Author
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Topic: The Rush...then it fades
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SuperJimmy Member
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posted January 01, 2002 12:51 PM
What is it about Magic that draws the crowds in? What is it about this game that made you play? I guess the greatest factor that drew me into the game was mainly due to the artwork, and that my peers were playing as well. I remember back in the day of Revised and Legends, all the art was so nicely done, they had a "classic" feel to them. From Melissa Benson to Anson Maddocks, it was so captivating. So, I bought my first pack, and once I opened that pack, I got hooked, as many of you can relate. We continue to buy more and more massing a huge collection of cards. Games were always fun back then, because really, there was not such an established "pro tour" or anything of that magnitude that really drew so much attention to the scene. As a result of that, many of us made fun decks based on a common theme or even to display our most powerful creature (in my case, it was a "godly" Lord of the Pit). Games were so unpredictable. You wouldn't know what your opponent would pull out of his deck, the game would last more than 2 hours in multiplayer games, and in the end, nearly all cards in every library was beautifully displayed on the table. When a player would win, he would do his 1 minute victory dance, people would laugh, and everyone sat down for another game. Fast-forward to today...what has this game really become? It's no longer about getting all different types of cards to play and have fun with. It's focus has changed to only focusing on 3-4 cards in a set, get 4 copies of that card, having 20-24 land, and every other card in the deck should also have atleast 3 other copies. Decks are entirely predictable, as you go in a tournament and know the four decks that are going to be successful, and quickly discount the rest. Sure, drafting does add that sense of surprise, but on such a large board such as this, all I see are people wanting to tweak their already copied "net-deck". Anyone who seems to create an interesting and seemingly fun deck, will, atleast by one person, be called "a newb" and that "it will never succeed in a tourney". I'm not saying that tourneys are not fun, but the focus on magic, as compared to the early days has drastically shifted into more of an obligation, a chore if you will. STRIKE 1 Let's move onto the artwork. I think in this category it has to do with a matter of taste. I personally preferred the old partly faded look of revised and legends. It gave it a vintage feeling that made it fun to touch. The artwork in those earlier sets were very personal and really gave me great respect for the artists. Pictures such as "Roc Hydra", the dual lands, "Lord of the Pit", "Fork", "Veteran Bodyguard", and many others all had the "thing" about them that you just wanted to have atleast one of. Nowadays, the coloring on the cards are very rich. Rich to a point that it's not really an artist's work, but rather a computer generated picture. Granted, not all the artwork is like that, but most of them are. As for the pictures themselves, what's actually on the card, I am also disapointed. Everything seems a little too regulated, too restrictive as to what an artist is allowed to do - taking away the individuality of each card. STRIKE 2 Magic and society. We can all agree that Magic is not exactly an "accepted" game in society, from the standpoint that people who see you play it automatically form judgements and views about you without even knowing you. Typically, you're someone that "does not have many friends, you listen to a lot of metal and punk music, perhaps the occasional dog collar, either excelling in school are doing really bad, you spend most of your time reading fantasy novels, and tend to stray away from school activities." Yeah, those are harsh stereotypes, but people do think that. I, and I am sure many other can relate, kept my "Magic" life private from everything else. I'd only play it with some friends, but only at a house, never on school grounds. Not really a stirke against it, but it does hinder on the experience seeing that you have to play secretly. When you go to the card store, you look both ways to make sure no one knows you, you exit the same way. Have I thought about just not caring and play as I like no matter who looks down on me? I have, but chose not to go that path. Why? I weighed the positives and negatives of both. My conclusion: Magic is only a game, a game that is likely not going to survive the ages. It is time consuming and also takes a big hit on the wallet. Did I really want to spend so much money on something that is not guaranteed to last? I decided I did not. So there's STRIKE 3 The addiction fades and I put my magic binder down and my boxes of cards in the closet. My first quarter of college has really made me realize what an important decision that was. As a student, money is a very very valuable thing for one to have. To spend much of it on some pieces of cardboard at a time when your life and future is either made or broken seems quite irresponsible to me. I guess it has to do with character. Some people have an attitude that "ok, or average is good enough for me". By I on the other hand wold rather excel. I not saying you can't have fun, but there are many ways to have fun without the economic and time commitment that Magic demands. Now I pick up my binder from time to time, take a look at the "perty" pictures, but have no desire to start back up again. And thus ends a chapter in my life, one that lasted approximately 6 years. I can say it was fun but blinding in a way. I don't regret that 6 years of magic nor do I regret all the money I've spent on it (ok maybe a little on the money, but not that much). There is no doubt that many of you will stop at sometime, some of you have already stopped. I'd like a little input (if you stopped) as to your experience. And if you find Magic, slowly slipping away from your fingers, perhaps explain why it's slipping away for you. Finally, if you are never going to stop, what about it that keeps you going...thanks.
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Mr. Ruboonia Member
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posted January 01, 2002 07:08 PM
Well written article. Right now, I think I like magic more than I ever did. I know how fun it is to make decks, and the rush you feel when playing an important match in a tournament. I don't see myself quitting any time soon.__________________ "They can't feel pain. They just wiggle 'cause they're scared" -Seahunter AIM Handle-KirdApe5 #1 Poster in Wisconsin:) Mr. Ruboonia’s Sale! Yo I am cool Dude Man.
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boelo Member
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posted January 01, 2002 08:37 PM
Very well written article. I think that you are totally correct. I started magic about 4 years ago, and ever since Odyssey came out, i haven't played that much. I just think that a lot of the newer series have cards that do the same things as the older ones but are either toned down or cost more mana.I also think that you are correct about the incredible spending of money. I start college in a year, and i don't think i will be playing much. I also won't be spending the gobs of money on packs either because like you said it is so important as a student. Well once again, great article, hope you get many more responses and happy new year! __________________ Which would you like first, the insult or the injury?
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ice_pick25 Member
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posted January 01, 2002 11:33 PM
Your First Strike: Don’t Compare Today's Magic with Old School Magic, because back then your deck would be filled with Moxes, Lotus, the “blue powers”, Juzaam’s, Library. T2 is something that newbie players can learn from, and not go to some tournament and play somebody with P9 and lose on the first turn. Your Second Strike: The Artwork? In the old days, printing presses were a little old and wizards were not the richest company around, but as time “fast forwards” Presses change, being more accurate on the press it self, putting much more detail on the card. Therefore making the artwork look like it was impossible to draw. Your Third Strike: What the heck man. Not to brag, but I am a well-known and popular kid in my school. I love going to parties and doing that young adults do with friends all the time. Everyone knows that I play a “Really Cool Card Game”. No one teases me because of it. If someone says “haha you play Magic Cards haha”, I just say “What the hell are you gonna do about it?” and ignore him. No, I don’t let magic rule my life, I am on the boys Soccer Team and, Rugby Team, Badminton Team (list goes on). Oh yeah, I am not a “punker”, I love rap (My love out to all Tupac fans). And Money Wise, yes it is really costly, but hey! What the hell are we gonna do about it?
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SuperJimmy Member
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posted January 02, 2002 01:27 PM
quote: Originally posted by ice_pick25: Your First Strike: Don’t Compare Today's Magic with Old School Magic, because back then your deck would be filled with Moxes, Lotus, the “blue powers”, Juzaam’s, Library. T2 is something that newbie players can learn from, and not go to some tournament and play somebody with P9 and lose on the first turn. Your Second Strike: The Artwork? In the old days, printing presses were a little old and wizards were not the richest company around, but as time “fast forwards” Presses change, being more accurate on the press it self, putting much more detail on the card. Therefore making the artwork look like it was impossible to draw. Your Third Strike: What the heck man. Not to brag, but I am a well-known and popular kid in my school. I love going to parties and doing that young adults do with friends all the time. Everyone knows that I play a “Really Cool Card Game”. No one teases me because of it. If someone says “haha you play Magic Cards haha”, I just say “What the hell are you gonna do about it?” and ignore him. No, I don’t let magic rule my life, I am on the boys Soccer Team and, Rugby Team, Badminton Team (list goes on). Oh yeah, I am not a “punker”, I love rap (My love out to all Tupac fans). And Money Wise, yes it is really costly, but hey! What the hell are we gonna do about it?
First of all, I said I started with Revised and Legends, so no I did not have Moxes or Lotus'. I guess it is a difference of taste. The focus of Magic now has drastically shifted from the focus of Magic then. You can't argue that statement. It's true. Back then, it was a game, just a game...now it has gone far past just being a game, but rather a race to see who has the most perfected deck among maybe 4 deck archetypes. People are more apt to cheat than ever before because there is more at stake now. Your second point is also just a differing of taste between you and me. As I had stated, I preferred a "vintage" look of sorts with the cards. I still like my Legends and Revised artwork far more than today's work (Demoic Tutor, Doppleganger...). And the way I see it, today's work is far more "cartoony" than before. Again, just a matter of taste in art. And can you really deny that artists are far more severely resitricted in what they are able to create than before? Thus taking out much individuality. For the third point, good for you that everyone from you school likes Magic. But I was just pointing something out that is true in many places.
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boogidy_boogidy Member
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posted January 02, 2002 01:54 PM
I know what you mean... At my local card store, when I first started, it was like an isolated place where people made T1 combo decks and were unaware of T2 tournaments like the JSS... Those were the good old days when people didn't have a generic pre-built net-deck and we had fun with our own ideas... Now that I go to JSS's the fun seems to fade with lack of new decks since only the Tier One decks have a chance of winning... That's why I've been beginning Mage Knight, at my card store, since little is known and we can have our own fun making armies... Overall, I see where you're coming from except for Point #3, Magic and Society, since that isn't exactly true in my area__________________ I don't want to waste my time And become a casualty to society. I'll never fall in line Become a victim of your conformity And back down.
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Scavenger4 Member
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posted January 04, 2002 09:49 AM
quote: Originally posted by ice_pick25: Your First Strike: Don’t Compare Today's Magic with Old School Magic, because back then your deck would be filled with Moxes, Lotus, the “blue powers”, Juzaam’s, Library. T2 is something that newbie players can learn from, and not go to some tournament and play somebody with P9 and lose on the first turn. Your Second Strike: The Artwork? In the old days, printing presses were a little old and wizards were not the richest company around, but as time “fast forwards” Presses change, being more accurate on the press it self, putting much more detail on the card. Therefore making the artwork look like it was impossible to draw. Your Third Strike: What the heck man. Not to brag, but I am a well-known and popular kid in my school. I love going to parties and doing that young adults do with friends all the time. Everyone knows that I play a “Really Cool Card Game”. No one teases me because of it. If someone says “haha you play Magic Cards haha”, I just say “What the hell are you gonna do about it?” and ignore him. No, I don’t let magic rule my life, I am on the boys Soccer Team and, Rugby Team, Badminton Team (list goes on). Oh yeah, I am not a “punker”, I love rap (My love out to all Tupac fans). And Money Wise, yes it is really costly, but hey! What the hell are we gonna do about it?
ok "back in the day" not everyone had the p9 in their decks... they didn't play milliondollar.dec a lot of the old school decks were pretty much big fattie decks: red= shivan dragon blue= moti black= lord of the pit green= force of nature white= veteran bodyguard (not a fattie but he was in a lot of decks) now granted a lot of decks did have a piece of p9 in them i never saw one with over 5 pieces (blue of course)
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megalomaniac Member
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posted January 05, 2002 07:28 AM
first... magic is not nearly as predictable now as before. tournament play a long time ago was very one-color beats (as said above). it was extremely traditional, and new ideas just never could cut it. and... i dont use net-decks. i've won local tourneys with my deck (very competitive, ptq'ers) that i've created myself and basically i just picked up on an archetype like many others prolly have. granted there are combo decks which need a little push, but in general - not every deck is the same. each persons playstyle is just a little different and caters to variation of about 10 cards even in the tightest archetypes.second... i agree that the old skool art just "feels" better. the new stuff is too busy. i guess that it is an evolution, and maybe maturity of the game coming around. on a related note, in talking with a local dealer, whom doesn't play magic but just sells boxes... he's aware of the trends that the game has had (at least in this area). he sold more packs of revised than tempest. but... he's also sold more plainshift and apocalypse than anything else. he buys about 3 boxes for each new expansion, and always keeps one sealed box behind the counter for us to buy. so far, he's sold one sealed and 1/2 of the packs of an open odysey box (compared to barely able to keep apoc on the shelves - 5 boxes first week)... different, eh? third... not all magic players are outcasts. some are, granted, but i bet there are a lot more "popular" people playing magic than you think. it's a different world, definately, and magic players are seen just like any other collector - they're intense when they get into it, and they're able to seperate the fiction from the real world.
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Imagenyuss Member
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posted January 05, 2002 07:02 PM
I haven’t written on this site in a while. (a little cracking of the knuckles)But I would like to comment on the social stigma that is often associated with Magic, not always as shown by ice_pick25's reply but still often enough that it should be addressed. I have long since ended my Magic playing fun, and now I just play in Apprentice Tournaments, but when I was at school there where many people who looked down on playing "a little game with nice little, stupid pictures of animals." Of course I’m lucky that I have good enough friends that pretty much no matter what I was into or did it would have been okay and they wouldn't criticize me about anything, but after I quit they did tell me that they were glad I stopped playing. Let me set up a situation for all those who might be nearly as popular as ice_pick25: You are sitting at lunch with all of your best, non-playing friends. Then some of maybe your less popular or less accepted Magic playing friends come up to sit with you. (Right at that point half of those who would look both ways upon entering the card shop would act like they had no idea who the hell those "crazy cardboard playing people" were.) Now, you start talking to all of your playing and non-playing friends... then one of your Magic-playing buddies makes a magic joke or sets up a situation that would be funny. (your opponent has half the creatures in his deck in play and you Wrath of God him or something like that) You laugh but all of your non magic playing friends have no idea what in the world your laughing about. Right there is the problem. When your laughing and having fun at something that they don't do or don't understand then that will, more times then not, cause either some distance, separation, detachment, or sometimes even aloofness between yourself and them. (your non magic playing friends) Now they might not make fun of it at first but there is that seed of disapproval planted and it can only be watered and nourished by any number of infinite situations that might arise like this one. And if your playing buddies aren't cool or aren't friends with your other non magic friends then that is like taking Miracle Grow© to it. Now a note for those who might be almost as cool/popular as ice_pick25 and relate to his situation and/or don't agree with this: I'm sure there have been situations, possibly such as your own, that contridict all that I have just written but please know that I have seen this happen. I just wanted to know if anyone else has seen this also. Thank you. __________________ (I am spelling Impared)shut up because Im a genyuss. Lands suck
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Kung_Fuscious Member
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posted January 07, 2002 11:34 AM
Great article! What makes it even beter is that it's pretty much my point of view, especially strikes 1 and 2
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masta-beta Member
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posted January 10, 2002 09:08 AM
In the past month or two I have tried to quit. Magic has become so competitive that it takes a big hit on your wallet and time just to compete with the other guys. I used to play ante a lot, when me and my friends had terrible cards, but now no one wants to play ante. I guess I can understand because now cards are hitting the 20 dollar mark. Its sick how much time it takes to trade and keep up. Everyone are just vampires, preying on newbies when they open a sweet rare, and being the first one to offer crap for it. I never do that because I remember when I started and this loser (who's now a good friend) totally ripped me off for every rare I opened. Magic is too competitive and casual play, without ante, is boring. The only reason Im still in is because of the friends.
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Schmakt Member
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posted January 11, 2002 02:19 PM
Just to add to the plethora of praise... that really was a well-written article. I started about the same time you did and quit with... whatever set it was that had the bridge for the expansion symbol. It had definitely become more cartoony and juevenille... the whole storyline thing just sucked, the artists were roped in, and my imagination became much less important that that of the R&D team. I sold off all my cards for MUCH less than I had spent on them and decided to move on to something else...For a while... I've since become trapped by the magic again. Now that I'm out of school and actually have a little extra cash in my pocket, I don't mind blowing it on something to do in my spare time. But NOT, mind you, Type 2. The newer cards and newer sets really don't do much for me. I get more excitement out of seeing the old familiar cards than pulling 14 crappy remakes and a basic land with a shiny sticker on it out of a new pack of cards. Anyway, I don't really have a point to make. Just that I completely know what you're talking about, and it's really too bad that the new sets and focus on tournaments and Net Decks have ruined the old school feel of a once great game.
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Chorax New Member
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posted January 12, 2002 01:50 PM
Hey, GREAT article, it really applies to me as I will be off to college soon as well and am thinking of giving up the game. I completely agree with you, especially about the artwork. I am a blue player, and there is something about the faded look of a force of will that screams out at you, "play me!"... I look at an absorb, or a shadowmage and get no such feeling, no such 'rush'. One reason as to why I really like extended. You are also right about the whole game becoming very professional and sport-like, rather than fun. Oh and to all those who disagree with strike 3, you must be living in a very strange place. I have moved around 4 times now, (4 different countries actually) and wherever I go, magic is referred to as a loser's game. I am a very free spirited person and often like to be proud of what I do, so I like to tell people, straight out, that I play magic, rather than hide it. This way I can defeat stereotypes (as opposed to run away from them). Either way, despite all my tries, people still look down on me, and think it to be very strange for me to be playing magic... Anyways, great article overall and sadly, quite true...
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Squeegee123 Banned
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posted January 13, 2002 04:32 PM
Some very valid points, particularly re the high cost of competing these days. My biggest complaint about Wizards now is the really funky distribution; when a card as powerful as Shadowmage becomes a necessary stock item, younger players find it too difficult to keep up and quit too soon out of discouragement. It's very important that this game does not turn into a rich kids pastime because the more players enjoying the game, the longer the quality can be maintained. Already locally here in SoCal we are seeing huge drop-offs of players who get discouraged when they spend $75 or $150 for a booster box or two and still cannot compete. Friday night tournaments were a given last year; now we have to call ahead to find out if the tournament's going to be Magic, Mage Knight, or none at all.But do yourself a favor: keep the cards in the closet and don't sell them. I can't tell you how many college grads I've heard the same story from... once out of college they wanted to start playing again but had sold off all their great old cards. Yup, the money is really important right now, I understand completely, but you'll probably be really sorry later!
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T H E B E F U D D L E R Unregistered
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posted January 14, 2002 02:40 PM
I loved your article! I especially agreed with Strike 1. I play at local tournaments every Saturday and don't succeed very often. The players who do succeed are always showing up with the usual winning decks. There's never really any surprise as to which decks are going to make it to the top 4 or 5. I try to play with origanal and fun themes, and I am considered a "newb" (sigh)...Once again gr8 article.
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supernaut Member
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posted January 14, 2002 03:48 PM
I can agree with many of your points, but I don't think it can come down to just 3. I think that, just like anything else, something new always has a special novelty to it, and Magic is no exception. Granted, it was much more than a novelty as I have played for six years, its glimmer slowly wore off to a certain extent. But even though it doesn't spark as much excitement as it used to, I can use it as a reason to hang out with my friends. Granted, also, that to keep up with new cards, you have to buy more constantly, you can have drafts and that can keep competition fresh as well as level the playing field. where i live, there is not a card shop, persay, so we have to get together at each others' houses, and this provides a fun weekend for us. i can relate to what you are saying about older cards and i tend to try to get older versions of cards if i can get them because of that. but as much as they contribute to the collectablity of the cards, they dont really make a difference in game play. i guess if it were me, i would agree with you, but to generalize that as a point against magic is not completely accurate. i appreciated your article though and understand how time-consuming the game can be. i have friends in college that still play, but i dont know if i will. -supernaut
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Ravage Member
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posted January 15, 2002 05:18 AM
Been there, done that, will do it again.Magic is a period. I came into it first during a rough time in my life, and it gave me some focus to help me through it. That was back in the 4th/FE/IA days. I got out before alliances rolled in and sold all my cards. I came back for Tempest. I walked into the store and saw a sweet lookin' Rathi Dragon on the box. Artwork, story, and flashback was a really rockin ability. I left again in the middle of Urza's block. This time, I kept a set of Tempest - Exodus and a few other select rares. I came back again in Invasion. Collected the set, liked the kickers, and good art. Now its Odyssey and I am losing interest again. However, its not Magic that loses its luster. Its the player.
I have been in Magic on and off for the past 4 years, and it has yet to fail me. One of the things about Magic (apprentice aside) is that you can't play it alone. I now have 3 *lifelong* friends, one from each phase I played in, whose company I enjoy whether or not we play Magic.
You can say you don't like the art, and I can appreciate that (I happen to like some of the new art, and look forward to . You can say it costs a lot, and to some degree it does. You can even say the decks are unoriginal. If that's all you were in it for, then you should put it away. Me? I'll probably back off for a while and pick it up again when something comes out the interests me. If nothing does, then I still have a bunch of cool stuff I can break out at the kitchen table with some friends to just play. So, in short, everyone has their reasons for playing and leaving Magic. The game doesn't change much, you do. And its nobody else's business why you play it or not. Enjoy it while its there, put it away when you feel you are done, don't be afraid to come back because the game is a lot of fun.
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MerfolkOpps Member
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posted January 16, 2002 12:59 AM
Some good points in the article. I started playing during Ice Age/4th Edition, got out before Tempest, and got back in recently, just as Apocalypse came out. I'm not sure exactly how many years that was, but my cards sat in my dresser that whole time, because I was unable to part with them. When I picked the game up again, I managed to get all of my friends in to it, plus one who had played it a long time ago too. Even my girlfriend started playing (yes!) She got so sick of us spending our time playing she decided to learn, and got hooked. Anyway, the point I'm trying to make is that, when I came back to Magic it was like seeing an old friend again, and it felt right. I enjoy the game immensely, and the strategy behind it. When someone makes fun of me for playing, I basically tell them to f-off, and sometimes if they're nice I hook someone else. Love it or hate it,it's an amazing game, without a doubt, otherwise we wouldn't all be sitting here posting about it .BTW, aside from a few exceptions, I don't think the artwork from the old days can hold a candle to the artwork from today. Just my opinion .
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Uncle Ho Member
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posted January 25, 2002 07:44 AM
Ah the good old days. I remember bacl in 6th grade I began this game, got my Vampire ripped from my lil hands so fast, make your head spin. In my lil group of 5 people we all had the one creature in our deck. Force of Nature, Shivan, Royal Assassin, your good card. people were trading 4 Serra's for 1 Shivan. Revised was the base set of my day, the dark had just went out and fallen was the expansion. I was so hooked, buying cards every chance I got. I moved to a new town, had new friends and no one to play with. Then I found some people, we played had a great time. that was mirage, then visions came out and I was losing intrest. SO I sold all my cards and got into star wars cause it was the kewl thing everyone was playing. 2500 in cards gone and for what? 2 box's of cloud city, not a worthy investment. It was Exodus when I got back in the game. I bought a lil of that but it was legacy when I really picked it up as a serious player, no more buying a few singles I needed, now I was living large, Box's baby. yeah, a box here, split half a box with a friend of mine. I was in thick now. Started playing in tourneys and now I've played in PTQs, which I made top 8 at in Nashville last week (only my second PTQ) I go to the prerelease tourneys and local ones had the shop in our town. Now aside from my lifestory in magic. The game is so different now. there's metagame that I now realize, unlike the people in Nashville. I agree with all the points in the article jimmy, New cards are crappy remakes of older cards, we knew that when giant mantis came out to replace giant spider. The game is now a sport, and someone correct my if I'm wrong. games are played for fun, Sports are for money. when you have a PRO TOUR, and people making a lot of money playing this "game" its not a game. I take magic very seriously. I have alot of fun getting ready before a qualifier and playtesting againt all the net decks, with my tweaked version of super-gro. that's fun. not as fun as staying up all nite long trying to trade someone for a Force of Nature and a bayou, but that only lasts so long. I was a kid back then, it was a kids game. I never had the big cards. now I have, once I got back in I got some P9, I got the rages, undermines, my own set of 40 duals. I'm more in now than ever before. I'm in college and now I've found even more people to play with here. Personally I hate T2 and play mostly T1, 1.5, and Extended. T2 cost too much money, always changing, always have to get the top cards from the new set. in T1 I got my nether voids and my sinkholes and they'll do me good until DCI picks up the crack pipe again and goes on a banning spree like they did with necro, replenish, survival, and consult. And yes I'm still bitter. Very bitter. If there's anyone reading this who was at the nashville PTQ don't take any offense to what I said about your metagame. I played Super-gro and went 5-1-1. I played Secret force, sligh, white weenie, sligh, Star spangled slaughter, The rock, the rock. and then PT junk in Top 8. Sligh comprised about 45% of the field which was not good for my deck, but I split with sligh. and I bent over THE ROCK. and its "THE ROCK" not and his millions. no one plays deranged hermit anymore. its just THE ROCK. on the note of artist, best ever. dwarven miner-JOCK __________________ If ignorance is bliss, then why aren't there more happy people in the world?
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Matrix_omega Banned
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posted January 25, 2002 09:25 AM
Ok where should I start. I started playing Magic just before Masques.. so two years ago. I've been watching it sorta since Ice Age, just never had much money.I guess you could say I'm a casual player. I basically introduced it to my younger brothers as well as my cousins. This started the scene around here. They in turn introduced it to there school. I'll say though the game is hard on the wallet. THat's why I'm out or almost. I've been trying to sell my cards but with little luck. You see cards here, to be specific, Newfoundland, outside of St.John's cost 5.99 a pack. If I head into the city they cost me about 3.99 or 4.25, no tax(flee market) So as you can imagine it's close to 150 a booster box. So how do I get 4 of each good card? It's a very lenghty process with trading on MOTL. Anyway I completed two type 2 legal(Masques Block now) decks in August of this last year. So basically it took me a year to get the cards and now they're out of date. This meant alot of time and money for nothing. My other friends have little money to put into the game so their decks don't match a fast t2 fires. So basically the money aspect has sucked the life out of magic around here. We still play. But I don't update my decks. Now don't get me wrong, money isn't everything. I built a complete commons deck in the past and it could take most decks around. As regards to the art. My two top favs are Ron Spencer and Rebecca Guay. Both totally different styles, yet both great. Both have art from old school and new. I really enjoy the fantasy aspect of Guays and the darkness from Spencer. Best of luck to all
[Edited 1 times, lastly by Matrix_omega on January 26, 2002]
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Foil Member
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posted January 25, 2002 02:40 PM
Great post, another post with many good points that have to deal with these would be "Why Magic Sucks" it is an article that has been staying near the top lately, if you would like to post your thoughts on that post it would be appreciated, as I have posted twice on it already. It was started by Skater and has around 42 posts. Read ya there!__________________ if you are to email me, you must specify the email address to alexjbaron@hotmail.com thanx
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SuperJimmy Member
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posted February 03, 2002 06:05 PM
Wow, great responses! It was good to know everyone's situation around the world. I'll take a look at that other post that you mentioned. Oh no, I will not sell my cards, it's always cool to look back at all the artwork. Heck, maybe in 32 years, when I'm 50, I'll make a "old-fogey deck"! Lol. If only I had an Old Man of the Sea...ok, I better stop thinking about Magic.
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xxPlaSTicxx Member
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posted July 10, 2002 09:45 PM
quote: Originally posted by Scavenger4: ok "back in the day" not everyone had the p9 in their decks... they didn't play milliondollar.dec a lot of the old school decks were pretty much big fattie decks: red= shivan dragon blue= moti black= lord of the pit green= force of nature white= veteran bodyguard (not a fattie but he was in a lot of decks) now granted a lot of decks did have a piece of p9 in them i never saw one with over 5 pieces (blue of course)
exactly what i played i didnt really have any money starting when i was in 2nd grade ... i dont get why alot of people are always obsessed about what other people think of them, and always talk about being afraid to play a school or like hide in closets or under tabels when people they know walk by..
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Shadow88 Member
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posted October 05, 2002 12:40 PM
quote: Originally posted by boelo: Very well written article. I think that you are totally correct. I started magic about 4 years ago, and ever since Odyssey came out, i haven't played that much. I just think that a lot of the newer series have cards that do the same things as the older ones but are either toned down or cost more mana.
I agree, compare Ruhk Egg to Roc Hatchling of Weatherlight. Ruhk Egg kicks @$$, and Roc Hatchling is a bit of a more toned down version of it, as in it's crap. Unfortunately for us, a lot of the good ol' cards were banned/restricted. No tournies for me, I'll stick to casual where things can be different and every card can be used.
__________________ My have / wants list-----> http://classic.magictraders.com/ubb/Forum2/HTML/126381.html
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