The Psychatog Archetype: Before and After TormentThe control deck has been a passion for many Magic players over the years. I will be the first to admit, I am not one of those players. Most control archetypes have seemed to me to be too unstable, too inconsistent, and not much fun to play. While some in the past couple years have been Tier 1 decks, I have always managed to find something about them that I don’t like. That’s my own problem, though, and several control archetypes have been much better than I originally make them out to be.
Last year we saw a variety of control decks win big. Nether-Go. Counter-Rebel. Go-mar. Go-sis. Probe-Go. Even some U/W Millstone decks were successful. This year at States came many new control decks: Finkula, Opposition (of many kinds), Tempo, Liquid Tempo, Snaketongue, U/W/R control, and many more. It was only very recently, after States, that is, that a new control deck popped up: one more consistent and easier to play than any of the above. Psychatog. This is the one control archetype that I actually like to use.
I, for one, am not exactly sure why this deck didn’t catch on sooner. It gained potential to win big as soon as Psychatog came out; Invasion Block and 7th had everything it needed. But I do know that once it sprang up, it became one of the best decks, if not the best deck, in Standard.
In this article, I will take a look at what makes up this deck, before and after the release of the latest set, Torment. A lot of people, when this deck started to prove itself, began calling Psychatog the best deck in Type II. This may be true, and if it is, then what Wizards has just done is they have taken the best deck there is and made even better. This may be considered bad for the game, but with the way the metagame works, it will eventually end up being demolished as people figure out how to beat it.
The truth of the matter is, that may not be possible for quite a while. Let’s take a look at the deck itself. I’ll share my decklist for Psychatog. Feel free to post your own, or just whine and moan about mine.
LANDS (22)
11 Island
7 Swamp
4 Underground River
CREATURES (4)
4 Psychatog
SPELLS (34)
4 Counterspell
4 Duress
4 Fact or Fiction
3 Force Spike
4 Memory Lapse
4 Opt
3 Probe
3 Recoil
2 Repulse
3 Syncopate
Okay, there you have it. My version of the unbeatable Psychatog deck. There are a few differences you will notice between my decklist and others you will see. The cards you may have expected include:
Salt Marsh: I cannot afford to wait another turn while I could be playing a first-turn Duress, Opt, or Force Spike. With thirteen one-drops it just doesn’t make sense.
Nightscape Familiar: This guy almost made the cut, but I have a couple problems with these: first, I have thirteen blue spells that have no colorless mana, and second, tapping out early in the game to play it, making myself vulnerable to uncountered, immediate threats (and burn of Familiar himself), is just too risky.
Shadowmage Infiltrator: Also came close, but I like an almost-creatureless way of playing this deck. Too many people have gotten used to Finkels and know how their deck kills them, so it’s just not worth the deck space.
Undermine: Quite frankly, I should play these. I just don’t use them ‘cause I don’t have any. I’m only fifteen and don’t work during the school year. If you have them, by all means, use them.
Innocent Blood: My only creature is Psychatog, so this hurts me just as much as it hurts them. It just doesn’t work well for this deck.
Aether Burst: This may, after more playtesting, make its way in. Right now I favor the Repulses, because the drawing helps me find ‘Togs, but these are strong too.
So, now that you’ve taken a look at my approach to the deck, let me explain how Torment will make it even better. Here are five cards that will win themselves a slot in my upcoming Psychatog deck in March 2002:
Obsessive Search
C, Instant , U
Draw a card.
Madness U
This card has great synergy with the Tog; discard a card to pump it up, then cycle in a new card to your hand for only one mana.
Chainer's Edict
U, Sorcery , 1B
Target player sacrifices a creature.
Flashback 5BB
I have been looking for a dirt-cheap creature removal. Two mana is nice, and flashback, although way too much, may come in handy (hey, don’t laugh, you never know). Innocent Blood, I already explained, and Ghastly Demise, well, the word “nonblack” is a pain in the you-know-what.
Tainted Isle
U, Land
T: Add one colorless mana to your mana pool.
T: Add U or B to your mana pool. Play this ability
only if you control a swamp.
The new “Tainted” lands are going to be great. They are duals as long as you have a swamp, and with a two-color deck, you will.
Ambassador Laquatus
R, Creature - Merfolk Legend, 1UU, 1/3
3: Target player puts the top three cards of his or
her library into his or her graveyard.
Most people see this as only useful in Millstone decks that deck the opponent to win. Not me. This is a tool to feed your graveyard. Save up dozens of cards in the grave in order to hasten the Psychatog’s victory.
Circular Logic
U, Instant, 2U
Counter target spell unless its controller pays 1 for
each card in your graveyard.
Madness U
This card is perfect for this deck. Obviously, there is pretty much no way they will be able to pay this cost, as you will have a graveyard of mass proportions. With a Tog in play, this is a Counterspell for only one mana. Got to love that!
Okay, so Torment did take great deck and made it even better. What will it look like in the end? Here’s my guess, I’d be happy to see people post theirs, because mine may be way off.
9 Island
7 Swamp
3 Tainted Isle
3 Underground River
4 Psychatog
3 Ambassador Laquatus
4 Circular Logic
4 Counterspell
4 Duress
3 Memory Lapse
4 Obsessive Search
4 Opt
3 Probe
2 Recoil
3 Syncopate
Note: The aforementioned Edicts will be sideboarded, to save for when big creatures are a serious problem. There’s just not enough room for them unless they are really, really needed.
So there you have it. A deck that is believed by many to be the best deck in Type II is now new and improved. It has gotten more effective in several areas: the manabase, creature removal, card drawing/graveyard feeding, and, hands down, the deck’s best counterspell.
Torment rolls in to Type II on March 1, 2002, a Friday, and I’ve already picked out my deck for that FNM. I seriously wonder if there’s any deck out there that can compete with this Psychatog deck. Tings has a fighting chance, because Obliterate can be a pain. Luckily, that’s where Duress comes in. Most aggro archetypes are just too vulnerable to the mass counterspells, so they are the best matchups for this deck. Other control decks should be interesting; Tempo, Snaketongue, Counter-Trenches and others should be the most fun matchups to watch. But, definitely, this deck will be the one to watch when Torment jumps into the ring this March. If you’re like me, and you don’t like control decks that much, and you’re like me in another way, you’re overly stubborn, then there’s only one thing I have to say to you: if you can’t beat them, join them. And trust me, you can’t beat them.
__________________
I was a SCRUB back then!
-eclinchy, July 1, 2003
[Edited 1 times, lastly by eclinchy on July 01, 2003]