Author
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Topic: Post For Magic Stuff #79
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choco man Member
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posted March 18, 2013 10:52 AM
  
quote: Originally posted by nderdog: Well, I think I've played my last game of Magic for a while. I don't feel comfortable playing locally anymore since one of the guys is still steamed that he had a better games-won percentage than the guy the came in 2nd, but he still came in 3rd. Not a big deal, but it's also the same kid who was bragging about having a few friends in gangs who he asked to, his words "kill that kid" to earn their stripes because he thought the guy stole something, but later found out it was a different person altogether, which he didn't really care about. The general atmosphere at our events is a lot different now, ultra-competitive, weekly rage-quits, arguments over stupid stuff, and just a general un-fun place. It just seems like a good time to switch back to just collecting.
When I moved, I knew that it would be difficult to replace or find a playgroup as awesome as the one I was leaving. Friends I've known for 5-7 years, that I'd met outside of MTG and happen to find out we all played MTG. Now when I go to the LGS, it's just MTG players. Now I understand why my wife dislikes MTG players so much. lol  It's my favorite card type, but choosing "Land" is played out. R&D prints awesome lands all the time because lands are already awesome. The only time they print good, playable enchantments is when they want to bust your balls for having fun. Rest in Peace...come on!?! At least Leyline of the Void is cool. Rest in Peace justs....fml.
[Edited 1 times, lastly by choco man on March 18, 2013]
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WeedIan Member
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posted March 18, 2013 12:22 PM
  
quote: Originally posted by nderdog: Well, I think I've played my last game of Magic for a while. I don't feel comfortable playing locally anymore since one of the guys is still steamed that he had a better games-won percentage than the guy the came in 2nd, but he still came in 3rd. Not a big deal, but it's also the same kid who was bragging about having a few friends in gangs who he asked to, his words "kill that kid" to earn their stripes because he thought the guy stole something, but later found out it was a different person altogether, which he didn't really care about. The general atmosphere at our events is a lot different now, ultra-competitive, weekly rage-quits, arguments over stupid stuff, and just a general un-fun place. It just seems like a good time to switch back to just collecting.
I know the feeling, minus the gang member bits. __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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MagixDK Member
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posted March 18, 2013 03:49 PM

this is what I want to see:"Glass Sanctuary" Land
You have shroud.
Whenever you lose life, sacrifice Glass sacturary. Seems super good, but also has clear drawbacks. options could be to let it tap for 1 colorless, or force you to sacrifice another land when it comes into play (like chasm)
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Pail42 Member
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posted March 18, 2013 04:13 PM
  
quote: Originally posted by MagixDK: Seems super good, but also has clear drawbacks. options could be to let it tap for 1 colorless, or force you to sacrifice another land when it comes into play (like chasm)
I'm interested in seeing a powerful land with a "sacrifice this" clause. R&D stated that ALL lands should be able to tap for mana. Here is the article: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/mr65 The basic reason is that it helps the land not feel like a zero cost artifact. Summary of the rules for those too lazy to click: Rule #1 – No Land Can Be “Strictly Better” Than a Basic Land Rule #2 – Lands Must Produce Mana Rule #3 – Lands Cannot Produce More Than One Mana Rule #4 – Lands That Produce Colored Mana Must Come In Cycles Rule #5 – Lands Cannot Do Colored Abilities Without Requiring the Use of Colored Mana
[Edited 3 times, lastly by Pail42 on March 18, 2013]
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Zeckk Member
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posted March 18, 2013 04:34 PM
  
quote: Originally posted by Pail42: R&D stated that ALL lands should be able to tap for mana. Here is the article: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/mr65The basic reason is that it helps the land not feel like a zero cost artifact. Summary of the rules for those too lazy to click: Rule #1 – No Land Can Be “Strictly Better” Than a Basic Land Rule #2 – Lands Must Produce Mana Rule #3 – Lands Cannot Produce More Than One Mana Rule #4 – Lands That Produce Colored Mana Must Come In Cycles Rule #5 – Lands Cannot Do Colored Abilities Without Requiring the Use of Colored Mana
And they've already broken 2 of those rules with the ROE set - Eldrazi temple produces 2 mana, and Eye of Egin does not produce mana at all. R&D doesn't have rules, they have guidelines.
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Pail42 Member
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posted March 18, 2013 04:49 PM
  
quote: Originally posted by Zeckk: And they've already broken 2 of those rules with the ROE set - Eldrazi temple produces 2 mana, and Eye of Egin does not produce mana at all. R&D doesn't have rules, they have guidelines.
Obviously these are guidelines and the real "rules" are difficult to completely capture in one sentence. Here's what Rosewater actually writes in the article. Lands Cannot Produce More Than One Mana
quote: This rule is a result of the Urza's Saga block. R&D recognized that one of the key elements to the craziness of the block was the fast mana available in the format. As such, R&D decided to slow down mana production. One way to do this was to prevent creating lands that created more than one mana. We do occasionally break this rule (with a card like Cabal Coffers), but we do so very carefully to make sure that the land does not contribute to creating a recklessly fast environment.
Yes, they admit this happens occasionally in the article where the rules is published. Lands Must Produce Mana
quote: There is one big exception to this rule. Lands that either filter for mana or allow you to get access to lands (which will in turn provide mana) are allowed. This is why lands like Mossfire Valley or Windswept Heath are acceptable under this rule. The idea is that these lands are being true to land's identity because their main function is helping players get mana.
Eye of Ugin fits the published exception clause because it essentially provides two mana for playing colorless eldrazi spells.
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caquaa Member
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posted March 18, 2013 09:32 PM
  
quote: found on these boards: all have play wear with some having shuffle creases but no heavy damaged cards
uh, shuffle creasing isn't the definition of heavy damage? Not sure how people think this way. Shuffle damage is huge in my book. No idea why people insist on ruining cards this way. I had an opponent split my deck in two, put his thumbs on the side, and then was firmly warned "Do NOT riffle shuffle my cards." Cards get damaged enough accidentally, no reason to do it on purpose.
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Zeckk Member
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posted March 18, 2013 09:49 PM
  
quote: Originally posted by Pail42: Obviously these are guidelines and the real "rules" are difficult to completely capture in one sentence. Here's what Rosewater actually writes in the article.Lands Cannot Produce More Than One Mana Yes, they admit this happens occasionally in the article where the rules is published. Lands Must Produce Mana Eye of Ugin fits the published exception clause because it essentially provides two mana for playing colorless eldrazi spells.
Don't take this the wrong way, because I'm not attacking you. But don't use absolutes like "ALL lands must XYZ" when the reality says otherwise. It's simply easier to say that R&D restricts the design space on lands more severely than other card types.
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ermabwed Member
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posted March 18, 2013 11:53 PM
  
quote: Originally posted by nderdog: The general atmosphere at our events is a lot different now, ultra-competitive, weekly rage-quits, arguments over stupid stuff, and just a general un-fun place.
Isn't rage-quitting the opposite of being competitive? I always associated that behavior with your stereotyplical comic store casual scrub. __________________ Always buying misprints. See my list for the best Alternate 4th buy prices in the world (bulk rares $3!) T-Chinese Portal Feral Shadow $8 Legends APs
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WeedIan Member
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posted March 19, 2013 01:00 AM
  
quote: Originally posted by ermabwed: Isn't rage-quitting the opposite of being competitive? I always associated that behavior with your stereotyplical comic store casual scrub.
Rage quitting can happen to almost any breed of magic player it just takes a different thing to tilt someone. I don't play competitive magic very often because abusing the rules to win puts me on tilt and makes the game unfun. I have a friend who rage quit a cube because the person we were cubing with always says his deck is bad and is a slow player, in this situation he rage quit and went home because he said "My deck isn't very good... Jace the Mind Sculptor". This guy plays every other competitive tourney in the area does well and he is able to pick out his own mistakes and try and correct them the next time, but a casual cube draft caused him to have a freak out moment. __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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caquaa Member
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posted March 19, 2013 01:12 AM
  
quote: Originally posted by WeedIan: I don't play competitive magic very often because abusing the rules to win puts me on tilt and makes the game unfun.
its impossible to "abuse the rules" if you're playing correctly.
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Tha Gunslinga Moderator
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posted March 19, 2013 05:12 AM
  
quote: Originally posted by caquaa: uh, shuffle creasing isn't the definition of heavy damage? Not sure how people think this way. Shuffle damage is huge in my book. No idea why people insist on ruining cards this way. I had an opponent split my deck in two, put his thumbs on the side, and then was firmly warned "Do NOT riffle shuffle my cards." Cards get damaged enough accidentally, no reason to do it on purpose.
There are light shuffle creases and heavy ones. Heavy damage would not describe a barely shuffle-creased card.
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hilikuS Member
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posted March 19, 2013 06:43 AM
  
quote: Originally posted by ermabwed: Isn't rage-quitting the opposite of being competitive? I always associated that behavior with your stereotyplical comic store casual scrub.
Yeah pretty much, but it still makes the experience and atmosphere less fun. Judging just from Nder's description. That place seems horrible, lol.
[Edited 1 times, lastly by hilikuS on March 19, 2013]
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JoshSherman Member
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posted March 19, 2013 07:17 AM
  
We had a guy that did RQd a lot, so much so that we abbreviated it, and I put a stop to it. Well, the R part, not the Q part. You can't control people being sore losers, but you can control how they act about it. I told him, in different words, that his antics weren't going to fly anymore. He got a little mouthy with me (because he was currently RQing), and I stood my ground. No problems since.If these jokers are threatening you, first of all, contact DCI. There's no place for that in tournaments, and not doing so does a great disservice to everyone else. Secondly, if they're really in gangs, contact those gangs and let them know their members play Magic. I doubt you'll have a problem with them again. __________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
[Edited 1 times, lastly by JoshSherman on March 19, 2013]
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Myy Member
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posted March 19, 2013 07:19 AM
  
quote: Originally posted by caquaa: its impossible to "abuse the rules" if you're playing correctly.
I disagree
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nderdog Moderator
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posted March 19, 2013 07:38 AM
  
quote: Originally posted by ermabwed: Isn't rage-quitting the opposite of being competitive? I always associated that behavior with your stereotyplical comic store casual scrub.
I mean competitive as in people get over-agitated if they don't do well, not as in everyone is a great player. We had one guy on Saturday who was so mad that he was losing a sealed event that he made a comment to the opponent about his bad luck and why did we think that he came in second every week, and it took every ounce of strength not to point out that it was because someone else handed him a strong deck and most of the other locals build their own and aren't pros at card assessment yet. __________________ There's no need to fear, UNDERDOG is here! All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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nderdog Moderator
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posted March 19, 2013 07:41 AM
  
quote: Originally posted by JoshSherman: If these jokers are threatening you, first of all, contact DCI. There's no place for that in tournaments, and not doing so does a great disservice to everyone else.Secondly, if they're really in gangs, contact those gangs and let them know their members play Magic. I doubt you'll have a problem with them again.
They aren't threatening anyone, just "bragging". I just don't want to be around morons like that. There's no way he's in a gang, running around with a Naruto tail in public all of the time. He just wants to act tough for some reason, and I don't for a minute think he wouldn't try something with some smaller guy at the store to make himself feel better. __________________ There's no need to fear, UNDERDOG is here! All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Lord Crovax Member
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posted March 19, 2013 08:08 AM

quote: Originally posted by nderdog: Well, I think I've played my last game of Magic for a while. I don't feel comfortable playing locally anymore since one of the guys is still steamed that he had a better games-won percentage than the guy the came in 2nd, but he still came in 3rd. Not a big deal, but it's also the same kid who was bragging about having a few friends in gangs who he asked to, his words "kill that kid" to earn their stripes because he thought the guy stole something, but later found out it was a different person altogether, which he didn't really care about. The general atmosphere at our events is a lot different now, ultra-competitive, weekly rage-quits, arguments over stupid stuff, and just a general un-fun place. It just seems like a good time to switch back to just collecting.
Know the feeling, store in town here is much same way, except instead of it being the players it's the store owner and some nut job employee he hired. Verbal abuse to the players/customers, theft of product, cheating (The Nut Job employee also plays, and makes up rules on the fly, and is in charge, they also have no real judge, just a TO)... Store is super cliquish, where basically if said nut job doesn't like you, you don't play. Talking about things the stores dislikes is grounds for banning, etc Basically in town, you either suck it up and go anyways or you quit magic or you drive a hour+ every week to go elsewhere, most fall into the first two groups. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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mcelraca Member
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posted March 19, 2013 09:56 AM
  
I actually went to my first fnm last week. (My first fnm with a serious deck)It started out a little rough when the rounds weren't starting on time, but the store is remodeling so I gave them some slack. During this free time i got to sit and observe the players at the store. Most people went about there own business playing with friends and all was right in the world. But for some reason this group of kids gravitated towards my table. (I'm thinking they thought I was new and they could take me for some valuable cards, but they didn't really press trading after I said no.) At first i just played on my phone and tried to ignore them, but holy balls those kid's had mouths on them. I'm not one to be easily offended and I wasn't really, just amazed at the language they were using. Furthering my distaste for these little scamps was the fact that they had a red-headed friend, aka Ginger, who they liked to pick on. For a short while I was just thankful I'm no longer in middleschool/highschool but I did feel bad for the redhead. I mean their his friends and what he decides to put up with is his business, but wow... FNM ended up starting super late so I eventually ended up playing two of the mouthy kids.
I'm not trying to brag, but I put a lot of money into my deck recently and was eager to see it perform. I took so much joy out of squishing those kids I can't even explain. I guess my point to this story, while drastically different from yours, I just hate to see someone say they're done with magic bc of someone else's doing. If life gets in the way then magic can hit the road, but awful people shouldn't ruin your fun.
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marlo213 Member
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posted March 19, 2013 10:26 AM
  
quote: Originally posted by Lord Crovax: Know the feeling, store in town here is much same way, except instead of it being the players it's the store owner and some nut job employee he hired.Verbal abuse to the players/customers, theft of product, cheating (The Nut Job employee also plays, and makes up rules on the fly, and is in charge, they also have no real judge, just a TO)... Store is super cliquish, where basically if said nut job doesn't like you, you don't play. Talking about things the stores dislikes is grounds for banning, etc Basically in town, you either suck it up and go anyways or you quit magic or you drive a hour+ every week to go elsewhere, most fall into the first two groups.
I am fairly sure every store is "cliquish", nothing really wrong with it. When you enter a new play group, you should contribute something that makes the other people like you...basically making friends. I don't know anyone that treats new people badly...but when it comes to trading, I don't think I have to go on. Every store I have ever been to has its own flow and I have not come accross any that are just all douchebags, but then again I do give new people a bit of mouth at first, but if they can't even handle that then they are probably lame to have around anyway
[Edited 1 times, lastly by marlo213 on March 19, 2013]
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Timmyhill Member
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posted March 19, 2013 03:46 PM
  
So someone emailed me saying the have a bunch of cards I want. But they only want to trade them for Alpha rares... instead of just selling them to me. What might my best source be for picking up random rares... They didn't give me a list or anything of what they are looking for.
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caquaa Member
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posted March 19, 2013 04:02 PM
  
quote: Originally posted by Timmyhill: So someone emailed me saying the have a bunch of cards I want. But they only want to trade them for Alpha rares... instead of just selling them to me. What might my best source be for picking up random rares... They didn't give me a list or anything of what they are looking for.
uh, likely best to just move on. Going out and spending cash on something that you don't want in hopes that someone doesn't just stick you with them isn't the best idea.
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Pail42 Member
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posted March 19, 2013 04:02 PM
  
Sounds like a scam and they are fishing to find out which alpha rares you own.
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Shadow88 Member
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posted March 19, 2013 04:07 PM

quote: Originally posted by choco man: When I moved, I knew that it would be difficult to replace or find a playgroup as awesome as the one I was leaving. Friends I've known for 5-7 years, that I'd met outside of MTG and happen to find out we all played MTG.
I moved to NYC about 6 years ago and haven't played a single game of Magic in person since. It's a lot of effort to find a good playgroup, imo. I can't say that I've put much time into searching for one, either, though.
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Timmyhill Member
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posted March 19, 2013 04:23 PM
  
Says his name is Len from tap4black.com he has deahtlaces and I would like them. I'm not really sure I want to buy extra alpha cards. Theres enough risk with fakes just buying the laces then alone other cards.
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