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Author Topic:   Aurelia EDH
Sovarius
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posted March 19, 2013 05:45 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Deck focus: Controlling combat, taking additional combat steps, making obscenely large tokens, giving myself extra combat tricks, equipment.
Running this with an Angel/soldier theme. There are a few non-soldiers but they are obvious auto-includes like SFM.
I have about ~136 cards in right now Been testing like that just to get a feel for synergies. After the deck i will also list everything else that has even been in or i wanted it to be in, so you get a general idea of what i've gone through.
But if i took it out, it doesn't mean i won't reconsider. Nothing is random, i like every card for varies reasons, so just ask if it sounds out of place.
Even though it's weak, i am for sure running the Spellbinder/Savage Beating combo, as well as Aggravated Assault/getting mana back from SoFaF


Aurelia the Warleader

Gideon, Champion of Justice
Elspeth Tirel
Elspeth, Knight Errant

CREATURES:
Legion Loyalist
Puresteel Paladin
Grand Abolisher
Auriok Steelshaper
Stoneforge Mystic
Ballyrush Banneret
Mentor of the Meek
Preeminent Captain
Field Marshal
Mirror Entity
Court Street Denizen
Odric, Master Tactician
Daru Warchief
Taj-Nar Swordsmith
General Jarkheld
Soltari Guerillas
Hero of Bladehold
Loxodon Gatekeeper
Benalish Commander
Rhox Pikemaster
Knight-Captain of Eos
Catapault Master
Stonehewer Giant
Stormfront Riders
Captain of the Watch
Sun Titan
Darien King of Kjeldor
Boros Battleshaper
-
Linvala, Keeper of Silence
Herald of War
Basandra, Battle Seraph
Baneslayer Angel
Victory's Herald
Angelic Skirmisher
Archangel of Strife
Gisela Blade of Goldknight

TOKEN EFFECTS:
Militia's Pride
Mobilization
Luminarch Ascension
Assemble the Legion
Nomad's Assembly
Martial Coup
Entreat the Angels

LORD EFFECTS:
True Conviction
Coat of Arms
Crescendo of War
Cathar's Crusade

COMBAT CONTROL AND COMBAT TRICKS:
Crackdown
Reconnaissance
Raging River
War's Toll
Fight or Flight
Fight to the Death
Master Warcraft
Savage Beating
Aggravated Assault

EQUIPMENT:
Skullclamp
Sword of light and Shadow
Sunforger
Whispersilk Cloak
Spellbinder
Sword of Feast and Famine
Loxodon Warhammer
Umezawa's Jitte
Sword of Vengeance

OTHER SPELLS:
Boros Charm
Enlightened Tutor
Condemn
Steelshaper's Gift
Orim's Thunder
Razia's Purification

LANDS:
Grasslands
Flood Plain
Arid Mesa
Mistveil Plains
Winbrisk Heights
Emeria, the Sky Ruin
Kjeldoran Outpost
Forbidding Watchtower
Vivid Meadow
Ancient Den
Secluded Steppe
Eiganjo Castle
Kor Haven
Sacred Foundry
Great Furnace
Ghitu Encampment
Boros Guildgate
Boros Garrison
Shinka the Bloodsoaked Keep
Scabland
Jungle Shrine
Command Tower
Shimmering Grotto
Rupture Spire
Sunhome Fortress of the Legion
Rogue's Passage
Temple of the False God
Darksteel Citadel
Slayer's Stronghold
Buried Ruin
Xx Plains

MANA ACCEL STUFF:
Pear Medallion
Sol Ring
Everflowing Chalice
Thran Dynamo
Boros Signet
Expedition Map
Land Tax
Tithe
Gift of Estates
Endless Horizons



[Edited 2 times, lastly by Sovarius on May 28, 2013]

 
choco man
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posted March 21, 2013 10:54 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Sovarius:
Looking to build around the Warleader, she's one of my favorite angels.

Red effects to double damage or add additional combat steps.
White for their ability to give all creatures extra abilities and effects.

What cards should looking around at?


Build around what you like

Red does have additional combat cards, but since your general has it built in...you might be able to skimp on those type of cards.

Red/White decks normally feature lots of equipment. But not everyone likes to build around equipment.

 
junichi
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posted May 28, 2013 09:49 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
Is this 1v1 French or multiplayer?

Either way, since most of your key plays are combat phase related, I would recommend Grand Abolisher just to make things more difficult for your opponent to stop.

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—Keldon soldier

choco man
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posted May 28, 2013 10:12 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
Hellkite Charger + Sword of Feast and Famine
 
Sovarius
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posted May 28, 2013 11:37 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by junichi:
Is this 1v1 French or multiplayer?

Multiplayer, no actual banlist but nobody plays questionably overpowered cards.

quote:
Originally posted by choco man:
Hellkite Charger + Sword of Feast and Famine

Picked one up for this deck but it never went in for flavor reasons, being a dragon and all. Though I definitely will reconsider. At least pop in when i'm playing someone annoying


Appreciate the timely remarks, but what should I be taking out?

Edits:
+ Grand Abolisher - good control
+ Raging River

- Fumiko the Lowblood - Good effect but have other similar effects. Not a soldier, bushido is not that good of an effect.
- High Ground - Nah
- Grand Melee - though strong, just hurts me overall since i'm not playing very aggressive or defensive. Maybe i should be playing defensively?


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[Edited 2 times, lastly by Sovarius on May 28, 2013]

 
keywacat
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posted May 29, 2013 02:34 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List

Balefire Liege?

Also, why do you have Ancient Den & Great Furnace? Without Shrapnel Blast it looks like something that would fall prey to effects meant to destroy proper artifacts.

Thematically I am not a fan of Grasslands / Flood Plain as they name land types not in your deck and come into play tapped. Same goes for Rupture Spire / Shimmering Grotto. Evolving Wilds and Terramorphic Expanse are better as they don't come into play tapped (small difference, I know, as they land they find does) and don't cite lands you cannot have. For similar reasons you cannot play Jungle Shrine (green mana symbol).

It's interesting seeing the different tack you're taking than I am, though. My Aurelia build (in progress) has a strong life gain sub-theme to take advantage of Searing Meditation. My main theme is multicolour Red / White matters. As many of my creatures, spells and generated token as possible are multicolour to take advantage of Balefire Liege and Legion's Initiative. Rather than Spellbinder / Sunforger I have an Isochron Scepter and suite of 2 CMC or less instants. Should be fun, once I finish it. (yes, yes, please check my H/W list... )

Cheers;
keywacat

 
Sovarius
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posted May 29, 2013 05:28 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by keywacat:

Balefire Liege?

Ancient Den & Great Furnace?

Grasslands / Flood Plain
Rupture Spire / Shimmering Grotto.
Evolving Wilds and Terramorphic Expanse
Jungle Shrine


Balefire felt ineffective because i barely play any red. Like ONE spell that even makes red creatures, and very few red spells at all.

Den and Furnace are in because there is Puresteel Paladin. I also used to have Jor Kadeen and Indomitable Archangel.
Being able to play frail artifact lands is a meta choice because no plays any removal for it (which is actually why i ended up passing on Flagstones). Probably should drop those.

Mirage fetches are in over Expanse/Terrain because they get me Mistveil Plains. They don't make sense thematically and i hate it, but i also really want to cycle my spells for Sunforger pretty badly.
Rupture/Grotto were in because i wanted more red sources but play so much white i didn't want more than a couple monored lands (so no mountains). But they are pretty weird.
Forgot about the green mana symbol. I just read that as "add one white, red, or colorless", haha.

Drop Den, Furnace, Grotto, Spire, Shrine
Add Expanse/Wilds and 2 Mountains?

And for your deck you should consider red effects that double damage for your lifelinkers

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keywacat
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posted May 29, 2013 08:17 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
quote:
Originally posted by Sovarius:
Drop Den, Furnace, Grotto, Spire, Shrine
Add Expanse/Wilds and 2 Mountains?

And for your deck you should consider red effects that double damage for your lifelinkers


Adding the basic mountains makes the Expanse and Wilds better, so yeah, might as well put them in. I'll post my Aurelia list here so you can see what tack I'm taking:

Creatures (27)
Balefire Liege
Boros Battleshaper
Blaze Commando
Boros Guildmage
Boros Swiftblade
Cerodon Yearling
Championne aurioke
Duergar Hedge-Mage
Figure of Destiny
Firemane Avenger
Flame-Kin Zealot
Goblin Legionnaire
Hearthfire Hobgoblin
Inferno Titan
Kor Firewalker
Legion Loyalist
Nobilis of War
Restoration Angel
Ronin Cliffrider
Skyknight Legionnaire
Soltari Guerrillas
Soul Warden
Soul’s Attendant
Spitemare
Stun Sniper
Sunhome Guildmage
Sun Titan

Legendary Creatures (6)
Agrus Kos, Wojek Veteran
Aurelia, the Warleader (Commander)
Basandra, Battle Seraph
Brion Stoutarm
Gisela, Blade of Goldnight
Razia, Boros Archangel (will get replaced if she proves too expensive to cast too often)

Artifacts (6)
Boros Signet
Conjurer’s Closet (mainly for Hedge-Mage / lifegain from soul sisters or Auriok Champion)
Isochron Scepter
Sol Ring
Sword of War & Peace (lifegain)
Sword of Light & Shadow (lifegain)
Trading Post

Enchantments (5)
Assemble the Legion (better for this deck than Mobilization)
Land Tax
Legion's Initiative
Runed Halo
Searing Meditation

Planeswalkers (1)
Ajani Vengeant

Instants (13)
Boros Charm (Isochron Scepter possibility)
Condemn (Isochron Scepter possibility)
Congregate
Disenchant (Isochron Scepter possibility)
Enlightened Tutor
Incinerate (Isochron Scepter possibility)
Intimidation Bolt
Lightning Helix (Isochron Scepter possibility)
Magma Jet (Isochron Scepter possibility)
Order / Chaos
Reflect Damage
Seething Song
Warleader's Helix

Sorceries (3)
Brightflame (this might come back to haunt me, depending on what my opponents are playing. most token armies in my league are white soldiers, after all.)
Decree of Justice
Waves of Aggression (red / white to trigger Balefire Liege and retraceable )

Basic Lands (24)
11 Mountains
13 Plains

Lands (14)
Arid Mesa
Boros Garrison
Clifftop Retreat
Command Tower
Emeria, the Sky Ruin
Maze of Ith
Rugged Prairie
Sacred Foundry
Slayer’s Stronghold
Sunhome, Fortress of the Legion
Temple of the False God
Thawing Glaciers
Wasteland
Winding Canyons

 
Sovarius
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posted May 29, 2013 12:17 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by keywacat:
Adding the basic mountains makes the Expanse and Wilds better, so yeah, might as well put them in.

Well, i wouldn't do one without the other.

have you got suggestions for removing a few cards in my deck?

You need Boros Reckoner over Spitemare, and Fencing Ace over Boros Swiftblade.
I would probably also go with Harsh Justice over Reflect Damage.

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My Saleslist
Wants

 
fluffycow
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posted May 29, 2013 01:19 PM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
Does baneslayer do anything?
 
keywacat
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posted May 29, 2013 01:52 PM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
quote:
Originally posted by Sovarius:
You need Boros Reckoner over Spitemare, and Fencing Ace over Boros Swiftblade.
I would probably also go with Harsh Justice over Reflect Damage.

Boros Reckoner is a good idea, though still a bit expensive right now. As for Fencing Ace and Harsh Justice (which I didn't know about, thanks for the heads up) they're both mono-white, so won't trigger both Balefire abilities or with Fencing Ace gain all the bonuses my multi-coloured creatures would. To be honest I'd probably run Holy Day over Harsh Justice, as I'm still taking the damage from whatever attack I'm equalizing.

quote:
Originally posted by Sovarius:
have you got suggestions for removing a few cards in my deck?

I do, and I'll explain my reasoning for each suggestion. I usually dread this bit because everyone has pet cards that works really well for them, or they just like on a visceral level and suggesting to cut those triggers an emotional response. (cut Veteran Bodyguard from my Sigarda deck?! No effen' way! )

CREATURES:
Stoneforge Mystic / Stonehewer Giant (choose one or the other if you need to make a cut)
General Jarkheld (does this guy ever really work as well as you think he will?)

Benalish Commander (if you need to make a cut this guy looks to be both overkill and slow)

TOKEN EFFECTS:
Militia's Pride (comes down early but terribly situational)
Luminarch Ascension (your early turns should be getting out soldiers, not losing them because your opponents have a good reason to attack you)

LORD EFFECTS:
Coat of Arms (in some situations this could help your opponents more than it helps you. still, it is on-theme if you've a 7th edition copy)

COMBAT CONTROL AND COMBAT TRICKS:
Reconnaissance (aren't you going all in? )
Fight or Flight (whenever you give your opponent a choice they will always choose the one bad for you)
Fight to the Death (seems too situational. just play Rout)
Aggravated Assault / Savage Beating (choose one or the other if you need to make a cut)

EQUIPMENT:
Sword of Vengeance (the other swords / Jitte are enough)

LANDS:
Grasslands (cites an off-colour land type)
Flood Plain (cites an off-colour land type)
Vivid Meadow (but no Vivid Crag? switch it out for Battlefield Forge or Rugged Prairie)
Ancient Den (prone to loss as collateral damage)
Great Furnace (prone to loss as collateral damage)
Ghitu Encampment (doesn't make a soldier)
Boros Guildgate (superfluous / comes into play tapped)
Scabland (superfluous / comes into play tapped)
Jungle Shrine (green mana symbol)
Shimmering Grotto (superfluous / comes into play tapped)
Rupture Spire (superfluous / comes into play tapped)
Darksteel Citadel (why?)

MANA ACCEL STUFF:
Everflowing Chalice (superfluous with all the other mana rocks)
Gift of Estates (Tithe and Land Tax already cover this)
Endless Horizons (in my league this will get taken out pretty quickly as a fantastic target of opportunity)

I didn't count out the cards remaining, though my rule of thumb is 38 lands and 62 non-lands. This takes into account that all of my decks have Wasteland and Maze of Ith (my league allows liberal use of proxies).

edit: essentially you need to decide on your real major theme. Is it soldier tokens, Angels, combat tricks, what? Once you have your focus you can decide how much to dilute it with sub-themes.

[Edited 1 times, lastly by keywacat on May 29, 2013]

 

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