Author
|
Topic: Vanishing 5-Card Blind Tournament, Round 5
|
yakusoku Member
|
posted April 04, 2011 02:47 AM
5-Card Blind (5CB) is a very unique game. The rules are as follows: * Your deck is composed of 5 cards, all of which start in your hand. * You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing). * Random effects always go against the owner of the card. * You can see your opponent's hand, so you can always make the best possible play. * You don't lose as a result of not being able to draw a card. * You will play each opponent twice, once going first, once going second. * For each win, you score 3. * For each draw, you score 1. * For each loss, you get nothing. * A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points. * Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC! Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.) If you want to play PM me a message in this format. Subject should include "Vanishing 5-Card Blind" (Just click on the little PM icon above my post and it should work out that way.) Card #1 Card #2 Card #3 Card #4 Card #5 Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry. Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks. The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 5 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.NO MISE DECKS! Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot. ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions! --------------Current banned list-------------- All Unglued cards All Unhinged cards All Ante cards All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)
Colorless non-artifacts: Emrakul, the Aeons Torn Lands: Inkmoth Nexus Karakas Maze of Ith Mishra's Factory Mishra's Workshop Strip Mine Artifacts: Black Lotus Ensnaring Bridge Mox Emerald Mox Pearl Pithing Needle The Rack Scalding Tongs Trinisphere Blue: Foil Force of Will Leyline of Anticipation Leyline of Singularity Green: Channel White: Balance Banned Decks (History) Round 1, eschewing Black Lotus and Force of Will - yakusoku: Mishra's Workshop Ensnaring Bridge Trinisphere Scalding Tongs Scalding Tongs Round 1, played by over 1/3 of players: Black Lotus Force of Will Round 2, from s14sh3r: Mox Pearl City of Traitors Balance The Rack The Rack Round 2, played by over 1/3 of all players: Leyline of Anticipation Round 3, uncounterable - yakusoku: Leyline of Singularity Karakas Karakas Mishra's Factory Mishra's Factory Round 3, played by over 1/3rd of all players: Foil Round 4, almost perfect - yakusoku: Mox Emerald Mox Emerald Channel Emrakul, the Aeons Torn Pithing Needle Round 4, played by over 1/3rd of the field (3/7): Strip Mine Inkmoth Nexus Maze of Ith Winners List: 3 yakusoku 1 s14sh3r Decklists: 1. yakusoku Plains Mox Sapphire Meddling Mage Lightning Helix Isochron Scepter 2. LemonMeringue City of Traitors Thorn of Amethyst Taiga Misguided Rage Anurid Scavenger 3. Myy Rite of Flame Rite of Flame Mox Ruby Empty the Warrens Memnite 4. Numotflame96 Mana Crypt Mana Crypt Arcbound Ravager Lodestone Golem Phyrexian Revoker 5. SageShadows Kataki, War's wage Leyline of the Void Leyline of Sanctity The Tabernacle at Pendrell Vale Serra's Sanctum 6. Magic1264 City of Traitors Mox Sapphire Show and Tell Form of the Dragon Ratchet Bomb 7. Legendary Ferret Tolarian Academy Mana Crypt Mana Vault Hive Mind Pact of the Titan 8. coinmagic45 City of Traitors Sol Ring Isochron Scepter Lightning Helix Epochrasite 9. WCFmo Illegal decklist. 10. s14sh3r City of Brass Durkwood Baloth Burning Inquiry Lotus Petal Path to Exile
[Edited 4 times, lastly by yakusoku on April 07, 2011]
|
coinmagic45 Member
|
posted April 04, 2011 07:38 AM
Dang you, yakusoku... I'll beat you soon!__________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
|
Liq Member
|
posted April 04, 2011 03:51 PM
What round did Myy win?__________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
|
yakusoku Member
|
posted April 04, 2011 09:15 PM
quote: Originally posted by Liq: What round did Myy win?
That was that one really confusing round where we couldn't figure out who really won. I guess I never changed it and neither of those guys told me I got it wrong. I've changed it now.
|
Myy Member
|
posted April 05, 2011 07:11 AM
quote: Originally posted by yakusoku: That was that one really confusing round where we couldn't figure out who really won. I guess I never changed it and neither of those guys told me I got it wrong. I've changed it now.
awww. how dare you sir, you're going down this week.!
|
SageShadows Member
|
posted April 05, 2011 10:54 PM
In. Let's hope some magic happens. D:
|
Myy Member
|
posted April 06, 2011 06:49 AM
Aww, lemon beat me to it, I thought I was the first to submit a deck. oh well.I actually had two decks this week, 1 control, and 1 aggro. I hope I picked the right one.
|
yakusoku Member
|
posted April 06, 2011 10:05 AM
REMINDER: Today is the LAST day to submit.
|
DerFisch Member
|
posted April 06, 2011 12:44 PM
Yaku, for whatever reason, chrome doesn't like me to send PMs. If you don't mind, I will email my entries to you. I forgot how fun this game was.__________________ I don't check my PM box, so when responding to me, send me an email: Reid.B.Fisher@gmail.com-Reid
|
yakusoku Member
|
posted April 06, 2011 03:09 PM
quote: Originally posted by DerFisch: Yaku, for whatever reason, chrome doesn't like me to send PMs. If you don't mind, I will email my entries to you. I forgot how fun this game was.
If ANYONE is unable to send me a PM, I will gladly take an e-mail entry.
|
LemonMeringue Member
|
posted April 07, 2011 07:49 AM
Hoping for more entries this week
|
coinmagic45 Member
|
posted April 07, 2011 12:13 PM
quote: Originally posted by LemonMeringue: Hoping for more entries this week
Don't worry, I never submit before Wednesday :-P There are actually a lot more entries that typically come in on the last day!
|
coinmagic45 Member
|
posted April 07, 2011 06:16 PM
yaku, everything okay? __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
|
yakusoku Member
|
posted April 07, 2011 06:25 PM
The decklists have been posted.PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist. Scoring: Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly. For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss. Some examples: 2 wins (WW) is 6 points. A win and a draw (WD) is 4 points. A win and a loss (WL) is 3 points. 2 draws (DD) is 2 points. A draw and a loss (DL) is 1 point. 2 losses (LL) is 0 points. Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots. Do not play your deck against itself. Just enter an 'x' in the chart under your deck number. Please copy-and-paste the following code into your Message box in order to assist you with scoring: code:
[CODE] ## 1 2 3 4 5 6 7 8 9 10 TOTAL ?? ? ? ? ? ? ? ? ? ? ?? ??
[/CODE]
|
LegendaryFerret Member
|
posted April 07, 2011 06:41 PM
1. Win on the play. Meddling mage kills me on the draw2. Win on the play. On the draw he has to play turn one city of traitors + thorn. I pass. He has to land the anurid to kill me, but if he does that, he can't pay the upkeep for more than a turn (losing the city of traitors so we draw. 3. Win on both 4. Win on the play. Revoker shuts me down on the draw 5. Win on both 6. Win on both 7. Me 8. Win on both 9. Win on the play. Revoker shuts me down on the draw. Illegal decklist 10. Win on the play. Lose my hand on the draw 11. Win on the play. Lose my hand on the draw ------------------------------------------------------------------------------- code:
## 1 2 3 4 5 6 7 8 9 10 11 TOTAL 07 3 4 6 3 6 6 - 6 X 03 03 40
--------------------------------------------------------------------------------
[Edited 3 times, lastly by LegendaryFerret on April 08, 2011]
|
SageShadows Member
|
posted April 07, 2011 06:51 PM
WCFMo's deck has an illegal card in Inkmoth Nexus.
|
yakusoku Member
|
posted April 07, 2011 07:16 PM
code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 01 X 6 3 3 6 3 3 1 X 03 32
1. yakusoku Plains Mox Sapphire Meddling Mage Lightning Helix Isochron Scepter 2. LemonMeringue WW. On the play, I play Meddling Mage naming Anurid Scavenger and he can play Misguided Rage making me lose Plains/Mox Sapphire, then he loses. On the draw, he has to play City into Thorn or else the same thing as the previous game happens. So, I pay 1 for Mox Sapphire and he can't play Misguided Rage. If he plays Anurid Scavenger, he has to sacrifice it next turn. My "bear" wins. 3. Myy WL. On the play, I name Mox Ruby and he's got a 1/1 to my 2/2. On the draw, he makes too many guys for me to handle. 4. Numotflame96 WL. Ravager (becomes a 3/3) + Revoker (naming Isochron Scepter) is enough to beat me on the draw. On the play, I name Mana Crypt and he can't play anything. 5. SageShadows WW. On the play, I name Kataki with Meddling Mage and Tabernacle is easily averted with a land. On the draw, he gets Kataki and I get a 2/2, which blocks his guy if he attacks, allowing me to play Isochron Scepter - Mox pays for itself and land pays for Tabernacle. So, I get to attack first until he has to block, then I play Isochron Scepter and kill him. 6. Magic1264 WL. See below. 7. Legendary Ferret WL. On the play, I name Hive Mind and he can't only kill himself faster. On the draw, he kills me with the combo. 8. coinmagic45 DL. I name Isochron Scepter on the play and stare down against his creature. On the draw, Isochron Scepters "trade" and his creature kills me. 9. WCFmo Illegal decklist. 10. s14sh3r WL. On the play, I play Scepter. He suspends Baloth and plays Burning Inquiry (19). He can't wait with Path or I'll name Path to Exile and race the Baloth. On my second turn, I Lightning Helix him and eventually win the race: 23-16 4 counters on Baloth 26-13 3 counters 29-10 2 counters 32-7 1 counter 35-4 attack with Baloth (30-4) 33-1 attack with Baloth (28-1) Lightning Helix for the win. On the draw, he Suspends Baloth and plays Burning Inquiry and I need three cards to do anything and so I lose.
[Edited 4 times, lastly by yakusoku on April 08, 2011]
|
SageShadows Member
|
posted April 07, 2011 07:22 PM
Decklists:1. yakusoku LL On the play, I play a Kataki, War’s Wage. The correct play for him is to drop a Meddling Mage, then, take the initiative. On the draw, he gets out a turn 1 Meddling Mage. Bear beatdown commences. 2. LemonMeringue WW He can’t Scavenger with a Leyline of the Void out. 3. Myy WW He doesn’t have enough mana to make the Empty the Warrens with Leyline of the Void out. 4. Numotflame96 WL On the play, I play Kataki. He drops down Ravager and Revoker after his dual Mana Crypts. Turn 2, I play a Tabernacle. He needs to keep his Mana Crypts to pay for his spells; his best recourse is to sacrifice one Crypt and the Ravenger to the Revoker, making it a 4/3. He’ll take 3 damage from the Crypt. After that, it’s a matter of 5 points of damage to him vs. 4 damage to me from the Revoker, letting me win. On the draw, he plays his Lodestone Golem to lock me out of Kataki. I play a Tabernacle. On his turn, he needs to take 6 (Numot: 14), but makes a Ravager. He swings with the 5/3 (SS: 15). He then sacrifices a Crypt to the Ravenger, giving him enough to pay for both costs and limit damge. Lose. 5. SageShadows XX 6. Magic1264 LL Ratchet Bomb removes my Leyline of Sanctity that protects myself. 7. Legendary Ferret LL Pact deck beats me up. 8. coinmagic45 LL On the play, I drop my Kataki, War’s Wage. He plays his mana stuff and scepter. I swing for 2 (CM: 18) and pass. He needs to pay 2 for his sol ring and scepter and has 2 to helix my Kataki, which gives him the win. Same thing on the draw. 9. WCFmo Illegal deck; tell me if you want me to score it still. 10. s14sh3r LL I just flat out lose.
code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 05 0 6 6 3 X 0 0 0 ~ 0 15
And after I started out so promisingly too…Ironically, I forgot that scepter helix could kill my Kataki, which was supposed to shut them off…Hm.
[Edited 1 times, lastly by SageShadows on April 07, 2011]
|
coinmagic45 Member
|
posted April 07, 2011 08:34 PM
quote: Originally posted by yakusoku: 3. Myy WW. On the play, I name Mox Ruby and he's got a 1/1 to my 2/2. On the draw, I play Meddling Mage and take 8, but he loses a guy. Isochron Scepter comes next and I take 7, and he's down to 8 guys. I'm at 5, but I can burn a guy and gain 3 life every turn, and he can't race that, along with Meddling Mage also taking down one guy every turn if he attacks.
On the draw, his Warrens makes 10 guys, not 8 (Mox + 2 Rite + Memnite = storm 4). You take 10 after you play Mage. Then you play Scepter. Then he attacks you for 9 and Helix isn't fast enough to save you.quote: 8. coinmagic45 DL. I name Isochron Scepter on the play and stare down against his creature. On the draw, Isochron Scepters "trade" and his creature kills me.
Mage stops both of us from casting Helix off the Scepter, doesn't it? If so, then our Scepters are useless and our creatures stare...
__________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
|
coinmagic45 Member
|
posted April 07, 2011 08:45 PM
code:
## 1 2 3 4 5 6 7 8 9 10 11 TOTAL 08 4 6 3 0 6 0 0 X X 03 02 24
1. yakusoku - On the play, my Scepter kills Mage and Epoc wins. On the draw, his Mage on Scepter means that our creatures stare. WD 2. LemonMeringue - On the draw, he plays turn 1 Thorn. I play City + Sol Ring + Epoc. If he plays Rage, I lose Epoc and it comes back bigger than ever. I then play Scepter and kill his Scavenger and win. WW 3. Myy - On the draw, he plays turn 1 stuff to make 11 1/1's. I play turn 1 land + Ring + Scepter. He attacks me to 9. I play Epoc and Helix 1 guy to go to 12. He attacks me for 10 after Epoc trades with one of his 1/1's, and I drop to 2. I Helix another 1/1 and then die. On the play, I play turn 1 Scepter. He makes 11 1/1's. I play Epoc and Helix a 1/1, going to 23. He attacks with 10 creatures and I trade with 1, dropping to 14. Epoc goes to suspend 2 and I Helix another 1/1, going to 17. He attacks with 8 creatures, dropping me to 9. Epoc goes to suspend 1 and I Helix another 1/1, going to 12. He attacks with 7 creatures, dropping me to 5. Epoc comes back into play and I Helix another 1/1, going to 8 and I can survive his 1/1's. WL 4. Numotflame96 - On the play, I play my stuff including Scepter. He plays Crypt + Revoker + Crypt + Ravager. I play Epoc. He plays Golem and sacs Crypts to Ravager. My little Epoc can't withstand his Golem and Ravager. LL 5. SageShadows - I Helix his Kataki and Epoc wins. WW 6. Magic1264 - On the draw, he plays turn 1 Ratchet Bomb. That stops my Scepter and Form stops my Epoc. LL 7. Legendary Ferret - I can't stop his combo. LL 10. s14sh3r - On the draw, Inquiry wins for him. On the play, I get out Scepter before he can stop it. WL 11. DerFisch - Epoc holds off his Wurm for the draw: Attack with Wurm, block with Epoc, dropping to 17. Suspend 2, drop to 13 on attack Suspend 1, drop to 9 on attack Epoc is now a 4/4, draw WD __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
[Edited 2 times, lastly by coinmagic45 on April 10, 2011]
|
LegendaryFerret Member
|
posted April 07, 2011 09:02 PM
Coin, my understanding of Meddling Mage is that Yak is right; it only stops named cards from being played rather than copies of cards (see http://magiccards.info/query?q=!meddling+mage which refers to Isochron Scepter explicitly).Also, doesn't isochron scepter + helix beat form of the dragon? Beginning of the form player's end step end step, form sets life to 5. Cast the helix. Untap and cast it again and he dies. I think this only changes one matchup though: Yak vs Magic with Yak on the play. Meddling mage on show and tell. Ratchet bomb comes out and has to take out the mage. Magic has to show and tell (or Yak can just play his scepter) and then Yak wins. With Yak on the draw, though, Magic opens on show and tell into form. Yak can put in both of his things. Form kills meddling mage. Ratchet bomb comes down and kills the moxes. Then form wins since Yak can no longer use the scepter. Incidentally, that form of the dragon deck is sick. Ratchet bomb was a great call.
[Edited 2 times, lastly by LegendaryFerret on April 07, 2011]
|
s14sh3r Member
|
posted April 08, 2011 12:13 AM
code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL 10 3 6 3 3 6 3 3 3 - XX 30
|
coinmagic45 Member
|
posted April 08, 2011 05:19 AM
quote: Originally posted by LegendaryFerret: Coin, my understanding of Meddling Mage is that Yak is right; it only stops named cards from being played rather than copies of cards (see http://magiccards.info/query?q=!meddling+mage which refers to Isochron Scepter explicitly).Also, doesn't isochron scepter + helix beat form of the dragon? Beginning of the form player's end step end step, form sets life to 5. Cast the helix. Untap and cast it again and he dies. I think this only changes one matchup though: Yak vs Magic with Yak on the play. Meddling mage on show and tell. Ratchet bomb comes out and has to take out the mage. Magic has to show and tell (or Yak can just play his scepter) and then Yak wins. With Yak on the draw, though, Magic opens on show and tell into form. Yak can put in both of his things. Form kills meddling mage. Ratchet bomb comes down and kills the moxes. Then form wins since Yak can no longer use the scepter. Incidentally, that form of the dragon deck is sick. Ratchet bomb was a great call.
I'm not sure about the Mage thing. I'll leave that to people better at the rules than me :-) Isochron says "cast the spell", and Meddling says "that spell can't be cast", so I just assumed... You are right about the Form deck IF Ratchet Bomb wasn't there. You are right that yaku wins on the play. However, Ratchet Bomb prevents me from winning with Scepter... __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
|
DerFisch Member
|
posted April 08, 2011 08:43 AM
hmmm apparently my email didn't go through?I guess I didnt put my username in it, which could have caused some confusion... __________________ I don't check my PM box, so when responding to me, send me an email: Reid.B.Fisher@gmail.com-Reid
|
LemonMeringue Member
|
posted April 08, 2011 08:59 AM
As Meddling Mage enters the battlefield, name a nonland card.The named card can't be cast. ^ Oracle Text Mage says the "Named Card" can't be played, not the named spell, so he can't stop isochron. I will do my results later, I forgot I couldn't play misguided rage under the thorn so my deck is depressingly bad and I get very discouraged every time I think about it. I promise I will do it though :P
[Edited 1 times, lastly by LemonMeringue on April 08, 2011]
| |