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Author Topic:   Create Your Own Card Contest Part III
ryan2754
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posted February 26, 2012 09:56 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
It was about that time.

In the first iteration:

Daner wins with:
Spiked Viper
Creature - Snake
1UG
Flash, Islandwalk
UG: Regenerate
When Spiked Viper comes into play counter target spell unless it's controller pays 1.
2/1

In the second iteration:
Marriedwithchildren
First round - Unexpected Energy
UB
Sorcery
Unexpected Energy
BU
As an additional cost to cast ~ , remove 2 cards in your graveyard from the game.
Draw 3 cards.

Second Round - Shivan Spirit
Enchantment - Aura, WR
Flash
Whenever enchanted creature deals damage, you gain that much life.
{R}: Enchanted creature gets +1/+0 until end of turn.

Analytical Balance
Sorcery, 2BW
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards, sacrifice creatures, artifacts, enchantments, planeswalkers, and life the same way. Then remove all graveyards from the game.
Final Round - Gum Myr
Artifact Creature - 3
When Gum Myr comes into play tap target creature until Gum Myr leaves play.
1/1

Diamond Mine
When Diamond Mine comes into play, you may discard a card instead. If you do, put Diamond Mine into play tapped. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.

Lama Su, Master Cloner
Planeswalker- 4UU
+2 Target land becomes the land type of your choice until the end of turn.
-3 Choose any creature in play, target creature becomes a copy of that creature until the end of turn.
-6 Choose any permantent in play, put a copy of that permantent into play.
3 loyalty counters

Rules of the Contest:
1. The card must apply to a real game of Magic. No political nonsense or Un- type cards. An actual magic card with all relevant information.
2. ONE ENTRY PER PERSON; NO REPEATS FROM PART I ABOVE.
3. Again, any current card type works. Any theme, colors, etc. works, but you have to explain yourself.
3. After the actual information/text of the card, give a description about the theme. For example, what set would this have fit into? Does it pertain to the storyline of that set?
4. I will be deciding the winner, based on creativity, ingenuity, theme, power, and remaining in the realm of the color scheme and wheel. And with any contest, I will be giving the winner a prize. As of right now, the prize is most likely going to be a few cards from my collection. Now, the cards won't be the GREATEST, but they definitely aren't going to be crap. I'd day about 2-3 decent rares from my collection. All for just entering your own card.
5. After a set amount of time (I'll give people an ample amount of time to enter a card), I will pick the top three. The top three will then submit another card to be judged for the final.


Just going to include some CYOC Part II cards that seem to have come to life in recent sets.
Skizzikmonger
Garruk the Cursed
1(B/R)(R/G)(B/G)
Planeswalker-Garruk
+1: Target player discards a card.
-X: Garruk the Cursed deals X
damage to each creature without
flying and each player.
-X: Garruk the Cursed deals X
damage to each creature with
flying and each player.
3 loyalty counters
Almost the same name as the Planeswalker in ISD.

HavocDemon
Indignation Judgment 3RW
Sorcery
Remove all creatures from the game.

Desperation- If you have 3 life or less, Indignation Judgment deals 10 damage to each opponent. The damage can't be prevented.

Looks like Fateful Hour, HAHAHA

DerangedHermit
Failed Quarantine (2WWW, Sorcery)
Destroy all creatures except for target creature.

Divine Reckoning...Almost.
Do not edit your submissions in here (makes it look like your making your card better. Honor system here.

Number of entrants will determine how many prize payouts, rounds, cards, etc. but the first round is ONE CARD.

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B14ckM4g3
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posted February 26, 2012 01:19 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
Grafted Pheonix
1 r/b r/b 
Creature - zombie pheonix

Kicker - RB - when Grafted Pheonix enters the battlefeild, if you paid the kicker, comes into play with a +1/+1 counter and a +0/+1 counter.

flying, haste

RB: Grafted Pheonix gets +2/-1

Respawning - Grafted Pheonix enters the battle with a respawn counter. If it would be removed from play and it has a respawn counter on it, return it to the battlefield without a respawn counter.

1/4


(edit: forgot to name my mechanic)

[Edited 1 times, lastly by B14ckM4g3 on February 26, 2012]

 
daner
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posted February 26, 2012 01:41 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
Deranged Scientist

3BB

When "this" enters the battlefield put a 1/1 Rat, 1/1 Spider with reach, and a 1/1 Snake creature into play all with deathtouch.

Rats, Spiders and Snakes get +1+1

2/2

"Pests to you, pets to me."

 
daner
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posted February 26, 2012 03:18 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
Sorry for double post, didnt want to edit submission for rules sake. Card is pretty self-explanatory, fits the color wheel, and fits theme of current horror set. Usually rats, snakes, and spiders are evil....hence black.

[Edited 1 times, lastly by daner on February 26, 2012]
 
revenger
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posted February 26, 2012 03:48 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
Laytazaror, The Sanctifier

Legendary Creature- Human Wizard

WUBR

6/6

Vigilance, Shroud, Undying

Final Strike (When this creature leaves the battlefield, you may exile a nongreen creature on the battlefield)

Quicken (When this creature is declared as an attacker, untap it. There is an additional combat phase after this phase. Exile this creature at the end of turn)

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skizzikmonger
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posted February 26, 2012 04:22 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Nissa, Slave of Bolas
2BG
Planeswalker-Nissa
+1: Put a 2/2 black and green Elf creature
token onto the battlefield.
-2: Target creature an opponent controls gets
-2/-2 until end of turn, then target creature you
control gets +2/+2 until end of turn.
-X: Sacrifice Nissa, Slave of Bolas: Destroy all
all artifacts, creatures, and enchantments with converted
mana cost X or less.
3 starting loyalty


Added 'then' to the -2 so you can't get 2 Mutagenic Growths after using the +1 once. To prevent multiple Deeds from one walker, you have to sacrifice Nissa like you had to do with Deed. Set wise, it fits in any non artifact heavy set.

 
B14ckM4g3
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posted February 26, 2012 07:22 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by B14ckM4g3:
Grafted Pheonix
1 r/b r/b 
Creature - zombie pheonix

Kicker - RB - when Grafted Pheonix enters the battlefeild, if you paid the kicker, comes into play with a +1/+1 counter and a +0/+1 counter.

flying, haste

RB: Grafted Pheonix gets +2/-1

Respawning - Grafted Pheonix enters the battle with a respawn counter. If it would be removed from play and it has a respawn counter on it, return it to the battlefield without a respawn counter.

1/4


(edit: forgot to name my mechanic)


Just would like the time noted to when I had edited this card as there were no other submissions for me to better my card upon. Although if I could edit it at all from here, I would just like to give it a flavor text (awesome call Dazer, and great flavor. Made me jealous).

BTW, are we allowed to comment on other peoples cards?

 
ryan2754
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posted February 26, 2012 07:23 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by B14ckM4g3:

BTW, are we allowed to comment on other peoples cards?


Yes.

__________________
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2nd in Posts [7002] in OH-IO
(only 1100 behind Val)

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southparker2002
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posted February 26, 2012 07:27 PM   Click Here to See the Profile for southparker2002 Click Here to Email southparker2002 Send a private message to southparker2002 Click to send southparker2002 an Instant Message Edit/Delete Message Reply With Quote View southparker2002's Have/Want ListView southparker2002's Have/Want List
Mishra, Brother Scorned 1UB

Planeswalker - Mishra

+1 Add 3 to your mana pool. This mana can only be used to cast Artifacts and activate artifact abilities.

-3 Gain control of target artifact.

-7 Each artifact you control becomes a creature with power and toughness equal to its converted mana cost and is indestructible.

Starting loyality counters = 3

 
B14ckM4g3
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posted February 26, 2012 07:28 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by southparker2002:
Mishra, Brother Scorned 1UB

Planeswalker - Mishra

+1 Add 3 to your mana pool. This mana can only be used to cast Artifacts and activate artifact abilities.

-3 Gain control of target artifact.

-7 Each artifact you control becomes a creature with power and toughness equal to its converted mana cost and is indestructible.

Starting loyality counters = 3



Wow. That seems really accurate for mishra. Nicely done.

 
Havoc Demon
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posted February 26, 2012 07:50 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant MessageVisit Havoc Demon's Homepage  Edit/Delete Message Reply With Quote 
Stupefy 2UU
Enchantment

Each player's maximum hand size is three.

Each player can cast spells only any time he or she could cast a sorcery.

 
JesusChristMD
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posted February 26, 2012 08:14 PM   Click Here to See the Profile for JesusChristMD Click Here to Email JesusChristMD Send a private message to JesusChristMD Click to send JesusChristMD an Instant Message Edit/Delete Message Reply With Quote 
From da custom cube :

Pike Sharpener

R

Creature - Goblin Nomad

Whenever Pike Sharpener is dealt damage it deals that much damage to target opponent and that much damaage to you.

2/1

"Don't poke the goblin."

Edit : Flavor Text

__________________
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[Edited 1 times, lastly by JesusChristMD on February 27, 2012]

 
Angelofdread
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posted February 26, 2012 08:39 PM   Click Here to See the Profile for Angelofdread Click Here to Email Angelofdread Send a private message to Angelofdread Click to send Angelofdread an Instant Message Edit/Delete Message Reply With Quote 
ctczffy

for 3 black mana put 3 zombie tokens on your side.

legendary creature

4/4

black

 
Sharpmaster
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posted February 26, 2012 09:33 PM   Click Here to See the Profile for Sharpmaster Click Here to Email Sharpmaster Send a private message to Sharpmaster Click to send Sharpmaster an Instant Message Edit/Delete Message Reply With Quote 
lacro the fallen one
5/4
haste trample
for 3 white mana you can put 3 land on play
W

[Edited 1 times, lastly by Sharpmaster on February 27, 2012]
 
ryan2754
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posted February 26, 2012 10:16 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by Angelofdread:
ctczffy

for 3 black mana put 3 zombie tokens on your side.

legendary creature

4/4

black


Having it in the actual format of a magic card (see previous entries) and a mana cost might be helpful

quote:
Originally posted by Sharpmaster:
lacro the fallen one
5/4
haste trample
for 3 white mana you can put 3 land on play

ditto.

__________________
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4th in Refs [247] in OH-IO
(22 behind Bmadsen)
2nd in Posts [7002] in OH-IO
(only 1100 behind Val)

“If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino



[Edited 1 times, lastly by ryan2754 on February 26, 2012]

 
fluffycow
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posted February 27, 2012 08:17 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
Engineered Amnesia
1
Artifact

When ~ enters the battlefield, name a creature card.

All creature with the chosen name loses all abilities.

"A sword and shield is all expect from these drones"

I imagine this would be in a set to combat creatures with annoying abilities or creatures with shroud or hexproof. So any color can lessen the blow from a geist or delver early on.

 
WeedIan
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Pithing Nat (2) - 1/1 - Artifact Creature - Insect

As ~ comes into play, name a card.Activated abilities of sources with the chosen name can’t be played unless they’re mana abilities.

(4): Name a card, this card is now the card represented by ~. Any Player may pay for his ability.

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Sovarius
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posted February 27, 2012 08:59 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
I would appreciate anyone's feedback on my cards as i have been slowly building a custom set of cards. I'm trying to make a mostly/entirely custom cube with 3 'sets' of cards (not a block).

Charred Skeleton BR
Creature - Skeleton Berserker
Haste
B: Regen
Whenever ~this deals combat damage to a player, put a +1/+1 on it.
Attacks each turn if able.
“Nothing short of a fiery death will stop a berserker. Actually, that usually doesn’t either.”
1/1

Was thinking of making him a 2/2 for 1BR so opponents have a chance to have a blocker, but that'll stick as my submission.


--------------------------------
Grafted Phoenix: +0/+1 counters aren't really relevant in today's magic. They just don't make any sense any more. Respawning sounds like a nice mechanic, but Persist or even better Undying (zombie, hello) would have been great. Relevant to new magic mechanics, relevant to a phoenix, relevant to a zombie, works great with the flowstone ability.
Also in every way possible, zombie phoenix makes no sense, and 1/4 is soooo defensive for a black/red haster. I understand having a huge toughness helps the flowstone mechanic, but the flowstone creatures were aggro, they didn't have big butts. If you wanted a mana sink for power, Firebreathing would have made much more sense.

Deranged Scientist: Could have a great synergy with something like Swarmyard if the pests he makes were different. Deathtouch is neat, but out of context if they aren't also Mutants or similar. And you forgot to specify a color for the tokens. Otherwise cool concept.

Laytazaror, The Sanctifier: That's quite a name. What is he sanctifying?
A human wizard who sanctifies doesn't need to have Undying, somewhat far out of flavor.
He hates on ONLY the colors he himself is? It's typically the opposite case.
Quicken is the name of a spell that has nothing to do with additonal combat, while they can have the same name it draws a really strange paralell. I dunno that quicken really describes someone who attacks twice. And i dunno that a creature with vigilance needs to untap to have another combat step. Who's gonna tap him?
Also he exiles himself at the end of a turn, so he won't even trigger his own Undying mechanic. Who is ever going to kill a Shrouded guy with 6 for a toughness anyway?
He's a really strange dude who basically gets one turn as a blocker, and one turn of attacking twice. Not a bad payout for 4 mana, woulda been bonkers with flying. Just paradoxical/oddly flavored in a confusing way.

Nissa, Slave of Bolas: Pretty nice flavorwise, having traditional and useful B/G abilities. Elves tend to propagate, and protecting itself is nice.
I don't know what is meant by getting two Mutagenic Growths? You can't activate the ability twice in one turn anyway. You could word it like Consume Strength (which is what it is) without a major problem.
I'm wondering how strong a P.Deed with a value of 3 is for only 4 mana, but it seems fine.

Mishra, Brother Scorned: Very awesome flavorwise. His abilities tie in nicely together. His power seems sketchy though. 3 free mana a turn is nuts. His second ability leads up to his ult nicely. However, his ult is so far away (and further if you like the second ability), he looks like a mana rock. A really decent one. Alltogether enjoyable flavorful and fun, but i'm looking at it like Tezzeret is doing more for artifacts.

Stupefy; The second bit works for blue, but reducing handsize is something blue never really does or does well. Blue can lockdown but blue doesn't play with a tiny hand size at sorcery speed.

Pike Sharpener: Seems like a beast Jackal Pup. It's not bad. Got quite a niche in goblin decks.

Ctzcfffy: 3 mana for 3 dues is really overpowered.

Lacro: White is not the color for a hasted trample with overpowered mana accel.
Is Sharpmaster an alt for Angel of Dread?

Engineered Amnesia: Not a bad pithing variant. But i don't understand the flavor. What are you imagining? The word 'drones' to me already implies they wouldn't have abilities.

Pithing Gnat: The wording on the second ability sounds complicated.

 
totalkaoz
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posted February 27, 2012 09:38 AM   Click Here to See the Profile for totalkaoz Click Here to Email totalkaoz Send a private message to totalkaoz Click to send totalkaoz an Instant Message Edit/Delete Message Reply With Quote View totalkaoz's Have/Want ListView totalkaoz's Have/Want List
Drogskol Portal UBW
Tribal Enchantment - Spirit

At the beginning of your upkeep, you gain 1 life and put a 1/1 white Spirit creature token with flying onto the battlefield.

Once the portal opened, the flow of spirits was unending.

 
Schwingzilla
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posted February 27, 2012 10:08 AM   Click Here to See the Profile for Schwingzilla Click Here to Email Schwingzilla Send a private message to Schwingzilla Click to send Schwingzilla an Instant Message Edit/Delete Message Reply With Quote View Schwingzilla's Trade Auction or SaleView Schwingzilla's Trade Auction or Sale
quote:
Originally posted by fluffycow:
Engineered Amnesia
1
Artifact

When ~ enters the battlefield, name a creature card.

All creature with the chosen name loses all abilities.

"A sword and shield is all expect from these drones"

I imagine this would be in a set to combat creatures with annoying abilities or creatures with shroud or hexproof. So any color can lessen the blow from a geist or delver early on.


You inspired me.

Engineered Amnesia 2: Electric Boogaloo
1
Artifact

When ~ enters the battlefield, name a creature ability.

All creatures lose the named ability.

Sure, some help from people who understand the rules might need to point out that "When Flametongue Kavu comes into play, it deals 4 damage to target creature" is indeed an ability that can be named, but that's not really the point.

Think about it: All creatures lose flying. All creatures lose Hexproof. That would definitely make the game more fun for a lot of people, because Hexproof is stunningly annoying. It might also be nice to be able to cast something with the whole one mana that I have before I lose to Glistener Elf where I can just say "All creatures lose infect." How nice would that be? Pretty nice.

And the Flametongue Kavu example actually could be great. In a bind, I can certainly imagine someone naming "Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." Or again, just naming Hexproof and killing Geist of Saint Traft.

[Edited 2 times, lastly by Schwingzilla on February 27, 2012]

 
junichi
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posted February 27, 2012 10:09 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
Sun Wukong, The Monkey King

Casting Cost: 1RGW
Card Type: Legendary Creature
Creature Type: Ape
Power/Toughness: 4/4
Card Text: Flying, Haste, Protection from Red.

Pay 1 life: Put a 1/1 monkey token onto the battlefield.

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Trag3dy
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posted February 27, 2012 10:17 AM   Click Here to See the Profile for Trag3dy Click Here to Email Trag3dy Send a private message to Trag3dy Click to send Trag3dy an Instant Message Edit/Delete Message Reply With Quote 
Delve Into the Core R

Instant

Sacrifice X Lands then add X R mana to your mana pool. Into the core deals X damage to you.

Hellbent- Delve Into the Core and Spells cast with mana from Into the core can't be countered.

Just seemed like a fun idea. Maybe too powerful.

Fixed*

[Edited 3 times, lastly by Trag3dy on February 27, 2012]

 
choco man
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posted February 27, 2012 10:29 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Trag3dy:
Into the Core R

Instant

Sacrifice X Lands then add X R mana to your mana pool. Into the core deals X damage to you.

Hellbent- Into the Core and Spells cast with mana from Into the core can't be countered.

Just seemed like a fun idea. Maybe too powerful.


You might have to change the name since there is already a card named Into the Core.

Destroy
1BR
Sorcery
Destroy target creature or land.

 
fluffycow
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posted February 27, 2012 10:39 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
quote:
Originally posted by fluffycow:
Engineered Amnesia
1
Artifact

When ~ enters the battlefield, name a creature card.

All creature with the chosen name loses all abilities.

"A sword and shield is all expect from these drones"

I imagine this would be in a set to combat creatures with annoying abilities or creatures with shroud or hexproof. So any color can lessen the blow from a geist or delver early on.


edit: quote typo
"A sword and shield is all I expect from these drones"

Charred Skeleton BR
Creature - Skeleton Berserker
Haste
B: Regen
Whenever ~this deals combat damage to a player, put a +1/+1 on it.
Attacks each turn if able.
“Nothing short of a fiery death will stop a berserker. Actually, that usually doesn’t either.”
1/1

It would make a good uncommon, nothing really exciting, good beater, the attach each turn is a really big drawback.

quote:
Originally posted by junichi:
Sun Wukong, The Monkey King

Casting Cost: 1RGW
Card Type: Legendary Creature
Creature Type: Ape
Power/Toughness: 4/4
Card Text: Flying, Haste, Protection from Red.

Pay 1 life: Put a 1/1 monkey token onto the battlefield.


You forgot his stick, his drawback and he definitely tramples

 
junichi
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posted February 27, 2012 10:58 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by fluffycow:

You forgot his stick, his drawback and he definitely tramples

I thought about trample or rampage, but then that would make him too powerful. In fact, I think he is already a bit too powerful with the token generating ability.

Ruyi Jingu Bang, The Golden-banded staff

Casting Cost: 3
Card Type: Legendary Artifact - Equipment
Equip Cost: 1
Card Text: Ruyi Jingu Bang is indestructible. Equipped Legendary creature gets +4/+4 and is indestructible.


The Golden Headband

Casting Cost: 2
Card Type: Artifact
Card Text: All creatures lose all activated abilities. Creatures with power 3 or greater don't untap during their controllers' untap steps.

__________________
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You know, Hobbes, some days even my lucky rocketship underpants don't help.


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