2002 03:29 PM
Cognivore CAN be playable. Not usually though. It has the most mana cost of all the 'Vores, but IF it gets out it can be really big in a control deck. But I'd rather play Fat Moti or Amugaba (Sorta) then this guy, since he's pretty slow to get out.
|
blue__mage Member
|
posted January 06, 2002 06:36 AM
Sorry, I'm still laughing at yamon's reply. Cognivore costs way too much mana for me to even consider using it as a victory condition. In a fast paced enviornment like type 2, Cognivore would never make the cut over a card like "fat moti".
|
volrath_the_elf Banned
|
posted January 10, 2002 12:37 PM
What's if you made it G/U and used mana critters like Elves and Bops? Or wait for Torment and use Cabal Ritual.__________________ My H/W Trade your paintball stuff here! My Reflist2nd Highest Poster in Virginia! If you have any Magi-Nation you want to trade, E-mail me at volrath_the_elf@yahoo.com
|
TaBlah555 Banned
|
posted January 10, 2002 02:07 PM
yall can suck my BIG FAT HAIRY COK N BALLS__________________ "Yea, though I walk through the qualifier of death, I will fear no deck. For I am playing with the best fattie ever printed. He is my rod and my staff and he maketh my opponents lie down before me and get eaten by dinosaurs."
[Edited 2 times, lastly by TaBlah555 on May 02, 2004]
|
Magic1264 Member
|
posted January 12, 2002 09:18 AM
quote: Originally posted by Trelocke: How can you say 8 mana is too much for any card? Obliterate? Kicked Rage? Both cost at least 8 and both are/have been well played, game turning cards.Why is 8-10 mana such a bad thing? Infestation-Upheaval is a high profile, good deck in type 2 and nobody complains about the 8-10 turn requirement this takes.
These arguements don't quite fit for cognivore because when they resovle, they win games. It is that simple. When a cognivore hits the table, it might or might not win the game. __________________ Magic1264@hotmail.com Famous Quote: "Life is like a box of chocolates... A worthless, good for nothing gift that nobody asks for in the first place.
|
Trelocke Member
|
posted January 12, 2002 11:24 PM
quote: Originally posted by Magic1264: These arguements don't quite fit for cognivore because when they resovle, they win games. It is that simple. When a cognivore hits the table, it might or might not win the game.
I say it depends on the situation. Kicked Rage can be Diverted and that can LOSE the game just as easily as winning it. I'd like to know how Obliterate wins games. Obilterate is nothing more then a reset button and by no means game winning. As with just about any "game winning card", it still depends on the situation. __________________ I never said I don't believe in God. I just happen to believe he's an a-hole.
|
trax72 Member
|
posted January 14, 2002 05:15 AM
Obliterate by itself isn't a game win. But then, neither is Upheaval. However, if you leave mana floating to cast the only creature, that critter can go all the way at that point.
|
Charles Member
|
posted January 17, 2002 07:28 AM
I agree that Cognivore can be an enormous flyer when he lands, and with the large number of counterspells, and 4 FoF, you will have card advantage-supported counterspells.The main risks for the deck that I would recommend being watchful of: 1. Green anti-blue weenies (you must have 2 more washouts ready) Spellbane Centaur will give you trouble, too. 2. Decks with 4x Rage - you should have 4 diverts in your sideboard. 3. The ususal discard/land destruction cards - you will not get to play your cognivore if you don't have the land or get your counters dropped. I would recommend practicing against these archetypes to learn what your response will be. Good luck, KID!!! __________________ Charles McCormick Captain, GAB Black Granite Team http://www.geocities.com/Area51/Shire/3509
|
stu55 Member
|
posted January 19, 2002 07:24 PM
Some one played a deck loosely based on Cognivore and won. Everytime he cast it it was at least 15/15. He evened pulled off a 20/20( was 17/17 then he cast mana short, counterspelled it, then syncoed his own counterspell). I was impressed. I have been playing Terravore(tings) and have been churning out 18/18 constantly. This leads to this question:Are the vores good??__________________ Check out Flamino's Great Promo SiteGot promos or foils? Please post or contact me. What does it take be #1? 2 is not a winner, and 3rd no one remembers
|
Trelocke Member
|
posted January 19, 2002 08:57 PM
quote: Originally posted by stu55: This leads to this question:Are the vores good??
The "vores" are playable. Their statis of being "good" mainly has to do with the decks they're being run it. __________________ I never said I don't believe in God. I just happen to believe he's an a-hole.
|
Triage Member
|
posted January 22, 2002 07:05 PM
6 mana and I'd play it... otherwise, no. 8 mana requires at least 8 turns in any conventional mono-blue or U/B, or even U/W combo. It's too easy for someone to just counter it, and it's too hard to recover from tapping out to 1 creature. With the same 8 mana required to play this guy, you can toss out 4 2/2s. Not only do they evade the "chump" block, but also allow for a more versatile winning condition. While they may be subject to earthquake and the like, I think that a 1 mana unsummon is far more dangerous to the vore. <shrug>
|
Munchies Member
|
posted January 23, 2002 10:17 AM
I would probably consider playing it...think about it...what does tings do before it goes of MOST of the time? it orim's chants. why not chant then drop the beast? and wait for more mana for counter backup__________________ "What're you gonna do? Release the dogs, or the bees, or the dogs with bees in their mouths and when they bark they shoot bees at you?" -Homer Simpson to Mr. Burns
|
Boogers Banned
|
posted January 23, 2002 08:22 PM
Tings Chants before it casts stuff to ensure the safety of its combo. Once the opponent has no land they can't really deal with a Mongoose or Terravore. You Chant then play a Cognivore, you pray that the other person plays no bounce. That's just a stupid attempt at a connection.__________________ "Where are you Jebus??" -Homer Simpson
|
2pacalypse Banned
|
posted January 23, 2002 09:40 PM
The creature doesn't seem playable to me but you can use ana sanctuatary to make sure you get a land every turn. But to be honest, you might as well play that psychatog deck. The only rares in that deck are underground rivers and you can easily replace the undermines with some more bounce cards.
| |