Author
|
Topic: Vanishing 3-Card Blind Tournament, Round 1
|
yakusoku Member
|
posted November 01, 2011 06:32 AM
NOTE: NEW RULES IN BOLD. This iteration, I am going to try to stave off the usual early decks that tend to stifle creativity - fast mana, discard, and Force of Will are all banned preemptively. (See banned list at the end of this post.)
The BIGGEST rules change is as follows: At the beginning of your turn, you may put a basic land token of your choice onto the battlefield untapped. If you do, this counts as your one land per turn. This does not need to be part of your hand/deck/library. You can get a free basic land every turn.
3-Card Blind (3CB) is a very unique game. The rules are as follows: * Your deck is composed of 3 cards, all of which start in your hand. * You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing). * Random effects always go against the owner of the card. * You can see your opponent's hand, so you can always make the best possible play. * You don't lose as a result of not being able to draw a card. * You will play each opponent twice, once going first, once going second. * For each win, you score 3. * For each draw, you score 1. * For each loss, you get nothing. * A subgame played with the card Shahrazad where neither player has any means to win the subgame will result in an incomplete game and both players will receive ZERO points for that game, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points. * Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC! If you want to play PM me or send me an e-mail in this format: Card #1 Card #2 Card #3 Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry. Please make every effort to spell your card names correctly.
To start off with Unglued, Unhinged and Ante cards and the cards on the list are banned. After each round, the 3 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. NO MISE DECKS! Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot. ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions! --------------Current banned list-------------- All Unglued cards All Unhinged cards All Ante cards All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)
Multicolored:
Tidehollow Sculler Lands: Ancient Tomb City of Traitors Gaea's Cradle Mishra's Workshop Serra Sanctum Tolarian Academy Artifacts: Black Lotus Chrome Mox Lion's Eye Diamond Lotus Petal Mana Crypt Mana Vault Mox Diamond Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Sol Ring Black: Blackmail Cabal Therapy Cry of Contrition Dark Ritual Duress Funeral Charm Hymn to Tourach Inquisition of Kozilek Mesmeric Fiend Smallpox Thoughtseize Unmask Blue: Force of Will Laboratory Maniac Piracy Charm Green: Channel Elvish Spirit Guide Fastbond Red: Barbed Shocker Burning Inquiry Rite of Flame Shocker Simian Spirit Guide White: Balance
Decklists: 1. yakusoku Meddling Mage Karakas Leyline of Singularity 2. LemonMeringue Chancellor of the Tangle Chancellor of the Tangle Wistful Thinking 3. WeedIan Path to Exile Mayor of Avabruck Mayor of Avabruck 4. ryan2754 Nether Spirit Mental Misstep Vindicate 5. Numotflame96 Thopter foundry Sword of the meek Oblivion ring 6. wayne Sarcomancy Gerrard's Verdict Geist of Saint Traft 7. dfitzg88 Red Sun's Zenith Doom Blade Go for the Throat 8. stab107 Blighted Agent Web of Inertia Control Magic 9. coinmagic45 Inkmoth Nexus Blazing Shoal Progenitus 10. Magic1264 Goblin Lackey Lightning Bolt Siege-Gang Commander 11. edsillars Red Sun’s Zenith Time Vault Voltaic Key
[Edited 8 times, lastly by yakusoku on November 04, 2011]
|
Myy Member
|
posted November 01, 2011 09:12 AM
lol, at least give a little speech as to what happened to the other one. I don't mean why you decided to end it, but what the outcome was. that way there was a point.WINNER and still Champion of the V#CB Tournaments is YAKU!!!! with 9 WIns!!! Congrats Yaku, you always seeem to know how to meta and are a great Organizer and Player here. Awesome job and keep it up. It will be very interesting the day I see someone actually beats you ( Bolty says he's good but I think he's scared of you ) Second place goes to ... in a 4 way Tie... Alexisonfyre LemonMeringue Magic1264 Myy Great Job you guys. you showed determination and got 3 wins each. Third place goes to... another 4 way tie with 2 wins: dfitzg88 Numotflame96 SageShadows stab107 Hopefully this interation we will see more different decks, and fun interactions. Well I hope you had fun and Join us for our next Winter V#CB. thanks bye bye now.
|
WeedIan Member
|
posted November 01, 2011 11:41 AM
In but i feel i will be even worse at this one__________________ Member Since 03/28/2001 11000+ posts 1st in posts in Ontario 13th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
|
Myy Member
|
posted November 01, 2011 11:50 AM
quote: Originally posted by WeedIan: In but i feel i will be even worse at this one
I think it's easier, you don't have to look for too many interactions. It pretty much works like this: you have land, a threat and an answer to a threat. or 2 threats, etc. It's pretty simple. I think I'll enjoy this round. But I don't understand the new Basic land rule? so It's just incase we want to play something in our first upkeep or what?
|
yakusoku Member
|
posted November 01, 2011 03:54 PM
I've gotten two submissions today, so I'd just like to remind people of this rule:quote:
At the beginning of your turn, you may put a basic land of your choice onto the battlefield untapped. If you do, this counts as your one land per turn.
I say this because storage lands and land destruction probably aren't going to be very good in this format. If you have already submitted a deck with a land, I'll allow you to resubmit.
|
MeddlingMage Member
|
posted November 01, 2011 03:59 PM
Why is the land rule different then any other time? All basic lands come into play untapped ~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner, and 2011 Champion Tournament Pick'em MOTL NCAA Bracket Challenge winner!CM Punk "OMG Kevin Nash WTF, thought he was dead, LOL" New keeper of the Logout button
|
Myy Member
|
posted November 01, 2011 04:15 PM
quote: Originally posted by yakusoku: I've gotten two submissions today, so I'd just like to remind people of this rule:I say this because storage lands and land destruction probably aren't going to be very good in this format. If you have already submitted a deck with a land, I'll allow you to resubmit.
WOW, I believe you didn't mean that rule to be so confusing. but I think I understand now. Please let me know if I am correct on this: at the begining of our turn we can put any basic land into play untapped which comes from oblivion right? as in, It doesn't need to be in our hand to play it. in other words, we get 1 free basic land each turn over and over and over again. so our 3 cards in hand can be non-lands if we wish. kinda neat now that I get it.
|
ryan2754 Member
|
posted November 01, 2011 04:48 PM
Oops. Sent an illegal deck. Yaku, I'll get around to fixing that.__________________ -Schmitty 5th in Refs [214] in OH-IO (18 behind helper monkey) 2nd in Posts [6246] in OH-IO (only 1800 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
|
yakusoku Member
|
posted November 01, 2011 04:57 PM
I'm very bad at explaining this, it seems.I meant that every turn, you get a basic land token of your choice, untapped. In other words: Eternal Dragon Path to Exile Oblivion Ring is a legal deck now. The basic lands don't need to be in your hand or in any part of your deck. You get a free basic land every turn, so that turn 1, you will have one basic land, turn 2 you will have two basic lands, and so forth. Edit to add: quote: ryan2754:
Oops. Sent an illegal deck. Yaku, I'll get around to fixing that.
Well, it's not illegal, which is why I'm making special provisions for decks like yours, but since you can just play a basic land every turn, there's pretty much no reason to play storage lands in this new format. I'm hoping this will really shake things up and force people beyond just playing the usual first turn win decks, discard, and land destruction that rule the format, especially in the early rounds. I did make an oversight for this first week, so I didn't catch all the cards.
[Edited 1 times, lastly by yakusoku on November 01, 2011]
|
Numotflame96 Member
|
posted November 01, 2011 06:38 PM
interesting.... the banned list combined with the now 3 cards makes it difficult to create stuff. i guess restrictions breed creativity but i think we are going to be seeing a large number of slow decks relying on innevitable fatties since with only 3 cards and 1 mana more each turn (so you have to curve out like normal... a scary thought) agro and combo are pretty much nerfed
[Edited 1 times, lastly by Numotflame96 on November 01, 2011]
|
ryan2754 Member
|
posted November 01, 2011 06:56 PM
quote: Originally posted by Numotflame96: interesting.... the banned list combined with the now 3 cards makes it difficult to create stuff. i guess restrictions breed creativity but i think we are going to be seeing a large number of slow decks relying on innevitable fatties since with only 3 cards and 1 mana more each turn (so you have to curve out like normal... a scary thought) agro and combo are pretty much nerfed
Fair enough, but I expect certain aggro decks to be created, ones that can deal damage fast. __________________ -Schmitty 5th in Refs [214] in OH-IO (18 behind helper monkey) 2nd in Posts [6246] in OH-IO (only 1800 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
|
revenger Member
|
posted November 01, 2011 06:56 PM
Can I try this out? how do i play? __________________ Your 2008 and 2010 Motl Siskel & Ebert award winner! Vote for Revenger! Vote for the 2011 Motl awards! Big Bird, Marlboro, Homer Simpson, Blank 3(New TV Show), Blank 5 (Most likely to go on a murdereous, bloody rampage), Siskel & Ebert. Cast your vote for Revenger for the above catagories!
|
yakusoku Member
|
posted November 01, 2011 07:27 PM
Send me (via PM or e-mail) a list of three cards you'd like to play. Thursday, I post all the decks and you play your deck against everyone else's decks, one game going first, one game going second. You both make the best decisions possible given perfect, open information and you decide if you win, lose, or draw. Tally up the total number of points.
|
Numotflame96 Member
|
posted November 01, 2011 07:42 PM
quote: Originally posted by ryan2754: Fair enough, but I expect certain aggro decks to be created, ones that can deal damage fast.
its possible, but how many decks can deal 20 damage quickly with 3 cards? take that number of decks then subtract all of those decks that rely on banned cards for speed. then take into account that you aren't playing in a black hole so your opponent can have larger creature or removal to stop you. then imagine that your opponent is never missing a land drop. i just don't see how any form of aggresive deck can function here. granted i've found a few possible ways to go agressive, but compaired to control, they're just so fragile and dependant on the oppoenent having little to no interaction
|
yakusoku Member
|
posted November 02, 2011 11:48 AM
Does anyone have a problem if I move the days of the tournament around just a little bit?I will start the round on Tuesday and post lists on Friday. You have Friday, Saturday, Sunday and Monday to score.
|
Myy Member
|
posted November 02, 2011 11:57 AM
quote: Originally posted by yakusoku: Does anyone have a problem if I move the days of the tournament around just a little bit?I will start the round on Tuesday and post lists on Friday. You have Friday, Saturday, Sunday and Monday to score.
I don't
|
yakusoku Member
|
posted November 03, 2011 07:29 AM
Last day to submit.
|
coinmagic45 Member
|
posted November 03, 2011 09:24 PM
Man, I really don't want to get sucked back into V3CB, but this sounds really interesting! Nice job, yaku :-)__________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
|
Myy Member
|
posted November 03, 2011 09:55 PM
quote: Originally posted by coinmagic45: Man, I really don't want to get sucked back into V3CB, but this sounds really interesting! Nice job, yaku :-)
You better, I've been waiting for you to come back.
|
yakusoku Member
|
posted November 04, 2011 04:34 AM
The decklists have been posted.You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist. Scoring: Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly. For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss. Some examples: 2 wins (WW) is 6 points. A win and a draw (WD) is 4 points. A win and a loss (WL) is 3 points. 2 draws (DD) is 2 points. A draw and a loss (DL) is 1 point. 2 losses (LL) is 0 points. Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots. Do not play your deck against itself. Just enter an 'x' in the chart under your deck number. Please copy-and-paste the following code into your Message box in order to assist you with scoring: code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL ?? ? ? ? ? ? ? ? ? ? ?? ??
[Edited 1 times, lastly by yakusoku on November 04, 2011]
|
LemonMeringue Member
|
posted November 04, 2011 06:28 AM
## 1 2 3 4 5 6 7 8 9 10 11 TOTAL 02 4 x 6 6 6 6 6 6 6 06 06 58 OH YEAH
Edit: Sorry, didn't realize Sheldon Menery was running V3CB Edit: Added 11
[Edited 4 times, lastly by LemonMeringue on November 04, 2011]
|
stab107 Member
|
posted November 04, 2011 06:45 AM
quote: Originally posted by LemonMeringue: ## 1 2 3 4 5 6 7 8 9 10 TOTAL 02 6 x 6 6 6 6 6 6 6 06 54 OH YEAH
I know you feel pretty good about that score, but in bold at the top of the very first post where Yaku talks about pre-remptively taking away the unfun decks that stifle creativity? I feel like this is one of them. If you look at the rest of the lists no one else chose to run hand disruption, probably because Yaku laid out some rules to try and discourage it. I just hope future rounds are actually free of early game disruption like this. Lots of interesting decklists here, should be fun to score. Thanks for the reboot, Yaku .
|
yakusoku Member
|
posted November 04, 2011 07:53 AM
Yep, I dropped the ball on missing Chancellor of the Tangle. I don't even think that Wistful Thinking is terrible for the format (look how many 1 and 2-drops are out there, plus Nether Spirit), but I definitely overlooked Chancellor, so the first round is going to be a blow out.The rest of us can battle it out for second place.
|
dfitzg88 Member
|
posted November 04, 2011 08:16 AM
1. yakusokuMeddling Mage Karakas Leyline of Singularity WW: plenty of ways to kill that guy 2. LemonMeringue Chancellor of the Tangle Chancellor of the Tangle Wistful Thinking LL 3. WeedIan Path to Exile Mayor of Avabruck Mayor of Avabruck WW: plenty of removal for mayors. red sun for game 4. ryan2754 Nether Spirit Mental Misstep Vindicate WW: i've got nothing to vindicate really. red sun doesnt have a CMC of 1 on the stack so i'm safe 5. Numotflame96 Thopter foundry Sword of the meek Oblivion ring LL: i cant kill him anywhere quick enough. he just starts gaining ridiculous life and i lose to the meek 6. wayne Sarcomancy Gerrard's Verdict Geist of Saint Traft LL: i need more turns to win with red sun than he does with geist 7. dfitzg88 Red Sun's Zenith Doom Blade Go for the Throat XX 8. stab107 Blighted Agent Web of Inertia Control Magic WW: red sun is a faster clock 9. coinmagic45 Inkmoth Nexus Blazing Shoal Progenitus WL: on the play i have removal in time. on the draw, i don't 10. Magic1264 Goblin Lackey Lightning Bolt Siege-Gang Commander WW: on the play, i get removal before lackey can attack. on the draw, i just kill things one turn at a time before i'm dead. then red sun for game. code:
# 1 2 3 4 5 6 7 8 9 10 TOTAL 7 6 0 6 6 0 0 X 6 3 06 33
we were all looking for a creative way to get 6 points out of every match. LM just happened to 'break the format'. I think it's perfectly reasonable that he came up with a deck that consistently beat everyone else. If someone was packing Cursecatcher, an Eldrazi, or even something as simple as 3 chancellor of the forges, they would have probably been able to win against him.
[Edited 1 times, lastly by dfitzg88 on November 04, 2011]
|
yakusoku Member
|
posted November 04, 2011 08:37 AM
code:
## 1 2 3 4 5 6 7 8 9 10 11 TOTAL 01 X 6 1 6 0 3 0 2 0 02 02 22
1. yakusoku XX
Meddling Mage Karakas Leyline of Singularity
2. LemonMeringue DL. On the draw, I have nothing. On the play, Karakas + Leyline lets me bounce his Chancellor forever. 3. WeedIan WW. I name Path with Meddling Mage, and bounce a Mayor every turn. 4. ryan2754 WW. Meddling Mage names Vindicate. Karakas bounces Nether Spirit forever. 5. Numotflame96 LL. I name Thopter Foundry and keep Karakas back to bounce in case he plays O. Ring, but my clock is too slow and he's able to combo off and make 4 guys after he plays O. Ring. 6. wayne WL. On the play, I name Geist before he can Verdict. On the draw, I lose to the Verdict and Geist. 7. dfitzg88 LL. Three removal spells is too many for me to stop. 8. stab107 DD. I can't stop both Web and Control Magic and he can't stop me from bouncing Blighted Agent. 9. coinmagic45 LL. Non-LAND permanents... 10. Magic1264 DD. I can bounce Lackey to stall and Meddling Mage names Lightning Bolt, but eventually he'll get Siege-Gang Commander and can trade with Meddling Mage while Karakas stops Lackey forever. 11. edsillars DD. I name Red Sun's Zenith and he takes infinite turns to stall out.
[Edited 4 times, lastly by yakusoku on November 07, 2011]
| |