Author
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Topic: MOTL Battleship
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coasterdude84 Member
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posted January 01, 2013 10:36 AM
This one's easy guys. Other than WCFmo sinking his own destroyer (you're down to 4 shots by the way), all shots missed.
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MeddlingMage Member
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posted January 01, 2013 04:54 PM
@SnapShotD7, F9, G5 ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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WCFmo Member
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posted January 01, 2013 06:01 PM
@ JunichiC1, F1, H4, A4 __________________ <Liq> you just can't expect a sig worthy line to appear out of nowhere on demand <stacker> i dont hang out with the patients afterwards, we got nurses for that "Basically, if you ever find yourself daisy-chaining multiple dongles together, you must be doing pretty well in life."
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coasterdude84 Member
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posted January 02, 2013 08:59 AM
I'm guessing there's quite a few hangovers from New Year's...MM and WCFmo, those are all misses, however, I do have to admit a mistake I made on 12/30: @SnapShot, G3 was a hit.
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WCFmo Member
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posted January 02, 2013 09:23 AM
@ Snapshot F3 H3 G2 G4__________________ <Liq> you just can't expect a sig worthy line to appear out of nowhere on demand <stacker> i dont hang out with the patients afterwards, we got nurses for that "Basically, if you ever find yourself daisy-chaining multiple dongles together, you must be doing pretty well in life."
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junichi Moderator
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posted January 02, 2013 10:22 AM
I lost track of people's board position, so I am just going to randomly shoot something at WCFmo.B6 Did I get a bingo? __________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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MeddlingMage Member
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posted January 02, 2013 02:19 PM
quote: Originally posted by coasterdude84:
MM and WCFmo, those are all misses, however, I do have to admit a mistake I made on 12/30: @SnapShot, G3 was a hit.
Ugh, really? That totally screws my board I would have sank that long ago, instead of fishing for a ship these last few rounds @SnapShot: Why did you not tell coaster about this error? Now WCFmo gets some shots at him, based on this mistake? ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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junichi Moderator
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posted January 02, 2013 02:26 PM
quote: Originally posted by MeddlingMage: Ugh, really? That totally screws my board I would have sank that long ago, instead of fishing for a ship these last few rounds@SnapShot: Why did you not tell coaster about this error? Now WCFmo gets some shots at him, based on this mistake? ~MM
To be honest, the game needs some major adjustment. It seems like the poster who catches the results right after the hit/miss announcement will have a huge advantage over others, and this is kind of a bummer for others who are at work/school/ or at an unfavorable time zone.
__________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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Kyosukee Member
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posted January 02, 2013 02:53 PM
If we did it as a PM based thing with multiple sinks on the same shot being ascribed to a coin flip, would that improve the game a bit? Leave the chat in the thread for "i think you hit me's" and for alliance talk and "he's gonna backstab you bro" talk as well?__________________ Trollface, ask me about it...
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junichi Moderator
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posted January 02, 2013 03:05 PM
quote: Originally posted by Kyosukee: If we did it as a PM based thing with multiple sinks on the same shot being ascribed to a coin flip, would that improve the game a bit? Leave the chat in the thread for "i think you hit me's" and for alliance talk and "he's gonna backstab you bro" talk as well?
There simply shouldn't be a time stamp on when the shots are registered, and the person who landed the most shots should get the sink. Right now, it's kinda silly when someone landed 3-4 shots on a ship, then some guy comes in and steals the kill because he happens to be online while the GM is updating.
__________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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coasterdude84 Member
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posted January 02, 2013 05:06 PM
I'm certainly open to how we can adjust it. This was really a first crack at it, so I'm sure it can be improved. What if we setup a shared excel sheet or google docs or something? PM based is fine too. Ideally, the game could be self-run, where the only role of the GM is to keep everyone honest, but I'd worry you'd have issues with player inactivity, etc. But I agree, it should have been MM's kill.
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coasterdude84 Member
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posted January 03, 2013 09:20 AM
So what do you guys want to do here? Do we want to can this and restart it under different rules?
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WCFmo Member
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posted January 03, 2013 09:26 AM
quote: Originally posted by coasterdude84: So what do you guys want to do here? Do we want to can this and restart it under different rules?
I think we need to finish the game out.
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WCFmo Member
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posted January 04, 2013 12:50 PM
quote: Originally posted by WCFmo: I think we need to finish the game out.
[14:49] <juni> u might wanna throw some suggestion out there so that the game can continue Suggestion 1: Game continues. Changes come next game, you cannot unwind the fabric of time. Suggestion 2: All shots occur simultaneously and one random person is given the kill. Suggestion 3: If ship is sunk then you determine who had most shots on it and if that person shot it the turn it was sank. __________________ <Liq> you just can't expect a sig worthy line to appear out of nowhere on demand <stacker> i dont hang out with the patients afterwards, we got nurses for that "Basically, if you ever find yourself daisy-chaining multiple dongles together, you must be doing pretty well in life."
[Edited 2 times, lastly by WCFmo on January 04, 2013]
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junichi Moderator
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posted January 04, 2013 01:01 PM
quote: Originally posted by WCFmo: [14:49] <juni> u might wanna throw some suggestion out there so that the game can continueSuggestion 1: Game continues. Changes come next game, you cannot unwind the fabric of time. Suggestion 2: All shots occur simultaneously and one random person is given the kill. Suggestion 3: If ship is sunk then you determine who had most shots on it and if that person shot it the turn it was sank.
I am fine with #1 & #3. Not a fan of random, so #2 is a no for me.
__________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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Kyosukee Member
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posted January 04, 2013 01:24 PM
1 and 3 work for me.I'm assuming 3 requires the ship to have been shot by the most damaging person the same round as the other guy? For example A can't claim a kill for X's 5 person ship that he damaged by 3 when B shoots for the kill next round and A shoots elsewhere? __________________ Trollface, ask me about it...
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coasterdude84 Member
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posted January 05, 2013 09:27 AM
Ok, we'll finish this one out, and then hammer out the details before the next game. I like #3 as well, but we do have an issue where we'll have to make a decision about evenly split ships, such as a 1-and-1 on the Destroyer. Obviously, WCFmo sinks SnapShots last ship (@G2 and G4 by the way), but I'll split it with MeddlingMage, so they'll each get 1/2 a kill. Fair? And @WCFmo, B6 is a miss. Next round is open.
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MeddlingMage Member
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posted January 05, 2013 09:53 AM
quote: Originally posted by coasterdude84: Ok, we'll finish this one out, and then hammer out the details before the next game. I like #3 as well, but we do have an issue where we'll have to make a decision about evenly split ships, such as a 1-and-1 on the Destroyer. Obviously, WCFmo sinks SnapShots last ship (@G2 and G4 by the way), but I'll split it with MeddlingMage, so they'll each get 1/2 a kill. Fair? And @WCFmo, B6 is a miss. Next round is open.
Whoever find the ship (ie Destroyer) and doesn't sink it, should get credit for the kill. By doing this, no other player, would want to send missles at a ship, that they may not get credit for sinking. What will we do if a player has 1 ship left (like Snap did this game) and a player has 4 shots. Uses 1 shot to kill the last ship, then looks around and sees that he could sink another ship, of another player, but won't get credit for the kill? Does that question make sense? I'm almost thinking that the game limits players (maybe like 8 per game) for starters, and then maybe assign every player a "bounty". Like PM a player and say 'Your Archenemy this round is Player X'. Most likely everyone would be after everyone else (chances to players draw to battle each other are rare), and then, once their bounty player is killed, can then feel free to 'snipe' other boats and such. Just my thoughts. ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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MeddlingMage Member
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posted January 06, 2013 10:19 AM
quote: Originally posted by MeddlingMage: Whoever find the ship (ie Destroyer) and doesn't sink it, should get credit for the kill. By doing this, no other player, would want to send missles at a ship, that they may not get credit for sinking.What will we do if a player has 1 ship left (like Snap did this game) and a player has 4 shots. Uses 1 shot to kill the last ship, then looks around and sees that he could sink another ship, of another player, but won't get credit for the kill? Does that question make sense? I'm almost thinking that the game limits players (maybe like 8 per game) for starters, and then maybe assign every player a "bounty". Like PM a player and say 'Your Archenemy this round is Player X'. Most likely everyone would be after everyone else (chances to players draw to battle each other are rare), and then, once their bounty player is killed, can then feel free to 'snipe' other boats and such. Just my thoughts. ~MM
Thoughts on my thoughts? ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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WCFmo Member
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posted January 06, 2013 11:07 AM
@ JunichiD9, F7, I3, I4 MM, why don't we wait till next game to decide how to implement changes? __________________ <Liq> you just can't expect a sig worthy line to appear out of nowhere on demand <stacker> i dont hang out with the patients afterwards, we got nurses for that "Basically, if you ever find yourself daisy-chaining multiple dongles together, you must be doing pretty well in life."
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coasterdude84 Member
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posted January 06, 2013 11:34 AM
quote: Originally posted by MeddlingMage: Whoever find the ship (ie Destroyer) and doesn't sink it, should get credit for the kill. By doing this, no other player, would want to send missiles at a ship, that they may not get credit for sinking.What will we do if a player has 1 ship left (like Snap did this game) and a player has 4 shots. Uses 1 shot to kill the last ship, then looks around and sees that he could sink another ship, of another player, but won't get credit for the kill? Does that question make sense? I'm almost thinking that the game limits players (maybe like 8 per game) for starters, and then maybe assign every player a "bounty". Like PM a player and say 'Your Archenemy this round is Player X'. Most likely everyone would be after everyone else (chances to players draw to battle each other are rare), and then, once their bounty player is killed, can then feel free to 'snipe' other boats and such. Just my thoughts. ~MM
I think what we need to remember is that the real objective of the game is survival. Number of sinks/kills is just a means of breaking a potential tie. By keeping track of it, I meant to motivate people to participate, as opposed to sitting, letting everyone else beat each other up, and then move in for the kill. I didn't want a scenario where Player A kills everyone but Player B, who's mostly just sat and watched quietly, and then B kills a weakened A, making B the easy winner. Player A should still be awarded something I thought, but maybe that was just a bad decision on my part. More likely, Players A, C, and D would realize B is the front-runner and turn their collective guns on him. I think what we should do is make it irrelevant who gets the kill(s). Then it doesn't matter who hits when and where, just that the ship is sunk and not available next turn. Thoughts?
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junichi Moderator
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posted January 10, 2013 11:45 AM
I am fine with anything right now, and I am pretty sure WCFmo wants to sink my last ship badly. __________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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Bugger Member
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posted January 10, 2013 11:47 AM
whoa, i knew there was something on these boards i was forgetting. My bad.Hopefully I can get a round off tonight, once I pick a target and map out their board.
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coasterdude84 Member
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posted January 10, 2013 12:49 PM
Ok, I'll let Bugger and anyone else still interested in playing get a shot off, and then I'll post results tomorrow morning.
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junichi Moderator
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posted January 10, 2013 12:51 PM
WCFmo:B1 __________________ ****Attention****DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.
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