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Author Topic:   Christoph's Comment, September 18: Almost complete INVASION SPOILER, part 2
Christoph
Member
posted September 18, 2000 06:17 AM   Click Here to See the Profile for Christoph Click Here to Email Christoph Send a private message to Christoph Click to send Christoph an Instant Message Edit/Delete Message Reply With Quote 
Here's the second part of the big Invasion spoiler, part one can be found here: http://classic.magictraders.com/ubb/Forum10/HTML/000144.html

RED:

Commons:

Thunderscape Apprentice R
Creature - Wizard
D. Alexander Gregory
174/350
1/1
B, T: Target player loses 1 life.
G, T: Target creature gets +1/+1 until end
of turn.

Viashino Grappler
2 R
Creature - Viashino
Mark Romanoski
179/350
3/1
G: Viashino Grappler gains trample until
end of turn.

Hooded Kavu
2 R
Creature - Kavu
John Howe
147/350
2/2
B: Hooded Kavu can't be blocked this turn
except by artifact creatures and/or black
creatures.

Kavu Aggressor
2 R
Creature - Kavu
Christopher Moeller
148/350
3/2
Kicker 4 (You may pay an additional 4 as
you play this spell.)
Kavu Aggressor can't block.
If you paid the kicker cost, Kavu Aggressor
comes into play with a +1/+1 counter on it.

Pouncing Kavu
1 R
Creature - Kavu
Adam Rex
158/350
1/1
Kicker 2R (You may pay an additional 2R
as you play this spell.)
First strike
If you paid the kicker cost, Pouncing Kavu
comes into play with two +1/+1 counters
on it and has haste. (It may attack and T
the turn it comes under your control.)

Rogue Kavu
1 R
Creature - Kavu
Darrell Riche
160/350
1/1
Whenever Rogue Kavu attacks alone, it
gets +2/+0 until end of turn.

Kavu Scout
2 R
Creature - Kavu
DiTerlizzi
151/350
0/2
Kavu Scout gets +1/+0 for each basic land
type among lands you control.

Scarred Puma
R
Creature - Cat
Aaron Boyd
163/350
2/1
Scarred Puma can't attack unless a black
or green creature also attacks.

Slimy Kavu
2 R
Creature - Kavu
Randy Gallegos
170/350
2/2
T: Target land becomes a swamp until end
of turn.

Ancient Kavu
3 R
Creature - Kavu
Glen Angus
136/350
3/3
2: Ancient Kavu becomes colorless until
end of turn.

Overload
R
Instant
Gary Ruddell
157/350
Kicker 2 (You may pay an additional 2 as
you play this spell.)
Destroy target artifact if its converted mana
cost is 2 or less. If you paid the kicker
cost, destroy that artifact if its converted
mana cost is 5 or less instead.

Turf Wound
2 R
Instant
Thomas Gianni
177/350
Target player can't play any land cards this
turn.
Draw a card.

Maniacal Rage
1 R
Enchant Creature
Matt Cavotta
155/350
Enchanted creature gets +2/+2 and can't
block.

Stun
1 R
Instant
Mike Ploog
172/350
Target creature can't block this turn.
Draw a card.

Crown of Flames
R
Enchant Creature
Christopher Moeller
142/350
R: Enchanted creature gets +1/+0 until end
of turn.
R: Return Crown of Flames to its owner's
hand.

Zap
2 R
Instant
John Matson
180/350
Zap deals 1 damage to target creature or
player.
Draw a card.

Tribal Flames
1 R
Instant
Tony Szczudlo
176/350
Tribal Flames deals X damage to target
creature or player, where X is the number of
basic land types among lands you control.

Scorching Lava
1 R
Instant
Mark Tedin
164/350
Kicker R (You may pay an additional R as
you play this spell.)
Scorching Lava deals 2 damage to target
creature or player. If you paid the kicker
cost, that creature can't be regenerated
this turn and if it would be put into a
graveyard this turn, remove it from the
game instead.

Savage Offensive
1 R
Sorcery
Greg & Tim Hildebrandt
162/350
Kicker G (You may pay an additional G as
you play this spell.)
Creatures you control gain first strike until
end of turn. If you paid the kicker cost, they
get +1/+1 until end of turn


Uncommon:

Kavu Runner 3 R
Creature - Kavu
Douglas Shuler
150/350
3/3
Kavu Runner has haste as long as no
opponent controls a white or blue creature.
(It may attack and T the turn it comes
under your control.)

Skittish Kavu
1 R
Creature - Kavu
Pete Venters
168/350
1/1
Skittish Kavu gets +1/+1 as long as no
opponent controls a white or blue creature.

Rage Weaver
1 R
Creature - Wizard
John Matson
159/350
2/1
2: Target black or green creature gains
haste until end of turn. (It may attack and T
the turn it comes under your control.)

Halam Djinn
5 R
Creature - Djinn
Adam Rex
146/350
6/5
Haste (This creature may attack and T the
turn it comes under your control.)
Halam Djinn gets -2/-2 as long as red is the
most common color among permanents or
is tied for most common.

Firebrand Ranger
1 R
Creature - Soldier
Quinton Hoover
143/350
2/1
G, T: Put a basic land card from your hand
into play.

Shivan Emissary
2 R
Creature - Wizard
Paolo Parente
166/350
1/1
Kicker 1B (You may pay an additional 1B
as you play this spell.)
When Shivan Emissary comes into play, if
you paid the kicker cost, destroy target
nonblack creature. It can't be regenerated.

Chaotic Strike
1 R
Instant
Massimilano Frezzato
140/350
Play Chaotic Strike only during combat
after blockers are declared.
Choose target creature and flip a coin. If
you win the flip, that creature gets +1/+1
until end of turn.
Draw a card.

Goblin Spy
R
Creature - Goblin
Scott M. Fischer
145/350
1/1
Play with the top card of your library
revealed.

Searing Rays
2 R
Sorcery
Doug Chaffee
165/350
Choose a color. Searing Rays deals
damage to each player equal to the number
of creatures of that color that player
controls.

Lightning Dart
1 R
Instant
Arnie Swekel
152/350
Lightning Dart deals 1 damage to target
creature. If that creature is white or blue,
Lightning Dart deals 4 damage to that
creature instead.

Shivan Harvest
1 R
Enchantment
Daren Bader
167/350
1R, Sacrifice a creature: Destroy target
nonbasic land.

Breath of Darigaaz
1 R
Sorcery
Greg & Tim Hildebrandt
138/350
Kicker 2 (You may pay an additional 2 as
you play this spell.)
Breath of Darigaaz deals 1 damage to each
creature without flying and each player. If
you paid the kicker cost, Breath of
Darigaaz deals 4 damage to each creature
without flying and each player instead

Rare:

Loafing Giant 4 R
Creature - Giant
Greg & Tim Hildebrandt
153/350
4/6
Whenever Loafing Giant attacks or blocks,
put the top card of your library into your
graveyard. If that card is a land card,
prevent all combat damage that Loafing
Giant would deal this turn.

Thunderscape Master
2 R R
Creature - Wizard
Scott M. Fischer
175/350
2/2
BB, T: Target player loses 2 life and you
gain 2 life.
GG, T: Creatures you control get +2/+2
until end of turn.

Callous Giant
4 R R
Creature - Giant
Mark Brill
139/350
4/4
If a source would deal 3 damage or less to
Callous Giant, prevent that damage.

Ruby Leech
1 R
Creature - Leech
Jacques Bredy
161/350
2/2
First strike
Red spells you play cost R more to play.

Skizzik
3 R
Creature - Elemental
Ron Spencer
169/350
5/3
Kicker R (You may pay an additional R as
you play this spell.)
Trample; haste (This creature may attack
and T the turn it comes under your control.)
At end of turn, sacrifice Skizzik unless the
kicker cost was paid.

Kavu Monarch
2 R R
Creature - Kavu
Terese Nielsen
149/350
3/3
All Kavu have trample.
Whenever another Kavu comes into play,
put a +1/+1 counter on Kavu Monarch.

Obliterate
6 R R
Sorcery
Kev Walker
156/350
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands.
They can't be regenerated.

Bend or Break
3 R
Sorcery
Arnie Swekel
137/350
Each player separates all land cards he or
she controls into two face-up piles. For
each player, an opponent chooses a pile.
Destroy all lands in that pile. Tap all lands
in the other pile.

Tectonic Instability
2 R
Enchantment
Rob Alexander
173/350
Whenever a land comes into play, tap all
lands controlled by its controller.

Stand or Fall
3 R
Enchantment
Matt Cavotta
171/350
At the beginning of your combat phase,
separate all creatures defending player
controls into two face-up piles. Copied from www.mag2.cjb.net Only creatures in the
pile of that player's choice may block this
turn.

Ghitu Fire
X R
Sorcery
Glen Angus
144/350
You may play Ghitu Fire any time you
could play an instant if you pay 2 more to
play it.
Ghitu Fire deals X damage to target
creature or player.

Urza's Rage
2 R
Instant
Matthew D. Wilson
178/350
Kicker 8R (You may pay an additional 8R
as you play this spell.)
Urza's Rage can't be countered by spells or
abilities.
Urza's Rage deals 3 damage to target
creature or player. If you paid the kicker
cost, instead Urza's Rage deals 10 damage
to that creature or player and the damage
can't be prevented.

Mages' Contest
1 R R
Instant
Bradley Williams
154/350
You and target spell's controller bid life.
You start the bidding with a high bid of 1. In
turn order, each player may top the high
bid. The bidding ends when the high bid
stands. The highest bidder loses life equal
to the high bid. If you win the bidding,
counter that spell.

Collapsing Borders
3 R
Enchantment
Glen Angus
141/350
At the beginning of each player's upkeep,
that player gains 1 life for each basic land
type among lands he or she controls. Then
Collapsing Borders deals 3 damage to him
or her.


GREEN:

Common:

Thornscape Apprentice G
Creature - Wizard
Randy Gallegos
215/350
1/1
W, T: Tap target creature.
R, T: Target creature gains first strike until
end of turn.

Llanowar Cavalry
2 G
Creature - Soldier
Eric Peterson
195/350
1/4
W: Attacking doesn't cause Llanowar
Cavalry to tap this turn.

Serpentine Kavu
4 G
Creature - Kavu
Heather Hudson
211/350
4/4
R: Serpentine Kavu gains haste until end of
turn. (It may attack and T the turn it comes
under your control.)

Llanowar Elite
G
Creature - Elf
Kev Walker
196/350
1/1
Kicker 8 (You may pay an additional 8 as
you play this spell.)
Trample
If you paid the kicker cost, Llanowar Elite
comes into play with five +1/+1 counters on
it.

Pincer Spider
2 G
Creature - Spider
Dan Frazier
201/350
2/3
Kicker 3 (You may pay an additional 3 as
you play this spell.)
Pincer Spider may block as though it had
flying.
If you paid the kicker cost, Pincer Spider
comes into play with a +1/+1 counter on it.

Nomadic Elf
1 G
Creature - Elf
D. J. Cleland-Hura
200/350
2/2
1G: Add one mana of any color to your
mana pool.

Kavu Climber
3 G G
Creature - Kavu
Rob Alexander
192/350
3/3
When Kavu Climber comes into play, you
draw a card.

Quirion Trailblazer
3 G
Creature - Elf
Rebecca Guay
205/350
1/2
When Quirion Trailblazer comes into play,
you may search your library for a basic
land card and put that card into play
tapped. If you do, shuffle your library.

Llanowar Vanguard
2 G
Creature - Dryad
Greg & Tim Hildebrandt
197/350
1/1
T: Llanowar Vanguard gets +0/+4 until end
of turn.

Quirion Elves
1 G
Creature - Elf
Douglas Shuler
203/350
1/1
As Quirion Elves comes into play, choose
a color.
T: Add G to your mana pool.
T: Add one mana of the chosen color to
your mana pool.

Quirion Sentinel
1 G
Creature - Elf
Heather Hudson
204/350
2/1
When Quirion Sentinel comes into play,
add one mana of any color to your mana
pool.

Aggressive Urge
1 G
Instant
Christopher Moeller
181/350
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a
single charge.

Harrow
2 G
Instant
Rob Alexander
189/350
As an additional cost to play Harrow,
sacrifice a land.
Search your library for up to two basic land
cards and put them into play. Then shuffle
your library.

Tranquility
2 G
Sorcery
Rob Alexander
217/350
Destroy all enchantments.

Fertile Ground
1 G
Enchant Land
Carl Critchlow
188/350
Whenever enchanted land is tapped for
mana, its controller adds one mana of any
color to his or her mana pool.

Whip Silk
G
Enchant Creature
Dave Dorman
225/350
Enchanted creature may block as though it
had flying.
G: Return Whip Silk to its owner's hand.

Wandering Stream
2 G
Sorcery
Quinton Hoover
224/350
You gain 2 life for each basic land type
among lands you control.

Explosive Growth
G
Instant
Arnie Swekel
187/350
Kicker 5 (You may pay an additional 5 as
you play this spell.)
Target creature gets +2/+2 until end of turn.
If you paid the kicker cost, that creature
gets +5/+5 until end of turn instead.

Vigorous Charge
G
Instant
Scott M. Fischer
222/350
Kicker W (You may pay an additional W as
you play this spell.)
Target creature gains trample until end of
turn. Whenever that creature deals combat
damage this turn, if you paid the kicker
cost, you gain life equal to that damage.


Uncommon:

Rooting Kavu 2 G G
Creature - Kavu
Heather Hudson
207/350
4/3
When Rooting Kavu is put into a graveyard
from play, you may remove it from the
game. If you do, shuffle all creature cards
from your graveyard into your library.

Pulse of Llanowar
3 G
Enchantment
Rebecca Guay
202/350
If a basic land you control is tapped for
mana, it produces mana of any one color
instead of its normal type.

Might Weaver
1 G
Creature - Wizard
Larry Elmore
198/350
2/1
2: Target red or white creature gains
trample until end of turn.

Kavu Chameleon
3 G G
Creature - Kavu
John Howe
191/350
4/4
Kavu Chameleon can't be countered.
G: Kavu Chameleon becomes the color of
your choice until end of turn.

Sulam Djinn
5 G
Creature - Djinn
Greg & Tim Hildebrandt
212/350
6/6
Trample
Sulam Djinn gets -2/-2 as long as green is
the most common color among
permanents or is tied for most common.

Verduran Emissary
2 G
Creature - Wizard
Alton Lawson
221/350
2/3
Kicker 1R (You may pay an additional 1R
as you play this spell.)
When Verduran Emissary comes into play,
if you paid the kicker cost, destroy target
artifact. It can't be regenerated.

Treefolk Healer
4 G
Creature - Treefolk
Matt Cavotta
218/350
2/3
2W, T: Prevent the next 2 damage that
would be dealt to target creature or player
this turn.

Elfhame Sanctuary
1 G
1 G
Enchantment
Alan Rabinowitz
185/350
At the beginning of your upkeep, you may
search your library for a basic land card,
reveal that card, and put it into your hand. If
you do, shuffle your library and skip your
draw step this turn.

Wallop
1 G
Sorcery
Mike Ploog
223/350
Destroy target black or blue creature with
flying.

Tangle
1 G
Instant
John Avon
213/350
Prevent all combat damage that would be
dealt this turn.
Attacking creatures don't untap during their
controllers' next untap steps.

Canopy Surge
1 G
Sorcery
Matt Cavotta
184/350
Kicker 2 (You may pay an additional 2 as
you play this spell.)
Canopy Surge deals 1 damage to each
creature with flying and each player. If you
paid the kicker cost, Canopy Surge deals 4
damage to each creature with flying and
each player instead.

Scouting Trek
1 G
Sorcery
Stephanie Law
210/350
Search your library for any number of basic
land cards and set them aside. Shuffle your
library, then put those cards on top of it in
any order.


Rares:

Thicket Elemental 3 G G
Creature - Elemental
Ron Spencer
214/350
4/4
Kicker 1G (You may pay an additional 1G
as you play this spell.)
When Thicket Elemental comes into play, if
you paid the kicker cost, you may reveal
cards from the top of your library until you
reveal a creature card. Copied from www.mag2.cjb.net If you do, put that
creature into play and shuffle all other cards
revealed this way into your library.

Thornscape Master
2 G G
Creature - Wizard
Larry Elmore
216/350
2/2
WW, T: Target creature gains protection
from the color of your choice until end of
turn.
RR, T: Thornscape Master deals 2 damage
to target creature.

Verdeloth the Ancient
4 G G
Creature - Treefolk Legend
Daren Bader
220/350
4/7
Kicker X (You may pay an additional X as
you play this spell.)
All other Treefolk and all Saprolings get
+1/+1.
When Verdeloth the Ancient comes into
play, if you paid the kicker cost, put X 1/1
green Saproling creature tokens into play.

Molimo, Maro-Sorcerer
4 G G G
Creature - Legend
Mark Zug
199/350
*/*
Trample
Molimo, Maro-Sorcerer's power and
toughness are each equal to the number of
lands you control.

Blurred Mongoose
1 G
Creature - Mongoose
Heather Hudson
183/350
2/1
Blurred Mongoose can't be countered.
Blurred Mongoose can't be the target of
spells or abilities.

Jade Leech
2 G G
Creature - Leech
John Howe
190/350
5/5
Green spells you play cost G more to play.

Utopia Tree
1 G
Creature - Plant
Gary Ruddell
219/350
0/2
T: Add one mana of any color to your mana
pool.

Elvish Champion
1 G G
Creature - Lord
D. Alexander Gregory
186/350
2/2
All Elves get +1/+1 and have forestwalk.
(They're unblockable as long as defending
player controls a forest.)

Kavu Titan
1 G
Creature - Kavu
Todd Lockwood
194/350
2/2
Kicker 2G (You may pay an additional 2G
as you play this spell.)
If you paid the kicker cost, Kavu Titan
comes into play with three +1/+1 counters
on it and has trample.

Kavu Lair
2 G
Enchantment
Chippy
193/350
Whenever a creature with power 4 or
greater comes into play, its controller
draws a card.

Restock
3 G G
Sorcery
Daren Bader
206/350
Return two target cards from your graveyard
to your hand.

Bind
1 G
Instant
Mark Zug
182/350
Counter target activated ability. (Mana
abilities can't be countered.)
Draw a card.

Saproling Infestation
1 G
Enchantment
Heather Hudson
208/350
Whenever a player pays a kicker cost, you
put a 1/1 green Saproling creature token
into play.

Saproling Symbiosis
3 G
Sorcery
Ciruelo
209/350
You may play Saproling Symbiosis any
time you could play an instant if you pay 2
more to play it.
Put a 1/1 green Saproling creature token
into play for each creature you control.


ARTIFACT:

No commons

Uncommons:


Seashell Cameo 3
Artifact
Tony Szczudlo
311/350
T: Add W or U to your mana pool.

Drake-Skull Cameo
3
Artifact
Dan Frazier
302/350
T: Add U or B to your mana pool.

Bloodstone Cameo
3
Artifact
Tony Szczudlo
298/350
T: Add B or R to your mana pool.

Troll-Horn Cameo
3
Artifact
Donato Giancola
316/350
T: Add R or G to your mana pool.

Tigereye Cameo
3
Artifact
Donato Giancola
314/350
T: Add G or W to your mana pool.

Power Armor
4
Artifact
Doug Chaffee
309/350
3, T: Target creature gets +1/+1 until end of
turn for each basic land type among lands
you control.

Chromatic Sphere
1
Artifact
Luca Zontini
299/350
1, T, Sacrifice Chromatic Sphere: Add one
mana of any color to your mana pool. Draw
a card.

Alloy Golem
6
Artifact Creature - Golem
Greg Staples
297/350
4/4
As Alloy Golem comes into play, choose a
color.
Alloy Golem is the chosen color. (It's still
an artifact.)

Sparring Golem
3
Artifact Creature - Golem
Adam Rex
312/350
2/2
Whenever Sparring Golem becomes
blocked, it gets +1/+1 until end of turn for
each creature blocking it.

Dromar's Attendant
5
Artifact Creature - Golem
Carl Critchlow
303/350
3/3
1, Sacrifice Dromar's Attendant: Add WUB
to your mana pool.

Crosis's Attendant
5
Artifact Creature - Golem
Arnie Swekel
300/350
3/3
1, Sacrifice Crosis's Attendant: Add UBR
to your mana pool.

Darigaaz's Attendant
5
Artifact Creature - Golem
Brom
301/350
3/3
1, Sacrifice Darigaaz's Attendant: Add
BRG to your mana pool.

Rith's Attendant
5
Artifact Creature - Golem
Adam Rex
310/350
3/3
1, Sacrifice Rith's Attendant: Add RGW to
your mana pool.

Treva's Attendant
5
Artifact Creature - Golem
Christopher Moeller
315/350
3/3
1, Sacrifice Treva's Attendant: Add GWU to
your mana pool.


Rares:

Phyrexian Altar
3
Artifact
Ron Spears
306/350
Sacrifice a creature: Add one mana of any
color to your mana pool.

Urza's Filter
4
Artifact
Dave Dorman
318/350
Multicolored spells cost up to 2 less to
play.

Tsabo's Web
2
Artifact
Carl Critchlow
317/350
When Tsabo's Web comes into play, draw
a card.
Lands with an activated ability that doesn't
produce mana don't untap during their
controllers' untap steps.

Tek
5
Artifact Creature - Dragon
Chippy
313/350
2/2
As long as you control a plains, Tek gets
+0/+2.
As long as you control an island, Tek has
flying.
As long as you control a swamp, Tek gets
+2/+0.
As long as you control a mountain, Tek has
first strike.
As long as you control a forest, Tek has
trample.

Juntu Stakes
2
Artifact
Mark Brill
304/350
Copied from www.mag2.cjb.net Creatures
with power 1 or less don't untap during their
controllers' untap steps.

Phyrexian Lens
3
Artifact
Matt Cavotta
307/350
T, Pay 1 life: Add one mana of any color to
your mana pool.

Planar Portal Portal Planar
6
Artifact
Mark Tedin
308/350
6, T: Search your library for a card and put
that card into your hand. Then shuffle your
library.

Lotus Guardian
7
Artifact Creature
Dana Knutson
305/350
4/4
Flying
T: Add one mana of any color to your mana
pool.

LAND:

Coastal Tower
Land, Uncommon
Coastal Tower comes into play tapped.
T: Add W or U to your mana pool.

Elfhame Palace
Land, Uncommon
Elfhame Palace comes into play tapped.
T: Add G or W to your mana pool.

Irrigated Field
Land, Common
Irrigated Field comes into play tapped.
T: Add W to your mana pool
Sacrifice Irrigated Field, T: Add UG to your man pool.

Salt Marsh
Land, Uncommon
Salt Marsh comes into play tapped.
T: Add U or B to your mana pool.

Shivan Oasis
Land, Uncommon
Shivan Oasis comes into play tapped.
T: Add R or G to your mana pool.

Sulfur Vent
Land, Common
Sulfur Vent comes into play tapped.
T: Add B to your mana pool
T, Sacrifice Sulfur Vent: Add UR to your mana pool.

Urborg Volcano
Land, Uncommon
Urborg Volcano comes into play tapped.
T: Add B or R to your mana pool.

Name
Land, Common
Name comes into play tapped.
T: Add G to your mana pool
T, Sacrifice Name: Add RW to your mana pool.

Name
Land, Common
Name comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Name: Add GB to your mana pool.

Name
Land, Common
Name comes into play tapped.
T: Add U to your mana pool.
T, Sacrifice Name: Add BW to your mana pool

GOLD:

Darigaaz, the Igniter 3BRG
Creature - Dragon Legend, Rare
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do,
choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or
her, where X is the number of cards revealed of that color.
6/6

Lobotomy 2UB
Sorcery, Uncommon
Look at target player's hand and choose any of those card's other than a basic land. Search
that player's graveyard, hand, and library for all copies of the chosen card and remove them
from the game. That player shuffles his or her library

Meteor Storm RG
Enchantment - Rare
RG: Discard two cards at random from your hand: Meteor Storm deals 4 damage to target
creature or player.

Raging Kavu 1RG
Creature - Kavu, Rare
Haste (This creature may attack and T the turn it comes under your control.)
You may play Raging Kavu any time you could play an instant.
3/1
(prerelease card)

Samite Archer 1UW
Creature - Cleric
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
T: Samite Archer deals 1 damage to target creature or player.

Simoon RB
Instant, Uncommon
Simoon deals 1 damage to each creature target opponent contols.
(orginal reprint)

Sleeper's Robe
Enchant Creature, Uncommon
Enchanted creature can't be blocked except by artifact creatures and/or Black creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Tsabo Tavoc 5BR
Creature - Legend, Rare
First Strike, Protection from Legends
BB, T: Destroy target Legend, it can't be regenerated.
7/4

Vodalian Zombie UB
Creature - Merfolk Zombie, Common
Protection from green.
2/2

Wings of Hope WU
Enchant Creature, Common
Enchanted Creature gets +1/+3 and has flying.

Name 1BR
Sorcery, Uncommon
Discard 1 card at random from your hand. If the discarded card is a creature, put it into play.

Name UB
Instant, Uncommon
Counter target spell. That spell's caster loses 3 life.

Name UUW
Instant, Uncommon
Counter target spell. You gain 3 life.

Name 3BR
Sorcery, Uncommon
Destroy target nonblack creature and target land.
They can't be regenerated.

Name RG
Creature - Barbarian Elf, Common
Protection from blue.
2/2

Name GW
Creature - Type, Common
Protection from black.
2/2

Name WB
Creature - Type, Common
Protection from red.
2/2

Name Zombie BR
Creature - Barbaian Zombie, Common
Protection from white.
2/2

There are quite a few powerful cards within this set, for example Reya Dawnbringer, that can return a creature from your graveyard to play for free during each of your upkeeps, or the xscape Masters, who bring big opportunities for 2/3 color decks, and, as always, fat green creatures, but many of the already known cards aren't that useful in constructed but only in limited…
We will soon see how good invasion really is; I'm looking forward to the pre-release to see how the cards work together…
But I have to say that there is one thing I don't like at all: It's ok, that WotC encourages multicolor play, but if you look through the list, you'll see that almost every second card is useless if you don't play at least 2 certain colors, so the are only useful if you combine those two colors but are useless for other decks (even if they are also multicolored)
In Addition there are way to many reprints(some original, some with other names, some with a little difference like the imitated living death and wrath of god…)

If you are interested in more information about Invasion, have a look at Christoph's Comment, August 25: INVASION PREVIEW, which is located here: http://classic.magictraders.com/articles/Christoph082500.shtml

If you have any questions or suggestions, post them!

Thanks for your time,

Christoph

Btw, don't miss Christoph's Comment, September 24, which will be about the Invasion PreRelease, my picks, how the cards worked together and how much fun it is to play Invasion limited.


__________________
Posted by Christoph

The trader in Germany with the most refs

MOTL columnist


Problems with a deck? Mail to Davidian davidh_pr@yahoo.com
or me chh83@web.de for help

[Edited 1 times, lastly by Christoph on September 18, 2000]

 
Leshrac
Founder
posted September 18, 2000 04:38 PM   Click Here to See the Profile for Leshrac Click Here to Email Leshrac Send a private message to Leshrac Click to send Leshrac an Instant MessageVisit Leshrac's Homepage  Edit/Delete Message Reply With Quote 
Plagiarizing the spoiler from another site was unnecessary. Please rewrite this in a shorter article and use a link instead.

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