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Author
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Topic: Scars of Mirrodin Spoiler, part 2
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skizzikmonger Member
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posted September 21, 2010 04:47 AM

Genesis Wave XGGG Sorcery Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Brightcab Member
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posted September 21, 2010 07:38 AM

I see a combo. 10 mana + Genesis Wave.
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skizzikmonger Member
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posted September 21, 2010 07:49 AM

quote: Originally posted by Brightcab: I see a combo. 10 mana + Genesis Wave.
Harabaz Druid+Crab Umbra+Allies+Genesis Wave
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OGB Member
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posted September 21, 2010 07:53 AM

quote: Originally posted by skizzikmonger: Harabaz Druid+Crab Umbra+Allies+Genesis Wave
Why not just play it in Elves!? __________________ My sig: just another victim of dallaswilliams.
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skizzikmonger Member
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posted September 21, 2010 08:02 AM

quote: Originally posted by OGB: Why not just play it in Elves!?
That works too, but you won't get to torch your opponent with Tuktuk Scrapper.
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98ViperGTS Member
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posted September 21, 2010 09:03 AM

ooooooooo, new Wheel of Fortune::1RR Rare Molten Psyche Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn
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GenghisTom Member
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posted September 21, 2010 09:11 AM

You mean Winds of Change?
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yakusoku Member
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posted September 21, 2010 09:29 AM

Molten Psyche is not even close to being Wheel of Fortune.What made Wheel of Fortune good was that you could empty out your hand and play Wheel. If your opponent is playing a slower deck than you, that's even better. So, you might have a situation like this: You: Land, creature1 Opponent: Land, go You: Attack with creature1, land, creature2, creature3 Opponent: Land, go You: Land, attack with creature1, 2, and 3, burn1, burn2 Opponent: Land, spell You: Land, Wheel of Fortune. Your opponent has 6 cards (assuming the spell wasn't a draw spell) and you have 0 cards while Wheel in on the stack. He gets to draw one net card, while you draw 7. This is an extreme example, but it's this kind of thing that really made Wheel shine. It also works similarly in combo decks where you play a bunch of mana producers then Wheel and draw a new 7. You don't even discard the cards with Molten psyche, so you can draw them right back and you can't take advantage of discarding cards to your graveyard that you want, like creatures with Dredge or spells with flashback. Wheel of Fortune is card advantage in the right situation; Molten Psyche is always card DISadvantage. You do get to do player burn, but player only burn tends to be pretty unplayable. You could potentially get 5-7 damage off with this, but there have been other spells that deal damage equal to the number of cards in a player's hand that just haven't worked well enough to be more than a cute rogue strategy that catches a player off guard game one.
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gcowhsu Member
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posted September 21, 2010 10:20 AM
  
Question about Necrotic Ooze Creature - Ooze As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. This card is limited in it's abilities because it is still called Necrotic ooze. Look at Molten tail Masticore, the card that goes great with Ooze. It says Molten Tail Masiticore deals 4 damage to any target and regenerate Molten Tail Masiticore. Does this mean that MTM would do nothing with the ooze because it is not called MTM? It should get the abilities like from Royal Assassin because it just says destroy target tapped creature and not Royal Assassin destroys target creature. Same with Sphinx of Magosi. You would draw a card, but not put a +1/+1 counter on Necrotic Ooze because it is not called Sphinx of Magosi. The wording on the cards to me implies that the Ooze would only be good with abilities that do not reference the card names. Is this an issue or is there a rule that says when a card refers to itself it can be replaced with this?
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98ViperGTS Member
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posted September 21, 2010 10:45 AM

quote: Originally posted by yakusoku: Molten Psyche is not even close to being Wheel of Fortune.What made Wheel of Fortune good was that you could empty out your hand and play Wheel. If your opponent is playing a slower deck than you, that's even better. So, you might have a situation like this: You: Land, creature1 Opponent: Land, go You: Attack with creature1, land, creature2, creature3 Opponent: Land, go You: Land, attack with creature1, 2, and 3, burn1, burn2 Opponent: Land, spell You: Land, Wheel of Fortune. Your opponent has 6 cards (assuming the spell wasn't a draw spell) and you have 0 cards while Wheel in on the stack. He gets to draw one net card, while you draw 7. This is an extreme example, but it's this kind of thing that really made Wheel shine. It also works similarly in combo decks where you play a bunch of mana producers then Wheel and draw a new 7. You don't even discard the cards with Molten psyche, so you can draw them right back and you can't take advantage of discarding cards to your graveyard that you want, like creatures with Dredge or spells with flashback. Wheel of Fortune is card advantage in the right situation; Molten Psyche is always card DISadvantage. You do get to do player burn, but player only burn tends to be pretty unplayable. You could potentially get 5-7 damage off with this, but there have been other spells that deal damage equal to the number of cards in a player's hand that just haven't worked well enough to be more than a cute rogue strategy that catches a player off guard game one.
Lol. Never said it was good And yes, I meant winds of change but couldn't think of the name Off the top of my head.
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yakusoku Member
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posted September 21, 2010 11:00 AM

quote: Originally posted by gcowhsu:
This card is limited in it's abilities because it is still called Necrotic ooze. Look at Molten tail Masticore, the card that goes great with Ooze. It says Molten Tail Masiticore deals 4 damage to any target and regenerate Molten Tail Masiticore. Is this an issue or is there a rule that says when a card refers to itself it can be replaced with this?
It's not as limited as you think. Any activated abilities referencing the card itself really mean *this permanent*. So, if you had a Drudge Skeletons in your graveyard, your Necrotic Ooze has an ability that you can pay B to regenerate it, despite the fact that Drudge Skeletons says "B: regenerate Drudge Skeletons". However, it won't get any triggered or static abilities of creatures, so if you have a Sphinx of Jwar Isle and a Razormane Masticore in your graveyard, your Necrotic Ooze will not have Flying, Shroud, or First Strike and you will not be able to deal 3 damage to a creature or look at the top card of your library. You also won't have to discard a card to keep it on the battlefield. If you have a Sphinx of Magosi in your graveyard, you would draw a card AND put a +1/+1 counter on Necrotic Ooze when you use its activated ability. If they specificially want to reference a card by name, they use the template, "A card named {CardName}" or "Cards named {CardName}s" or "Creatures named {CardName}".
[Edited 1 times, lastly by yakusoku on September 21, 2010]
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thror Member
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posted September 21, 2010 09:21 PM
  
Full spoiler up and running:http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler
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daner Member
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posted September 22, 2010 12:05 AM
  
[QUOTE]Originally posted by thror: Full spoiler up and running:http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler[/QUOT E] Not very impressed. 3 cards worth $40 then a bunch of nothing. Oh well, it's better than core set drafting.
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harbingerofthevoid Member
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posted September 22, 2010 08:49 AM
  
Melt Terrain doesn't make sense as a card name with no artifact lands in the set.I think that's my overall view of the set as a whole. __________________ NEQUAQUAM VACUUM If you list one of your interests as M:tG you send first. Give me your Sleight of Minds
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junichi Moderator
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posted September 22, 2010 09:15 AM
  
Ezuri's Brigade looks pretty good.__________________ 40 Eye of Ugin and 4 foil Eye of Ugin for Black Lotus!?"lol you'll see when these go for 50 bucks a piece in a couple months, you're just jealous. !" - Marciano 315 03/17/2010
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DerangedHermit Member
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posted September 22, 2010 09:40 AM
  
quote: Originally posted by daner:
Not very impressed.3 cards worth $40 then a bunch of nothing.
So basically Rise?
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yakusoku Member
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posted September 22, 2010 09:47 AM

I can see (well sort of...) that MTGSalvation has a full printable spoiler. Can someone do me a favor and e-mail me a plain text version of the spoiler? I'd like an offline version to go through and the computer I'm using now seems to generate an error when I try to view the spoiler.
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hilikuS Member
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posted September 22, 2010 09:55 AM
  
Razor Hippogriff + Venser + Mindslaver for the lock? Needs 10 mana, but still.OK srsly, why are there flying eels in this set? The art in this set rools! Anyone do card altering? I need to get a Plated Seastrider with Pink Floyd hammers. PM me if you can draw on stuff. __________________ Originally posted by Gawain: Have you HAD gravy???
[Edited 3 times, lastly by hilikuS on September 22, 2010]
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yakusoku Member
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posted September 22, 2010 11:32 AM

quote: Originally posted by DerangedHermit: So basically Rise?
So that means we can get non-mythic staple rares for similarly low prices? I'm okay with that. I got a playset of Celestial Colonnades and Raging Ravines for U/W control and Jund really cheap because everyone was buying boxes for Jace and selling everything else. I'd like to get a playset of Leonin Arbiters for the same price as WWK man-lands. Jazarary is awesome (well, we all knew that already) and now I can see the full spoiler.
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WeedIan Member
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posted September 22, 2010 11:34 AM
  
quote: Originally posted by daner: [QUOTE]Originally posted by thror: Full spoiler up and running:http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler[/QUOT E] Not very impressed. 3 cards worth $40 then a bunch of nothing. Oh well, it's better than core set drafting.
So all you care about is the price of cards not enjoying playing? __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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Jazaray Moderator
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posted September 22, 2010 11:38 AM

quote: Originally posted by yakusoku:
Jazarary is awesome (well, we all knew that already) and now I can see the full spoiler.
Awww Yaku, you made me blush. I'm glad I could help! Thanks, Jazaray __________________ A Plastered Dragon Original Limerick: There was a nice lassie named Jaz Many wished to have what she has, A delicate face, A soft warm embrace, And a whole lot of bedroom pizzazz.WeedIan: Jazaray is like MOTL's Mom. Have dinner with Jaz
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gaeacradle Member
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posted September 22, 2010 12:38 PM
  
quote: Originally posted by yakusoku: I'd like to get a playset of Leonin Arbiters for the same price as WWK man-lands.
Don't forget the new lands too! They're pre-selling between $3-4, which is awesome.
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Valor007 Member
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posted September 22, 2010 07:42 PM

Did a couple sims tonight of sealed with some friends and proxied decks. So far i'll say tempo infect seems nasty and ezuri's brigade is an absolute monster. Also, for my money, best unc. is the 3-3 black for 4 that gives 3 -1/-1 counters, absolute house.
[Edited 1 times, lastly by Valor007 on September 22, 2010]
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coinmagic45 Member
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posted September 22, 2010 07:48 PM
  
quote: Originally posted by gaeacradle: Don't forget the new lands too! They're pre-selling between $3-4, which is awesome.
Yeah, I actually preordered some from SCG for $3.50 each. I think they are comparable, if not better than, the M10/M11 lands, which used to be like $6 each. Granted, there will be more Scars opened than M10 or M11, but I still think they'll be pretty good! __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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daner Member
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posted September 23, 2010 02:50 AM
  
quote: Originally posted by WeedIan: So all you care about is the price of cards not enjoying playing?
Well, the set doesn't look all that impressive to draft either. It's def better than a core set, it just looks like Rise 2.0 to me. It's going to run out of fun in 2 weeks time.
quote: Originally posted by Valor007: Did a couple sims tonight of sealed with some friends and proxied decks. So far i'll say tempo infect seems nasty and ezuri's brigade is an absolute monster. Also, for my money, best unc. is the 3-3 black for 4 that gives 3 -1/-1 counters, absolute house.
My assessment is that U/W aggro seems good if you get it. Same with R/W aggro and U/R aggro. Also, funny FurnaceCelebration.dec seems fun if you get it. Considering 2 damage kills most creatures, load up on a bunch of spellbombs. Red is the best color I think. Turn to Slag, Galvanic Blast and Shatter are all commons. Embersmith is a house, the new hill giant w/Metalcraft is good, 5/4 haste is good, 6/1 for 5 is actually good in the right deck(U/R Invisomancer or if you have the Pinions). New Arc Lightning is nice, so is 3/3 scrapmelter, and Barrage Ogre might be the best non rare in the set. Then the rares that are playable are just insane, Koth, Phoenix, Smelter Dragon and Spikeshot Elder.
[Edited 1 times, lastly by daner on September 23, 2010]
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