Author
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Topic: Jace 3.0 discussion: Good, really good, or broken?
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MTDetermine Member
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posted July 12, 2011 07:32 PM

Based on current cards released, Jace 3.0 looks mediocre. But WOTC can easily changed that by printing some cards that has great synergy with Jace 3.0Stoneforge Mystic was $4-5 for a long time. WOTC started printing SODM, SOPW, SOFM, Batterskulk and Stoneforge Mystic becomes the hottest rare in T2.
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mtglover Member
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posted July 12, 2011 10:32 PM
  
quote: Originally posted by MTDetermine: Based on current cards released, Jace 3.0 looks mediocre. But WOTC can easily changed that by printing some cards that has great synergy with Jace 3.0Stoneforge Mystic was $4-5 for a long time. WOTC started printing SODM, SOPW, SOFM, Batterskulk and Stoneforge Mystic becomes the hottest rare in T2.
I do think that even without those cards, stoneforge will eventually still go up because of jitte.
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caquaa Member
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posted July 13, 2011 02:54 AM
  
Jace might not be as bad as hes made out to be. draw a card every turn, and a decent amount of loyalty. Rampant growth, jace, ... its a start. Likely would be another color for a titan of some sort? No idea, just random brainstorm but its the direction standard might be going, especially after rotation. Anyone hoping for a dredge environment is hoping for too much. I don't think that mistake will be made again... yep dredge + bridge was a mistake imo.
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daner Member
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posted July 13, 2011 03:32 PM
  
quote: Originally posted by caquaa: Anyone hoping for a dredge environment is hoping for too much. I don't think that mistake will be made again... yep dredge + bridge was a mistake imo.
Personally, I wish they would just stay away from a graveyard based block. It's not just dredge but problems always arise when dealing with GY manipulation. Artifact/Graveyard blocks and alternate costs......just don't do it.
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WeedIan Member
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posted July 13, 2011 05:12 PM
  
quote: Originally posted by daner: Personally, I wish they would just stay away from a graveyard based block. It's not just dredge but problems always arise when dealing with GY manipulation.Artifact/Graveyard blocks and alternate costs......just don't do it.
Agreed, other than Unearth I think most Graveyard manipulating effects have been quite broken. __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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caquaa Member
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posted July 13, 2011 10:09 PM
  
quote: Originally posted by daner: Personally, I wish they would just stay away from a graveyard based block. It's not just dredge but problems always arise when dealing with GY manipulation.Artifact/Graveyard blocks and alternate costs......just don't do it.
but we like "new" things and powerful things. These sets move fairly well among tournament players and casuals alike. A tournament player sees glimpse the unthinkable and says "oh look, I can throw 10 cards in my yard and abuse them" while random casuals think they can mill someone out with it. The trick is balance. Its easier to achieve in standard, but when messing w/ legacy there are way too many factors (cards that interact) to consider and you're bound to make a mistake eventually.
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Sovarius Member
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posted July 13, 2011 11:48 PM
  
Well, i think they are not going to print reanimate, animate dead, necromancy, and what have you. look at zombify and rise from the grave. is that so bad? i don't play reanimate t2 obviously so i can't say for sure haha, but i don't think they're that bad.what sort of graveyard manipulation could we see? what about golgari? they didn't have that much but i don't remember it breaking the game.
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daner Member
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posted July 14, 2011 06:47 AM
  
quote: Originally posted by Sovarius: Well, i think they are not going to print reanimate, animate dead, necromancy, and what have you. look at zombify and rise from the grave. is that so bad? i don't play reanimate t2 obviously so i can't say for sure haha, but i don't think they're that bad.
What's bad is when they goof and make cards like Recurring Nightmare, Hermit Druid, Life from the Loam, Tarmogoyf, etc etc. Brutal cards that manipulate the GY in other ways. The fact that nowadays there are so many cards that can bring things back it's scary for older formats. Maybe not going to be as bad for standard but who knows. When you revolve around your GY your basically saying not only do you have the cards in your hand at your disposal but also the cards in your GY. The things good players can do and build into decks when you can make your hand 40 cards because your playing for out of the GY. That's whats a problem.
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