Author
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Topic: Create Your Own Card Contest Part III
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MagicPatty Member
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posted February 27, 2012 11:49 AM
Axis and Allies 6 ArtifactDuring your upkeep, put 3 counters on Axis and Allies. You may then remove two counters to put a 1/2 green Infantry token into play, remove 5 counters for a 3/3 red tank token with trample, or remove 7 counters for a 3/4 white Fighter token with flying.
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enduringideal Member
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posted February 27, 2012 01:58 PM
Unintended Catastrophe Instant 3UR Counter target spell, then each of that player's opponents copies that spell. Each of those players may choose new targets for his or her copy. Rare"Well that went terribly wrong!" Art would show a mage shooting a giant fireball into the sky with it fizzleing out and in the background you see 4 fireballs arcing toward him.
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B14ckM4g3 Member
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posted February 27, 2012 03:57 PM
quote: Originally posted by B14ckM4g3: Grafted Pheonix 1 r/b r/b Creature - zombie pheonixKicker - RB - when Grafted Pheonix enters the battlefeild, if you paid the kicker, comes into play with a +1/+1 counter and a +0/+1 counter. flying, haste RB: Grafted Pheonix gets +2/-1 Respawning - Grafted Pheonix enters the battle with a respawn counter. If it would be removed from play and it has a respawn counter on it, return it to the battlefield without a respawn counter. 1/4
Just responding to the post from Sovarius. +0/+1 counters aren't made anymore, but they are still used. And it is to infer with the respawning ability. Something you may have missed is not "put into graveyard" or "dies". The mechanic states 'Removed from play'. As par, a -1/-1 or +1/+1 counter are very easy to put upon/remove from a creature. You could also give this creature undying if you refuse the kicker. But the important part was removed from play. Oblivion ring? Nope. Celestial Purge? Not this time, try again. And if you return it from your graveyard (via animate dead or something similar), you could pay the kicker cost to boost it a little more. Hence, Zombie Pheonix (this is magic, anything can happen._ third point is that Black and red have little to no fliers, let alone a beast that can actually survive a lightning bolt. So I went with the switch on this card to give a much needed boost to defense where the biggest lack of support exists. The flowstone mechanic speaks for itself, but I felt that firebreathing would break it as generating any single color mana in large proportion (braid of fire?) is quite simple. two different colors makes it not so broken. Without kicker it is at most a 7/1 for 6 mana. With kicker a 12/1. I dunno, I just found the tone of your message condescending. The only thing that i actually agree with is 'Why haste?'. And that goes with the respawn mechanic. Overall, maybe you should try to sound more constructive than critical when posting about other people's ideas. after all, you're not the judge here. Your free to comment, not condescend.
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B14ckM4g3 Member
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posted February 27, 2012 03:59 PM
quote: Originally posted by enduringideal: Unintended Catastrophe Instant 3UR Counter target spell, then each of that player's opponents copies that spell. Each of those players may choose new targets for his or her copy. Rare"Well that went terribly wrong!" Art would show a mage shooting a giant fireball into the sky with it fizzleing out and in the background you see 4 fireballs arcing toward him.
Nice idea. Instant EDH classic and I can totally view the picture. Although I think a 2UUR would be a better cost as that seems kinda easy to cast.
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OGB Member
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posted February 27, 2012 04:01 PM
Shubu the Protector 2WW Planeswalker - Shubu Fateful Hour - If you have 5 or less life, Shubu the Protector enters the battlefield with an additional 2 loyalty. +1: Choose target player. Only one creature may attack during that player's next turn. -2: Creatures your opponents control do not untap during their controller's next untap step. -6: You get an emblem with "You have Absorb 3" {3} __________________ 2010 Homer Simpson Award Winnerhttp://classic.magictraders.com/ubb/Forum12/HTML/016901.html
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Sovarius Member
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posted February 27, 2012 04:50 PM
quote: Originally posted by B14ckM4g3: Just responding to the post from Sovarius.+0/+1 counters aren't made anymore, but they are still used. And it is to infer with the respawning ability. Something you may have missed is not "put into graveyard" or "dies". The mechanic states 'Removed from play'. As par, a -1/-1 or +1/+1 counter are very easy to put upon/remove from a creature. You could also give this creature undying if you refuse the kicker. But the important part was removed from play. Oblivion ring? Nope. Celestial Purge? Not this time, try again. And if you return it from your graveyard (via animate dead or something similar), you could pay the kicker cost to boost it a little more. Hence, Zombie Pheonix (this is magic, anything can happen._ third point is that Black and red have little to no fliers, let alone a beast that can actually survive a lightning bolt. So I went with the switch on this card to give a much needed boost to defense where the biggest lack of support exists. The flowstone mechanic speaks for itself, but I felt that firebreathing would break it as generating any single color mana in large proportion (braid of fire?) is quite simple. two different colors makes it not so broken. Without kicker it is at most a 7/1 for 6 mana. With kicker a 12/1. I dunno, I just found the tone of your message condescending. The only thing that i actually agree with is 'Why haste?'. And that goes with the respawn mechanic. Overall, maybe you should try to sound more constructive than critical when posting about other people's ideas. after all, you're not the judge here. Your free to comment, not condescend.
That wasn't the intention of my criticism at all. I wasn't trying to say your card was poop, just where it flavorwise wasn't keeping up with real magic. I'm sorry it sounded like i was ripping on you or purposely trying to make you feel bad/dumb. Nothing like zombie and phoenix would be mixed. Not that new things can't or shouldn't happen, but because the phoenix itself already rises from death. Why would it ACTUALLY die, and then also be reanimated in another way into a zombie? As far as the counters, just because 0/1 counters have existed doesn't make them relevant. I would say its clear designers purposely avoided them for a reason. There would have been nothing wrong a slight increase in cost and getting two 1/1 counters. I missed the part where Undying would specifically interfere with the kicker, my bad. But then i guess my point is, how does a zombie or a phoenix reincarnate when it doesn't die? Dodging o-ring and the likes is relevant but it also dodges burn and some removal anyway. And i wasn't disagreeing with haste, it really should have it. I was saying the big butt was unrealistic on such a creature with those offensive abilities. Shubu the Protector: Sounds intensely useful for control. But PWs typically (never) come with extra abilities like shroud, 'fateful hour' triggers, kicker, etc. Absorb 2 sounds more realistic. But otherwise neat, would definitely find a niche. He seemed like he needed to have an emblem for hexproof... for creatures, or yourself, or a type of permanents, a single target... Neat though
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daner Member
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posted February 27, 2012 04:55 PM
quote: Originally posted by Sovarius:
Deranged Scientist: Could have a great synergy with something like Swarmyard if the pests he makes were different. Deathtouch is neat, but out of context if they aren't also Mutants or similar. And you forgot to specify a color for the tokens. Otherwise cool concept.
Yes, should have stated the tokens are black as well. I have one question with your comment. You say deathtouch is out of place......have you been playing Magic recently? I can show you about 10 different examples of these creatures with deathtouch. So how is that out of context?
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AGO Member
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posted February 27, 2012 05:08 PM
Land of the LostLand Enters the battlefield tapped Tap: Sacrifice Land of the Lost counter target creature spell
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LaMoriaGali Banned
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posted February 27, 2012 07:46 PM
Monstrous CaterpillarCreature - Insect G Whenever Monstrous Caterpillar attacks or blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Monstrous Caterpillar : Put a 1/1 Butterfly creature with flying on the battlefield. 0/2 I just love the card Giant Caterpillar from mercadian mask. Just a simple cool card , would have been nice to flip like the werewolves , when the little caterpillar flips he becomes a huge Butterfly , but since there wont be more flipping card i think i made this one ...
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Lord Crovax Member
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posted February 27, 2012 07:52 PM
Serine, Ice Queen 1UUU Planeswalker -- Serine +2 -- Scry 1 -4 -- Choose one -- Tap all creatures you don't control; or tap all artifacts you don't control; or tap all lands you don't control. -11 -- You get a Emblem with "Each other player may untap only one permanent during his or her untap step" 3Just something that sort of poped into my head. Seems like a solid walker for heavy Blue based control decks...and maybe the center of some sort of blue skies/stasis type deck... __________________ I shall have the souls of all who defy me. "Lord Crovax"
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fluffycow Member
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posted February 27, 2012 08:52 PM
quote: Originally posted by junichi: I thought about trample or rampage, but then that would make him too powerful. In fact, I think he is already a bit too powerful with the token generating ability.
He's pretty outrageous right now, but he still needs trample. And monkeys should have a green somewhere in their
Ruyi Jingu Bang, The Golden-banded staffCasting Cost: 3 Card Type: Legendary Artifact - Equipment Equip Cost: 1 Card Text: Ruyi Jingu Bang is indestructible. Equipped Legendary creature gets +4/+4 and is indestructible.
You should do something that benefits his creature type, like if the creature is also a monkey, it gets "0: bury all opponents"
The Golden Headband Casting Cost: 2 Card Type: Artifact Card Text: All creatures lose all activated abilities. Creatures with power 3 or greater don't untap during their controllers' untap steps.
Maybe name a creature? So it's only on one guys's head
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junichi Moderator
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posted February 27, 2012 08:58 PM
quote: Originally posted by fluffycow:
Maybe name a creature? So it's only on one guys's head
That works. edit: I have actually created a few cards based on Journey to the West a year ago, but I don't want to flood the post with entries. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
[Edited 1 times, lastly by junichi on February 27, 2012]
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toorima99 Member
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posted February 27, 2012 10:14 PM
GW1Jax, the healing druid Legendary creature - druid G: regenerate Jax W tap: regenerate target creature When jax deals combat damage to an opponent, you may put either a 1/1 flying hawk, 2/2 bear, or 0/4 treefolk with defender into play. 2/2 Edit: forgot creature type
[Edited 1 times, lastly by toorima99 on February 27, 2012]
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Sovarius Member
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posted February 28, 2012 03:59 AM
quote: Originally posted by daner: So how is that out of context?
I was thinking of if he's a scientist, they would probably genetically modified pests, like mutants potentially. But you're right, all those have and can be deadly on their own. It was like, a scientist who is deranged just doesn't have regular pets
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ryan2754 Member
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posted February 28, 2012 01:00 PM
Ok, gonna do the first round of responses to the card entries. Grafted Phoenix - Blackmage I like the concept. I think it's pretty balanced, because the more I try and make the CMC 4, the more it lacks. Which makes me think this card could be fixed with playtesting. The issue I have is the 3 different types of counters, which is a NIGHTMARE to keep track of. Pretty sure MaRo even discussed this in an article a year or so back. Love the idea however. Deranged Scientist - Daner Ode to Deranged Hermit. My only issue is, this seems extremely powerful. There is no echo, AND they get deathtouch? I mean, I understand some power creep, but this seems a little overpowered. Laytazaror, The Sanctifier - revenger Even with the four colors, I find this card to be way too powerful. The vigilance seems unnecessary (Quicken cancels it out). You kill two creatures AND get two additional combat phases, AND it can't be targeted? Wow. Nissa, Slave of Bolas - skizzikmonger LOVE THE FLAVOR. Love the abilities. Consume Strength plus Deed on a Walker. Awesome idea. Mishra, Brother Scorned - Southparker2002 I think that it might be a little too powerful. Love the abilities, but I think it would be more balanced if the Mishra's Workshop ability was the - ability and the gain control was the + ability (also because it's more limited in it's usefulness). Also think Mishra should be R, to match his colors of his legend card - he's got some aggression alright. Stupefy - Havoc Demon I don't mind the maximum hand size thing, reminds me of the old thought creatures from ODY. As for the sorcery thing, seems more like an anti-blue card, which being at UU, seems a little hard to cast. Most blue mages would scorn at this card. I think it would be better suited as a curse, personally. Pike Sharpener - JesusChristMD A better jackal pup. Seems pretty cool. I like the idea, and don't think the power creep is TOO much of a big deal. Maybe if it said "combat damage" I think it would be perfect. Ctcffy - Angelofdread There is not mana cost, which could make or break this card. 3 zombie tokens, if 1/1s wouldn't be too much if it could only be played as a sorcery and only once each turn. Not enough information though. Lacro, the fallen one - Sharpmaster Again, no mana cost, but the extra ability is usually not a white ability, and is EXTREMELY powerful. Engineered Amnesia - fluffycow I like this idea, but I think it might just be a little undercosted. I understand similar cards have been printed at this cost, so I may be wrong since it's narrow, but being able to say that for a creature such as a Titan seems good. Pithing Gnat - WeedIan Really like the idea - could definitely have seen this card in Prophecy with it's second ability. I wonder if the wording would be OK for a magic card rules wise, but yeah. Neat. Charred Skeleton - Sovarius Love it. Drudge Skeletons meets Raging Goblin meets Bloodcraze Neonate. Much like the Phoenix, I think this might be undercosted, but at the same time, seems too expensive at 1BR. Attacks each turn if able kind of makes it more balanced, but the regeneration puts it over the BR mark for me. Drogskol Portal - totalkaoz Aren't the Drogskol just UW? Either way, I like the new take on token producing enchantments. I mean hell, Bitterblossom took life away, and it's great. I assume the third color was possibly in there to make it hard to cast, but I could see this thing at 2UW or 3UW and have it be more in flavor with DKA. Engineered Amnesia 2 - schwingzilla Love this idea as well, but I dunno how this would work. Maybe the templating would be something like how Cairn Wanderer is or Concerted Effort and you pick one. Either way, interesting to say the least. Sun Wukong, The Monkey King - junichi I would love a card like this, but just a few bones to pick. Pay 1 life for a token is extremely way too powerful. I would expect more of maybe 1RG or RG, T and get the token. Also, I think a better ability would be something like "Cannot be blocked except by creatures with flying and reach" - more in tune with something like TreeTop bracers. I think the Pro Red is out of place, and Trample would be better. Oh, and the white seems out of place - maybe 3RG, dealing one damage to you per turn. Either way, I like the wide open design and the different routes to take to make this card better. And the originality. Delve into the Core - Tragedy My only beef is that if the Hellbent is triggered, there will be no cards in hand to provide the uncounterability to (unless you draw a card somehow with the mana and get lucky). Destroy - chocoman Could use a better name HAHA. Simple and elegant. Wrecking ball, but one less in casting cost and sorcery speed. Generally 3 CMC lD is now frowned upon, but the two colors may make it tolerable, but still doubtful. Axis and Allies - MagicPatty Extremely original. Love the flavor. Pretty balanced in my opinion. Unintended Catastrophe - enduring ideal This card is PERFECT for EDH. I LOVE IT. Love the idea behind the picture too. I would instantly get one. Countering meets Wild Richochet. I do agree it is slightly undercosted. I mean, similar type spells like Spelljack and Counterlash are 6CMC. I would expect this to be 2UURR. The colors are perfect, counter the spell and copying spells. Also, their is some randomness because everyone could put that spell against you. LOVE IT. Shubu the Protector - OGB I agree that Absorb 3 might be a little powerful. This reminds me of a better Gideon, and the +1 ability seems a little powerful. Land of the Lost - AGO An interesting take on a land. I mean, we sacrifice lands for a variety of other abilities - mana, destroying lands, dealing damage, making creatures - so why not countering? The only thing I might modify is making is Legendary, and adding a U to the ability. Not having it create mana though might be what makes it balanced. Monstrous Caterpillar - LaMoriaGali I think the FLIP card would have been pretty cool actually. As it is now, it seems more like a sprouting caterpillar as opposed to a transformation. Maybe a sacrifice ability where you get butterflies equal to the +1/+1 counters. Either way, interesting idea with a lot of room. Serine, Ice Queen - Lord Crovax I actually think the abilities are evenly spaced. It takes 4 activations to get to the ultimate, and without built in protection. Definitely interesting. Being as the PW abilities are only used as sorceries, so I don't see the second ability as particularly useful unless they don't untap during next untap step. Jax, the Healing Druid - toorima99 Another simple and elegant card. Abilities are well placed, but I think it might be slightly undercosted. But because it's legendary, it may stick. __________________ -Schmitty 4th in Refs [249] in OH-IO (16 behind Bmadsen) 2nd in Posts [7022] in OH-IO (only 1100 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
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Lord Crovax Member
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posted February 28, 2012 01:16 PM
quote: Originally posted by ryan2754: Serine, Ice Queen - Lord Crovax I actually think the abilities are evenly spaced. It takes 4 activations to get to the ultimate, and without built in protection. Definitely interesting. Being as the PW abilities are only used as sorceries, so I don't see the second ability as particularly useful unless they don't untap during next untap step.
What I was thinking was the 2nd ability would be a thinking mans ability, tap their lands vs control to bypass a counter or combat tricks, tap out creatures to alpha strike, etc. Also work if you've gotten the Ultimate off, say with a previous one, lock them out.... Glad you liked it, was just something I randomly thought of when I saw this thread....heh ------ Charred Skeleton BR Creature - Skeleton Berserker Haste B: Regenerate ~ Whenever ~ this deals combat damage to a player, put a +1/+1 on it. ~ Attacks each turn if able. “Nothing short of a fiery death will stop a berserker. Actually, that usually doesn’t either.” 1/1 I so wish WoTC would print this....seems SO much fun, if a little under costed...lol
Two balance points, up cost to 1BR or make Regeneration cost 1B, think either of those two would help balance it some.... ----- Deranged Scientist 3BB When ~ enters the battlefield put a 1/1 Rat, 1/1 Spider with reach, and a 1/1 Snake creature into play all with deathtouch. Rats, Spiders and Snakes get +1+1 2/2 I like the idea, couple gripes though. Spider feels like it should be a 1/2, not a 1/1. I also think for balance reasons the Scientist should give them Deathtouch. Also should be creatures you control in text, this one is probably just a oversight. Other then that LOVE the card, and is just another I wouldn't mind them printing... Though Swarm Warden sounds like a better name fit for the card... ------ Drogskol Portal UBW Tribal Enchantment - Spirit At the beginning of your upkeep, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield. Once the portal opened, the flow of spirits was unending. Flavor wise this should be just UW, power wise...it's MUCH MUCH better then Bitterblossom, yes it cost UBW, but seriously, this would make a esper control deck Tier1 in Modern/Standard at least, no clue about Legacy. No clue how to balance it out, without just making it cost more....or changing the card to something...non recurring.. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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junichi Moderator
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posted February 28, 2012 03:40 PM
quote: Originally posted by ryan2754:
Sun Wukong, The Monkey King - junichi I would love a card like this, but just a few bones to pick. Pay 1 life for a token is extremely way too powerful. I would expect more of maybe 1RG or RG, T and get the token. Also, I think a better ability would be something like "Cannot be blocked except by creatures with flying and reach" - more in tune with something like TreeTop bracers. I think the Pro Red is out of place, and Trample would be better. Oh, and the white seems out of place - maybe 3RG, dealing one damage to you per turn. Either way, I like the wide open design and the different routes to take to make this card better. And the originality.
I agree with a lot of what you said. I realized the token generating ability would be too powerful after I've posted it. I probably should've added a mana cost in addition to the 1 life, but probably wouldn't require it to tap. I want to stay close to what he is capable of in the story, which he can summon an army of monkeys at an instant. That is also the case with Pro Red, where in the story, he is actually immune to fire. I agree that the White part should be gone, and "Cannot be blocked except by creatures with flying and reach" is probably a better fit. The 1 damage drawback also fits nicely to his characteristic. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
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ikris Member
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posted February 29, 2012 02:49 AM
Spoiled ChildRarity: Mythic Creature type: Human Wizard Casting Cost: 1WU P/T: 0/4 Whenever you search your library, you may choose a creature card from your library and exile it. Until end of turn you may cast that card. "You can hide my doll if you like, I will ALWAYS find it."
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Trag3dy Member
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posted February 29, 2012 04:50 AM
Delve into the Core - Tragedy My only beef is that if the Hellbent is triggered, there will be no cards in hand to provide the uncounterability to (unless you draw a card somehow with the mana and get lucky). I was thinking about it, like Infernal Tutor, clearly a near unplayable card in standard.
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southparker2002 Member
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posted February 29, 2012 08:06 AM
quote: Originally posted by ikris: Spoiled ChildRarity: Mythic Creature type: Human Wizard Casting Cost: 1WU P/T: 0/4 Whenever you search your library, you may choose a creature card from your library and exile it. Until end of turn you may cast that card. "You can hide my doll if you like, I will ALWAYS find it."
I would totally get 4x of these to add to my Creepy Doll collection! lol
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AlmostGrown Member
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posted February 29, 2012 09:38 AM
Serra's Nightmare 3 W/B W/B W/B Sorcery Choose two - Destroy target creature with flying; or Destroy target White creature; or target player loses life equal to the number of swamps you control, and you gain that much life; or up to two target creatures you control get +x/+x where X is the number of plains you control, Vigilance, and Flying.When Serra dreams, it is said that if she is having a nightmare, you can see a dark horse gallop through the clouds. This card is more flavorful than constructed playable. I (clearly) referenced the two cards I collect, but can hardly play in the same deck casually. I think it could be good in EDH though. __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 734 Nightmare Count: 196 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
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B14ckM4g3 Member
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posted March 01, 2012 02:39 PM
So when will this first round be over?
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ryan2754 Member
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posted March 01, 2012 02:57 PM
quote: Originally posted by B14ckM4g3: So when will this first round be over?
Give it some time. I'd say another week or so for the stragglers to make a card. __________________ -Schmitty 4th in Refs [250] in OH-IO (15 behind Bmadsen) 2nd in Posts [7065] in OH-IO (only 1000 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
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mattw Member
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posted March 02, 2012 10:33 AM
Bountiful FieldsLand When (this) comes into play either return two plains or two forests to your hand or sacrifice it. Tap: Add either WW or GG to your mana pool (If Elves stuck to tilling the land we'd all be better off) No idea from what set this would fit into really. Just came to me
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Battle_of_Twits Member
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posted March 02, 2012 11:30 AM
Devient Thief UB Creature - Human Rogue Devient Thief can't block. When Devient Thief enters the battlefield, you may search your library for a card, then exile it. If you do, shuffle your library. When Devient Thief dies, you may put the card exiled with Devient Thief into your hand. 1/1The concept of the card is pretty simple - the thief steals a card, and you have to find a way to kill it in order to get it. The no blocking clause keeps it from being a really good wall. __________________
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