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Author Topic:   Vanishing 3-Card Blind Tournament, Round 1
yakusoku
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posted November 01, 2011 06:32 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
NOTE: NEW RULES IN BOLD.


This iteration, I am going to try to stave off the usual early decks that tend to stifle creativity - fast mana, discard, and Force of Will are all banned preemptively. (See banned list at the end of this post.)

The BIGGEST rules change is as follows:


At the beginning of your turn, you may put a basic land token of your choice onto the battlefield untapped. If you do, this counts as your one land per turn. This does not need to be part of your hand/deck/library. You can get a free basic land every turn.

3-Card Blind (3CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 3 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad where neither player has any means to win the subgame will result in an incomplete game and both players will receive ZERO points for that game, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!


If you want to play PM me or send me an e-mail in this format:
Card #1
Card #2
Card #3
Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly.

To start off with Unglued, Unhinged and Ante cards and the cards on the list are banned. After each round, the 3 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds.

NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!


--------------Current banned list--------------
All Unglued cards
All Unhinged cards
All Ante cards
All cards not appearing in Gatherer (World Champion, Shichifukujin Dragon, cards from a new set not yet released, etc.)


Multicolored:

Tidehollow Sculler

Lands:

Ancient Tomb
City of Traitors
Gaea's Cradle
Mishra's Workshop
Serra Sanctum
Tolarian Academy

Artifacts:

Black Lotus
Chrome Mox
Lion's Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Mox Diamond
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Sol Ring

Black:

Blackmail
Cabal Therapy
Cry of Contrition
Dark Ritual
Duress
Funeral Charm
Hymn to Tourach
Inquisition of Kozilek
Mesmeric Fiend
Smallpox
Thoughtseize
Unmask

Blue:

Force of Will
Laboratory Maniac
Piracy Charm

Green:

Channel
Elvish Spirit Guide
Fastbond

Red:

Barbed Shocker
Burning Inquiry
Rite of Flame
Shocker
Simian Spirit Guide

White:

Balance

Decklists:

1. yakusoku

Meddling Mage
Karakas
Leyline of Singularity

2. LemonMeringue

Chancellor of the Tangle
Chancellor of the Tangle
Wistful Thinking

3. WeedIan

Path to Exile
Mayor of Avabruck
Mayor of Avabruck

4. ryan2754

Nether Spirit
Mental Misstep
Vindicate

5. Numotflame96

Thopter foundry
Sword of the meek
Oblivion ring

6. wayne

Sarcomancy
Gerrard's Verdict
Geist of Saint Traft

7. dfitzg88

Red Sun's Zenith
Doom Blade
Go for the Throat

8. stab107

Blighted Agent
Web of Inertia
Control Magic

9. coinmagic45

Inkmoth Nexus
Blazing Shoal
Progenitus

10. Magic1264

Goblin Lackey
Lightning Bolt
Siege-Gang Commander

11. edsillars

Red Sun’s Zenith
Time Vault
Voltaic Key

[Edited 8 times, lastly by yakusoku on November 04, 2011]

 
Myy
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posted November 01, 2011 09:12 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
lol, at least give a little speech as to what happened to the other one. I don't mean why you decided to end it, but what the outcome was. that way there was a point.

WINNER and still Champion of the V#CB Tournaments is YAKU!!!! with 9 WIns!!! Congrats Yaku, you always seeem to know how to meta and are a great Organizer and Player here.
Awesome job and keep it up. It will be very interesting the day I see someone actually beats you ( Bolty says he's good but I think he's scared of you )

Second place goes to ... in a 4 way Tie...

Alexisonfyre
LemonMeringue
Magic1264
Myy

Great Job you guys. you showed determination and got 3 wins each.

Third place goes to... another 4 way tie with 2 wins:

dfitzg88
Numotflame96
SageShadows
stab107

Hopefully this interation we will see more different decks, and fun interactions.

Well I hope you had fun and Join us for our next Winter V#CB. thanks bye bye now.


 
WeedIan
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posted November 01, 2011 11:41 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
In but i feel i will be even worse at this one

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Myy
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posted November 01, 2011 11:50 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by WeedIan:
In but i feel i will be even worse at this one


I think it's easier, you don't have to look for too many interactions.

It pretty much works like this: you have land, a threat and an answer to a threat. or 2 threats, etc. It's pretty simple. I think I'll enjoy this round.

But I don't understand the new Basic land rule? so It's just incase we want to play something in our first upkeep or what?

 
yakusoku
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posted November 01, 2011 03:54 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
I've gotten two submissions today, so I'd just like to remind people of this rule:

quote:


At the beginning of your turn, you may put a basic land of your choice onto the battlefield untapped. If you do, this counts as your one land per turn.


I say this because storage lands and land destruction probably aren't going to be very good in this format. If you have already submitted a deck with a land, I'll allow you to resubmit.

 
MeddlingMage
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posted November 01, 2011 03:59 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
Why is the land rule different then any other time? All basic lands come into play untapped

~MM

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Myy
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posted November 01, 2011 04:15 PM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by yakusoku:
I've gotten two submissions today, so I'd just like to remind people of this rule:

I say this because storage lands and land destruction probably aren't going to be very good in this format. If you have already submitted a deck with a land, I'll allow you to resubmit.


WOW, I believe you didn't mean that rule to be so confusing. but I think I understand now.

Please let me know if I am correct on this:

at the begining of our turn we can put any basic land into play untapped which comes from oblivion right? as in, It doesn't need to be in our hand to play it.

in other words, we get 1 free basic land each turn over and over and over again. so our 3 cards in hand can be non-lands if we wish. kinda neat now that I get it.

 
ryan2754
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posted November 01, 2011 04:48 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Oops. Sent an illegal deck. Yaku, I'll get around to fixing that.

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yakusoku
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posted November 01, 2011 04:57 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
I'm very bad at explaining this, it seems.

I meant that every turn, you get a basic land token of your choice, untapped. In other words:

Eternal Dragon
Path to Exile
Oblivion Ring

is a legal deck now.

The basic lands don't need to be in your hand or in any part of your deck. You get a free basic land every turn, so that turn 1, you will have one basic land, turn 2 you will have two basic lands, and so forth.

Edit to add:

quote:
ryan2754:

Oops. Sent an illegal deck. Yaku, I'll get around to fixing that.


Well, it's not illegal, which is why I'm making special provisions for decks like yours, but since you can just play a basic land every turn, there's pretty much no reason to play storage lands in this new format.

I'm hoping this will really shake things up and force people beyond just playing the usual first turn win decks, discard, and land destruction that rule the format, especially in the early rounds.

I did make an oversight for this first week, so I didn't catch all the cards.

[Edited 1 times, lastly by yakusoku on November 01, 2011]

 
Numotflame96
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posted November 01, 2011 06:38 PM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
interesting....
the banned list combined with the now 3 cards makes it difficult to create stuff. i guess restrictions breed creativity but i think we are going to be seeing a large number of slow decks relying on innevitable fatties since with only 3 cards and 1 mana more each turn (so you have to curve out like normal... a scary thought) agro and combo are pretty much nerfed

[Edited 1 times, lastly by Numotflame96 on November 01, 2011]
 
ryan2754
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posted November 01, 2011 06:56 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by Numotflame96:
interesting....
the banned list combined with the now 3 cards makes it difficult to create stuff. i guess restrictions breed creativity but i think we are going to be seeing a large number of slow decks relying on innevitable fatties since with only 3 cards and 1 mana more each turn (so you have to curve out like normal... a scary thought) agro and combo are pretty much nerfed

Fair enough, but I expect certain aggro decks to be created, ones that can deal damage fast.

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revenger
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posted November 01, 2011 06:56 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
Can I try this out? how do i play?

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yakusoku
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posted November 01, 2011 07:27 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Send me (via PM or e-mail) a list of three cards you'd like to play. Thursday, I post all the decks and you play your deck against everyone else's decks, one game going first, one game going second. You both make the best decisions possible given perfect, open information and you decide if you win, lose, or draw. Tally up the total number of points.
 
Numotflame96
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posted November 01, 2011 07:42 PM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
Fair enough, but I expect certain aggro decks to be created, ones that can deal damage fast.


its possible, but how many decks can deal 20 damage quickly with 3 cards? take that number of decks then subtract all of those decks that rely on banned cards for speed. then take into account that you aren't playing in a black hole so your opponent can have larger creature or removal to stop you. then imagine that your opponent is never missing a land drop. i just don't see how any form of aggresive deck can function here. granted i've found a few possible ways to go agressive, but compaired to control, they're just so fragile and dependant on the oppoenent having little to no interaction

 
yakusoku
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posted November 02, 2011 11:48 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Does anyone have a problem if I move the days of the tournament around just a little bit?

I will start the round on Tuesday and post lists on Friday. You have Friday, Saturday, Sunday and Monday to score.

 
Myy
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posted November 02, 2011 11:57 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by yakusoku:
Does anyone have a problem if I move the days of the tournament around just a little bit?

I will start the round on Tuesday and post lists on Friday. You have Friday, Saturday, Sunday and Monday to score.


I don't

 
yakusoku
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posted November 03, 2011 07:29 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Last day to submit.
 
coinmagic45
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posted November 03, 2011 09:24 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
Man, I really don't want to get sucked back into V3CB, but this sounds really interesting! Nice job, yaku :-)

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Myy
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posted November 03, 2011 09:55 PM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by coinmagic45:
Man, I really don't want to get sucked back into V3CB, but this sounds really interesting! Nice job, yaku :-)


You better, I've been waiting for you to come back.

 
yakusoku
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posted November 04, 2011 04:34 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first.

Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no

points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other

slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:

code:

## 1 2 3 4 5 6 7 8 9 10 TOTAL
?? ? ? ? ? ? ? ? ? ? ?? ??




[Edited 1 times, lastly by yakusoku on November 04, 2011]
 
LemonMeringue
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posted November 04, 2011 06:28 AM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
## 1 2 3 4 5 6 7 8 9 10 11 TOTAL
02 4 x 6 6 6 6 6 6 6 06 06 58


OH YEAH

Edit: Sorry, didn't realize Sheldon Menery was running V3CB

Edit: Added 11

[Edited 4 times, lastly by LemonMeringue on November 04, 2011]

 
stab107
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posted November 04, 2011 06:45 AM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by LemonMeringue:
## 1 2 3 4 5 6 7 8 9 10 TOTAL
02 6 x 6 6 6 6 6 6 6 06 54


OH YEAH


I know you feel pretty good about that score, but in bold at the top of the very first post where Yaku talks about pre-remptively taking away the unfun decks that stifle creativity? I feel like this is one of them. If you look at the rest of the lists no one else chose to run hand disruption, probably because Yaku laid out some rules to try and discourage it. I just hope future rounds are actually free of early game disruption like this.

Lots of interesting decklists here, should be fun to score. Thanks for the reboot, Yaku .

 
yakusoku
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posted November 04, 2011 07:53 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Yep, I dropped the ball on missing Chancellor of the Tangle. I don't even think that Wistful Thinking is terrible for the format (look how many 1 and 2-drops are out there, plus Nether Spirit), but I definitely overlooked Chancellor, so the first round is going to be a blow out.

The rest of us can battle it out for second place.

 
dfitzg88
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posted November 04, 2011 08:16 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
1. yakusoku

Meddling Mage
Karakas
Leyline of Singularity

WW: plenty of ways to kill that guy

2. LemonMeringue

Chancellor of the Tangle
Chancellor of the Tangle
Wistful Thinking

LL

3. WeedIan

Path to Exile
Mayor of Avabruck
Mayor of Avabruck

WW: plenty of removal for mayors. red sun for game

4. ryan2754

Nether Spirit
Mental Misstep
Vindicate

WW: i've got nothing to vindicate really. red sun doesnt have a CMC of 1 on the stack so i'm safe

5. Numotflame96

Thopter foundry
Sword of the meek
Oblivion ring

LL: i cant kill him anywhere quick enough. he just starts gaining ridiculous life and i lose to the meek

6. wayne

Sarcomancy
Gerrard's Verdict
Geist of Saint Traft

LL: i need more turns to win with red sun than he does with geist

7. dfitzg88

Red Sun's Zenith
Doom Blade
Go for the Throat

XX

8. stab107

Blighted Agent
Web of Inertia
Control Magic

WW: red sun is a faster clock

9. coinmagic45

Inkmoth Nexus
Blazing Shoal
Progenitus

WL: on the play i have removal in time. on the draw, i don't

10. Magic1264

Goblin Lackey
Lightning Bolt
Siege-Gang Commander

WW: on the play, i get removal before lackey can attack. on the draw, i just kill things one turn at a time before i'm dead. then red sun for game.

code:

# 1 2 3 4 5 6 7 8 9 10 TOTAL
7 6 0 6 6 0 0 X 6 3 06 33


we were all looking for a creative way to get 6 points out of every match. LM just happened to 'break the format'. I think it's perfectly reasonable that he came up with a deck that consistently beat everyone else. If someone was packing Cursecatcher, an Eldrazi, or even something as simple as 3 chancellor of the forges, they would have probably been able to win against him.

[Edited 1 times, lastly by dfitzg88 on November 04, 2011]

 
yakusoku
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posted November 04, 2011 08:37 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
code:

## 1 2 3 4 5 6 7 8 9 10 11 TOTAL
01 X 6 1 6 0 3 0 2 0 02 02 22


1. yakusoku XX

Meddling Mage
Karakas
Leyline of Singularity

2. LemonMeringue DL. On the draw, I have nothing. On the play, Karakas + Leyline lets me bounce his Chancellor forever.

3. WeedIan WW. I name Path with Meddling Mage, and bounce a Mayor every turn.

4. ryan2754 WW. Meddling Mage names Vindicate. Karakas bounces Nether Spirit forever.

5. Numotflame96 LL. I name Thopter Foundry and keep Karakas back to bounce in case he plays O. Ring, but my clock is too slow and he's able to combo off and make 4 guys after he plays O. Ring.

6. wayne WL. On the play, I name Geist before he can Verdict. On the draw, I lose to the Verdict and Geist.

7. dfitzg88 LL. Three removal spells is too many for me to stop.

8. stab107 DD. I can't stop both Web and Control Magic and he can't stop me from bouncing Blighted Agent.

9. coinmagic45 LL. Non-LAND permanents...

10. Magic1264 DD. I can bounce Lackey to stall and Meddling Mage names Lightning Bolt, but eventually he'll get Siege-Gang Commander and can trade with Meddling Mage while Karakas stops Lackey forever.

11. edsillars DD. I name Red Sun's Zenith and he takes infinite turns to stall out.

[Edited 4 times, lastly by yakusoku on November 07, 2011]

 

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