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Author Topic:   Create your own card contest! (Part IV)
skizzikmonger
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posted April 30, 2012 02:39 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
I guess with one templating error making him do not what the OP wanted, it's worth clarifying. Is that plus ability supposed to be 3 damage to each player, or 3 damage to each opponent?

Each player. The only ability I messed up the wording on is the ultimate.

 
AGO
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posted May 01, 2012 06:52 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
Psycho Mantis- UUBB

Planeswalker-Mythic

+1: Search your library for three cards, exile them, then shuffle your library. Draw a card.

-1: Look at target player's hand, and the top card of that player's library. Look at the top four cards of your library, then put them back in any order.

-2: Psycho Mantis deals 4 damage to target creature or player and 2 damage to you.

-7: You get an emblem with: "Whenever you cast a spell, gain control of target permanent."

(2)

Psycho Mantis is a character from the Metal Gear Solid videogame series.
Psycho Mantis was a powerful practitioner of psychokinesis and telepathy. He was capable of moving objects with the power of thought, spinning them around himself to create a makeshift barrier, or throwing them towards an opponent. He was also capable of generating a ball of psychic energy.Through telepathy, Mantis could read people's minds and learn about their pasts. This power could even be extended to mind control.Psycho Mantis was shown to be significantly deranged, having nihilistic views on humanity. He also had disgust towards humanity's ultimate desire to simply reproduce, referring to the passing on of one's genes to be "selfish." Despite his insanity, Mantis also displayed superb skills at strategizing.

This is a combination of:
Manipulate Fate
Spy Network
Psionic Blast
Mind Control


-----------------------------------------------

Everyone is always trying to make BOMB mythic rares so I decided to do a simple common instead.

Poison Dart 0
Common-Artifact
Sacrifice Posion Dart: put a -1/-1 counter on target creature

Alas! they had been friends in youth; but whispering tongues can poison truth.
Samuel Taylor Coleridge

 
Sovarius
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posted May 01, 2012 05:03 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Poison Dart is actually quite powerful.

Seems pretty decent in Affinity.

__________________
Looking to buy any Drana, Kalastria Bloodchief oddities/pimp.

My sales

 
Devonin
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posted May 01, 2012 05:50 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
The effect already exists on a 1/1 body for B, with added 'Then Proliferate' on a sorcery for 2B, with added 'draw a card' on an instant for 3B, and as an instant for (R/B)

Outside the fact that it costs 0 and thus is an extra spell cast for things that care about spells cast and artifacts coming into play, it's at best -moderately- more powerful than the 1-cast instant that does the same thing, but can be destroyed with split second stuff, gotten around by protection from artifacts, and a few other things, so while it's an -efficient- common, it's still ok at common IMO.

tl;dr version: It's a great common or a crappy uncommon. I like it better great.

 
Sovarius
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posted May 01, 2012 06:30 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by Devonin:
but can be destroyed with split second stuff, gotten around by protection from artifacts

How are those relevant? You should that add one of it's drawbacks is that it dies to Karn, Silver Golem.

If someone needs to use Krosan Grip on this, it's probably pretty good...

There's a good number of creatures with a 1 for toughness.

__________________
Looking to buy any Drana, Kalastria Bloodchief oddities/pimp.

My sales

 
Devonin
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posted May 01, 2012 06:46 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
They're relevant because they are ways that the card is worse than the 1-cost instant that does the same thing.
 
Lord Crovax
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posted May 01, 2012 08:36 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
They're relevant because they are ways that the card is worse than the 1-cost instant that does the same thing.

You should really stop now, it's painfully obvious you don't understand how things work.

The artifact is 100% better then any of the crap you were comparing it to, and would be a auto 4 of in everything.

__________________
I shall have the souls of all who defy me. "Lord Crovax"

 
B14ckM4g3
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posted May 01, 2012 08:55 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
Devonin, I said constructive criticism. this is a contest and you are free to comment. but why do you take so many cards and make several posts about them when all you are doing is comparing it to another card?

Tidal Kraken
Compare yours and fluffycow comments.

Serruptitiosness(sp?)
your response to magicpatty is fine, although not constructive in any way.

Simple wish
5 comments. One of which I had to give a pre-judgement on a card (which I am very much trying to avoid doing), all in argument that it is too good. It's a CONTEST!

3 posts about questions/comments to round 2 -- I have no problem with these at all. None. I'm glad that you asked to get clarification for yourself/others.

2 posts on poison dart, neither of which are constructive. Just more comparison.

TL;DR -- stop commenting unless you have something constructive or rules questions.

 
Devonin
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posted May 01, 2012 09:02 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Seriously? I'm not being constructive when I address the power level of cards as compared to existing cards? Especially when I'm responding to someone -else's- comment as to the power level of the card? Someone says "Man that card is amazingly strong at common" and I say "Well, given these cards that do the same thing, it's actually pretty reasonable as a common" I'm somehow doing something that is NOT constructive?

Aren't -you- comparing cards to existing cards when you're judging whether/how well they are balanced?

[Edited 1 times, lastly by Devonin on May 01, 2012]

 
Lord Crovax
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posted May 01, 2012 09:20 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
Seriously? I'm not being constructive when I address the power level of cards as compared to existing cards? Especially when I'm responding to someone -else's- comment as to the power level of the card? Someone says "Man that card is amazingly strong at common" and I say "Well, given these cards that do the same thing, it's actually pretty reasonable as a common" I'm somehow doing something that is NOT constructive?

Aren't -you- comparing cards to existing cards when you're judging whether/how well they are balanced?


Problem is your not very good at it, it's like comparing Dismember to any -4/-4 or -5/-5 spell, you just can't.

and no, you don't always make direct comparisons, as that doesn't always work.

__________________
I shall have the souls of all who defy me. "Lord Crovax"

 
Devonin
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posted May 01, 2012 09:22 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
You can compare dismember to other -5/-5 cards if the question at hand is "Is the casting cost appropriate for the rarity for the effect"

If there is already a spell that does X and costs 3 and is rare, making a card that does the same X, costs 2 and is common, it's pretty easy to say "This is not a balanced card"

Comparing a designed card to the already printed cards that do the same/similar things is HOW you tell if a card is balanced.

[Edited 1 times, lastly by Devonin on May 01, 2012]

 
bstrom213
Banned
posted May 02, 2012 07:10 AM   Click Here to See the Profile for bstrom213 Click Here to Email bstrom213 Send a private message to bstrom213 Click to send bstrom213 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
You can compare dismember to other -5/-5 cards if the question at hand is "Is the casting cost appropriate for the rarity for the effect"

If there is already a spell that does X and costs 3 and is rare, making a card that does the same X, costs 2 and is common, it's pretty easy to say "This is not a balanced card"

Comparing a designed card to the already printed cards that do the same/similar things is HOW you tell if a card is balanced.


I am pretty sure, this:

quote:
Originally posted by Devonin:
They're relevant because they are ways that the card is worse than the 1-cost instant that does the same thing.

is why you got blown off the map. Sleep on it and let me know if you see the problem

 
B14ckM4g3
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posted May 02, 2012 09:30 AM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Devonin:
Seriously? I'm not being constructive when I address the power level of cards as compared to existing cards? Especially when I'm responding to someone -else's- comment as to the power level of the card? Someone says "Man that card is amazingly strong at common" and I say "Well, given these cards that do the same thing, it's actually pretty reasonable as a common" I'm somehow doing something that is NOT constructive?

Aren't -you- comparing cards to existing cards when you're judging whether/how well they are balanced?


Yes, seriously.
No, it's not constructive.
Responding to a response is neither constructive nor helpful.

And i may compare cards but for the most part, no i dont really care to. if its necessary because ive been thinking about it for awhile (ie simple wish) than i may compare. did i compare your card to WoG or DoJ? no. they are similar but very different with the mechanics you chose to implement. thus no comparison was made or necessary.
also, im the judge. you are not. How i choose to judge my contest is my choice. Not yours. now, again, please stop causing such a ruckus. Just enter your cards for entry and leave other posters alone.

 
Devonin
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posted May 02, 2012 03:52 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
quote:
Originally posted by bstrom213:
I am pretty sure, this: is why you got blown off the map. Sleep on it and let me know if you see the problem

Yes, I got blown off the map for an objectively correct statement. I think the issue here is you guys latched onto a phrase in a sentence and COMPLETELY ignored the ENTIRE context around that phrase.

"This is a way that artifact is worse than the 1-mana instant that does the same thing" DOES NOT MEAN "This card is worse than a 1-mana instant"

When you compare cards you compare -everything- about the card. Both can be countered when you play them, but the instant, if not countered, will resolve. The artifact, if not countered can still later be killed by things with split second, or with any shatter effect while the opponent has no creatures in play. IN THAT WAY, the artifact is worse.

There are ALL KINDS OF WAYS that the artifact is better (0 casting cost, is a permanent coming into and leaving play for triggers that care about it, can be kept around contributing to metalcraft and keeping your opponent from playing any x/1 guys he cares about, etc etc)

At no point did I actually conclude that this card was bad, or worse than any existing card that gave a -1/-1 counter. I even said that compared to the other commons that do that effect, it is AMAZING. So yes, I don't comprehend how I've somehow completely missed the boat on this card, when basically, you all agree with me, you just don't give a crap about how detailed I was.

quote:
Originally posted by B14ckM4g3

And i may compare cards but for the most part, no i dont really care to. if its necessary because ive been thinking about it for awhile (ie simple wish) than i may compare. did i compare your card to WoG or DoJ? no. they are similar but very different with the mechanics you chose to implement. thus no comparison was made or necessary.
also, im the judge. you are not. How i choose to judge my contest is my choice. Not yours. now, again, please stop causing such a ruckus. Just enter your cards for entry and leave other posters alone.

Well I'm sorry if you think I caused a ruckus. Clearly the contest I thought you were running and the contest you are running are not the same contest.

I don't understand how you can judge a card without comparing it to other existing cards that do the same thing. It's almost a little insulting to hear that you didn't even bother comparing my card to other wrath effects. I compared it to pretty much every single wrath effect when I was designing it, to make sure the casting cost, card type, and effect were balanced enough to be a reasonable card, but still good enough to consider using over existing options. I changed up the casting cost around that new keyword ability more than a few times, ran it by magic playing friends etc.

I guess I was expecting a more "Design interesting cards, that are realistic and good for what they are compared to what else exists" and less of a "This card looks okay to me, and I think it's fun" contest, so I'll save you the trouble of deciding that this is even -more- ruckus, and just drop out now.

Take any trolling responses including 'umad' et al to PM please, so as not to continue cluttering up the thread.

 
junichi
Moderator
posted May 02, 2012 04:44 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by Devonin:
Outside the fact that it costs 0 and thus is an extra spell cast for things that care about spells cast and artifacts coming into play, it's at best -moderately- more powerful than the 1-cast instant that does the same thing, but can be destroyed with split second stuff, gotten around by protection from artifacts, and a few other things, so while it's an -efficient- common, it's still ok at common IMO.

tl;dr version: It's a great common or a crappy uncommon. I like it better great.


For its effect, I agree that c/uc is the right rarity, but this is also a c/uc that is just too good to see print. The ability is no where near broken at all, but it is definitely too efficient, and has no color restriction. Poison dart is almost like a Gutshot without the 2 life draw back.

However, I do like the card and the idea.

__________________
MOTL Fantasy NBA 2010 Champion

You know, Hobbes, some days even my lucky rocketship underpants don't help.

junichi
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posted May 03, 2012 11:52 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
(I like AGO's layout, so I am stealing his. )

Ash Ketchum 3UG
Planeswalker - Mythic

+1 Target creature you control and target creature of an opponent's choice he or she controls fight each other.

-1 Return a creature you control from the battlefield to your hand, then put a creature card from your hand onto the battlefield tapped.

-X Gain control of target creature with power no greater than X.

(Loyalty 3)

Ash Ketchum is the main protagonist of the Pokemon game/TV series. The first ability represents a pokemon battle, where you and your opponent would each choose a Pokemon and battle against each other. The second ability represents the summoning back of your in play pokemon in exchange for another one that is on your team. Just like summon sickness in magic, a freshly summoned pokemon can't attack as well, so I've added the "Enter the battlefield tapped" part to make sure it stays true to the game. The third ability represents capturing a pokemon, and the -X restriction is to keep the ability from completely broken, as well as keeping it true with the original story that a pokemon trainer will not be able to control a pokemon that is beyond his/her level.

----------------------------------------------------------

Treasure Map 1
Common - Artifact

2, Tap, Sacrifice Treasure Map: Reveal cards from the top of your library until you reveal a land. Put that card onto the battlefield tapped and put all other cards revealed this way on the bottom of your library in any order. Draw a card.

My intention was to create a Wayfarer's Bauble with a different twist. Instead of being able to choose what land to put into play, the treasure map will lead you to the land it wants you to go. The "draw a card" represents the final treasure.

__________________
MOTL Fantasy NBA 2010 Champion

You know, Hobbes, some days even my lucky rocketship underpants don't help.

junichi
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posted May 03, 2012 11:57 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
Sorry for triple posting, the second ability is meant to say

-1 Return target creature you control from the battlefield to your hand, then put a creature card from your hand onto the battlefield tapped.

__________________
MOTL Fantasy NBA 2010 Champion

You know, Hobbes, some days even my lucky rocketship underpants don't help.

bstrom213
Banned
posted May 03, 2012 12:03 PM   Click Here to See the Profile for bstrom213 Click Here to Email bstrom213 Send a private message to bstrom213 Click to send bstrom213 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by junichi:
(I like AGO's layout, so I am stealing his. )

Ash Ketchum 3UG
Planeswalker - Mythic

+1 Target creature you control and target creature of an opponent's choice he or she controls fight each other.

-1 Return a creature you control from the battlefield to your hand, then put a creature card from your hand onto the battlefield tapped.

-X Gain control of target creature with power no greater than X.

(Loyalty 3)

Ash Ketchum is the main protagonist of the Pokemon game/TV series. The first ability represents a pokemon battle, where you and your opponent would each choose a Pokemon and battle against each other. The second ability represents the summoning back of your in play pokemon in exchange for another one that is on your team. Just like summon sickness in magic, a freshly summoned pokemon can't attack as well, so I've added the "Enter the battlefield tapped" part to make sure it stays true to the game. The third ability represents capturing a pokemon, and the -X restriction is to keep the ability from completely broken, as well as keeping it true with the original story that a pokemon trainer will not be able to control a pokemon that is beyond his/her level.



Everyone else is fighting for second place now

edit: your artifact should have been a pokeball


[Edited 1 times, lastly by bstrom213 on May 03, 2012]

 
coasterdude84
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posted May 03, 2012 12:55 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by junichi:
Sorry for triple posting, the second ability is meant to say

-1 Return target creature you control from the battlefield to your hand, then put a creature card from your hand onto the battlefield tapped.


I don't think that needs to necessarily be a targted ability. As long as it's just creatures you control, something like this, they'll frequently make as a non-targeted effect, like Cavern Harpy.

 
junichi
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posted May 03, 2012 01:00 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by coasterdude84:
I don't think that needs to necessarily be a targted ability. As long as it's just creatures you control, something like this, they'll frequently make as a non-targeted effect, like Cavern Harpy.

My only concern is, if I don't word it with "target", players can just put a creature into play from their hand with an empty board, which might be slightly stronger than my initial intention. As long as people don't think that is a bit too good, I am fine with leaving it the way it is as well.

__________________
MOTL Fantasy NBA 2010 Champion

You know, Hobbes, some days even my lucky rocketship underpants don't help.

coasterdude84
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posted May 03, 2012 01:25 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote 
I see. In that case, I'd word it, "Return a creature you control to your hand. If you do, put a creature from your hand on the battlefield tapped."
 
junichi
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posted May 03, 2012 01:29 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by coasterdude84:
I see. In that case, I'd word it, "Return a creature you control to your hand. If you do, put a creature from your hand on the battlefield tapped."

Sounds nice and clean, and does what I wanted to do.

__________________
MOTL Fantasy NBA 2010 Champion

You know, Hobbes, some days even my lucky rocketship underpants don't help.

Kyosukee
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posted May 03, 2012 01:29 PM   Click Here to See the Profile for Kyosukee Send a private message to Kyosukee Click to send Kyosukee an Instant Message Edit/Delete Message Reply With Quote 
I've always been curious; if you use the "if you do" wording, would he be able to activate the ability without actually doing anything? (I don't know why he'd want to do that).
 
coasterdude84
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posted May 03, 2012 01:39 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote 
He'd have to try to resolve the ability, but if he couldn't, he'd still be able to activate it. In this case, if he does control a creature, he must return a creature he controls. However, if he has no creatures, he could still activate the ability, fail to return a creature, and then nothing happens, other than Ash loses a loyalty counter.
 
mattw
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posted May 04, 2012 02:49 PM   Click Here to See the Profile for mattw Click Here to Email mattw Send a private message to mattw Click to send mattw an Instant Message Edit/Delete Message Reply With Quote View mattw's Have/Want ListView mattw's Have/Want List
Squall Leonheart 3WWW - M

-2 Deal 4 damage to target creature

-4 Deal 2 damage to target player

0 Exile any number of target permanents. Use this ability only if Squall Leonheart has exactly 1 loyalty Counter

Starting Loyalty 15

Squall is the main character from Final Fantasy 8. The first two abilities are basically just from him attacking creatures in the game. The third is based on his "limit break" attack which he can only do when he is at critical health. It is an attack in which he does 9999 damage to various enemies on the screen 23 times, in essence, when he does that attack you just simply win.


Reality Clasp - 4 - U

2Tap: Remove up to 1 counter from any number of target permanents.

Thought I would try and do a play on Contagion Clasp.

 

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