Author
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Topic: Create your own card contest! (Part IV)
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Devonin Member
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posted April 18, 2012 03:38 PM
quote: Originally posted by MagicPatty: Stop the contest, this is the winner. This card screams of something that should already exist! It is simple and eloquent; an uncommon to smoothen things out. Can be great in the SB, played with synergies in its own deck, and seems great in EDH.Bravo!
I think given the number of things that make having to put things on the bottom of your library be the drawback to an otherwise excellent spell, having an uncommon 1-drop that completely negates that as a drawback seems a little good to me.
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revenger Member
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posted April 18, 2012 05:11 PM
Master Assassin1BB Creature - Human Assassin Other Assassin creatures you control get +1/+0. 1BB ~tap~ Destroy target tapped creature. 3BB ~tap~ Choose a creature type. Destroy all creatures of the chosen type. 2/2 --- __________________ Motl member since November 1, 2000Your 2008 and 2010 Motl Siskel & Ebert award winner! 38th in refs on Motl! First in refs in state of Arizona! Werewolf II: Nemesis
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Devonin Member
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posted April 18, 2012 05:37 PM
quote: Originally posted by Jtrade77: Simple Wish (R) 1W SorcerySearch your sideboard for a permanent with converted mana cost 1 or less and put it onto the battlefield. “Simplicity is the ultimate sophistication.” -- Leonardo da Vinci Personal Comments: I've always thought white needed a limited land search spell which could also be a Savannah Lions, or Aether Vial, or anti-dredge artifact. I'd play it.
2 mana to go get a Tormod's Crypt, Pithing Needle, Any land, AEther vial, moxen, lotus, and put them into PLAY? Yeah I'd play it too. Make it put the card to hand, or make it an instant and put on top of library and maybe. Why would you not run 4 of these in every deck ever in every legal format that has a sideboard?
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AGO Member
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posted April 18, 2012 06:17 PM
quote: Originally posted by Devonin: I think given the number of things that make having to put things on the bottom of your library be the drawback to an otherwise excellent spell, having an uncommon 1-drop that completely negates that as a drawback seems a little good to me.
The fact that 4 in your deck means you have a chance of dead draws is a downfall. This is like Telepathy where more then one is total crap. Not only do you have to play a spell to stack the bottom of your library you also have to draw to get it.
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Devonin Member
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posted April 18, 2012 06:48 PM
quote: Originally posted by AGO: The fact that 4 in your deck means you have a chance of dead draws is a downfall. This is like Telepathy where more then one is total crap. Not only do you have to play a spell to stack the bottom of your library you also have to draw to get it.
I still think it's 2UU or 3U given the amount of abuse you can get out of it.
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B14ckM4g3 Member
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posted April 18, 2012 07:08 PM
I'm not entering the contest. But here is a card I made up anyway.Chester the Champion (Mythic Rare) WGBRU Creature - Mans best friend When Chester the Champion comes into play, you gain unconditional love. When Chester the Champion leaves play, Let the tears flow. While Chester the Champion is in play, No creatures may attack and players may not deal/receive damage. Nobody can lose the game. "I'm gonna miss you buddy..." 1/100 Rough day...
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B14ckM4g3 Member
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posted April 23, 2012 07:16 AM
Last week for submissionsthanks to all who have entered so far. cutoff is saturday night/sunday morning.
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coasterdude84 Member
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posted April 23, 2012 08:24 AM
Cabal Initiate B Creature - Human Cleric T, Pay 1 Life: Add one mana of any color to your mana pool."Our tree-dwelling friends know life is a source of power. We just prefer the more direct approach." 1/1 ----- Black has a number of color fixers in the form of things like Blood Celebrant, but I've always felt they could use a cheap, minimal accelerator, a la Llanowar Elves. A tapping, 1-for-1 life-mana exchange is definitely weaker than what green offers, yet seems perfectly in flavor with black getting something outside the color wheel.
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coasterdude84 Member
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posted April 23, 2012 08:34 AM
quote: Originally posted by revenger: Master Assassin1BB Creature - Human Assassin Other Assassin creatures you control get +1/+0. 1BB ~tap~ Destroy target tapped creature. 3BB ~tap~ Choose a creature type. Destroy all creatures of the chosen type. 2/2 ---
I like this guy a lot. The only thing I would change is have the second ability involve other assassins, sort of like Tradewind Rider or Gravespawn Sovereign. Perhaps something like: "T, tap 2 untapped Assassin creatures you control: Choose a creature type. Destroy all creatures of the chosen type."
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Jtrade77 Member
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posted April 26, 2012 12:38 PM
{Regarding Simple Wish from page one}quote: Originally posted by Devonin: 2 mana to go get a Tormod's Crypt, Pithing Needle, Any land, AEther vial, moxen, lotus, and put them into PLAY? Yeah I'd play it too.Make it put the card to hand, or make it an instant and put on top of library and maybe. Why would you not run 4 of these in every deck ever in every legal format that has a sideboard?
I'm glad you think the card is powerful, but in standard, you'll be getting a land. In modern it's likely a land or sideboard target. In legacy it gets more interesting... death and taxes would want it, and it might actual start performing well. In vintage? No good vintage deck plays heavy white... Simple Wish might put bomberman back in contention, but it means you are playing white in vintage, not exactly a successful formula. You see if you are wishing for the Lotus or whatever, you are still paying 1W for it, and it isn't in your deck. (Aside -- why would wish out a Mox when you could get a dual land OR basic land that is either better or does the same thing?) Top of library is too, too weak. In hand stops it from being a white rampant growth, which is really the main purpose of the spell. This isn't really a toolbox wish in modern or standard... it's more a find a land spell there, and only in the broken formats is the power level up, which is why I think the design is elegant yet not overpowered. But it amuses me that it's on the edge where casual glances make it 'sky is falling' type deal. If was ever made, likely great in hype and pre-sales.
[Edited 1 times, lastly by Jtrade77 on April 26, 2012]
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Devonin Member
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posted April 26, 2012 01:44 PM
1W - I don't need to lose game 1 to sideboard the hate for your deck.Yeah, it's "sky is falling" Demonic Tutor is the same mana cost in a colour that gets more and better tutoring (Arguably -the- colour for tutors) and it's banned or restricted in every format it can be played AND you can only get cards that are already in your deck AND it puts the card in your hand where you then have to pay for it. So if you have that winning hate card in your SB too frigging bad. And as "In standard it's land fetch"
Green is the land fetch colour. Lets see how green land fetch compares to 1W for any land of any kind directly into play untapped: G gets you a basic land into hand, only into play if you killed something
G and Sac a land gets you any land into play 2G gets you one basic into play tapped, and one basic into hand 1G gets you a plains, island, mountain or swamp card into play tapped 2G and Sac a land gets two basics into play
[Edited 2 times, lastly by Devonin on April 26, 2012]
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Jtrade77 Member
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posted April 26, 2012 08:25 PM
Devonin, I think you are missing the point here. It should not go into hand, because then it can find elemental blasts and other 'good stuff' where putting it into play restricts it to permanents. This isn't a blue spell, it's a white spell, and when getting something that costs 1 or 0 the difference between in hand and in play is trivial in terms of mana cost -- you are only saving one colored mana at most.White has precedent in terms of good land search for just W -- both Land Tax and Tithe. That it puts the land into play rather than in hand means the cost got upped to 1W instead of just W.
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Devonin Member
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posted April 26, 2012 08:52 PM
It baffles me that you're equating "Get a Plains and put it in your hand" to "Get any 0 or 1 drop legal in your format on command and put it into play" as a distinction that only adds 1 colorless mana to the cost of the spell.Compare "1 Plains" to "Any land, ever. Including all Dual Lands, Valakut, Kessing Wolf Run, Whatever. Tolarian Academy if you want AND Lotus, Moxes, Void for 0, Chrome Mox, Fastbond, Grafdigger's Cage, Land Tax, Mana Crypt, Mana Vault, Pithing Needle, Tormod's Crypt, Aether Vial, Dive Top, Skullclamp" Ask anybody who has ever played against Dredge how nice it would be to slot 4 cards into the library that can be fetchlands for any dual land, but also be a turn 1/2 Grafdigger's Cage or Tormod's Crypt in game 1.
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MagicPatty Member
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posted April 27, 2012 03:42 AM
Sounds like the point is not that the card is overwhelming for the power that it offers, but for the versatility it provides. I tend to agree.
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keywacat Member
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posted April 27, 2012 04:43 AM
(Holy Chalice) (2WB) (Artifact) (All Knights gain +1/+1 and protection from thier own colours) (No knight could raise a weapon against his brothers while his eyes beheld the Chalice) --- I think knights need a bit more cohesive enhancements. I love the idea of them in concept though they did not make for the best of decks for a long time. And could you imagine this in EDH?!?! WOW!
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Drexus Member
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posted April 27, 2012 05:25 AM
Simple wish is elegant and amazing. Do not think it's broken either, nice design!
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AGO Member
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posted April 27, 2012 06:36 AM
quote: Originally posted by Jtrade77: Simple Wish (R) 1W SorcerySearch your sideboard for a permanent with converted mana cost 1 or less and put it onto the battlefield. “Simplicity is the ultimate sophistication.” -- Leonardo da Vinci Personal Comments: I've always thought white needed a limited land search spell which could also be a Savannah Lions, or Aether Vial, or anti-dredge artifact. I'd play it.
BROOOOOOOOOOOOOOOOOOOOKEN! The problem here is if you grab a land then the spell only cost you one mana due to the land being placed into play untapped. This allows off color cards due it coming into play. This card is all these things Mana Ramp Color Fixer Tutor 15 cards in one This one spell is really just 15 different cards. Just choosing the 15 would be the hard part Bojuka Bod Pithing Neeedle Relic of Progentius Engineered Explosives Exploration Burgeoning Bazaar of Baghdad Chalice of the Void Mishra's Workshop Mirri's Guile Mana Bond Cursed Scroll Wasteland Grindstone Shield Sphere Cursecatcher Candelabra of Tawanos Library of Alexandria Lion's Eye Diamond Maze of Ith Mind Harness Mana Crypt Moxes Black Lotus Root Maze Sensei's Divining Top Phyrexian Dreadnaught Planer Void Zuran Orb The TRI Lands Countless Utility lands And the beat goes on..... This would have to be limited to land and then you would have it go to your hand not put into play.
[Edited 1 times, lastly by AGO on April 27, 2012]
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coasterdude84 Member
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posted April 27, 2012 07:56 AM
Agreed with the above, Simple Wish is Simply Too Good. There's a reason Golden Wish costs 5 to play: It's too good at anything less. If you wanted to make a white mana accelerator, make it a Rampant Growth that only gets plains. It's weaker than the Green equivalent, but it should be, since it's doing something off color.
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Kyosukee Member
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posted April 27, 2012 08:32 AM
Someone should make a 2 mana card that when you play it, you fetch a plains untapped providing you have fewer lands then the opponent. Maybe give it a 2/2 body. And first strike.
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xxxcryoserumxxx Member
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posted April 27, 2012 08:48 AM
quote: Originally posted by Kyosukee: Someone should make a 2 mana card that when you play it, you fetch a plains untapped providing you have fewer lands then the opponent. Maybe give it a 2/2 body. And first strike.
Thank goodness for sarcasm.
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B14ckM4g3 Member
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posted April 27, 2012 11:05 AM
Hey guys i dont mind you all commentating on cards but please, lets not make this a big issue. he posted a card, feel free to comment. But i think some cards commentary was taken a bit far. (surruptiousness and simple wish) (note i think neither card is broken)
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revenger Member
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posted April 27, 2012 02:10 PM
When is final cuts and/or moving on to 2nd round? __________________ Motl member since November 1, 2000Your 2008 and 2010 Motl Siskel & Ebert award winner! 37th in refs on Motl! First in refs in state of Arizona! Werewolf II: Nemesis
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Kyosukee Member
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posted April 27, 2012 02:15 PM
quote: Originally posted by B14ckM4g3: Hey guys i dont mind you all commentating on cards but please, lets not make this a big issue. he posted a card, feel free to comment. But i think some cards commentary was taken a bit far. (surruptiousness and simple wish) (note i think neither card is broken)
I think the question is, at what point does a spell transcend the limit of a rare and become a Mythic? edit: Maybe it's not broken (I would like the card, because I play ww all day), but is it a rare in this day and age or a mythic?
[Edited 1 times, lastly by Kyosukee on April 27, 2012]
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B14ckM4g3 Member
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posted April 27, 2012 02:37 PM
cutoff, as aforementioned, is tomorrow night.And I would compare it (simple wish) to burning wish. I would consider it a rare as the card itself is not the card you wish for. It does take two mana for a one cost permanent. that permanent is still suspectible to being RFP by a multitude of means, regardless of what is taken. IMO it is a little powerful, but I will be judging and posting the results of round 1 sunday morning. You can read my final opinion then.
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junichi Moderator
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posted April 27, 2012 02:49 PM
Mishra's Abandoned MineLand Tap: Add 1 to your mana pool. At the beginning of your pre-combat main phase, if Mishra's Abandoned Mine is in your graveyard, you may add 1 colorless mana to your mana pool. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
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