Author
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Topic: What kind of a noob did you used to be?
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MTDetermine Member
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posted November 21, 2011 11:09 PM
Started in 1998. For a few months, I could not figure out why my friend tore the "awesome craw wurm" for fun. My friends are nice and one gave me a 60 card green common deck, with 4 craw wurm and 4 rootbreaker wurm, of course. 5 of us play together and I thought skyshroud troll and pgymy troll are awesome for saving me all the time as its hard to cast any of the 8 wurm. When I finally does manage to cast a wurm, it got "terrored", "royal assasin + icy man" or I will just get killed by flying angels.
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Aznopium Member
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posted November 22, 2011 06:25 AM
Lure + Thicket Basilisk was one of the great combos in mtg historythen we found out there was a card called Cockatrice. yes it was epic.
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psrex Member
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posted November 22, 2011 07:33 AM
One of my early decks that I built for St. Patrick's Day revolved around Aisling Leprechaun, Circle of Protection: Green and Lure. If everything was going well I'd have a Fog to keep my Leprechaun alive. Maybe not too effective, but it was fun to turn everything green and I think I even won a couple games (thanks to Rabid Wombat).Edit: I just remembered the crucial role of Green Ward as well -- even better than a Fog.
[Edited 1 times, lastly by psrex on November 22, 2011]
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rockondon Member
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posted December 28, 2011 06:41 PM
quote: Originally posted by MTDetermine: Started in 1998. For a few months, I could not figure out why my friend tore the "awesome craw wurm" for fun. My friends are nice and one gave me a 60 card green common deck, with 4 craw wurm and 4 rootbreaker wurm, of course.
I remember when those creatures were considered great. Any creature with big numbers on the bottom right corner was a good creature, regardless of the casting cost. One friend of mine was deliriously happy to trade away his juzam djinn for an antiquities colossus of sardia. At the time that was a fair trade. __________________ |My Angels~My P9 l""|"\__, |~~My #1 Angel~~l'_|'_|_|) |(@)(@)""***|(@)(@)**|(@)
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CoupDeGrace Member
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posted December 28, 2011 08:37 PM
own my friends with flying weenies or serra angel with enchantment such as lifelink. To me, Serra angel used to be a powerful creature. Damn awesome to counter big fatties with Swords to Plowshare
[Edited 1 times, lastly by CoupDeGrace on December 28, 2011]
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mm1983 Member
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posted December 29, 2011 04:45 AM
When I first started playing in 1994 I used to play cards like Dark Ritual as a card that stayed in play that could tap for 3 black mana each turn. I also did the drop all mana thing from your hand. Like everyone else I used to think Serra Angels and Shivan Dragons were the best cards in the game. My first real competitive decks for a casual environment was a Stasis deck with Time Elemental and other creatures that don't tap to attack and an Oath of Druids/Gaea's Blessing deck with Dragons but those decks weren't until 1997/1998. Back then nobody cared about net decking and having the best decks out there.
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TinCup2 Member
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posted December 30, 2011 05:17 PM
Lol man I can remember a time when I used to think a sideboard was 15 cards you could pick and look and play them at anytime like another hand...how did I believe this haha__________________ "Her mind is an incredible mix of emotion and power, Even if i could grasp it, i couldn't hold it for long."-Jace Beleren, On Chandra Nalaar
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MTDetermine Member
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posted December 30, 2011 06:46 PM
quote: Originally posted by mm1983: My first real competitive decks for a casual environment was a Stasis deck with Time Elemental and other creatures that don't tap to attack and an Oath of Druids/Gaea's Blessing deck with Dragons but those decks weren't until 1997/1998. Back then nobody cared about net decking and having the best decks out there.
I find MTG more fun back then in 1998-1999. There seem to be a greater variety of decks and more casual cards were used.
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BoltBait Moderator
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posted December 30, 2011 07:06 PM
I remember one...I first learned that original printings had black borders and were more desired than the white bordered reprints. Later when I saw my friends play, I asked them why they would play with white bordered lands? They then explained that the white bordered lands they were playing with were dual lands. __________________ Everyone you meet is going through something * BoltBait is the official holder of the MOTL Logout Button [Trades] [Rules] [FAQ] [Prices] [Card Searches] [Tools] [WotC] [Dominoes] [Art] [#MOTL Chat] [Logout]
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mjdanielsm Member
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posted January 03, 2012 12:06 PM
I don't recall many house rules back then but I do remember some horrible trades like trading off my 2 lions eye diamond for some huge meat sacks like avatar of might, I do remember playing a mono green deck with low land count (16-18) and big power house creatures, it never did too well XD
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AlmostGrown Member
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posted January 03, 2012 01:21 PM
quote: Originally posted by BoltBait: I remember one...I first learned that original printings had black borders and were more desired than the white bordered reprints. Later when I saw my friends play, I asked them why they would play with white bordered lands? They then explained that the white bordered lands they were playing with were dual lands.
Old people are funny! :P
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FleeceItOut Member
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posted January 03, 2012 01:57 PM
playing a mono green fat wurm blastoderm etc deck with way less than enough forests
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Montague Member
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posted January 03, 2012 02:12 PM
I remember when the game started to click more in my mind and I subconsciously started leaning more towards competitive magic. I was pretty young and I only played with my buddies at each others house. I probably had a collection that was no more then 1,000 cards. Visions came out and I bought a bunch of packs. I saw Goblin Recruiter and Song of Blood, so I bought 4 of each for my goblin deck thinking that it was a great strategy. I went and put nothing but really cheap goblins in my deck with Goblin Kings and the only non-creature/land cards I had were 4 Song of Blood and 4 Lightning Bolts. This was the first deck I built on my own that had synergy. This was well before I was aware of the internet or netdecking. Soon after I found Scrye and I started seeing the decks in there and started learning to build better decks and it was all history from there.At that point in my life I don't think I have ever been happier with the game. I don't play anymore, but it will always be a part of me.
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Bagbokk Member
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posted January 03, 2012 03:54 PM
Started with two decks that my brother brought home one day. Can't remember what's in them except one had a Fireball and the other had a Leviathan. The rules were thankfully somewhat simple back then and my brother knew them, I had to learn by trial and error. He killed me with a fireball once, we switched decks for the next game and I was excited because I drew it and thought it was insta-kill, but only did like 3 damage. Had some deck with Dakkon Blackblade because I thought he was awesome., and had some Mono-B deck with 4x royal assassin / 4x norritt (didn't have nettling imps) / 4x icy manipulator / 4x nightmare and some other stuff as one of my first "competitive" decks. Everyone loved creatures back in the day, thank god.
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rockondon Member
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posted January 03, 2012 05:10 PM
I remember everybody arguing about how much damage fireball did when divided among multiple targets. Royal assassin was my first favorite creature, followed closely by hypnotic specter. I remember one day I was determined to pull a assassin or hyppie and I bought a pack of stronghold in hopes of getting one (I didn't let trifling details like how neither of those cards were printed in stronghold deter me) and all I pulled was a lousy mox diamond - I looked at that card (which was worth $25 at the time, the highest valued card amongst any set still being printed at the time) and thought it was total crap - basically I had to give up two cards for one and all it did was give one mana. What garbage. __________________ |My Angels~My P9 l""|"\__, |~~My #1 Angel~~l'_|'_|_|) |(@)(@)""***|(@)(@)**|(@)
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caquaa Member
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posted January 03, 2012 05:43 PM
quote: Originally posted by rockondon: I remember everybody arguing about how much damage fireball did when divided among multiple targets.
uhm, this is something people are STILL bad at. Was playing an M12 draft quite a while back, my opponent says he'll fireball my 4 creatures for 5 each. I recommended rereading the card and announcing how much was paid for X, how much was paid for additional targets, and what the targets were. So He says he'll fireball all my creatures for 4, then after I glare at him he says X is 4 and that he's paying 3 for extra targets. I then proceed to put my one 1/1 in the yard and all the 2/2s sit there pretty confused.
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MTDetermine Member
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posted January 03, 2012 06:24 PM
quote: Originally posted by mjdanielsm: I don't recall many house rules back then but I do remember some horrible trades like trading off my 2 lions eye diamond for some huge meat sacks like avatar of might, I do remember playing a mono green deck with low land count (16-18) and big power house creatures, it never did too well XD
LED is not worth a lot while Avatar of Might was printed for the first time. So don't be too sad.
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majicman Member
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posted January 03, 2012 06:39 PM
quote: Originally posted by Jazaray: Let's see. When we first started playing, we thought the more cards in your deck, the better. We played with three tier decks. As in we had to split our decks into three piles so they wouldn't fall over. I remember casting stream of life for 183, after I drain powered my opponent.We also didn't understand the "tap" symbol. If it had a mana cost, and then the tap symbol, we thought you could pay that amount of mana, as many times as you wanted, and THEN tap it. I got braingeyered for over 200 cards (and I almost had enough to survive, and this was AFTER we cut our decks down, lol) because of a blue mana battery that my opponent had been tapping 20 or so mana into it a turn. Conservator was an awesome card too. "Ok, I pay 9 mana, tap and prevent 18 damage." Ahhh the good ol' days. Thanks, Jazaray
We also played with the super large decks that required 2-3 stacks. We also kept track of damage with beads as we didn't understand the healing phase as magic pamphlets were also not very good about describing the game mechanics and the Healing phase at end of turn. We thought you used healing salve if you had one, just like D&D. Also when I first went out to play magic, the only packs I could find were antiquities and so I had to buy land to build a deck and antiquties packs were not creature friendly and pretty much sucked. Had to have some of my friends help me locate UL starter decks (aka tournament packs) and boosters. They were hard to find until I found a cache of 19 of them and bought them all. Good times back in Jan/94...Greg
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JoshSherman Member
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posted January 03, 2012 08:54 PM
Before The Stack, and "In response, *this*" we kinda already played like there was a stack. We used the phrase "before you do that" and everyone hated that phrase.My first deck's fatty was a single Derelor. I built my deck out of a few assorted cards and five boosters of Fallen Empires I got for >99 each on a trip to NYC in 1995. edit: and oh, yeah, Shivan Dragons were expensive. Of course this was before I knew anything about pricing, so maybe I was the only person in the word who got his grandfather to pay $20 for a Shivan Dragon. Back in those days, trading was an adventure and a half, mostly because three or four people would try to trade with you at once at the shop. It was nerve-racking to say the least, and I think I either lost some (perceived) value or straight up lost some cards to it. Now I run the Magic side of the store and I make sure that crap doesn't happen. __________________ *My LJ*Letter Bombs!*Facebook*Logout- I had it second!*CKGB
[Edited 1 times, lastly by JoshSherman on January 03, 2012]
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Pyrenus Member
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posted January 05, 2012 12:32 PM
We didn't use many rules. A friend of mine had a deck made up of only Scryb Sprites and Lightning Bolts. And basic land.
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Zalarian Member
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posted January 08, 2012 06:38 PM
Back in the summer of '94 I started with a B/G deck that ran Sengir Vampire, Lord of the Pit and Force of Nature. I thought I was so clever when I slipped in a CoP: black and green and one plains to circumvent LotP's and FoN's upkeep costs.My buddy's each had decks based around Elder Dragons, Arcades, Nicol and Vaevictis were so bad*** to us. Oh naive youth, sometimes I miss you. :P __________________ If you don't like sarcasm don't talk to me cause I sure don't.Cliff Burton: 1962 to 1986 One of the greatest bass players of all time Sengir count: Alpha 0 Beta 0 Unlimited 2 CE/IE 0 Revised 29 4th 20 Alt 4th 1 Battle Royale 3 Beatdown 4 Torment 4 9th 3 10th 1 M12 12
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VJames83 Member
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posted January 09, 2012 06:02 AM
This thread is awesome. Brings back memories.My playgroup used to think Icy Manipulator could tap down ANYTHING at instant speed including lands. To us it was the most broken card ever.
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NiceFaceLOL Member
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posted January 09, 2012 06:45 AM
My oldest Magic memory was beating the friend that taught me how to play by attacking with Craw Wurm, Twiddling it and attacking again for lethal. It was nice.
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caquaa Member
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posted January 09, 2012 07:08 AM
Oh, just remembered one!Back in the day I was reading through the rule book (you remember when we still got those?) and read that continuous artifacts don't work when they are tapped. Well I took this to mean that I could tap them to turn them off. Howling mine was sooooo good for a week or whatever until someone set me straight, heh.
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Nyarlathotep333 Member
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posted January 09, 2012 12:11 PM
Anyone remember when the DCI membership cards looked like a credit card? I still have mine somewhere I think.
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