Author
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Topic: 2011 Dec Banlist
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caquaa Member
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posted December 14, 2011 12:51 AM
  
quote: Originally posted by NiceFaceLOL: The reason Jace won't be banned is because people don't realize that after two turns of it being in play you have already lost. The see themselves losing to batter skull or tarmogoyf or any other win condition. It stops a lot of people from correlating their loss to Jace. I wouldn't mind if it got banned as it adds a lot more variance to blue mirrors in legacy.
pretty sure this isn't correct. It was banned from standard and the same applied then. note: Saying its an incorrect reason for it getting banned, not that it isn't getting banned. I don't know, nor do I care. I wait for the lists rather then use my psychic powers.
[Edited 1 times, lastly by caquaa on December 14, 2011]
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RJM Member
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posted December 14, 2011 02:05 AM
  
quote: What I'd like to see from this round is Misstep unbanned and Jace2.0, Grim Monolith, and maybe Time Spiral banned. What I'll likely get is nothing, or the banning of something harmless.[/B]
Grim Monolith... what?
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choco man Member
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posted December 14, 2011 04:50 AM
  
quote: Originally posted by NiceFaceLOL: The reason Jace won't be banned is because people don't realize that after two turns of it being in play you have already lost. The see themselves losing to batter skull or tarmogoyf or any other win condition. It stops a lot of people from correlating their loss to Jace. I wouldn't mind if it got banned as it adds a lot more variance to blue mirrors in legacy.
The main variance in blue mirrors is skill.
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MagicPatty Member
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posted December 14, 2011 04:54 AM
  
quote: Originally posted by choco man: The main variance in blue mirrors is skill.
You mean what you draw, opening hands, and who gets to play first. __________________ The 50,000 junk rares project! Current Count: 31,260 Trade me your bulk rares for good cards!
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choco man Member
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posted December 14, 2011 06:07 AM
  
quote: Originally posted by MagicPatty: You mean what you draw, opening hands, and who gets to play first.
Are you describing the only reasons why you, personally, win games?
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daner Member
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posted December 14, 2011 06:16 AM
  
quote: Originally posted by choco man: Are you describing the only reasons why you, personally, win games?
Well I can't speak for you, because obviously you must out-play the hell outta everyone in a blue mirror, but even when you match pros together something as simple as who goes first, what each person draws, etc etc ...yes that can determine the outcome of a mirror match. I'm assuming you never make play mistakes or you get 100% of your tough choices right, because obviously after your statements you are of the highest pro tour quality players. You can win games mulling to 5 with 4 lands and a get out of jail free card because you are that damn good, aren't you?
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coasterdude84 Member
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posted December 14, 2011 06:28 AM
  
quote: Originally posted by RJM: Grim Monolith... what?
Turn 2 infinite mana. Certainly nothing wrong there... quote: Originally posted by choco man: Are you describing the only reasons why you, personally, win games?
Yeah, I'm kinda with daner on this one. I've seen some very skilled blue players lose to unskilled blue players (i.e, myself). My buddy and I do a lot of playtesting, and while I don't play blue, he does, and testing mirror matchups I will frequently beat him, despite what is undoubtedly several playing errors. It really is luck of the draw sometimes, no matter how good you are.
[Edited 1 times, lastly by coasterdude84 on December 14, 2011]
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choco man Member
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posted December 14, 2011 06:47 AM
  
quote: Originally posted by daner: Well I can't speak for you, because obviously you must out-play the hell outta everyone in a blue mirror, but even when you match pros together something as simple as who goes first, what each person draws, etc etc ...yes that can determine the outcome of a mirror match. I'm assuming you never make play mistakes or you get 100% of your tough choices right, because obviously after your statements you are of the highest pro tour quality players. You can win games mulling to 5 with 4 lands and a get out of jail free card because you are that damn good, aren't you?
going first, order of cards you draw, mulligans....They do greatly affect game outcomes. But that is every format. Even a format of nothing but Grizzly Bears and Giant Growths. And though they affect games, I think almost every player would agree that a player's ability offers a much greater advantage than any of those factors. Going first, order of cards you draw, and mulligans can change every game, but a player's ability is more constant. i don't see why you are so stupid to believe to assume what you are assuming. I never mentioned that I mull to 2 and win games b/c of skill. Banning Jace TMS will not take going first/mulligans/order of cards you draw away from affecting a game. I've seen enough players resolve Jace TMS and still lose. Jace TMS isn't the biggest determinant of blue mirrors. It's a big card, but like you said there are other big factors also. Can you make blue mirrors start only when both players find a 7 card hand they want to keep? Because if you want to ban Jace TMS solely b/c of how lopsided he makes blue-blue mirrors, you might as well do everything you can to make everthing equal? There will always be variance, but there are reasons why the same players regularly succeed at high-levels. It's for that reason that I believe the main variance in blue-blue mirrors is skill and not going 1st/mulligans/order of cards you draw. Knight of the Reliquary also skews zoo-zoo matchups. but I understand where you're coming from. I mean, you can only do what the cards say/let you do. There was no way anyone on Team Channelfireball (all very good players on the best team in the world) were going to beat that R/G ramp deck in the finals of Worlds. Cards matter. but that's not the discussion.
[Edited 2 times, lastly by choco man on December 14, 2011]
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NiceFaceLOL Member
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posted December 14, 2011 10:17 AM

quote: Originally posted by choco man: The main variance in blue mirrors is skill.
That is a great statement, though not relevant at all. In blue mirrors Jace is like a test of endurance where the life total threshold is set to one. If everyone adds a card to their decks that wins them the game at the start of their next main phase that adds variance.
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airwalk Member
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posted December 18, 2011 07:56 AM

quote: Originally posted by coasterdude84: Turn 2 infinite mana. Certainly nothing wrong there...
A two card combo that gives you infinite mana isn't threatening at all, especially since you still need to add a 3rd card to actually win. Compare that to the two card combo of Nomad's En-Kor and Cephalid Illusionist that wins the same turn... and that isn't even powerful enough to be close to ban worthy. Most Grim Monolith's I see are powering out Dream Halls and Hive Mind. Nothing wrong with Monolith at all.
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Nitelite Member
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posted December 18, 2011 04:57 PM

quote:
i don't see why you are so stupid to believe to assume what you are assuming.
You sir deserve to be bludgeoned for this atrocity.
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Heresy19 Member
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posted December 18, 2011 06:25 PM
  
Cards that I would like to see unbanned:Land Tax Gush Worldgorger Dragon Any one of them would be great 
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MAB_Rapper Member
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posted December 18, 2011 06:57 PM
  
I've pretty much heard that either Grove of the Burnwillows or Punishing Fire will be banned. Most likely Grove.__________________ MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009 (My Nationals) The Official Tower Magic Facebook Page
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Mr.C Member
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posted December 18, 2011 07:00 PM
  
quote: Originally posted by MAB_Rapper: I've pretty much heard that either Grove of the Burnwillows or Punishing Fire will be banned. Most likely Grove.
I'd bet on Punishing Fire. Grove is fine. __________________ #2 in posts from British Columbia!Got any Portuguese Foils? Post on my list or email me at valter.cid@gmail.com !
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MeddlingMage Member
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posted December 18, 2011 07:01 PM
  
quote: Originally posted by MAB_Rapper: I've pretty much heard that either Grove of the Burnwillows or Punishing Fire will be banned. Most likely Grove.
When it comes to Magic, I tend to listen what this guy has to say. Why those choices? ~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner, and 2011 Champion Tournament Pick'em MOTL NCAA Bracket Challenge winner!CM Punk "OMG Kevin Nash WTF, thought he was dead, LOL" New keeper of the Logout button
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undersow Member
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posted December 18, 2011 07:10 PM
  
quote: Originally posted by fluffycow: Nothing is getting banned in standardNothing is going to happen in modern Nothing is getting banned in Legacy No one cares about Vintage Extended is not a format
hopefully your right
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gaeacradle Member
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posted December 18, 2011 07:18 PM
  
quote: Originally posted by MAB_Rapper: I've pretty much heard that either Grove of the Burnwillows or Punishing Fire will be banned. Most likely Grove.
Why?? If I recall correctly, there was ONE single Modern major event after the Sep 20th banlist. And it was only 6 rounds!!! (I'm talking about the Modern portion of Worlds). If Wizards are really going to ban something after 6 rounds of data, then Modern will collapse as a format. Why play in a format where your good cards this year are banned with the next announcement? What Modern needs is stability, not more banning.
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MagicPatty Member
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posted December 18, 2011 07:34 PM
  
quote: Originally posted by daner: Well I can't speak for you, because obviously you must out-play the hell outta everyone in a blue mirror, but even when you match pros together something as simple as who goes first, what each person draws, etc etc ...yes that can determine the outcome of a mirror match. I'm assuming you never make play mistakes or you get 100% of your tough choices right, because obviously after your statements you are of the highest pro tour quality players. You can win games mulling to 5 with 4 lands and a get out of jail free card because you are that damn good, aren't you?
yes, I am... hehe, easy Daner... All I'm saying is that we can't deny for example that UW Stoneforge mirrors are heavily favored toward who plays first. Same with Wolf Run Ramp Mirrors, Affinity Mirrors, etc. When neither player makes a mistake, then yes, the cards and who goes first matters. Now don't jump to the "MagicPatty thinks he's the best player on here" defense. I make more mistakes than most players, and probably lose several games that better players would win. I'm not claiming to be in the upper tier of player when it comes to play skill and in game decisions. That said, we can probably all agree that assuming both players are close in skill, the draw matters. We can probably also admit that in this day in age of reading every article and taking our sideboarding cheat sheets made by Chapin and Conley Woods, the average player has a reasonable grasp on how to appropriately navigate his deck to a win.
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daner Member
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posted December 19, 2011 12:40 AM
  
quote: Originally posted by MagicPatty: yes, I am... hehe, easy Daner...All I'm saying is that we can't deny for example that UW Stoneforge mirrors are heavily favored toward who plays first. Same with Wolf Run Ramp Mirrors, Affinity Mirrors, etc. When neither player makes a mistake, then yes, the cards and who goes first matters. Now don't jump to the "MagicPatty thinks he's the best player on here" defense. I make more mistakes than most players, and probably lose several games that better players would win. I'm not claiming to be in the upper tier of player when it comes to play skill and in game decisions. That said, we can probably all agree that assuming both players are close in skill, the draw matters. We can probably also admit that in this day in age of reading every article and taking our sideboarding cheat sheets made by Chapin and Conley Woods, the average player has a reasonable grasp on how to appropriately navigate his deck to a win.
I wasn't taking to you, I was taking to the idiot who claimed the variance is skill in a blue mirror above all else. I've seen people that could be classified as "dumb-as-a-box-of-insert whatever" play Jace TMS and smash someone. It DOES come down to who goes first, what you draw, etc etc a lot more than just skill. Even pros make mistakes, but more often than not it's how your cards fall when you have an equally powered deck and equal foes. Sometimes it can even be tilted in a weaker players favor, this is why I will argue against skill being the main variant.
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rmac Member
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posted December 19, 2011 04:18 AM

Modern will change. Grove or Punishing Fire will be banned. If you watched the team competition you would see the long dragged out game that the Twin combo had, because of Grove/Fire combo. I have been on the train that Grove will get banned. But think about it more. A recurring burn spell or the engine that makes it possible. If you ban the engine, the situational burn spell is still there. Someone just needs to find another life gain engine. If you ban the recurring burn spell, you get a useless land. I would expect Punishing Fire to be banned. Legacy, I don't foresee anything being banned. It is pretty diverse, except for the heavy blue decks. Snapcaster maybe on the watch list.
opinion- not speculation If they really want to get rid of the blue decks, unban Black Vise . Control will have to play faster cards. Standard- No change.
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MAB_Rapper Member
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posted December 19, 2011 08:09 AM
  
quote: Originally posted by rmac: I have been on the train that Grove will get banned. But think about it more. A recurring burn spell or the engine that makes it possible. If you ban the engine, the situational burn spell is still there. Someone just needs to find another life gain engine. If you ban the recurring burn spell, you get a useless land. I would expect Punishing Fire to be banned.
The reason that Grove would be banned over Fire is Kavu Predator could still abuse the life gain aspect with Fiery Justice, among other things. __________________ MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009 (My Nationals) The Official Tower Magic Facebook Page
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choco man Member
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posted December 19, 2011 11:28 AM
  
quote: Originally posted by daner: I wasn't taking to you, I was taking to the idiot who claimed the variance is skill in a blue mirror above all else. I've seen people that could be classified as "dumb-as-a-box-of-insert whatever" play Jace TMS and smash someone. It DOES come down to who goes first, what you draw, etc etc a lot more than just skill. Even pros make mistakes, but more often than not it's how your cards fall when you have an equally powered deck and equal foes. Sometimes it can even be tilted in a weaker players favor, this is why I will argue against skill being the main variant.
If you're going to argue based on anecdotal evidence, I'm going to call you an idiot as well. I'll point out that I've seen bad players resolve Jace TMS and also lose. I'm not going to dispute that "dumb-as-a-box" players can win any given game, because they can. Even the Buffalo Bills beat the New England Patriots this season. But ultimately, it DOES come down to playing well to consistently win games. It's why the same players consistently do well in competitive magic. I forgot which GP/PT it was, but they added up the win percentages for going first/second and it was pretty much 50/50.
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junichi Moderator
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posted December 19, 2011 11:38 AM
  
If they banned Grove/Punishing Fire in Modern, I think I will probably leave the format for good. It is a bit frustrating to have DCI constantly banned every card that is good. At this rate, the format will have nothing except for a bunch of newly rotated out standard decks.  __________________ MOTL Fantasy NBA 2010 ChampionIf you don't like your job, you don't strike! You just go in every day, and do it really half assed. That's the American way. - Homer
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daner Member
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posted December 19, 2011 11:48 AM
  
quote: Originally posted by choco man: If you're going to argue based on anecdotal evidence, I'm going to call you an idiot as well. I'll point out that I've seen bad players resolve Jace TMS and also lose. I'm not going to dispute that "dumb-as-a-box" players can win any given game, because they can. Even the Buffalo Bills beat the New England Patriots this season. But ultimately, it DOES come down to playing well to consistently win games. It's why the same players consistently do well in competitive magic. I forgot which GP/PT it was, but they added up the win percentages for going first/second and it was pretty much 50/50.
I've seen good players punt after resolving Jace, TMS too. I've seen a lot of people just get bashed too, good and bad, because their draws were terrible not because they played poorly. To simply say good play is the mian variance in all Magic is silly. Yes, the cream does rise to the top because they play well but at PT's it's not like they don't play other pros. If the popular vote said that LSV is the best magic player(just throwing out a name) by your standards he'd NEVER lose. Because like you said the main varience is how well you play. If he's the best then he's plays the best...so he should never lose? Right? Wrong. This is why I will still argue against you. While play is a major variance I believe it's one of many that determines the outcome of a game, and in a lot of cases the main variance when two equal parties are playing(or like I said even to help a lesser foe beat another) it really comes down to how the cards fall. Do you not remember the $40k Lightning Helix heard round the world?
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MAB_Rapper Member
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posted December 19, 2011 01:42 PM
  
quote: Originally posted by daner: I've seen good players punt after resolving Jace, TMS too. I've seen a lot of people just get bashed too, good and bad, because their draws were terrible not because they played poorly. To simply say good play is the mian variance in all Magic is silly. Yes, the cream does rise to the top because they play well but at PT's it's not like they don't play other pros. If the popular vote said that LSV is the best magic player(just throwing out a name) by your standards he'd NEVER lose. Because like you said the main varience is how well you play. If he's the best then he's plays the best...so he should never lose? Right? Wrong. This is why I will still argue against you. While play is a major variance I believe it's one of many that determines the outcome of a game, and in a lot of cases the main variance when two equal parties are playing(or like I said even to help a lesser foe beat another) it really comes down to how the cards fall. Do you not remember the $40k Lightning Helix heard round the world?
Oh come on, the called shot Cruel Ultimatum was better. __________________ MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009 (My Nationals) The Official Tower Magic Facebook Page
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