Author
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Topic: Enchants MTGO Pauper
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Sovarius Member
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posted June 10, 2013 04:57 PM
  
Current build. Check my sales list, I am trying to get these cards on MTGO stillChanges: Armadillo cloak is bananas, bumped to 4. Too many lands so dropped to 18, got rid of the guildgates for being slow, and not really needing the fixing. Added Snake Umbra for draw over Ancestral Mask. Creatures 19 4 Gladecover Scout 4 Slipper Bogle 4 Nightshade Peddler 4 Silhana Ledgewalker 3 Vault Skirge Enchants 23 4 Ethereal Armor 4 Hyena Umbra 4 Spider Umbra 4 Rancor 4 Armadillo Cloak 3 Snake Umbra Land 18 8 Forest 8 Plains 2 Tranquil Thicket __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
[Edited 3 times, lastly by Sovarius on June 17, 2013]
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Sovarius Member
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posted June 14, 2013 10:29 AM
  
Second Build - Creatures 19 4 Gladecover Scout 4 Slipper Bogle 4 Nightshade Peddler 4 Silhana Ledgewalker 3 Vault Skirge Enchants 21 4 Ethereal Armor 4 Hyena Umbra 4 Spider Umbra 4 Rancor 3 Armadillo Cloak 2 Ancestral Mask Land 20 8 Forest 4 Plains 4 Selesnya Guildgate 2 Secluded Steppe 2 Tranquil Thicket Other things i am considering: 4 Skarrgan Pit Skulk - 3 Canopy Cover - definitely prefer to have Hexproof on the creature, but adds even more evasion for my grounded hexproofers or protects Skirge/Peddler. 3 Regeneration - 4 Shield of Duty and Reason - the strongest pauper colors X Temporal Isolation PLus the other cards mentioned first post; Ambush Viper, Asha's Favor, Lifelink, Gelid Shackles __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
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iPLANESWALK Member
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posted June 14, 2013 02:03 PM
  
This looks fun! How far along are you on building it?
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Sovarius Member
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posted June 14, 2013 06:46 PM
  
Might have an Ethereal Armor or two, and a few lands :s Happen to have some for me?? haha As for updates. Seems to burn out of cards relatively quickly so i was considering Snake Umbra. I love the power of Ancestral Mask though...
The mixup of first strike, trample, and deathtouch is fantastic. The ease in blocking fliers, the survivability of a deathtouching totem-armored creature. Love it so far.
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Sovarius Member
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posted June 16, 2013 12:46 PM
  
new build. Thinking of Duty/Reason since blue is oppressive in pauper, and green is very common as well. maybe sb since it kills my green enchantments
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Link139232 Member
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posted June 16, 2013 03:31 PM
  
I have some deck tech videos as well as some gameplay videos with my version of the deck that will be up on my shops website as well as YouTube.I run land enchantments to fix the colors and ramp, since your main wincon is armor/mask and you need to run Aura Gnarlid for sure.
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Link139232 Member
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posted June 16, 2013 04:04 PM
  
Canopy Cover is an uncommon, by the way.This is my list: 4 Slippery Bogle 4 Gladecover Scout 4 Silhana Ledgewalker 4 Aura Gnarlid 4 Abundant Growth 4 Utopia Sprawl 4 Ethereal Armor 4 Rancor 4 Armadillo Cloak 3 Ancestral Mask 1 Snake Umbra 3 Mutagenic Growth 14 Forest 3 Plains SB: 3 Fog 3 Spell Rupture 4 Standard Bearer 3 Gleeful Sabotage 2 Hornet Sting Its tough to work out the kinks. I think there is a better option than Hornet Sting, maybe those can be Spider Umbra instead. My manabase/sideboard is extremely greedy, but insanely powerful. Its not uncommon to deal lethal on turn 4. In a recent video, I dealt 6 on turn two and 9 more on turn 3. Granted, I lost to quad-fog draw and a topdecked Multani's Decree, but whatever.
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DrFunk27 New Member
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posted June 17, 2013 04:14 AM
  
Not only is this a great Pauper deck but with a few changes it destroys in Modern.
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Sovarius Member
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posted June 17, 2013 12:46 PM
  
quote: Originally posted by DrFunk27: Not only is this a great Pauper deck but with a few changes it destroys in Modern.
Yea, no Coronet in Pauper though  ------------------------------------ What's the Link139232 to your videos, link? Appreciate you sharing your list. After searching up enchantments I found some enchant lists and yours is like some of them, with the Sprawl and Growth. They are both good, and work with Mask and Armor, but I prefer the aggression to be on the creatures. Hyena Umbra is a go for me, right alongside Armor. Since I play more white I do need more fixing I would like to try out the Sprawl. The other fixes mana and replaces itself, but sets you back a little since it doesn't ramp. It does count towards your enchantments total but you still only have two mana on turn two, and a selesnya guildgate also gets you 2 mana on turn two. Guildgate doesn't draw but saves a slot for another 1-drop aggressive enchant. So the draw to replace itself is good, but the totem armor drops is card advantage in a way too because it saves your creature. Unless i'm missing something I prefer guildgate, and I decided against guildgate anyway. I wanted to fit in Gnarlid but I loved Skirge's flying/lifelink combo, and Peddler doubles down on deathtouchers. I don't know why I think that's so good. In a longer set of real matches over time I may find it to be weak but right it's just ridic with first strike or trample. Gnarlid is really good, though. Spider Umbra and Vault Skirge both sound good because of how prevalent fliers are in common decks. Without the Skirge and Spider Umbra I have no way to hit fliers. Probably ok, but gonna put Spidersilk Armors in the board. What is Mutagenic Growth for? Here's a modification, no Spider Umbras and added Utopia Sprawls. Brought Masks and only one Snake Umbra. Dropped a land since added 4 ramp enchants. Dropped Vault Skirge. Creatures 19 4 Gladecover Scout 4 Slippery Bogle 4 Nightshade Peddler 4 Silhana Ledgewalker 3 Aura Gnarlid Enchants 24 4 Utopia Sprawl 4 Ethereal Armor 4 Hyena Umbra 4 Rancor 4 Armadillo Cloak 3 Ancestral Mask 1 Snake Umbra Land 17 10 Forest 6 Plains 1 Tranquil Thicket
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Link139232 Member
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posted June 17, 2013 06:03 PM
  
Abundant Growth is 100% necessary for me because it can get me blue for Rupture. Countering a decree or other mass enchantment hate can be the difference between winning and losing. Also, it digs deeper, which is huge when you only run 17 lands. With mask/armor its a permanent pump that replaces itself.Growth is a fringe card. It used to be wild growth, but I never needed super levels of green. The card can probably be hyena umbra instead. Its good because no one suspects a surprise two damage or a bigger blocker.
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Link139232 Member
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posted June 17, 2013 06:11 PM
  
Sorry, videos will be up soon.  Also, who cares about deathtouch and flying? You just want to suit up and kill them. :P
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Sovarius Member
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posted June 18, 2013 09:12 AM
  
Flying was just for evasion, and because said flier also had lifelink too. Took it out in that revised build but after finishing on MTGO i will def play with both.As it is so far, testing this against other pauper decks of mine on cockatrice, the deathtouch is bananas because of all the trample. Long term against even more decks it might show that my guys will be big enough to kill others. Plus for ramp decks and post builds, its the only means killing eldrazi, which can come out fast and two attacks might be game over. Then again boarding Journey to Nowhere might be ok. Which do you think is better overall then, my curent build in the first post, or my revised one in my last post?
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Link139232 Member
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posted June 18, 2013 10:39 AM
  
If you can't kill a post player before they cast a Crusher, then you are doing it wrong :P The earliest they can cast one is turn 4 I believe, and that's with an absolute nut draw. By then, you should have a guy with enough power to straight up kill it. The only problems I have with post is if they draw 3-4 fogs or have a way to combat lock you in the UW version. That's why I have Rupture in the board. All the games I have lost due to those effects would have been won with a counterspell. At that point, one hit is lethal. I also don't mind the idea of running Guardian of the Guildpact or whatever in the board. I know it costs 4, which is my only complaint, but damn. If he resolves against stompy/mono black/muc/the mirror, game over.
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Sovarius Member
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posted June 18, 2013 06:02 PM
  
You can get crusher t3 with three posts. Which is pretty nuts. Not that these decks are, but its easy if you are TRYING to get there, with Crop Rotation and Explore and Expedition Map. it's pretty ridiculous.Guardian sounds really strong, but he has protection from enchantments, since they are monocolored. You can put Cloak on him but at 4 mana unblockable means very litte compared to trample +being huge.
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Link139232 Member
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posted June 19, 2013 10:41 AM
  
I don't see it.. Turns 1 and 2 Cloudpost, Turn 3 Cloudpost is only 6 mana. Glimmerpost is 7 mana, right?(Did you forget Cloudpost comes in tapped and Glimmer only taps for 1?)
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Sovarius Member
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posted June 21, 2013 02:47 PM
  
Both, actually.Haha. I'll finish the deck and practice it soon
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