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Author Topic:   Why Magic Sucks
skater
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posted January 03, 2002 05:15 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
I remember the “glory days” of magic. We would go to our local card store, buy a pack or two of the latest set, and play our favorite little card game. I remember when you would come home, tune your deck, go online and write about your day of magic. I would go on to the dojo and see the place swamped with tournament reports, strategy articles, and decklists. That doesn’t happen much anymore.
I think magic is an obsession. Most of the people that played magic back during the “good old days” have either quit or become magic fanatics. The ones that quit probably quit because of the DCI’s banning spree or the horrible expansion sets or just the lack of enthusiasm that once kept them playing. I envy them.
The people that still do play magic are the hardcore gamers. They’re the ones that sit up until 3 AM tuning their decks and drafting online. They’re the ones that all the latest tech comes from, and although I appreciate it, but look at the cost. Magic has become their life. They can’t think of anything but magic. I used to be one of these. I used to spend every cent I had on the latest cards, scouring the internet for tech, and any tech I came up with I held on to like my life depended on it.
What I believe has ruined magic is the constant pressure to win tournaments, get DCI points, make the Pro Tour, etc. So I quit. I quit magic because I realized what had happened to me. One day I realized what I was doing. I had mounds of cardboard stacked around my room. I finally realized that magic had gotten me nowhere. It used to bring me joy, but all it is now is a bitter addiction.
I quit magic for three reasons. First off, the artwork just gets worse and worse with each new set. After the Urza Saga, the cards were just ugly. The Masques block was tolerable, but the Invasion block, and now Odyssey…just spare me my eyesight. I read somewhere that the old artwork gave magic a sort of “classical” look. I couldn’t agree more. The old art made magic look like a mature, classy game, not some childish fad. The new art reminds me of pokemon. Look where that game went.
The second reason I quit was the horrible quality of cards. After the so-called “unbalanced” Urza Saga, cards just got worse. Wizards is just making poor quality cards nowadays. I have one question to ask Wizards: ‘Why, instead of making all the cards in a set low quality, why not make every card better, therefore making the cards more appealing (more people would buy them), and saving us the groans when we open a booster and see a nice shiny keldon twilight staring back at us. It makes more sense to raise the level of quality of cards instead of lowering it. It still keeps the set balanced and makes us happy.’
The last reason I quit magic was the Pro Tour. Talk about a cutthroat competition. Lets say your spend all your money and time building a good deck and learning to play with it. Lets say you make the Pro Tour, where everyone else has spent all their money and time making a good deck. If you aren’t on a team, just forget about winning, because they can playtest 10 more times more than you can and wipe the floor with you. Oh, and don’t think about tech at all. Any tech that anyone comes up with is shut in their teams secret vault and locked away for all eternity. The Pro Tour has become so competitive it has taken away the fun of the game. Wizards, who seems to be losing money on magic, pours millions into the circuit each year. So lets say 100 different people will actually win a Pro Tour/Grand Prix event. Wizards spends tons of money on a few people, yet all the other people that play magic casually get zip.
Well there you have it. My thoughts on magic since the game started in the first place. If there is one thing I want anyone who reads this to do, it’s to look at their magic cards as someone who doesn’t play magic. Look at them and ask yourself, “What is magic doing for me?” Not what has it done, but what is it doing. If you can honestly say that you are having fun with magic, then consider yourself blessed. And if you can’t do that, ask your mother of father or whoever (as long as they don’t play magic) their opinion about the game. Because magic becomes addicting, and unless you know what it’s doing, you are going to spend a lot of time and money on it. So remember, it’s just a game.

Email me with replies: skater_lou@netzero.net

 
CKY2K
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posted January 03, 2002 05:28 PM   Click Here to See the Profile for CKY2K Click Here to Email CKY2K Send a private message to CKY2K Click to send CKY2K an Instant MessageVisit CKY2K's Homepage  Edit/Delete Message Reply With Quote 
I USED to play during the "glory days". Then odyssey came out...................

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skater
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posted January 07, 2002 04:15 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
exactly my point. these new sets are all aimed towards people wizards WANTS to start playing magic, not the people already playing magic. they used to make cards that appealed to players, not soon-to-be players.
 
elquemis
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posted January 08, 2002 10:00 AM   Click Here to See the Profile for elquemis Click Here to Email elquemis Send a private message to elquemis Click to send elquemis an Instant Message Edit/Delete Message Reply With Quote 
First of all, you write a very good article, and I do see your point. I understand where you're coming from. Now I'd like to respond.

quote:
Originally posted by skater:
The ones that quit probably quit because of the DCI’s banning spree or the horrible expansion sets...

The DCI's banning, in my opinion, has always been a good thing. The days of the Urza block banning were dark ones for the game of Magic, as players were scurrying to get their hands on cards that should have never seen print, and Wizards felt that something had to be done to prevent these same cards from dominating the environment for the next year. Even though having cards banned isn't fun, neither is a type 2 environment with nothing but Academy decks winning.

As far as the more recent sets being bad, I think you're confusing bad with slow. The vast majority of Magic players felt the game was too fast in the Tempest and Urza blocks, and so Wizards set out to create a slower, more interactive environment, but one that is still exciting to play. For my money, they've done an excellent job.

quote:
What I believe has ruined magic is the constant pressure to win tournaments, get DCI points, make the Pro Tour, etc. So I quit.

Exactly who was putting this pressure on you? It's up to you if you want to try to qualify or even to win matches. Nobody's making you, and it certainly isn't required to enjoy the game.

quote:
First off, the artwork just gets worse and worse with each new set. After the Urza Saga, the cards were just ugly...The new art reminds me of pokemon. Look where that game went.

Your lack of enjoyment of Magic and the decline of Pokemon have one thing in common: neither has anything to do with artwork. I personally think the art in Odyssey is very good (although I can see why you didn't like much of the Invasion block, Invasion in particular).

quote:
The second reason I quit was the horrible quality of cards. After the so-called “unbalanced” Urza Saga, cards just got worse. Wizards is just making poor quality cards nowadays. I have one question to ask Wizards: ‘Why, instead of making all the cards in a set low quality, why not make every card better, therefore making the cards more appealing (more people would buy them), and saving us the groans when we open a booster and see a nice shiny keldon twilight staring back at us.

If every card in the game was up to the standard of the cards you're talking about, then games would only last a few turns because the cards would be so good and so efficient that they would either kill their opponent in that time or totally control the game in that time. See above, also, on the issue of confusing slow cards with bad cards.

quote:
The last reason I quit magic was the Pro Tour. Talk about a cutthroat competition. Lets say your spend all your money and time building a good deck and learning to play with it. Lets say you make the Pro Tour, where everyone else has spent all their money and time making a good deck. If you aren’t on a team, just forget about winning, because they can playtest 10 more times more than you can and wipe the floor with you. Oh, and don’t think about tech at all. ...Wizards spends tons of money on a few people, yet all the other people that play magic casually get zip.

I'd like to remind you that both Randy Buehler and Ben Rubin, noted pro players, were just normal guys who won a PTQ, then went on to place first and second (respectively) in their very first Pro Tour with decks that they had created themselves. This part is a little paranoid, I think. Sure, they've tested more; that's what they have a team for. What's to prevent you from doing the same thing? And what tech out there can be discovered by ten people that can't be discovered by one?

As far as Wizards giving money to winners and all, and none to the amateur, I'm not sure what it is you're trying to say here. What do you want them to do, make their packs free? If you want the money, then win the event. They're well within their rights to do this.

If you aren't enjoying the game, however, then take a break. Maybe a month, maybe two, but don't go selling just yet. Then try to get back into it. I did this, and I can't tell you how happy I am I did.

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skater
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posted January 09, 2002 11:47 AM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
Thanks, I appreciate that you enjoyed my rant...err article. I would also like to congradulate you on writing a very smooth rebuttal. First off, I was looking at magic from the perspective of an extended player, so concerning some topics it may (or may not) change your opinion.

Concerning card bannings, I think that some cards should have obviously been banned (i.e. Academy). Take 'Trix' for example. The DCI obviously wanted to balance this deck out somehow. The only ways to do this was to take out either illusiond, donate, or necropotence. Banning any of the three would take the deck out of any competitive environment (which is what the DCI regulates). If it were up to me, I would've banned illusions instead of necropotence. True, necro is an extremely powerful card, but it can't win the game alone. Taking out necro ruins other decks such as black weenie and various black/red variations (seismic assault/firestorm decks). Look what they did to Full English Breakfast. Paul Barclay took really crappy cards(shapesifter, dreadnought, among others) and put them in probably thee most fun deck I've ever played. Then the DCI came along and banned survival, ruining one of the most innovative decks to exist in extended.

About my second comment, I tried (in a rather unsuccessful way) to show that there is much more pressure today to be playing on the Pro Tour than there was when magic was first introduced. This isn't necessarily a bad thing, but I was never much of a competitive player, and when I see everyone around me hiding their tech until the next sanctioned tournament and carrying net decks from the latest PT, I realized that competitive magic was more popular than casual magic (in my personal community, of course).

I haven't had the pleasure of seeing the latest artwork, but I will certainly take a look at it. Invasion and 7th Edition artwork iss truely horrible, and after some time it was litterally painful to look at the new birds of paradise and llanowar elves. The artwork looks less detailed than before (take a look at unholy strength from 7th).

I considered the older sets better because they would have a handful of really good cards, a bunch of 'regular' cards, and a few really bad cards. People could make good decks centered around a few good cards, with the rest of the deck filled with regular cards. Now, the 'really good' cards have, IMO, gotten weaker, so the decks turn out worse. Personally, I liked the fast environment and hate slow environments, but I don't think that has anything to do with how good or bad a set is. As an example, take Masticore. It's a good card, whether it's in a blue control deck or a faster green or black deck. The card is still good in decks of both speeds.

If every card was average or above, it would make for 3 turn kills, because the other deck would stop that with it's good cards (that sounded really confusing). If both decks use good cards, they will keep each other in check. It's like having a llanowar elf block a llanowar elf and a verdant force block a verdant force. The force is a bigger creature, but it will still die.

I think the Pro Tour is a big waste. Partly because I'm not the competitive player, but also because I think all the money spent on it could be put to better use, either to lower the price of packs or to encourage local tournaments. I mean face it, not everybody has the money to spend on cards. How is a kid supposed to make the Pro Tour when he can't spend 100 bucks a week buying the newest money cards?

Right now, all I do is play my Full English Breakfast deck (which is banned btw) with some close friends who agree with me. I just don't agree with the competitive environment that is magic.

 
NightDog
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posted January 09, 2002 04:23 PM   Click Here to See the Profile for NightDog Send a private message to NightDog Click to send NightDog an Instant Message Edit/Delete Message Reply With Quote 
about the artwork

while i dont agree with all of that
like for instance how the new art work is causing people to quit
ermm thats might be a factor for some people
but eh

personally i do love the old artwork
i like to get old cards just for that
heh i collect cards drawn by chris rush
an excellant artist
i think the last set he drew in was uzra's legecy i think
the flask one i always get them confused


and alot of his old artwork
man it's just so good IMO
heh
but i dont know about the rest of your artice
its not badly written
but i wouldnt know as i made a D in english :-\ (it was english 4 alot of writing papers and such heh)

and i only started in stronghold
and i played cuasly for years
heh

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skater
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posted January 10, 2002 12:14 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
I didn't say the quality of the artwork made people quit, I just said that it was a factor that I didn't like about the game. I totally agree with you about the old artwork. I loved the pictures from the older sets, but I personally think the new art is horrible.
 
implode
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posted January 10, 2002 08:13 PM   Click Here to See the Profile for implode Click Here to Email implode Send a private message to implode Click to send implode an Instant MessageVisit implode's Homepage  Edit/Delete Message Reply With Quote View implode's Have/Want ListView implode's Have/Want List
I can remember spending literally over 100 dollars on big blue components--and then the whole deck got banned, this was at a time wich I really invested too much money all into one deck...I have learned my lesson and don't play full versions of decks if I don't have cards...why spend up to a nice deck if it gets banend into a worthless pile of junk--try selling play set of strokes/spirals/academies for 100 bucks these days--yeah right.
 
skater
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posted January 11, 2002 11:26 AM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
exactly my point. half of the good decks eventually get banned, but the thing is, if you want to win, you have to be playing one of those decks. so basically, you spend loads of money on a deck that will only be around for a few months!

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elquemis
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posted January 11, 2002 11:33 AM   Click Here to See the Profile for elquemis Click Here to Email elquemis Send a private message to elquemis Click to send elquemis an Instant Message Edit/Delete Message Reply With Quote 
Anything that's competitive requires a level of involvement equal to or greater than your desire to succeed. In Magic, a good deal of that involvement requires money. It's not the only hobby in the world of which this is true; take for example Golf. People spend hundreds or even thousands of dollars on clubs, green fees, and who knows what else on that game.

Anyway, what I really wanted to say was, Apprentice is a great tool for anybody who just wants to play casually and/or doesn't want to spend as much money as may be required to be competitive in the game. I'm on Apprentice, and I playtest for PTQs sometimes, and others, I just mess around with some goofy deck, and none of it costs me anything. Some people I've played with don't even own any cards! Anwyay, Skater, that may be a good solution for you.

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skater
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posted January 11, 2002 12:10 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
That's true, but if people are playing magic just to succeed at it, it doesn't seem like a great reason to play. It's not logical to spend 200 dollars on a deck of cards that will be banned in 3 months. In golf, people don't need to worry about their clubs being banned.

I do agree with you about online magic, but it just really isn't the same as the game. Apprentice is great to play on, but the graphics and gameplay aren't as great as that other magic online game (forget the name). Anyway i see your point, and I agree that online magic is a great alternative.

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phyrexianscooter
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posted January 11, 2002 01:38 PM   Click Here to See the Profile for phyrexianscooter Click Here to Email phyrexianscooter Send a private message to phyrexianscooter Click to send phyrexianscooter an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by NightDog:
about the artwork

while i dont agree with all of that
like for instance how the new art work is causing people to quit
ermm thats might be a factor for some people
but eh

personally i do love the old artwork
i like to get old cards just for that
heh i collect cards drawn by chris rush
an excellant artist
i think the last set he drew in was uzra's legecy i think
the flask one i always get them confused


and alot of his old artwork
man it's just so good IMO
heh
but i dont know about the rest of your artice
its not badly written
but i wouldnt know as i made a D in english :-\ (it was english 4 alot of writing papers and such heh)

and i only started in stronghold
and i played cuasly for years
heh


Yeah sure, amy weber draws the coolest pics, and i don't see her (?) name popping up anymore

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blue__mage
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posted January 11, 2002 02:06 PM   Click Here to See the Profile for blue__mage Click Here to Email blue__mage Send a private message to blue__mage Click to send blue__mage an Instant Message Edit/Delete Message Reply With Quote 
You guys take this way too seriously.
 
Chorax
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posted January 12, 2002 02:26 PM   Click Here to See the Profile for Chorax Click Here to Email Chorax Send a private message to Chorax Click to send Chorax an Instant Message Edit/Delete Message Reply With Quote 
I do agree with you blue mage, but the there is a truth in all of this... Magic has become SO serious, that it bothers me. I still play for fun, and I spend hundreds of dollars on cards and foils of cards that I like, because I like collecting. I like not only collecting but showing off too. I join tournaments to have fun and laugh, and see my opponents face when I pull off 2 foil finkles after a foil absorb. But I dont care if I win.

I know it shouldn't bother me, but it is REALLY irritating when you want to have fun, and your opponent is so serious that he comments about the style in which you draw the cards. (has happened before) This bothers me because I remember a day when you played magic and had fun. I find it more and more difficult.

I know what youre saying: play for fun, dont care about tournaments. But then, I never get to play. Everyone is SO much into their DCI points, or how high they are in this months ARENA league that I have to join tournaments to have play. I wish I could simply not care what is banned and what is not, but if I dont, than no one will play against me cause I have banned cards in my deck. I see the point in most of DCI's desicions, whether or not they are correct is another issue. What bothers me is that they take away from the great game that magic once used to be...

As for the artwork, IMO, there has been a downward trend. This is the main reason why I play extended. Take Terese Nielsen, for example, my favorite artist in the entire game. YOu look at force of will, (nielsen) and there is something about the faded look that makes you want to play magic. Then you look at static orb, from 7th ed. (Nielsen again) and the rush is gone. Another example of this is John Avon. Arguably one of the best artists in the current game. Yet look at Life Burst (Avon), looks like something out of Buffy the Vampire Slayer. I hate this. Often put my new cards into old, worn out protectors to give them a washed out, personal look, but this seldom helps. Overall, I am bothered that people take this whole thing SO seriously, when its JUST a game. And as with all games, is meant to be fun.

[Edited 1 times, lastly by Chorax on January 12, 2002]

 
skater
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posted January 13, 2002 11:12 AM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
I agree with you on everything. I liked the old, faded look on cards. The new cards look like cartoons (unholy strength -7th ed.) I also agree that everyone is obsessed with their ranking and such. I haven't played a 'casual' game of magic in years. Magic used to be filled with two types of people- collectors and players. I think they should add competitive freaks to the list. People don't have fun playing magic anymore, they do it to win, not to play.

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whiteknite3
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posted January 13, 2002 01:45 PM   Click Here to See the Profile for whiteknite3 Click Here to Email whiteknite3 Send a private message to whiteknite3 Click to send whiteknite3 an Instant Message Edit/Delete Message Reply With Quote 
you know what skater i agree with you one everything... i have seen a noticable lack in my enthuseasm since the temptest set cam out... i know what people are going to think "man temptest was awsome".... well i can agree that is was differant i just think it was the begaining of the end of my joys love of the game.... i can reember back in 1995 1996 when 4th and 5th came out i was around my high school with freands durning lunch and before school playing the game that we loved to play... it kept us out of trouble, helped with out train of thought, and helped train our imagination. I can remeber playing a wurm deck with scaled worms and other stuff that is concered bad now. but we played for fun... know if you dont have a set of power nine you realy cannot be a contender in any local tornoment, unless you have some kind of fast burn or creatcher deck.... and about the new sets please some one tell me why the big hype over cards that if you think about it realy do suck... i have 8 call of the heards and people are crapping themselfs trying to get them... im hello the cards sucks will be a juck rare in a couple of months... know that i am in college i dont have mutch time for the game but there a few of use that just play to play... i have some good deck that people get tired of or i get tired of playing so we try something else.

i hate the knew art work that has been comming out.. i am a major collector of angles and my jaw droped to the floor when i saw the horible recreation of one of the most celebrated creatchers in the game serra angel...

well i think i am done with my little tyrad sorry about going of like that.. i just think that if wotc is going to make a cards and put tham through play teasting and stuff why ban them okay maybe restrict them but why ban them. what are they going to do next ban the good old counter spell it changes the outcomes of game like nothing else in game ever....

 
elquemis
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posted January 13, 2002 09:02 PM   Click Here to See the Profile for elquemis Click Here to Email elquemis Send a private message to elquemis Click to send elquemis an Instant Message Edit/Delete Message Reply With Quote 
There are a lot of players in the game who are bad for the game. I don't think the game or its designers or its distributer should be faulted for that.

Some people love competition. I am one of them. I thrive on it; it's what makes the game worthwhile for me. It's the part of the game that makes the spending of time and money justifiable. But I still have fun. A lot of it. And if you want to play casually, you're going to have to let people know that. When you ask me if I want to play type 2, then I whip out one of my best decks or the deck that I'm thinking of playing soon and hope to improve. Not many people think outside that particular box, but many would be happy to try out the ideas they have but are afraid to use in a tournament if you would just ask them.

Re: the art:
Okay, so some of it sucks. Even if it all sucked, I still think that's irrelevant to the rest of this topic.

Re: Bannings
No card has been banned in type 2 since Mercadian Masques came out well over two years ago, and no card since Prophecy has been banned in any format (with the exception of FoF in type 1, but that hardly counts for anything). You guys are a bit too afraid of card bannings, I think.

In my opinion, the game is at its best right now. Look at the tournaments that are going on, particularly the Grand Prixs. A different set of decks makes top 8 at every one, and a different one wins every time! You can't tell me that the fields of Type 2 and Extended aren't the most wide-open they've ever been. And hey, people have done crazier things in both formats than play Scaled Wurm -- and won.

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skater
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posted January 14, 2002 08:46 AM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
True, card artwork is irrelevant, but that's just my personal rant i squeezed in there (it does suck, though). Bannings usually don't affect T2 or block formats, but I play a lot of extended where it really ruins great decks. I think the problem with magic is that most of the casual players have "evolved" to competitive players, and there is nobody else that just plays for fun anymore. When I ask around for just a casual game, people pull out some old deck with no "tech" in it that was copied off the internet a month ago. I stopped playing T2 when this happened, because the constantly changing environment made people stop playing their best decks in order to keep them a surprise until the next Grand Prix. I think extended is more or less predictible, so people aren't afraid to play with their best deck.

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TunaBoo
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posted January 15, 2002 11:42 AM   Click Here to See the Profile for TunaBoo Send a private message to TunaBoo Click to send TunaBoo an Instant Message Edit/Delete Message Reply With Quote 
Extended is predictable? You have what, 4500 cards to pull from? There are so many decks that can win tournies. I am sure not grand prix level, but mid level - yes.

And how many cards are banned in extended - 15 or so? Whuupie doo (Tho I do want my dark rituals back)

 
skater
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posted January 15, 2002 03:10 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
true extended has a large card pool, but at any competitive level tournament, you know which decks are definately going to be there. true only 15 cards are banned, but those cards defined the extended environment when they were still legal.

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j4coverme
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posted January 15, 2002 07:47 PM   Click Here to See the Profile for j4coverme Click Here to Email j4coverme Send a private message to j4coverme Click to send j4coverme an Instant Message Edit/Delete Message Reply With Quote 
while theres alot to respond to here, in the interest of space im going to keep my response to only one point. here goes:

you stated that you were annoyed with the pressure to go on pro tour. while i see your point, let me bring up another one. what happens to a would-be "hardcore gamer" (as you put it) if there was no pro tour? that gamer would get bored, having not been challenged enough, and move on to something else. businesswise, its a good move on dci's part to hold pro tour, to keep those players around. and to people who dont want to play on tour, its like the movie "fight club": you decide your own level of involvment. if you dont want to play pro tour, dont.

 
-RaVeN-
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posted January 15, 2002 09:35 PM   Click Here to See the Profile for -RaVeN- Click Here to Email -RaVeN- Send a private message to -RaVeN- Click to send -RaVeN- an Instant Message Edit/Delete Message Reply With Quote 
Magic is getting crappy. Whats with these split cards and wierd flashback signs?!
 
skater
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posted January 16, 2002 05:19 AM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
True, but we wouldn't have so many "hardcore gamers" if the Pro Tour wasn't started in the first place. I am against the Pro Tour because it forces people to waste a lot of money building decks to even have a chance on the Pro Tour.

I also have the ideas of split cards and other really bad abilities that Wizards makes just to keep people in the game.

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skater
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posted January 16, 2002 04:22 PM   Click Here to See the Profile for skater Click Here to Email skater Send a private message to skater Click to send skater an Instant Message Edit/Delete Message Reply With Quote 
Sorry, just remembered another point:

I think the problem with the Pro Tour is that there is such competition at qualifiers, not to mention the PT itself. I think that Grand Prix's are good because they are open to more people and it is a more casual enviornment.

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ThaExorcist
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posted January 17, 2002 05:21 PM   Click Here to See the Profile for ThaExorcist Click Here to Email ThaExorcist Send a private message to ThaExorcist Click to send ThaExorcist an Instant Message Edit/Delete Message Reply With Quote 
omg..... you are such a ******* its not even funny.

the reason magic has started to come out with some good cards and some bad is because limited and draft are so popular right now. cards like amugaba, abosan cephalid emporer and cabal patriarch are all VERY broken cards in draft/limited. those cards in constructed are next to crap. most good constructed cards are good in draft, but not all cards good in draft are good in constructed.

also, i do agree that magic is extremely competiev now-a-days. i played when tempest came out and there was not many cards i couldnt use. scrolls, pups, fanatics, and some burn like kindle and incinerate were all i needed to get some wins. now u have the whole system of "metagame" which was around in the tempest days, but not as confusing as now.

you are right in some ways, but it doesnt mean u should quit magic for this. play at ur level. u dont nessecarily need to be a pro tour player.

 

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