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Author Topic:   Christoph's Comment, September 18: Almost complete INVASION SPOILER, part 1
Christoph
Member
posted September 18, 2000 06:20 AM   Click Here to See the Profile for Christoph Click Here to Email Christoph Send a private message to Christoph Click to send Christoph an Instant Message Edit/Delete Message Reply With Quote 
There are only 6 more days to go until the Invasion pre-release on Saturday, September 23. 'Time for one more preview', I thought and searched the web for more information. This is what I was able to get: Within this issue of Christoph's Comment I have a spoiler listed, that contains ALL white, blue, black, red and green cards, all artifacts and some lands and gold cards and also a translated version of the pre-release card (that has been released in Latin). So there are only a few cards missing for the complete spoiler.

First of all, here's the preRelease card:

Raging Kavu
1RG
Rare
Creature - Kavu 3/1
Haste (This creature may attack and tap the turn it comes under your
control.)
You may play Raging Kavu any time you could play an instant.
"It took a thousands years for them to grow at Yavimaya, but only a
moment is necessary to prove their worth."
Illus. Arnie Swekel(262/350)

The picture of this card can be found here: http://www.mtgnews.com/php_bin/viewimg.php?name=/tracing/in/images/kavu_furens.jpg
The card will be handed out in latin, because WotC want to make it easier to recognize, if a card is foil or preRelease-foil...

Let's go on with the white cards:

Commons:

Sunscape Apprentice
W
Creature - Wizard
Stephanie Law
41/350
1/1
G, T: Target creature gets +1/+1 until end
of turn.
U, T: Put target creature you control on top
of its owner's library.

Glimmering Angel
3W
Creature - Angel
Ciruelo
17/350
2/2
Flying
U: Glimmering Angel can't be the target of
spells or abilities this turn.

Rampant Elephant
3W
Creature - Elephant
Alan Pollack
28/350
2/2
G: Target creature blocks Rampant
Elephant this turn if able.

Ardent Soldier
1W
Creature - Soldier
Paolo Parente
3/350
1/2
Kicker 2 You may pay an additional 2 as
you play this spell.)
Attacking doesn't cause Ardent Soldier to
tap.
If you paid the kicker cost, Ardent Soldier
comes into play with a +1/+1 counter on it.

Benalish Lancer
2W
Creature - Knight
Paolo Parente
7/350
2/2
Kicker 2W (You may pay an additional 2W
as you play this spell.)
If you paid the kicker cost, Benalish Lancer
comes into play with two +1/+1 counters
on it and has first strike.

Razorfoot Griffin
3W
Creature - Griffin
Ben Thompson
29/350
2/2
Flying, first strike

Crimson Acolyte
1W
Creature - Cleric
Orizio Daniele
11/350
1/1
ProteTion from red
W: Target creature gains protection from
red until end of turn.

Obsidian Acolyte
1W
Creature - Cleric
Matthew D. Wilson
22/350
1/1
Protection from black
W: Target creature gains protection from
black until end of turn.

Capashen Unicorn
1W
Creature - Unicorn
Jerry Tiritilli
10/350
1/2
1W, T, Sacrifice Capashen Unicorn:
Destroy target artifact or enchantment.

Benalish Trapper
1W
Creature - Soldier
Ken Meyer, Jr.
8/350
1/2
W, T: Tap target creature.

Prison Barricade
1W
Creature - Wall
Thomas Gianni
25/350
1/3
(Walls can't attack.)
Kicker 1W (You may pay an additional 1W
as you play this spell.)
If you paid the kicker cost, Prison
Barricade comes into play with a +1/+1
counter on it and may attack as though it
weren't a Wall.

Strength of Unity
3 W
Enchant Creature
Andrew Goldhawk
40/350
Enchanted creature gets +1/+1 for each
basic land type among lands you control.

Holy Day
W
Instant
Pete Venters
20/350
Prevent all combat damage that would be
dealt this turn.

Reviving Dose
2 W
Instant
D. Alexander Gregory
31/350
You gain 3 life.
Draw a card.
As healers battled each plague, they
learned more about the next. H medida que
os curandeiros combatiam as pragas,
aprendiam mais sobre a seguinte.

Shackles
2 W
Enchant Creature
Greg Staples
37/350
Enchanted creature doesn't untap during its
controller's untap step.
W: Return Shackles to its owner's hand.

Restrain
2 W
Instant
Dave Dorman
30/350
Prevent all combat damage that would be
dealt by target attacking creature this turn.
Draw a card.

Protective Sphere
2 W
Enchantment
Rebecca Guay
26/350
1, Pay 1 life: Prevent all damage that would
be dealt to you this turn by a source of
your choice that shares a color with the
mana spent on this activation cost.
(Colorless mana prevents no damage.)

Orim's Touch
W
Instant
Roger Raupp
23/350
Kicker 1 (You may pay an additional 1 as
you play this spell.)
Prevent the next 2 damage that would be
dealt to target creature or player this turn. If
you paid the kicker cost, prevent the next 4
damage that would be dealt to that creature
or player this turn instead.

Dismantling Blow
2 W
Instant
Mark Tedin
14/350
Kicker 2U (You may pay an additional 2U
as you play this spell.)
Destroy target artifact or enchantment.
If you paid the kicker cost, draw two cards.


Uncommons:

Benalish Heralds
3 W
Creature - Rebel
Don Hazeltine
6/350
2/4
3U, T: Draw a card.

Benalish Emissary
2 W
Creature - Wizard
Randy Gallegos
5/350
1/4
Kicker 1G (You may pay an additional 1G
as you play this spell.)
When Benalish Emissary comes into play,
if you paid the kicker cost, destroy target
land.

Ruham Djinn
5 W
Creature - Djinn
Jeff Easley
35/350
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is
the most common color among
permanents or is tied for most common.

Spirit Weaver
1 W
Creature - Wizard
Matthew D. Wilson
39/350
2/1
2: Target green or blue creature gets +0/+1
until end of turn.

Angel of Mercy
4 W
Creature - Angel
Mark Tedin
2/350
3/3
Flying
When Angel of Mercy comes into play, you
gain 3 life.

Wayfaring Giant
5 W
Creature - Giant
Christopher Moeller
44/350
1/3
Wayfaring Giant gets +1/+1 for each basic
land type among lands you control.

Liberate
1 W
Instant
Alan Pollack
21/350
Remove target creature you control from
the game. At end of turn, return that card to
play under its owner's control.

Samite Ministration
1 W
Instant
Darrell Riche
36/350
Prevent all damage that would be dealt by
a source of your choice this turn. Whenever
damage from a black or red source is
prevented this way, you gain life equal to
that damage.

Blinding Light
2 W
Sorcery
Marc Fishman
9/350
Tap all nonwhite creatures.

Teferi's Care
2 W
Enchantment
Scott Bailey
43/350
W, Sacrifice an enchantment: Destroy
target enchantment.
3UU: Counter target enchantment spell.

Rewards of Diversity
2 W
Enchantment
Darrell Riche
32/350
Whenever an opponent plays a
multicolored spell, you gain 4 life.

Pledge of Loyalty
1 W
Enchant Creature
Franz Vohwinkel
24/350
Enchanted creature has protection from the
colors of permanents you control. This
effect doesn't remove Pledge of Loyalty.


Rares:

Alabaster Leech
W
Creature - Leech
Edward P. Beard, Jr.
1/350
1/3
White spells you play cost W more to play.

Sunscape Master
2 W W
Creature - Wizard
Alan Rabinowitz
42/350
2/2
GG, T: Creatures you control get +2/+2
until end of turn.
UU, T: Return target creature to its owner's
hand.

Crusading Knight
2 W W
Creature - Knight
Edward P. Beard, Jr.
12/350
2/2
Protection from black
Crusading Knight gets +1/+1 for each
swamp your opponents control.

Atalya, Samite Master
3 W W
Creature - Cleric Legend
Rebecca Guay
4/350
2/3
X, T: Choose one - Prevent the next X
damage that would be dealt to target
creature this turn; or you gain X life. Spend
only white mana this way.

Reya Dawnbringer
6 W W W
Creature - Angel Legend
Matthew D. Wilson
33/350
4/6
Flying
At the beginning of your upkeep, you may
return target creature card from your
graveyard to play.

Pure Reflection
2 W
Enchantment
Scott M. Fischer
27/350
Whenever a player plays a creature spell,
destroy all Reflection creature tokens. Then
that player puts a white Reflection creature
token into play with power and toughness
each equal to the converted mana cost of
that spell.

Death or Glory
4 W
Sorcery
Jeff Easley
13/350
Separate all creature cards in your
graveyard into two face-up piles. Remove
the pile of an opponent's choice from the
game and return the other to play.

Global Ruin
4 W
Sorcery
Greg Staples
18/350
Each player chooses from the lands he or
she controls a plains, an island, a swamp,
a mountain, and a forest, then sacrifices
the rest.

Spirit of Resistance
2 W
Enchantment
John Avon
38/350
If you control a permanent of each color,
prevent all damage that would be dealt to
you.

Divine Presence
2 W
Enchantment
Ron Spears
15/350
If a source would deal 4 damage or more to
a creature or player, that source deals 3
damage to that creature or player instead.

Fight or Flight
3 W
Enchantment
Randy Gallegos
16/350
At the beginning of each opponent's
combat phase, separate all creatures that
player controls into two face-up piles. Only
creatures in the pile of his or her choice
may attack this turn.

Rout
3 W W
Sorcery
Ron Spencer
34/350
You may play Rout any time you could
play an instant if you pay 2 more to play it.
Destroy all creatures. They can't be
regenerated.

Winnow
1 W
Instant
Roger Raupp
45/350
Destroy target nonland permanent if
another permanent with the same name is
in play.
Draw a card.

Harsh Judgment
2 W W
Enchantment
Carl Critchlow
19/350
As Harsh Judgment comes into play,
choose a color.
If an instant or sorcery of the chosen color
would deal damage to you, it deals that
damage to its controller instead.


Onto the blue cards:

Commons:

Stormscape Apprentice
U
Creature - Wizard
D. Alexander Gregory
75/350
1/1
W, T: Tap target creature.
B, T: Target player loses 1 life.

Metathran Zombie
1 U
Creature - Zombie
Arnie Swekel
63/350
1/1
B: Regenerate Metathran Zombie.

Tower Drake
2 U
Creature - Drake
Carl Critchlow
82/350
2/1
Flying
W: Tower Drake gets +0/+1 until end of
turn.

Faerie Squadron
U
Creature - Faerie
rk post
58/350
1/1
Kicker 3U (You may pay an additional 3U
as you play this spell.)
If you paid the kicker cost, Faerie
Squadron comes into play with two +1/+1
counters on it and has flying.

Vodalian Serpent
3 U
Creature - Serpent
Christopher Moeller
86/350
2/2
Kicker 2 (You may pay an additional 2 as
you play this spell.)
Vodalian Serpent can't attack unless
defending player controls an island.
If you paid the kicker cost, Vodalian
Serpent comes into play with four +1/+1
counters on it.

Tidal Visionary
U
Creature - Wizard
Glen Angus
80/350
1/1
T: Target creature becomes the color of
your choice until end of turn.

Shoreline Raider
2 U
Creature - Merfolk
Nelson DeCastro
73/350
2/2
Protection from Kavu

Dream Thrush
1 U
Creature - Bird
D. J. Cleland-Hura
53/350
1/1
Flying
T: Target land becomes a land of the basic
land type of your choice until end of turn.

Vodalian Merchant
1 U
Creature - Merfolk
Scott M. Fischer
85/350
1/2
When Vodalian Merchant comes into play,
draw a card, then discard a card from your
hand.

Shimmering Wings
U
Enchant Creature
Carl Critchlow
72/350
Enchanted creature has flying.
U: Return Shimmering Wings to its owner's
hand.

Worldly Counsel
1 U
Instant
Gary Ruddell
89/350
Look at the top X cards of your library,
where X is the number of basic land types
among lands you control. Put one of them
into your hand and the rest on the bottom
of your library.

Phantasmal Terrain
U U
Enchant Land
Dana Knutson
65/350
As Phantasmal Terrain comes into play,
choose a basic land type.
Enchanted land is a basic land of the
chosen type.

Barrin's Unmaking
1 U
Instant
Luca Zontini
46/350
Return target permanent to its owner's
hand if that permanent shares a color with
the most common color among
permanents or the color tied for most
common.

Repulse
2 U
Instant
Aaron Boyd
70/350
Return target creature to its owner's hand.
Draw a card.

Exclude
2 U
Instant
Mark Romanoski
56/350
Counter target creature spell.
Draw a card.

Traveler's Cloak
2U
Enchant Creature
Rebecca Guay
83/350
As Traveler's Cloak comes into play,
choose a land type.
Enchanted creature has landwalk of the
chosen type. (It's unblockable as long as
defending player controls a land of that
type.)
When Traveler's Cloak comes into play,
draw a card.

Opt
U
Instant
John Howe
64/350
Look at the top card of your library. You
may put that card on the bottom of your
library.
Draw a card.

Prohibit
1 U
Instant
Adam Rex
67/350
Kicker 2 (You may pay an additional 2 as
you play this spell.)
Counter target spell if its converted mana
cost is 2 or less. If you paid the kicker
cost, counter that spell if its converted
mana cost is 4 or less instead.

Probe
2 U
Sorcery
Eric Peterson
66/350
Kicker 1B (You may pay an additional 1B
as you play this spell.)
Draw three cards, then discard two cards
from your hand.
If you paid the kicker cost, target player
discards two cards from his or her hand.


Uncommons:

Tolarian Emissary
2 U
Creature - Wizard
Ron Spencer
81/350
1/2
Kicker 1W (You may pay an additional 1W
as you play this spell.)
Flying
When Tolarian Emissary comes into play,
if you paid the kicker cost, destroy target
enchantment.

Zanam Djinn
5 U
Creature - Djinn
Eric Peterson
90/350
5/6
Flying
Zanam Djinn gets -2/-2 as long as blue is
the most common color among
permanents or is tied for most common.

Vodalian Hypnotist
1 U
Creature - Wizard
Rebecca Guay
84/350
1/1
2B, T: Target player discards a card from
his or her hand. Play this ability only any
time you could play a sorcery.

Rainbow Crow
3 U
Creature - Bird
Edward P. Beard, Jr.
69/350
2/2
Flying
1: Rainbow Crow becomes the color of your
choice until end of turn.

Metathran Transport
1 U U
Creature - Ship
Glen Angus
62/350
1/3
Flying
Metathran Transport can't be blocked by
blue creatures.
U: Target creature becomes blue until end
of turn.

Sky Weaver
1 U
Creature - Wizard
Christopher Moeller
74/350
2/1
2: Target white or black creature gains
flying until end of turn.

Essence Leak
U
Enchant Permanent
Adam Rex
55/350
If enchanted permanent is red or green, it
has "At the beginning of your upkeep,
sacrifice this permanent unless you pay its
mana cost."

Fact or Fiction
3 U
Instant
Terese Nielsen
57/350
Reveal the top five cards of your library. An
opponent separates those cards into two
face-up piles. Put one pile into your hand
and the other into your graveyard.

Sway of Illusion
1 U
Instant
Greg & Tim Hildebrandt
77/350
Any number of target creatures become the
color of your choice until end of turn.
Draw a card.

Disrupt
U
Instant
Paolo Parente
51/350
Counter target instant or sorcery spell
unless its controller pays 1.
Draw a card.

Wash Out
3 U
Sorcery
Matthew D. Wilson
87/350
Return all permanents of the color of your
choice to their owners' hands.

Manipulate Fate
1 U
Sorcery
John Matson
60/350
Search your library for three cards, remove
them from the game, then shuffle your
library.
Draw a card.

Rares:

Sapphire Leech
1 U
Creature - Leech
Ron Spencer
71/350
2/2
Flying
Blue spells you play cost U more to play.

Stormscape Master
2 U U
Creature - Wizard
Hannibal King
76/350
2/2
WW, T: Target creature gains protection
from the color of your choice until end of
turn.
BB, T: Target player loses 2 life and you
gain 2 life.

Blind Seer
2 U U
Creature - Legend
Dave Dorman
47/350
3/3
1U: Target spell or permanent becomes a
color of your choice until end of turn.

Empress Galina
3 U U
Creature - Legend
Matt Cavotta
54/350
1/3
UU, T: Gain control of target Legend or
legendary permanent. (This ability's effect
doesn't end at end of turn.)

Metathran Aerostat
2 U U
Creature - Ship
Greg Staples
61/350
2/2
Flying
XU: You may put a creature card with
converted mana cost X from your hand into
play. If you do, return Metathran Aerostat to
its owner's hand.

Mana Maze
1 U
Enchantment
Rebecca Guay
59/350
Players can't play spells that share a color
with the spell last played this turn.

Psychic Battle
3 U U
Enchantment
Ray Lago
68/350
Whenever a player chooses one or more
targets, each player reveals the top card of
his or her library. The player who reveals
the card with the highest converted mana
cost may change the target or targets. If
two or more cards are tied for highest cost,
the target or targets remain unchanged.

Distorting Wake
X U U U
Sorcery
Arnie Swekel
52/350
Return X target nonland permanents to their
owners' hands.

Breaking Wave
2 U U
Sorcery
Carl Critchlow
48/350
You may play Breaking Wave any time you
could play an instant if you pay 2 more to
play it.
Simultaneously untap all tapped creatures
and tap all untapped creatures.

Crystal Spray
2 U
Instant
Jeff Miracola
50/350
Change the text of target spell or
permanent by replacing all instances of one
color word or basic land type with another
until end of turn. (For example, you may
change "nonred creature" to "nongreen
creature" or "plainswalk" to "swampwalk.")
Draw a card.

Well-Laid Plans
2 U
Enchantment
Kev Walker
88/350
Prevent all damage that would be dealt to a
creature by another creature if they share a
color.

Teferi's Response
1 U
Instant
Scott Bailey
78/350
Counter target spell or ability an opponent
controls that targets a land you control. If a
permanent's ability is countered this way,
destroy that permanent.
Draw two cards.

Temporal Distortion
3 U U
Enchantment
Stephanie Law
79/350
Whenever a creature or land becomes
tapped, put an hourglass counter on it.
Permanents with an hourglass counter on
them don't untap during their controllers'
untap steps.
At the beginning of each player's upkeep,
remove all hourglass counters from
permanents that player controls.

Collective Restraint
3 U
Enchantment
Alan Rabinowitz
49/350
Creatures can't attack you unless their
controller pays X for each creature
attacking you, where X is the number of
basic land types among lands you control.
(This cost is paid as attackers are
declared.)


BLACK:

Commons:

pe Apprentice B
Creature - Wizard
Andrew Goldhawk
112/350
1/1
U, T: Put target creature you control on top
of its owner's library.
R, T: Target creature gains first strike until
end of turn.

Firescreamer
3 B
Creature - Kavu
Alan Pollack
106/350
2/2
R: Firescreamer gets +1/+0 until end of
turn.
In the dark, it's nearly invisible-until it
exhales.

Urborg Phantom
2 B
Creature - Minion
Daren Bader
132/350
3/1
Urborg Phantom can't block.
U: Prevent all combat damage that would
be dealt to and dealt by Urborg Phantom
this turn.

Duskwalker
B
Creature - Minion
David Martin
104/350
1/1
Kicker 3B (You may pay an additional 3B
as you play this spell.)
If you paid the kicker cost, Duskwalker
comes into play with two +1/+1 counters
on it and has "Duskwalker can't be blocked
except by artifact creatures and/or black
creatures."

Urborg Skeleton
B
Creature - Skeleton
Alan Pollack
134/350
0/1
Kicker 3 (You may pay an additional 3 as
you play this spell.)
B: Regenerate Urborg Skeleton.
If you paid the kicker cost, Urborg Skeleton
comes into play with a +1/+1 counter on it.

Phyrexian Slayer
3 B
Creature - Minion
Sam Wood
118/350
2/2
Flying
Whenever Phyrexian Slayer becomes
blocked by a white creature, destroy that
creature. It can't be regenerated.

Phyrexian Reaper
4 B
Creature - Zombie
Sam Wood
117/350
3/3
Whenever Phyrexian Reaper becomes
blocked by a green creature, destroy that
creature. It can't be regenerated.

Phyrexian Battleflies
B
Creature - Insect
Dan Frazier
114/350
0/1
Flying
B: Phyrexian Battleflies gets +1/+0 until
end of turn. This ability may be played no
more than twice each turn.


Bog Initiate
1 B
Creature - Wizard
rk post
95/350
1/1
1: Add B to your mana pool.

Ravenous Rats
1 B
Creature - Rat
Tom W"nerstrand
120/350
1/1
When Ravenous Rats comes into play,
target opponent discards a card from his or
her hand.

Soul Burn
X 2 B
Sorcery
Andrew Goldhawk
124/350
Spend only black and/or red mana on X.
Soul Burn deals X damage to target
creature or player. You gain life equal to
the damage dealt, but not more than the
amount of B spent on X, the player's life
total before Soul Burn dealt damage, or the
creature's toughness.

Cursed Flesh
B
Enchant Creature
Chippy
98/350
Enchanted creature gets -1/-1 and can't be
blocked except by artifact creatures and/or
black creatures.

Scavenged Weaponry
2 B
Enchant Creature
Alan Pollack
123/350
When Scavenged Weaponry comes into
play, draw a card.
Enchanted creature gets +1/+1.

Recover
2 B
Sorcery
Nelson DeCastro
122/350
Return target creature card from your
graveyard to your hand.
Draw a card.

Tainted Well
2 B
Enchant Land
Val Mayerik
126/350
When Tainted Well comes into play, draw
a card.
Enchanted land is a swamp.

Mourning
1 B
Enchant Creature
Terese Nielsen
111/350
Enchanted creature gets -2/-0.
B: Return Mourning to its owner's hand.

Exotic Curse
2 B
Enchant Creature
Orizio Daniele
105/350
Enchanted creature gets -1/-1 for each
basic land type among lands you control.

Hypnotic Cloud
1 B
Sorcery
Randy Gallegos
109/350
Kicker 4 (You may pay an additional 4 as
you play this spell.)
Target player discards a card from his or
her hand. If you paid the kicker cost, that
player discards three cards from his or her
hand instead.

Agonizing Demise
3 B
Instant
Mark Brill
92/350
Kicker 1R (You may pay an additional 1R
as you play this spell.)
Destroy target nonblack creature. It can't
be regenerated. If you paid the kicker cost,
Agonizing Demise deals damage equal to
that creature's power to the creature's
controller.


Uncommons:

Urborg Shambler 2 B B
Creature - Horror
Pete Venters
133/350
4/3
All other black creatures get -1/-1.

Annihilate
3 B B
Instant
Kev Walker
94/350
Destroy target copied from www.mag2.cjb.net nonblack creature. It
can't be regenerated.
Draw a card.

Goham Djinn
5 B
Creature - Djinn
Ron Spencer
107/350
5/5
1B: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is
the most common color among
permanents or is tied for most common.

Urborg Emissary
2 B
Creature - Wizard
Eric Peterson
131/350
3/1
Kicker 1U (You may pay an additional 1U
as you play this spell.)
When Urborg Emissary comes into play, if
you paid the kicker cost, return target
permanent to its owner's hand.

Trench Wurm
3 B
Creature - Wurm
Wayne England
127/350
3/3
2R, T: Destroy target nonbasic land.

Plague Spitter
2 B
Creature - Horror
Chippy
119/350
2/2
At the beginning of your upkeep, Plague
Spitter deals 1 damage to each creature
and each player.
When Plague Spitter is put into a graveyard
from play, Plague Spitter deals 1 damage
to each creature and each player.

Hate Weaver
1 B
Creature - Wizard
Roger Raupp
108/350
2/1
2: Target blue or red creature gets +1/+0
until end of turn.

Cremate
B
Instant
Andrew Goldhawk
96/350
Remove target card in a graveyard from the
game.
Draw a card.

Addle
1 B
Sorcery
Ron Spears
91/350
Choose a color. Look at target player's
hand and choose a card of that color from
it. That player discards that card.

Dredge
B
Instant
Donato Giancola
103/350
Sacrifice a creature or land.
Draw a card.

Reckless Spite
1 B B
Instant
Chippy
121/350
Destroy two target nonblack creatures. You
lose 5 life.

Defiling Tears
2 B
Instant
rk post
99/350
Until end of turn, target creature becomes
black, gets +1/-1, and gains "B:
Regenerate this creature."


Rares:

Tsabo's Assassin 2 B B
Creature - Assassin
Glen Angus
128/350
1/1
T: Destroy target creature if that creature
shares a color with the most common color
among permanents or the color tied for
most common. A creature destroyed this
way can't be regenerated.

Nightscape Master
2 B B
Creature - Wizard
Andrew Goldhawk
113/350
2/2
UU, T: Return target creature to its owner's
hand.
RR, T: Nightscape Master deals 2 damage
to target creature.

Devouring Strossus
5 B B B
Creature - Horror
D. Alexander Gregory
101/350
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a
creature.
Sacrifice a creature: Regenerate Devouring
Strossus.

Crypt Angel
4 B
Creature - Angel
Todd Lockwood
97/350
3/3
Flying, protection from white
When Crypt Angel comes into play, return
target blue or red creature card from your
graveyard to your hand.

Andradite Leech
2 B
Creature - Leech
Wayne England
93/350
2/2
Black spells you play cost B more to play.
B: Andradite Leech gets +1/+1 until end of
turn.

Marauding Knight
2 B B
Creature - Knight
Daren Bader
110/350
2/2
Protection from white
Marauding Knight gets +1/+1 for each
plains your opponents control.

Phyrexian Delver
3 B B
Creature - Zombie
Dana Knutson
115/350
3/2
When Phyrexian Delver comes into play,
return target creature card from your
graveyard to play. You lose life equal to
that card's converted mana cost.

Desperate Research
1 B
Sorcery
Ron Spencer
100/350
Name a card other than a basic land. Then
reveal the top seven cards of your library
and put all of them with that name into your
hand. Remove the rest from the game.

Tsabo's Decree
5 B
Instant
Thomas M. Baxa
129/350
Choose a creature type. Target player
reveals his or her hand and discards all
creature cards of that type from it. Then
destroy all creatures of that type that player
controls. They can't be regenerated.

Spreading Plague
4 B
Enchantment
Scott Bailey
125/350
Whenever a creature comes into play,
destroy all other creatures that share a
color with it. They can't be regenerated.

Twilight's Call
4 B B
Sorcery
Mark Romanoski
130/350
You may play Twilight's Call any time you
could play an instant if you pay 2 more to
play it.
Each player returns all creature cards from
his or her graveyard to play.

Do or Die
1 B
Sorcery
Christopher Moeller
102/350
Separate all creatures target player
controls into two face-up piles. Destroy all
creatures in the pile of that player's choice.
They can't be regenerated.

Phyrexian Infiltrator
2 B
Creature - Minion
Darrell Riche
116/350
2/2
2UU: Exchange control of Phyrexian
Infiltrator and target creature.

Yawgmoth's Agenda
3 B B
Enchantment
Arnie Swekel
135/350
Play no more than one spell each turn.
You may play cards in your graveyard as
though they were in your hand.
If a card would be put into your graveyard
from anywhere, remove that card from the
game instead.

Thunderscape Apprentice

Creature - Wizard
D. Alexander Gregory
174/350
1/1
B, T: Target player loses 1 life.
G, T: Target creature gets +1/+1 until end
of turn.

As MOTL has a maximum of characters per post, I had to divide the spoiler into 2 parts, the second part can be found here: http://classic.magictraders.com/ubb/Forum10/HTML/000143.html


__________________
Posted by Christoph

The trader in Germany with the most refs

MOTL columnist


Problems with a deck? Mail to Davidian davidh_pr@yahoo.com
or me chh83@web.de for help

[Edited 1 times, lastly by Christoph on September 18, 2000]

 

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