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Author Topic:   What kind of a noob did you used to be?
rockondon
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posted November 17, 2011 09:30 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
I wanna hear what kind of noob house rules or simple misunderstandings of game rules that you guys have played with.

When I first started playing this game with my buddies, we didn't really know how the game mechanics worked. I had a reanimator deck where I would attempt to cast a beefy creature, choose not to tap mana - sending it to the graveyard - then cast animate dead on it. Spirit of the night was one of my favorite targets for that, despite being pro-black. The stack was not last in first out, it was about how fast you talked - we would rush to shout out our spells so they'd resolve faster. Banned/restricted rules did not exist for us. It was pathetic. I recall someone saying their house rule was that you could lay as many lands as you want and every time you lay a land you draw a card - this went on until he made a deck with one fireball and 59 mountains.

So what idiotic rules have you guys played by?

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Mr.C
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posted November 17, 2011 10:31 PM   Click Here to See the Profile for Mr.C Click Here to Email Mr.C Send a private message to Mr.C Click to send Mr.C an Instant Message Edit/Delete Message Reply With Quote View Mr.C's Have/Want ListView Mr.C's Have/Want List
I remember thinking Phasing was my turn in, their turn out. Teferi's isle was pretty good.

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ryan2754
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posted November 17, 2011 10:34 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Yeah, we never understood phasing back in the day, or banding for that matter.

Yeah, we played mana drop as well (what u are describing), and yes, I was fireballed for 20 on my first turn.

 
choco man
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posted November 17, 2011 10:35 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
First cards I bought were Shivan Dragon for $10 ea and Serra Angels for $6 ea. My cousin convinced me that they were awesome and sold me his playsets. I was 11 yrs old.
 
blackmoon74x9
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posted November 17, 2011 10:39 PM   Click Here to See the Profile for blackmoon74x9 Click Here to Email blackmoon74x9 Send a private message to blackmoon74x9 Click to send blackmoon74x9 an Instant Message Edit/Delete Message Reply With Quote 
Ha this brought back memories of me playing round table games with my brother and friends ahh the good ol days.

The house rules for us was summoning sickness was done when you pass the turn. Conspire was be able to used as many times you wanted to. Recursion combos that never would stop would just be ok lets just act like we never played it and remove it from game. Everyone played with you can draw 7 cards when you toss your hand away.

Even better when we started going to FNM we played at a shady shop with only like 6 people playing there including me and 3 of my friends. He told us type 2 was anything thats newer and cards reprinted from duel decks are good to play with. We decied to play at a diffrent shop once we got kicked out cause we were playing with old cards like counter spell and stuff like that. Then after that i went on to start reading the rules and trying to be come a judge (im not....yet) but i became a Tournament organizer. So im a stickler on the rules now.



[Edited 2 times, lastly by blackmoon74x9 on November 18, 2011]

 
Jazaray
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posted November 18, 2011 12:01 AM   Click Here to See the Profile for Jazaray Click Here to Email Jazaray Send a private message to Jazaray Click to send Jazaray an Instant MessageVisit Jazaray's Homepage  Edit/Delete Message Reply With Quote 
Let's see. When we first started playing, we thought the more cards in your deck, the better. We played with three tier decks. As in we had to split our decks into three piles so they wouldn't fall over. I remember casting stream of life for 183, after I drain powered my opponent.

We also didn't understand the "tap" symbol. If it had a mana cost, and then the tap symbol, we thought you could pay that amount of mana, as many times as you wanted, and THEN tap it. I got braingeyered for over 200 cards (and I almost had enough to survive, and this was AFTER we cut our decks down, lol) because of a blue mana battery that my opponent had been tapping 20 or so mana into it a turn. Conservator was an awesome card too. "Ok, I pay 9 mana, tap and prevent 18 damage."

Ahhh the good ol' days.

Thanks,
Jazaray

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Volcanon
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posted November 18, 2011 12:06 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
First cards I bought were Shivan Dragon for $10 ea and Serra Angels for $6 ea. My cousin convinced me that they were awesome and sold me his playsets. I was 11 yrs old.

You HAD $64 when you were 11? Lucky duck.

 
keywacat
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posted November 18, 2011 12:36 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
Right after I started playing I joined the Navy and was assigned to the submarine Ohio. All my decks had no more than 18 lands (more room for things that matter, yeah? ) and I never stopped to think why it took forever for me to really get my decks going.

Especially one day when I went to the head during a game and came back to it, I could not draw land for anything.

Once the game was over my 'friends' gave me back the land stripped out of my deck while I was away from the table.

 
-PoX-
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posted November 18, 2011 12:58 AM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
Well I remember a guy would cast creatures with enchantments already on them so they wouldn't die to things like bolt. There's also stories of that guy using mana short as a counterspell that would cause mana burn for all your mana.

My deck was a black deck with one Spirit of the Night and one of each of the 3 creatures that summon him.

Le sad

 
Timmyhill
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posted November 18, 2011 03:12 AM   Click Here to See the Profile for Timmyhill Click Here to Email Timmyhill Send a private message to Timmyhill Click to send Timmyhill an Instant Message Edit/Delete Message Reply With Quote View Timmyhill's Have/Want ListView Timmyhill's Have/Want List
I get really protective of my cards so when I first started playing I trade use top loaders as deck protectors...

It worked but everyone laughed. It was also my very first multi player game of 12 people and I won out of no where with Carnophages and Lord of the Pit.

This was also the last game we were ever allowed to play in the Libary in High School because magic was "demonic and other worldly." Acording to the Libarian.

 
choco man
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posted November 18, 2011 03:47 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Volcanon:
You HAD $64 when you were 11? Lucky duck.

It took a long time to save that money. Two years, maybe? I only got money during Birthdays and Christmas. Looking back, I sure was dumb enough to waste $64.

quote:
Originally posted by Timmyhill:
I get really protective of my cards so when I first started playing I trade use top loaders as deck protectors...

It worked but everyone laughed. It was also my very first multi player game of 12 people and I won out of no where with Carnophages and Lord of the Pit.

This was also the last game we were ever allowed to play in the Libary in High School because magic was "demonic and other worldly." Acording to the Libarian.


I had a lot of adults tell me that as well. But back then, Harry Potter was stirring-up trouble as well. Looking back, people sure seem dumb.

[Edited 1 times, lastly by choco man on November 18, 2011]

 
MeddlingMage
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posted November 18, 2011 05:36 AM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
I had a deck that had White in it, don't remember the other color. I had 1x Wrath of God, 1x Wall of Swords, and 1x Circle of Protection: White. If I had the CoPW out, and my Wall of Swords in play, I would cast Wrath of God, my wall wouldn't die, and I would start swinging for 3 flying a turn, lol. I'll add more as I think of them.

~MM

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hilikuS
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posted November 18, 2011 06:00 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
We always played mana rush (play all your lands), but nobody knew how to break it.

I think all of us played with my friend's brother's extra cards, but it was always a lot of fun. I don't remember any of the rules we would regularly break, except this one dude used to tell us he could tap his Llanowar Elves the turn he played them. I guess it used to work that way though, so we let him do it.

I remember going into the local gaming store, and asking him for 4 Rootbreaker Wurms. I ended up trading a Demonic Tutor for the set . I really needed Rootbreaker Wurms at the time, lol.

 
Heresy19
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posted November 18, 2011 06:38 AM   Click Here to See the Profile for Heresy19 Click Here to Email Heresy19 Send a private message to Heresy19 Click to send Heresy19 an Instant Message Edit/Delete Message Reply With Quote View Heresy19's Have/Want ListView Heresy19's Have/Want List
Heh... saying to the clerk of the store that 6$ for a Savannah was too much for a land that ''ONLY produce 2 colors'' :P

1993, very bad year for me, lost a lot of opportunities due to my n00bness.

 
stizkidz
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posted November 18, 2011 07:12 AM   Click Here to See the Profile for stizkidz Click Here to Email stizkidz Send a private message to stizkidz Click to send stizkidz an Instant Message Edit/Delete Message Reply With Quote View stizkidz's Have/Want ListView stizkidz's Have/Want List
I've been playing since '97 and I'm still a noob.
 
Devonin
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posted November 18, 2011 07:22 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
So many of these stories make me feel incredibly old. Magic was Demonic because Harry Potter was causing the same problem? Conspire was an early mechanic when you were starting? Good heavens! Conspire wasn't a mechanic until I'd already quit magic twice!

But yeah, when my friends and I started playing magic we were all absolutely consummate Timmys. We assumed Scaled Wurm HAD to be rare, I mean 7/6? That's AMAZING! I remember trading probably 18 dollars worth of rares into the LGS to get a Colossus of Sardia sure that it would absolutely win me every game (despite dying to Shatter)

I was also taught that Dark Rit let you search your library for 3 swamps and put them into play. We routinely had decks that were basically "every card I owned" and we had massive combats of like, 30-40 creatures each all the time.

 
Jtrade77
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posted November 18, 2011 08:12 AM   Click Here to See the Profile for Jtrade77 Send a private message to Jtrade77 Click to send Jtrade77 an Instant Message Edit/Delete Message Reply With Quote 
When I was just starting I remember an immature person marking the back of his cards so he could cheat with them, and later when no one would play with him, he quit and nobody would buy his marked stuff. (Much drama.)

Also the best card in the entire world was the revised Winter Orb. It said "A Player" may not untap more than one land per turn. We took that to mean it targeted a player, and got into this huge argument about it when we finally attended a real tournament with our 100+ card decks.

I was a great trader, but I made two big mistakes. First was listening to people when they asked me to buy cards for them (often went to flea markets with parents). No one ever paid me back and always wanted to trade for what I paid money for. I gave three people one chance and they all failed, and then I only accepted money in advance. Second was I always went a little nuts when discovering new cards I'd never seen before... I bought out a 0.25 box of bad antiquities commons, for example. The first time I ran into someone with real legends cards, I thought they were super rare and ended up trading like 5 dual lands for bad commons.

 
mattw
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posted November 18, 2011 09:06 AM   Click Here to See the Profile for mattw Click Here to Email mattw Send a private message to mattw Click to send mattw an Instant Message Edit/Delete Message Reply With Quote View mattw's Have/Want ListView mattw's Have/Want List
quote:
Originally posted by Devonin:
So many of these stories make me feel incredibly old. Magic was Demonic because Harry Potter was causing the same problem? Conspire was an early mechanic when you were starting? Good heavens! Conspire wasn't a mechanic until I'd already quit magic twice!

But yeah, when my friends and I started playing magic we were all absolutely consummate Timmys. We assumed Scaled Wurm HAD to be rare, I mean 7/6? That's AMAZING! I remember trading probably 18 dollars worth of rares into the LGS to get a Colossus of Sardia sure that it would absolutely win me every game (despite dying to Shatter)

I was also taught that Dark Rit let you search your library for 3 swamps and put them into play. We routinely had decks that were basically "every card I owned" and we had massive combats of like, 30-40 creatures each all the time.


I hear this, back when Alliances was new I had no idea what made a card good. I would trade away force of wills, lakes of the dead and balduvian hordes for stuff like a colossus of sardia or mahatomi djinn. Icy Manipulator was a house!

 
MeddlingMage
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posted November 18, 2011 09:20 AM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
quote:
Originally posted by mattw:
I hear this, back when Alliances was new I had no idea what made a card good. I would trade away force of wills, lakes of the dead and balduvian hordes for stuff like a colossus of sardia or mahatomi djinn. Icy Manipulator was a house!

My dad and I had tons of Alliances. We gave Force of Wills to everybody we played with so they could have some fun too. Yeah.

~MM

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Jazaray
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posted November 18, 2011 10:24 AM   Click Here to See the Profile for Jazaray Click Here to Email Jazaray Send a private message to Jazaray Click to send Jazaray an Instant MessageVisit Jazaray's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by -PoX-:
There's also stories of that guy using mana short as a counterspell that would cause mana burn for all your mana.


Yeah, I forgot about that one. We thought Mana Short worked like that too.

When I started college, back in '94, I found out that people played Magic at the 4th floor student lounge. So, I went and joined them Well, there was this campus ministry lady that would come by and lecture us on how the cards were "evil" and we would turn evil as well. That we would set each other on fire or some crap. She would stop to lecture us all the time. It got REALLY annoying. This probably sounds kind of mean, but she was in a wheelchair, so we started calling her the "Holy Roller". And every time she passed us, all of us at the table would call out the most demonic cards we could think of. "Wrath of God!" "Demonic Tutor!".

This has nothing to do with Magic, but we quit playing Magic for a bit, and started playing Star Trek. One day, I went to a used bookstore and found some first edition D&D books. I was so excited! I only payed $21 for the three of them! (DMG, Players Manual, and.. I think the last one was one of the monster manuals but I'm not sure) Yeah, well, my friend Tom (Yes, my boyfriend now, but he was my friend's boyfriend at the time) wanted them. So I traded them for Deanna Troi. Because she was worth $21 at the time, and Tom said that's what was fair. What a jerk.

Tom ripped me off of tons of cards, because I sucked at trading and was too nice to say no to the extremely bad trades he offered. Men.


Thanks,
Jazaray

__________________
A Plastered Dragon Original Limerick:
There was a nice lassie named Jaz
Many wished to have what she has,
A delicate face,
A soft warm embrace,
And a whole lot of bedroom pizzazz.

WeedIan: Jazaray is like MOTL's Mom.

Jaz is now selling Tupperware! Help her out! ;)

Bugger
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posted November 18, 2011 10:25 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
I was the Gullible Noob. I was told various things by various people - first, it was that if you didn't untap your lands fast enough at the beginning of your turn your opponent could shout "MANA BURN!" and send them all to the graveyard. Then, it was that Platinum Angle didn't die to artifact removal cause it didn't say target artifact CREATURE. Then, it was that lands that still had the tap symbol on them actually put a land of the relevant mana color from your hand into play.

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Nyarlathotep333
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posted November 18, 2011 10:30 AM   Click Here to See the Profile for Nyarlathotep333 Click Here to Email Nyarlathotep333 Send a private message to Nyarlathotep333 Click to send Nyarlathotep333 an Instant MessageVisit Nyarlathotep333's Homepage  Edit/Delete Message Reply With Quote 
I got into MtG about a week before the release of the Dark. My first MtG game consisted of myself and a friend sitting down with a stack of MtG that I had bought (one Revised starter and about 10 packs), splitting it in two and trying to play. We made a ton of mistakes initially...like multiple attack phases (I attack with my craw wurm...now I attack with my grey ogre, etc.) and playing all lands at once in the opening hand.

There was no restricted/banned list we knew of so even when we started constructing decks (as opposed to tossing in every card in the colors we played) we'd get crazy deck combos. One guy had a deck with 10 COP White, 8 Karmas and 9 Magical Hacks. He'd hack the karma to whatever his opponent played and use the COPs to protect himself if it wound up being islands or plains.

Legends set was hugely popular where I was. There was not a lot of it floating around so cards like The Wretched and many of the Legends like Dakkon Blackblade were coveted by almost every player in the area. I can remember trading like a fiend to put together a set of Legends...of course packs were avaiable at the FLGS for $20 which I bought a lot of. Antiquities packs were $7 and Arabian Nights were $25 at that time as well. I traded huge amounts for Hell's Caretakers and Rukh Eggs to create a deck around that combo at one point. Island of Wak Wak didn't specifically state that the effect ended so we had one person who would use that to permanently reduce all the flying creatures power to 0.

quote:
Originally posted by -PoX-:
There's also stories of that guy using mana short as a counterspell that would cause mana burn for all your mana.

We had a 45 minute argument over Mana Short's ability to counter a spell one day.

quote:
Originally posted by Jazaray:
Let's see. When we first started playing, we thought the more cards in your deck, the better. We played with three tier decks. As in we had to split our decks into three piles so they wouldn't fall over.

Yep, I remember this too. Decks consisted of every card you had in the colors you played in for the most part. Goblin Spy(?) - the red creature that allowed you to look at the top of your library - was really powerful when you had 4-6 stacks of 'deck' to choose from. I can remmeber everyone used those to pick which stack they wanted to draw their next card from.

quote:
Originally posted by Heresy19:
Heh... saying to the clerk of the store that 6$ for a Savannah was too much for a land that ''ONLY produce 2 colors'' :P

Been there as well. I can remember being angry at pulling a land for my rare when I opend duals in packs.

quote:
Originally posted by mattw:
I hear this, back when Alliances was new I had no idea what made a card good. I would trade away force of wills, lakes of the dead and balduvian hordes for stuff like a colossus of sardia or mahatomi djinn. Icy Manipulator was a house!

This too...I've traded at least 3 Mishra's Workshops for under $20 (back before all the new artifact sets) and a Bazaar of Baghdad for $15, FoWs and dual lands were also traded away a lot for well under $5 in value - usually for things like Serra Angels and Shivan Dragons. On the flip side, I can remember when Shivan Dragons were the best rares from the Revised set and when the Dark came out everyone was in awe of Leviathan (11/11!! WOW!!!). Icy Manipulator, Craw Giant, Killer Bees and Carrion Ants were all hugely popular cards at one point until being reprinted and people would eagerly trade just about anything to get one...that is IF you could even find someone who was willing to trade theirs away!

I also can remember trying to buy a NM Unlimited Black Lotus for $50. When payday came the guy told me that he had learned it was worth $100. I offered $75 and he turned it down so I told him that $100 was too much for a Magic card and walked away.

Fun stuff indeed!

[Edited 1 times, lastly by Nyarlathotep333 on November 18, 2011]

 
rockondon
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posted November 18, 2011 10:57 AM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
We thought mana short worked that way too. And so did icy manipulator. A common great play was when someone finally got enough land to cast their big spell, tap their last land in response so the spell would fizzle and they would take mana burn.

I remember having a playset of legends hell's caretakers in a deck with beefy creatures and comes into play ability creatures, and when stronghold came out with intruder alarm I was pretty sure that infinite hell's caretaker was the best combo ever made and that I deserved a nobel prize or something for thinking it up.

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airwalk
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posted November 18, 2011 01:34 PM   Click Here to See the Profile for airwalk Send a private message to airwalk Click to send airwalk an Instant Message Edit/Delete Message Reply With Quote 
I remember when we first got cards in our neighborhood, we didn't tap lands for mana, you could play one a turn but if you wanted to use it to cast a spell all the lands you used went to the graveyard. Made for some very slow games.
 
Numotflame96
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posted November 18, 2011 02:17 PM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
when i started playing it was in a group that grew to be about 15 people and 3 had been playing longer than everyone else. they made up a bunch of rules to because it helped them. for instance, "Thunder" which was you draw 7 when ever you have no cards in hand. if you didn't remember to untap something at the beginning of your turn it stayed tapped. in combat a blocking creature compared its toughness to the attacking creatures power and the loser was destroyed. things happened based on who did them first rather than the stack -if someone had a thundersong trumpeteer out, someone would draw a card and immediatly tap creatures and attack so the trumpeteer couldn't be used...also, my personal favorite was my shinen of life's roar with horned helm to give it trample and somehting to pump it. for us when it attacked, everyhting blocked and then it dealt damage to all of them equally, trampling through also dealing massive damage in one shot.

Also at my first tournament, i nearly traded my two ravnica shocklands for next to nothing because i thought i had no use for them since they were worse than basic lands. thankfully i was trading with someone who was nice (and who now is a good friend) threw in a stuff to even it out to my pleasant surprise

it was very confusing after me and my brother learned the actual rules of the game and tried to explain it to every one. probably why we were the only two to actually move on to play competatively...

 

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