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Author Topic:   Scars of Mirrodin Spoiler, part 2
skizzikmonger
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posted September 21, 2010 04:47 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Genesis Wave
XGGG
Sorcery
Reveal the top X cards of your library. You may
put any number of permanent cards with converted
mana cost X or less from among them onto the
battlefield. Then put all cards revealed this way that
weren't put onto the battlefield into your graveyard.
 
Brightcab
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posted September 21, 2010 07:38 AM   Click Here to See the Profile for Brightcab Click Here to Email Brightcab Send a private message to Brightcab Click to send Brightcab an Instant Message Edit/Delete Message Reply With Quote 
I see a combo. 10 mana + Genesis Wave.
 
skizzikmonger
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posted September 21, 2010 07:49 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Brightcab:
I see a combo. 10 mana + Genesis Wave.

Harabaz Druid+Crab Umbra+Allies+Genesis Wave

 
OGB
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posted September 21, 2010 07:53 AM   Click Here to See the Profile for OGB Click Here to Email OGB Send a private message to OGB Click to send OGB an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by skizzikmonger:
Harabaz Druid+Crab Umbra+Allies+Genesis Wave

Why not just play it in Elves!?

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skizzikmonger
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posted September 21, 2010 08:02 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by OGB:
Why not just play it in Elves!?

That works too, but you won't get to torch your opponent with Tuktuk Scrapper.

 
98ViperGTS
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posted September 21, 2010 09:03 AM   Click Here to See the Profile for 98ViperGTS Click Here to Email 98ViperGTS Send a private message to 98ViperGTS Click to send 98ViperGTS an Instant Message Edit/Delete Message Reply With Quote 
ooooooooo, new Wheel of Fortune::

1RR

Rare

Molten Psyche
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn

 
GenghisTom
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posted September 21, 2010 09:11 AM   Click Here to See the Profile for GenghisTom Click Here to Email GenghisTom Send a private message to GenghisTom Click to send GenghisTom an Instant Message Edit/Delete Message Reply With Quote 
You mean Winds of Change?
 
yakusoku
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posted September 21, 2010 09:29 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Molten Psyche is not even close to being Wheel of Fortune.

What made Wheel of Fortune good was that you could empty out your hand and play Wheel. If your opponent is playing a slower deck than you, that's even better.

So, you might have a situation like this:

You: Land, creature1
Opponent: Land, go
You: Attack with creature1, land, creature2, creature3
Opponent: Land, go
You: Land, attack with creature1, 2, and 3, burn1, burn2
Opponent: Land, spell
You: Land, Wheel of Fortune. Your opponent has 6 cards (assuming the spell wasn't a draw spell) and you have 0 cards while Wheel in on the stack. He gets to draw one net card, while you draw 7.

This is an extreme example, but it's this kind of thing that really made Wheel shine. It also works similarly in combo decks where you play a bunch of mana producers then Wheel and draw a new 7.

You don't even discard the cards with Molten psyche, so you can draw them right back and you can't take advantage of discarding cards to your graveyard that you want, like creatures with Dredge or spells with flashback.

Wheel of Fortune is card advantage in the right situation; Molten Psyche is always card DISadvantage. You do get to do player burn, but player only burn tends to be pretty unplayable. You could potentially get 5-7 damage off with this, but there have been other spells that deal damage equal to the number of cards in a player's hand that just haven't worked well enough to be more than a cute rogue strategy that catches a player off guard game one.

 
gcowhsu
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posted September 21, 2010 10:20 AM   Click Here to See the Profile for gcowhsu Click Here to Email gcowhsu Click to send gcowhsu an Instant Message Edit/Delete Message Reply With Quote View gcowhsu's Trade Auction or SaleView gcowhsu's Trade Auction or Sale
Question about
Necrotic Ooze

Creature - Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

This card is limited in it's abilities because it is still called Necrotic ooze. Look at Molten tail Masticore, the card that goes great with Ooze.

It says Molten Tail Masiticore deals 4 damage to any target and regenerate Molten Tail Masiticore.

Does this mean that MTM would do nothing with the ooze because it is not called MTM? It should get the abilities like from Royal Assassin because it just says destroy target tapped creature and not Royal Assassin destroys target creature.

Same with Sphinx of Magosi. You would draw a card, but not put a +1/+1 counter on Necrotic Ooze because it is not called Sphinx of Magosi.

The wording on the cards to me implies that the Ooze would only be good with abilities that do not reference the card names. Is this an issue or is there a rule that says when a card refers to itself it can be replaced with this?

 
98ViperGTS
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posted September 21, 2010 10:45 AM   Click Here to See the Profile for 98ViperGTS Click Here to Email 98ViperGTS Send a private message to 98ViperGTS Click to send 98ViperGTS an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by yakusoku:
Molten Psyche is not even close to being Wheel of Fortune.

What made Wheel of Fortune good was that you could empty out your hand and play Wheel. If your opponent is playing a slower deck than you, that's even better.

So, you might have a situation like this:

You: Land, creature1
Opponent: Land, go
You: Attack with creature1, land, creature2, creature3
Opponent: Land, go
You: Land, attack with creature1, 2, and 3, burn1, burn2
Opponent: Land, spell
You: Land, Wheel of Fortune. Your opponent has 6 cards (assuming the spell wasn't a draw spell) and you have 0 cards while Wheel in on the stack. He gets to draw one net card, while you draw 7.

This is an extreme example, but it's this kind of thing that really made Wheel shine. It also works similarly in combo decks where you play a bunch of mana producers then Wheel and draw a new 7.

You don't even discard the cards with Molten psyche, so you can draw them right back and you can't take advantage of discarding cards to your graveyard that you want, like creatures with Dredge or spells with flashback.

Wheel of Fortune is card advantage in the right situation; Molten Psyche is always card DISadvantage. You do get to do player burn, but player only burn tends to be pretty unplayable. You could potentially get 5-7 damage off with this, but there have been other spells that deal damage equal to the number of cards in a player's hand that just haven't worked well enough to be more than a cute rogue strategy that catches a player off guard game one.



Lol. Never said it was good
And yes, I meant winds of change but couldn't think of the name
Off the top of my head.

 
yakusoku
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posted September 21, 2010 11:00 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by gcowhsu:

This card is limited in it's abilities because it is still called Necrotic ooze. Look at Molten tail Masticore, the card that goes great with Ooze.

It says Molten Tail Masiticore deals 4 damage to any target and regenerate Molten Tail Masiticore.

Is this an issue or is there a rule that says when a card refers to itself it can be replaced with this?


It's not as limited as you think. Any activated abilities referencing the card itself really mean *this permanent*. So, if you had a Drudge Skeletons in your graveyard, your Necrotic Ooze has an ability that you can pay B to regenerate it, despite the fact that Drudge Skeletons says "B: regenerate Drudge Skeletons".

However, it won't get any triggered or static abilities of creatures, so if you have a Sphinx of Jwar Isle and a Razormane Masticore in your graveyard, your Necrotic Ooze will not have Flying, Shroud, or First Strike and you will not be able to deal 3 damage to a creature or look at the top card of your library. You also won't have to discard a card to keep it on the battlefield.

If you have a Sphinx of Magosi in your graveyard, you would draw a card AND put a +1/+1 counter on Necrotic Ooze when you use its activated ability.

If they specificially want to reference a card by name, they use the template, "A card named {CardName}" or "Cards named {CardName}s" or "Creatures named {CardName}".

[Edited 1 times, lastly by yakusoku on September 21, 2010]

 
thror
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posted September 21, 2010 09:21 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
Full spoiler up and running:

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler

 
daner
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posted September 22, 2010 12:05 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
[QUOTE]Originally posted by thror:
Full spoiler up and running:

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler[/QUOT E]

Not very impressed.

3 cards worth $40 then a bunch of nothing.

Oh well, it's better than core set drafting.

 
harbingerofthevoid
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posted September 22, 2010 08:49 AM   Click Here to See the Profile for harbingerofthevoid Click Here to Email harbingerofthevoid Send a private message to harbingerofthevoid Click to send harbingerofthevoid an Instant MessageVisit harbingerofthevoid's Homepage  Edit/Delete Message Reply With Quote View harbingerofthevoid's Have/Want ListView harbingerofthevoid's Have/Want List
Melt Terrain doesn't make sense as a card name with no artifact lands in the set.

I think that's my overall view of the set as a whole.

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junichi
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posted September 22, 2010 09:15 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
Ezuri's Brigade looks pretty good.

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DerangedHermit
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posted September 22, 2010 09:40 AM   Click Here to See the Profile for DerangedHermit Click Here to Email DerangedHermit Send a private message to DerangedHermit Click to send DerangedHermit an Instant Message Edit/Delete Message Reply With Quote View DerangedHermit's Trade Auction or SaleView DerangedHermit's Trade Auction or Sale
quote:
Originally posted by daner:

Not very impressed.

3 cards worth $40 then a bunch of nothing.


So basically Rise?

 
yakusoku
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posted September 22, 2010 09:47 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
I can see (well sort of...) that MTGSalvation has a full printable spoiler. Can someone do me a favor and e-mail me a plain text version of the spoiler? I'd like an offline version to go through and the computer I'm using now seems to generate an error when I try to view the spoiler.
 
hilikuS
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posted September 22, 2010 09:55 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
Razor Hippogriff + Venser + Mindslaver for the lock? Needs 10 mana, but still.

OK srsly, why are there flying eels in this set?

The art in this set rools! Anyone do card altering? I need to get a Plated Seastrider with Pink Floyd hammers. PM me if you can draw on stuff.

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Originally posted by Gawain:
Have you HAD gravy???



[Edited 3 times, lastly by hilikuS on September 22, 2010]

 
yakusoku
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posted September 22, 2010 11:32 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by DerangedHermit:
So basically Rise?

So that means we can get non-mythic staple rares for similarly low prices? I'm okay with that. I got a playset of Celestial Colonnades and Raging Ravines for U/W control and Jund really cheap because everyone was buying boxes for Jace and selling everything else.

I'd like to get a playset of Leonin Arbiters for the same price as WWK man-lands.

Jazarary is awesome (well, we all knew that already) and now I can see the full spoiler.

 
WeedIan
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posted September 22, 2010 11:34 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by daner:
[QUOTE]Originally posted by thror:
Full spoiler up and running:

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/scarsofmirrodin/spoiler[/QUOT E]

Not very impressed.

3 cards worth $40 then a bunch of nothing.

Oh well, it's better than core set drafting.


So all you care about is the price of cards not enjoying playing?

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Jazaray
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posted September 22, 2010 11:38 AM   Click Here to See the Profile for Jazaray Click Here to Email Jazaray Send a private message to Jazaray Click to send Jazaray an Instant MessageVisit Jazaray's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by yakusoku:

Jazarary is awesome (well, we all knew that already) and now I can see the full spoiler.

Awww Yaku, you made me blush. I'm glad I could help!

Thanks,
Jazaray

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gaeacradle
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posted September 22, 2010 12:38 PM   Click Here to See the Profile for gaeacradle Click Here to Email gaeacradle Send a private message to gaeacradle Click to send gaeacradle an Instant Message Edit/Delete Message Reply With Quote View gaeacradle's Have/Want ListView gaeacradle's Have/Want List
quote:
Originally posted by yakusoku:
I'd like to get a playset of Leonin Arbiters for the same price as WWK man-lands.

Don't forget the new lands too! They're pre-selling between $3-4, which is awesome.

 
Valor007
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posted September 22, 2010 07:42 PM   Click Here to See the Profile for Valor007 Click Here to Email Valor007 Send a private message to Valor007 Click to send Valor007 an Instant Message Edit/Delete Message Reply With Quote 
Did a couple sims tonight of sealed with some friends and proxied decks.
So far i'll say tempo infect seems nasty and ezuri's brigade is an absolute monster.
Also, for my money, best unc. is the 3-3 black for 4 that gives 3 -1/-1 counters, absolute house.

[Edited 1 times, lastly by Valor007 on September 22, 2010]
 
coinmagic45
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posted September 22, 2010 07:48 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
quote:
Originally posted by gaeacradle:
Don't forget the new lands too! They're pre-selling between $3-4, which is awesome.

Yeah, I actually preordered some from SCG for $3.50 each. I think they are comparable, if not better than, the M10/M11 lands, which used to be like $6 each. Granted, there will be more Scars opened than M10 or M11, but I still think they'll be pretty good!

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daner
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posted September 23, 2010 02:50 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
quote:
Originally posted by WeedIan:
So all you care about is the price of cards not enjoying playing?


Well, the set doesn't look all that impressive to draft either. It's def better than a core set, it just looks like Rise 2.0 to me. It's going to run out of fun in 2 weeks time.


quote:
Originally posted by Valor007:
Did a couple sims tonight of sealed with some friends and proxied decks.
So far i'll say tempo infect seems nasty and ezuri's brigade is an absolute monster.
Also, for my money, best unc. is the 3-3 black for 4 that gives 3 -1/-1 counters, absolute house.

My assessment is that U/W aggro seems good if you get it. Same with R/W aggro and U/R aggro. Also, funny FurnaceCelebration.dec seems fun if you get it. Considering 2 damage kills most creatures, load up on a bunch of spellbombs.

Red is the best color I think. Turn to Slag, Galvanic Blast and Shatter are all commons. Embersmith is a house, the new hill giant w/Metalcraft is good, 5/4 haste is good, 6/1 for 5 is actually good in the right deck(U/R Invisomancer or if you have the Pinions). New Arc Lightning is nice, so is 3/3 scrapmelter, and Barrage Ogre might be the best non rare in the set. Then the rares that are playable are just insane, Koth, Phoenix, Smelter Dragon and Spikeshot Elder.

[Edited 1 times, lastly by daner on September 23, 2010]

 

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