Author
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Topic: with new legend rule,will gaea's crandle be banned?
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kourk Member
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posted June 22, 2013 01:29 AM
  
hey guys,as topic says,now that legend rule changed will affect gaea's crandle? u think it's needed to get banned or it will be no diferrence at all?
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caquaa Member
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posted June 22, 2013 01:51 AM
  
quote: Originally posted by kourk: u think it's needed to get banned
no
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Zeckk Member
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posted June 22, 2013 02:45 AM
  
quote: Originally posted by kourk: hey guys,as topic says,now that legend rule changed will affect gaea's crandle? u think it's needed to get banned or it will be no diferrence at all?
For the millionth time - you don't beat elves through land hate, you beat elves with sweepers, hosers, and disruption.
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Devonin Member
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posted June 22, 2013 07:36 AM
  
One turn of getting 12 mana instead of 6 won't make a difference in the overall performance of Elves in legacy.It might shave the occasional turn off the fireball now and then, but it won't break the deck or anything.
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Volcanon Member
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posted June 22, 2013 04:26 PM

You could do this before too, at least before Kamigawa. It was well known that you could use a second cradle before it dies, and keep the first one.
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thror Member
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posted June 22, 2013 04:47 PM

quote: Originally posted by Volcanon: You could do this before too, at least before Kamigawa. It was well known that you could use a second cradle before it dies, and keep the first one.
uh, what? no you couldnt. The pre kamigawa legend rule was 'if one is in play, NOBODY can play a 2nd one'.
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Volcanon Member
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posted June 22, 2013 06:39 PM

Nope
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Devonin Member
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posted June 22, 2013 07:37 PM
  
quote: Originally posted by Volcanon: Nope
From MTG's website announcing the change in Kamigawa: "The "legend rule," created back in Magic's earliest days as support for a new creature type—Legend, has long been on the minds of R&D. The rule makes a lot of sense from a flavor standpoint—should you try to summon a Legend that is already on the battlefield, your spell will fail—but flavor no longer drives the bus as far as rules go. "
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Goaswerfraiejen Member
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posted June 24, 2013 07:44 AM
  
I don't see any reason to ban Cradle at the moment, no. But I do think that as a result of the rules change, it's likely to get banned at some point in the future.__________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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Volcanon Member
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posted June 24, 2013 08:08 PM

quote: Originally posted by Devonin: From MTG's website announcing the change in Kamigawa:"The "legend rule," created back in Magic's earliest days as support for a new creature type—Legend, has long been on the minds of R&D. The rule makes a lot of sense from a flavor standpoint—should you try to summon a Legend that is already on the battlefield, your spell will fail—but flavor no longer drives the bus as far as rules go. "
You could still cast the spells. And yoi could tap the second cradle before it was sent to the yard. Go look up old pro tours. This was a favorite play of some pros.
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chaos021 Member
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posted June 24, 2013 08:10 PM
  
quote: Originally posted by Volcanon: You could still cast the spells. And yoi could tap the second cradle before it was sent to the yard. Go look up old pro tours. This was a favorite play of some pros.
Trolls be trolling.
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iccarus Member
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posted June 24, 2013 08:39 PM
  
quote: Originally posted by Volcanon: You could still cast the spells. And yoi could tap the second cradle before it was sent to the yard. Go look up old pro tours. This was a favorite play of some pros.
Why don't you actually provide the evidence to back up your claim? __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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caquaa Member
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posted June 24, 2013 08:53 PM
  
I do recall being able to do that quite a (very) long while ago. I don't recall what the rules were at the time, but I think it had something to do with when state based effects were checked. If you had a cradle in play, you could play a new one, tap it, then it died.
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thror Member
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posted June 24, 2013 09:04 PM

ill counter source him before the canadian sticks his entire leg in his mouthhttp://www.gatheringmagic.com/nassimketita-rules-editorial-05282013-legend-wait-for-it-ary/ " the original legend rules looked like. If a legendary creature (there weren’t any other legendary permanents yet) was on the battlefield, no other player could cast that card." http://www.starcitygames.com/magic/misc/8016-Blog-Fanatic-The-Legends-Rule-Revisited-plus-Fun-with-Banning-and-Restricting.html "The old legends rule needed to change. It made it impossible to push high-powered legendary cards, because games came down to a race to see who could play theirs first. Witness the days of Tolarian Academy - players had to run janky cards like Lingering Mirage in Urza's Block Constructed because there were few other ways for blue to deal with an opposing Tolarian Academy." So yea, version #1 - first one in play wins. Version #2 (kamigawa change) - 2+ in play, all gone
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Leeroy Member
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posted June 25, 2013 01:05 AM

And this is exactly why you should only use official sources.quote: Fifth Edition:K.19 - Legendary Permanents K.19.Ruling.8 - Due to Rule K.19.2, a Legendary Land with a mana source ability can have its ability used before it is buried. Also, a mana source ability (but not an instant or sorcery ability) of another permanent could sacrifice a legendary permanent before it is buried. [D'Angelo 11/24/98]
quote: Sixth Edition:K.17 - Legendary Permanents K.17.Ruling.1 - Because they are put into the graveyard as a state-based effect, it is not possible to use any abilities of the permanent before it is gone. This includes mana abilities. [D'Angelo 1999/05/01]
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Volcanon Member
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posted June 25, 2013 03:08 PM

Thanks for making me not dig this stuff up. The best part about being right is that I'm right.
[Edited 1 times, lastly by Volcanon on June 25, 2013]
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Devonin Member
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posted June 25, 2013 03:45 PM
  
I will point out though, that you chose to quote the clause that made you wrong :PAlso, 6 months out of the 10 years it worked that way.
[Edited 1 times, lastly by Devonin on June 25, 2013]
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Absurd90 Member
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posted June 25, 2013 04:52 PM

Now that legendary lands dont strip mine each other isnt this a perfect setup for legendary dual lands?
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junichi Moderator
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posted June 25, 2013 05:12 PM
  
quote: Originally posted by Absurd90: Now that legendary lands dont strip mine each other isnt this a perfect setup for legendary dual lands? 
Me like. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
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majicman Member
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posted June 25, 2013 06:55 PM

"Legendary Dual Lands"That only come as foil Mythics Now that would be Legendary!!
[Edited 1 times, lastly by majicman on June 25, 2013]
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choco man Member
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posted June 25, 2013 08:52 PM
  
quote: Originally posted by Absurd90: Now that legendary lands dont strip mine each other isnt this a perfect setup for legendary dual lands? 
I hope they can be more imaginative than that.
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Zeckk Member
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posted June 25, 2013 09:28 PM
  
quote: Originally posted by choco man: I hope they can be more imaginative than that.
Unoriginal, sure. But from a design standpoint its a home run for EDH and some legacy decks, especially for keeping legacy alive without doings things to the reserve list.
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caquaa Member
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posted June 26, 2013 12:23 AM
  
quote: Originally posted by choco man: I hope they can be more imaginative than that.
thats the problem, they're slowly running out of imaginative things to do for lands to actually be useful. If the downside is too large, it simply doesn't make the cut. There is no in between.
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choco man Member
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posted June 26, 2013 12:40 AM
  
A dual land that is a dual land other than a legendary subtype doesn't seem very good to me.In standard, it would be strictly better than basic land since there's essentially nothing in the format that punishes a greedy manabase. It's also a much more blatant case of "lazy design" that was bashed in the BOP thread. You're making a point that it is hard to imagine new drawbacks for dual mana lands and have them still be competitive, correct? That's true, M10 lands weren't too long ago and they've already been around for 4 years.
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Zeckk Member
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posted June 26, 2013 02:04 AM
  
quote: Originally posted by choco man: A dual land that is a dual land other than a legendary subtype doesn't seem very good to me.In standard, it would be strictly better than basic land since there's essentially nothing in the format that punishes a greedy manabase. It's also a much more blatant case of "lazy design" that was bashed in the BOP thread. You're making a point that it is hard to imagine new drawbacks for dual mana lands and have them still be competitive, correct? That's true, M10 lands weren't too long ago and they've already been around for 4 years.
I very much doubt that any legendary duals would be in a standard-legal set. I was thinking more in terms of the upcoming commander product.
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