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Author
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Topic: Scars of Mirrodin Spoiler, part 2
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gaeacradle Member
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posted September 23, 2010 07:53 AM
  
I think White splash black (or red) for removal with bunch of artifacts, including some good equipments, is pretty good. All those white creatures with Metalcraft is pretty solid. 3/3 flier for 2? 4/6 for 4? Oh yeah!
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MTDetermine Member
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posted September 23, 2010 10:47 AM

Mox Opal going at ~$30 in ebay pre-sale. Is the Mox Opal that good? Am I missing something? I thought it is not easy to let Mox Opal generate quick mana. Or am I wrong?
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Valor007 Member
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posted September 23, 2010 11:17 AM

quote: Originally posted by MTDetermine: Mox Opal going at ~$30 in ebay pre-sale. Is the Mox Opal that good? Am I missing something? I thought it is not easy to let Mox Opal generate quick mana. Or am I wrong?
It has the word MOX in it so people are unloading their shorts already even tho it doesn't look very promising for any format.
[Edited 1 times, lastly by Valor007 on September 23, 2010]
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TimeBeing Member
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posted September 23, 2010 11:31 AM

quote: Originally posted by Valor007: It has the word MOX in it so people are unloading their shorts already even tho it doesn't look very promising for any format.
Think lotus cobra. High to start. Quick drop (since it will be drafted a ton) and a lot just want 1 to say they have one. And then stable until someone breaks it. Chrome and Diamond all ended up being playable, this one, I'm a little worried about. It will likely always be 5$ just for the word Mox.
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blacker mage Member
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posted September 23, 2010 01:39 PM

the one drop icy manipulator looks like it could have serios playability__________________ He craves only one commodity
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yakusoku Member
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posted September 23, 2010 01:47 PM

quote: Originally posted by blacker mage: the one drop icy manipulator looks like it could have serios playability
Vedalken Certarch? U Creature - Vedalken Wizard 1/1 Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. That is SO not an Icy Manipulator. It's not even close to playability. Icy Manipulator hasn't been close to playability, but Icy wasn't vulnerable to Lightning Bolt, Doom Blade, and Day of Judgment and it could use its ability right away, and wasn't dependent on the state of your battlefield to go from marginally useful to nigh-useless. I don't see Metalcraft being a tier one deck and even if it is, I don't see this being part of its support when blue offers Mana Leak, card draw, and Trinket Mage. I think Mind Control will get played in a Metalcraft deck before this.
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Eatatjoes Member
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posted September 23, 2010 05:19 PM
  
The vedalken 1 drop is going to be good in limited
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MagicPatty Member
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posted September 23, 2010 06:56 PM
  
As far as limited goes, Im really liking that liquimetal thing. Its a 2 mana artifact that taps to turn any permenant into an artifact until eot. Seems like it turns on metalcraft quickly, and it lets you turn their stuff into artifacts that aren't so that you can shatter them. Kind of a niche card, but I like it.
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-PoX- Member
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posted September 25, 2010 12:27 PM

Almost pre-release time..Let's see what bestiaire has to say so far about people's picks: Top 10 cards #1 Koth of the Hammer #2 Geth, Lord of the Vault #3 Lux Cannon #4 Indomitable Archangel #5 Platinum Emperion #6 Elspeth Tirel #7 Mox Opal #8 Skithiryx, the Blight Dragon #9 Liege of the Tangle #10 Sword of Body and Mind ( Mox Opal??? Hmmm no ) Top 10 rares: #1 Steel Hellkite #2 Carnifex Demon #3 Tempered Steel #4 Sunblast Angel #5 Hoard-Smelter Dragon #6 Hand of the Praetors #7 Etched Champion #8 Precursor Golem #9 Ratchet Bomb #10 Ezuri's Brigade Top 10 uncommons: #1 Skinrender #2 Volition Reins #3 Razor Hippogriff #4 Arc Trail #5 Darksteel Axe #6 Contagion Clasp #7 Grafted Exoskeleton #8 Darkslick Drake #9 Infiltration Lens #10 Palladium Myr Top 10 commons: #1 Grasp of Darkness #2 Galvanic Blast #3 Arrest #4 Revoke Existence #5 Ichorclaw Myr #6 Cystbearer #7 Corpse Cur #8 Glint Hawk Idol #9 Shatter #10 Perilous Myr
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Absurd90 Member
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posted September 25, 2010 12:52 PM

White cats + equipments = strong. I built B/R deck with decent removal and went 3-2. I had some creatures which can sacrifice creatures and used those myrs which deal 2 damage when they go to grave and the equipment which gives 3 lifes when the creature dies, there was cool synergy. Lost the last match to U/W with Elspeth Tirel... My pool was very bad so I felt I did well but finished just out of prize range. I'd recommend not using Infect creatures unless you have ****loads of them. I beat few decks which had them but they lost damage race because their new creatures after I removed the others only dealt poison.
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iccarus Member
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posted September 25, 2010 01:17 PM
  
Went 3-0-1 with a fairly aggressive Wr deck. Only real bomb was Sunblast Angel, but I had good recursion with a hippogryf and a salvager. Flinging Vulshok Replica, then regrowing it to do it again worked out pretty well. 3x Shatter effects didn't hurt either. I also lived the dream of Turn 1-land, memnite, glint hawk, memnite.__________________ Wisconsin - smells like dairy air!
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Valor007 Member
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posted September 25, 2010 06:45 PM

4-1 with green / white metalcraft beasties with 3 random pumping equips (sword, and 2 of the +4/-1) (only loss was to double games of mana screw against a guy with Koth and tons of removal). Notes: Infect seems bad unless you have lots Anything that kills artifacts = insta maindeck
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gcowhsu Member
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posted September 25, 2010 10:14 PM
  
everytime I played tower of calamity I won the game lol! Limited bomb
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jaromirjagr Member
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posted September 29, 2010 10:27 AM

where are leeches when you need them?oh ya I forgot no one bought homelands.__________________ email-junglejuan6859@hotmail.com
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JoshSherman Member
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posted September 29, 2010 11:19 AM
  
quote: Originally posted by -PoX-: Almost pre-release time..Let's see what bestiaire has to say so far about people's picks: Top 10 cards #3 Lux Cannon
I disagree. This card was the stone zeros for me (my pool was nuts). It takes far too long to set up to be relevant, even with proliferate. __________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout <Tranderas> damn
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revenger Member
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posted September 29, 2010 03:33 PM
  
quote: Originally posted by jaromirjagr: where are leeches when you need them?oh ya I forgot no one bought homelands.
I bought lots of Homelands. Don't have any now, but still bought em. Packs were like 1.99 each here. ~Revenger __________________ Need a 3rd party trade? Contact me at this email address.Your 2008 Motl Siskel &/or Ebert award winner!
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airwalk Member
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posted September 29, 2010 03:49 PM

quote: Originally posted by revenger: I bought lots of Homelands. Don't have any now, but still bought em. Packs were like 1.99 each here.~Revenger
When I first started playing I was buying FE because they were $2.25 a pack and Antiquities was $4... lol. Also, I was trying to get more Deep Spawns, they were HUGE!!
[Edited 1 times, lastly by airwalk on September 29, 2010]
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mattw Member
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posted September 29, 2010 04:43 PM
  
When i was a kid i bought tons of Alliances cause i felt like a balla getting the expensive packs. That and i like the kjeldoran outposts. I used to trade away force of wills for hypnotic specters. Like really, ditch a card and pay a life to counter a spell? Just give me an Arcane denial. Ah to be young again.
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daner Member
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posted October 03, 2010 01:58 AM
  
quote: Originally posted by -PoX-: Almost pre-release time..Let's see what bestiaire has to say so far about people's picks: Top 10 cards #1 Koth of the Hammer #2 Geth, Lord of the Vault #3 Lux Cannon #4 Indomitable Archangel #5 Platinum Emperion #6 Elspeth Tirel #7 Mox Opal #8 Skithiryx, the Blight Dragon #9 Liege of the Tangle #10 Sword of Body and Mind ( Mox Opal??? Hmmm no ) Top 10 rares: #1 Steel Hellkite #2 Carnifex Demon #3 Tempered Steel #4 Sunblast Angel #5 Hoard-Smelter Dragon #6 Hand of the Praetors #7 Etched Champion #8 Precursor Golem #9 Ratchet Bomb #10 Ezuri's Brigade Top 10 uncommons: #1 Skinrender #2 Volition Reins #3 Razor Hippogriff #4 Arc Trail #5 Darksteel Axe #6 Contagion Clasp #7 Grafted Exoskeleton #8 Darkslick Drake #9 Infiltration Lens #10 Palladium Myr Top 10 commons: #1 Grasp of Darkness #2 Galvanic Blast #3 Arrest #4 Revoke Existence #5 Ichorclaw Myr #6 Cystbearer #7 Corpse Cur #8 Glint Hawk Idol #9 Shatter #10 Perilous Myr
Man, those lists are jank. The first list #'s 3,5,7,9 either do nothing or are slow as balls. This format is pretty fast, even in sealed. Also...were is Masticore? Were is Venser? Those are two of the dumbest bombs in Scars limited, and they are nowhere to be found.
Uncommon list, while it's nice they got #1 right, they missed on the rest of the list by never including Scrapmelter. If you're gonig to put a FTK #1 why wouldn't you put another FTK #2? Wurmcoil Engine is also missing from all lists. I think the people who made these lists smoked a lot of good crack before they elvaluated cards. Somehow the commons look about right. After shanking the punt when assembling the best cards, rares, and uncommons list SOMEHOW they gave a decent common list.
[Edited 1 times, lastly by daner on October 03, 2010]
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ryan2754 Member
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posted October 03, 2010 03:11 AM
  
From my opinion with 2 sealed events and one draft (of which I have won 2 and came in 3rd in the other): I won with both Red/White metalcraft and did well with Black/Green infect so saw a little bit of everything.Top 10 Limited Rares: #1 Steel Hellkite #2 Carnifex Demon #3 Skithyrix #4 Molten-Tail Masticore #5 Myr Battlesphere #6 Hand of the Praetors #7 Chimeric Mass #8 Liege of the Tangle #9 Ratchet Bomb #10 Wurmcoil Engine HM: Quicksilver Gargantuan, Geth Lord of the Vault, Sword of Body and Mind, Strata Scythe Played with the Red Dragon and the Sunblast Angel. Neither did much - they both ended up being Win More cards because if you are playing Red and White, you have access to artifact removal and damage, so they just sit in my hand cause I had already won the game. Top 10 Uncommons: (There's a lot of good ones) #1 Skinrender #2 Arc Trail #3 Oxidda Scrapmelter #4 Volition Reins #5 Darksteel Axe #6 Contagion Clasp #7 Grafted Exoskeleton #8 Slice in Twain #9 Darkslick Drake #10 Myrsmith/Painsmith HM: Necropede, Trigon of Infestation/Corruption, Palladium Myr, Bellowing Tanglewurm, Darksteel Sentinel Top Commons: #1 Galvanic Blast (I only put this above Grasp because of the color commitment - the part where it can hit players sort of balances out with grasp hitting indestructible creatures) #2 Grasp of Darkness #3 Arrest #4 Revoke Existence #5 Shatter #6 Sylvok Replica #7 Ichorclaw Myr #8 Auriok Sunchaser (flying is nuts) #9 Bladed Pinions (First Strike is huge against infect) #10 Tel-Jilad Fallen HM: Blight Mamba, Untamed Wilds, Kemba Skyguard, Turn to Slag, Bonds of Quicksilver, Saberclaw Golem Sealed/Draft is really fun with this set. There are a few archetypes that work really well together (Blue/Red, Red/White Metalcraft, Black/Blue Infect, Black/Green infect), definitely a fun set.
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gaeacradle Member
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posted October 03, 2010 12:16 PM
  
I don't agree with the red Dragon being a Win More card. It's definitely a Win card in Sealed. Every time I face it, I die within 3 turns if it goes unanswered, even if I'm ahead. Granted, I did win one game by destroying my own Perilous Myr to deal the last 2 damages.There isn't a lot of way to deal with the Dragon outside of Arrest and Turn to Slag in the common slot; Flesh Allergy and Volition Reins in the uncommon slot.
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daner Member
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posted October 03, 2010 08:33 PM
  
quote: Originally posted by gaeacradle: I don't agree with the red Dragon being a Win More card. It's definitely a Win card in Sealed. Every time I face it, I die within 3 turns if it goes unanswered, even if I'm ahead. Granted, I did win one game by destroying my own Perilous Myr to deal the last 2 damages.There isn't a lot of way to deal with the Dragon outside of Arrest and Turn to Slag in the common slot; Flesh Allergy and Volition Reins in the uncommon slot.
I agree with everything you just said. I'll add this too, it's REALLY hard to kill a non-artifact creature with 4 toughness or more in this format. 5 just seems unreal. This part is to Ryan: Also, while you might think that Sunblast Angel and Hoard-Smelting Dragon are win more cards that sit in your hand....you are just wrong. In fact if they are sitting in your hand then you got a good draw/deck. The fact is that those cards can accidentally win games by themselves, they are not just "win more" cards. Blocking isn't really relevant in this format, so like if you get behind it's REALLY hard to just come back without some devastating spell. Ever 5 for 1 your opponent with the Angel? I have. In a game I had no business being in, they drew the nuts, had answers, and were just beating my face in....oops I hit 6 mana and droppd her into play. GG. Just because the card sat in you hand or you didn't get maximum value out of it every time like I did does not make it a bad card. Hoard-Smelter is the same. I've seen it in play about 15 times already were either I or someone else played it, then just used it's ability amd attacked like 2 times and outright won. Hoard-Smelter, I believe, is better than Steel Hellkite. Another thing...you did not put a single Planeswalker into your top 10 cards category. I'd go ahead and say that of the top 5 cards you would want to open in this set 3 of them are the planeswalkers. All of them are stupid. Also you do not make any mention of Precursor Golem. Yes, it's fragile...same with every otehr bomb for the most part in this format. If they don't deal with it though they get to stare down 9 power of creatures for 5 mana....and colorless to boot.
I personally think there are far to many bombs to make a accurate top 10. I do know that 3 of my top 5 would be planeswalkers if I were to make one.
[Edited 1 times, lastly by daner on October 03, 2010]
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Ippon Member
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posted October 03, 2010 09:09 PM

Won both my prerelease tourneys playing Infect
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ryan2754 Member
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posted October 03, 2010 09:49 PM
  
Fair enough, Daner, I don't disagree with the points you made.1.) I'm sure both HSD and Sunblast Angel are good. A lot of rares are bombs, so I am biased towards the ones I saw work. And yes, I had a good sealed pool when I had both of those cards. Again, you are probably correct in saying it's almost impossible to make an accurate top 10, because I not only didn't see many cards in action, but also because there are SO many good rares. 2.) I would have loved to open a Planeswalker too, more for the monetary value though. I assume when you mean open you mean for your deck, and not necessarily monetarily. Again, I am biased, as every game I played/walked around on I didn't see a single planeswalker on board, and noone had any stories of getting killed by them. I'm sure they are great in limited, but again biased towards what I saw. I'm sure if I would have seen them in action I would put them on there, over say Strat Scythe etc., but I saw Strata Scythe MULTIPLE times both with and against and found it to be a house. 3.) Only saw precursor golem once or twice, but everytime, dealt with it pretty thoroughly. 4.) I agree having 5 toughness is HUGE in this format. 5.) I believe my Uncommon/Common top 10 are pretty close, however.
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daner Member
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posted October 04, 2010 10:08 PM
  
quote: Originally posted by ryan2754:
5.) I believe my Uncommon/Common top 10 are pretty close, however.
I believe your top common/uncommon list is pretty good. I'd move a few things around. 1.Trigon of Corruption should make the top 10. Take out the Grafted Exoskeleton. It's good but it has one fatal flaw that all the other cards in your uncommon list do not, you can 2-1 yourself quite easily with it. I'd also move Ember/Myr/Painsmith up on your list. All of them are nuts. 2.On the common list I'd take out Bladed Pinions and replace it with Turn to Slag. I don't think people grasp just how good that card is. It kills just about everything. Again, in a format were 4-5 toughness is basically unstoppable, you have a well costed common removal spell that deals with big bombs you normally just can't. It's also a REALLY good 2-1 card in a lot of situations.
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